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Posts
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Joined
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My fly trap is called Zippy...coz hes a fly trap....geddit?
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its the difference between 100mill from 1hr or 250-500mill from 1hr i prefer the latter
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Was on the 3rd mish of an ITF halfway to the computer - hoping my Armageddon proc recipe that dropped is still there when i get back
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Union blew up 1:15am not too bad for us over the pond, but still frustrating when you manage to scrap together enough people for an ITF and the hamster has a cardiac arrest on us! Get him a miracle unique to solve his ails!!!
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Enzymes don't enhance defence so need to change those
I see endurance as being a big issue - cardiac and/or ageless is the only comfortable solution
I burn and blazing aura are underslotted for me but I see why you slotted them like you did -
If you need LGTFs run over that weekend, I can run a few
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ill come along on something either my WS+3 or mt FM/SD+3
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I steamrolled through most of the content on +4x8 on my WS
fun nonetheless. Ohai Damz! .o/
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It doesn't work in pseudo-pets - the + recharge is given to the summoned pet, thus it is useless in tp style powers
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Quote:Rick rolled....On Freedom Friday on Facebook, they revealed that they're going to be doing something similar to that to clear out outstanding bids.
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Wall of text put me off reading so ill just say what i usually say.
Farming is all about recharge, recharge, and more recharge.
32.5% def = not maxed recharge
20% def = maxed recharge
Vengeance is used to take you from 20% to 45% and allows for more recharge = more AoE
2 purples to softcap isnt that much harder to get solo since mobs will melt more because of your higher recharge. -
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Quote:Agreed
Beam Rifle has one cone, and an aoe on a 3 minute base recharge. Farmer? I guess it depends on your definition. I can't see it.
Quote:Are there any good farms you can make from simple door missions?
Unai Kemen's 2nd mish is the Council Empire farm: Open map (The close portals map from Dr Khan TF) S/L enemies, easy to farm
Harvey Maylor's Demon farm: Open map, easy to farm - just have to be careful not to complete it.
Maria Jenkin's Battle Maiden farm: The old farm map is available still but you have to go through the arc once and hope the next time through gives you the old map, do it a few times and you should get the old style farm map, easy to farm - don'd click the glowie but can kill the AV -
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What chains are you running on both toons?
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This is what I would do with your build
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Channelgun -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), HO:Nucle(5), Decim-Build%(7)
Level 1: Crab Spider Armor Upgrade -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(7)
Level 2: Slice -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(9), Hectmb-Acc/Dmg/Rchg(9), Hectmb-Acc/Rchg(11), Hectmb-Dam%(11)
Level 4: Combat Training: Defensive -- LkGmblr-Rchg+(A)
Level 6: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(17)
Level 8: Suppression -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(19), Posi-Acc/Dmg/EndRdx(19), Posi-Dam%(21), LdyGrey-%Dam(21)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23)
Level 12: Arm Lash -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(29)
Level 14: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(31), Posi-Acc/Dmg/EndRdx(31), Posi-Dam%(31)
Level 16: Boxing -- EndRdx-I(A)
Level 18: Frag Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34)
Level 20: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(34), Aegis-ResDam/Rchg(34)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 24: Fortification -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(36), Aegis-ResDam/Rchg(37)
Level 26: Frenzy -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 30: Serum -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(40), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(42), Dct'dW-Rchg(42)
Level 32: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(43)
Level 35: Gloom -- Apoc-Dam%(A), Cloud-%Dam(43), Apoc-Dmg/Rchg(43), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(45)
Level 38: Call Reinforcements -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(46), BldM'dt-Acc/EndRdx(46), BldM'dt-Acc/Dmg/EndRdx(46), BldM'dt-Dmg(48), BldM'dt-Acc(48)
Level 41: Dark Obliteration -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(50), Ragnrk-Acc/Rchg(50), Ragnrk-Dmg/EndRdx(50)
Level 44: Tactical Training: Leadership -- EndRdx-I(A)
Level 47: Tactical Training: Assault -- EndRdx-I(A)
Level 49: Mental Training -- Run-I(A)
Level 50: Cardiac Core Paragon
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
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Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(13), P'Shift-EndMod/Acc(15)
Level 1: Brawl -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Just to say the FA/FM tank does alot more ST damage than the SD/SS tank
SS has pretty poor DPS -
Quote:Normal is 4 PPMi believe both go up
heal goes from about 78 to 107 and proc rate goes up by 1 PPM (i believe thats accurate)
i dont remember the specific proc rate for the normal one but im fairly sure the superior one is +1 to the normal one
all of the numbers can be found on the wiki
Purple is 5 PPM