advice - where to put three slots?
Just a quick one....why put a kin combat in boxing? surely just put a crushing impact in so much cheaper
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Make a man a fire and keep him warm for the day, SET a man on fire and keep him warm for the rest of his life.
Incarnates: K'lir(Fire/Dark Corr):Hot-House Flower(Plant/Fire Dom):Kinrad X(Kin/Rad Def):Itsy-Bitsy Spider(Crab):Two Ton Tony(Mace/WP Broot):Teeny Weeny Widow(Fortunata/Widow) : Zeroth Law (Ice/Fire Tank)
Folks,
I almost have the merits saved to get the PvP 3% def IO. I'll be putting it in stone skin, in one of the reactive slots and removing the other three slots currently used by reactive. My question is, where's the best bang for my slots?
Should I add another slot or two to health and pick up the Numina heal IO for the set bonus?
Should I add another slot to stamina and get another Performance Shifter piece?
Note: stone/fire/arctic tanker (arctic is for concept and I'd rather not lose that), high recharge to counter granite, but I only use granite for "oh my gosh!" situations, I prefer to adventure in the toggles as much as possible.
Thanks for the advice!
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Bob Better: Level 50 Mutation Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Fiery Melee
Power Pool: Fighting
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Arctic Mastery
Hero Profile:
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Level 1: Rock Armor LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(7)
Level 1: Scorch KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(17), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(50)
Level 2: Earth's Embrace Dct'dW-Rchg(A), Dct'dW-Heal(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal/Rchg(13), Dct'dW-EndRdx/Rchg(13)
Level 4: Combustion Erad-Dmg(A), Erad-Dmg/Rchg(5), Erad-Acc/Dmg/Rchg(5), C'ngBlow-Dmg/Rchg(7), C'ngBlow-Acc/Rchg(15)
Level 6: Mud Pots EndRdx-I(A)
Level 8: Rooted Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(17), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-EndRdx/Rchg(40)
Level 10: Stone Skin S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(40), RctvArm-ResDam/EndRdx(43), RctvArm-ResDam/Rchg(50), RctvArm-ResDam/EndRdx/Rchg(50)
Level 12: Brimstone Armor RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/Rchg(43), RctvArm-ResDam/EndRdx/Rchg(43)
Level 14: Boxing KntkC'bat-Acc/Dmg(A)
Level 16: Tough RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(34), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(37)
Level 18: Crystal Armor LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(19), LkGmblr-Def/EndRdx/Rchg(23)
Level 20: Weave LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21), LkGmblr-Def/EndRdx/Rchg(23)
Level 22: Taunt Insult-Taunt(A), Insult-Taunt/Rchg(40), Insult-Dsrnt%(48)
Level 24: Hasten RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 26: Minerals LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27), LkGmblr-Def/EndRdx/Rchg(29)
Level 28: Fire Sword Circle Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-Dmg(31)
Level 30: Super Speed EndRdx-I(A)
Level 32: Granite Armor RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(33), LkGmblr-Rchg+(34), LkGmblr-Def(34)
Level 35: Incinerate C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(37)
Level 38: Block of Ice BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-Acc/EndRdx/Rchg/Hold(39)
Level 41: Ice Blast Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/Dmg/Rchg(42), Decim-Build%(46)
Level 44: Ice Storm Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(45), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(46)
Level 47: Teleport Winter-ResSlow(A)
Level 49: Build Up RechRdx-I(A)
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: Freedom Phalanx Reserve
Level 0: The Atlas Medallion
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Level 2: Swift Run-I(A)
Level 2: Health Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(9)
Level 2: Hurdle Jump-I(A)
Level 2: Stamina P'Shift-End%(A), P'Shift-EndMod(9)
Level 1: Brawl Empty(A)
Level 1: Gauntlet
Level 1: Sprint Empty(A)
Level 2: Rest RechRdx-I(A)
Level 4: Ninja Run
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