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I was expecting a Champioins style idea, which I would hate.
This actually could work Crash. -
Quote:Yeah, that about sums it up. Not that you were pointing at me in particular, I tend to solo most of time anyways. My fiance and I play together but we hate blowing through content. I was not happy with the idea of the merit system when it went live, and you hit one many of the points why. Another reason is now it takes multiple arcs to earn a single enhancement, where as 1 story arc usually gave you a DO or SO based on your level. it feels like a slap in the face, not getting anything for running story arcs other that merits.The devs learned a lot about making better arcs with CoV. Before that they made these huge, aimless sprawling arcs that were mostly about wasting your time. With CoV, and with subsequent arcs written for CoH -- Faultline, Croatoa, RWZ -- they greatly improved the way arcs are structured, allowing for much better merit rewards.
The oldest content is the low-level hero stuff, so it's the least suited to merit rewards.
Now, as to why you wind up with more merit rewards villain side?
At all levels villain contacts have a number of small, self-contained arcs (often two or three per contact). The hero arcs are generally longer when they start appearing at higher levels. Villains also tend to solo more, I'd guess. That means you're able to complete more content that gives rewards. Heroes tend to run other players' missions, which means you get no merit rewards. Even if they do run their own arcs, they usually take so long that you only do one every five levels if you team with other players, so you see very few merits.
Second, hero arcs from contacts are randomly ordered. Villains teaming can start the same contact's mission and complete them lock-step and everyone gets merits. Not so for the vast majority of hero content. Two level 40 players starting Tina McIntyre's arc will not be able to complete it together. Only the newer content (Faultline, Croatoa, RWZ) works that way.
This is my major beef with the whole reward merit program. You have to explicitly pick and choose how you play the game to get reward merits. If you like to play on pickup teams but not lead the team, you'll never get any merit rewards. If you do radio/paper missions and mayhem/safeguard missions, you'll never get any merit rewards.
The only way to get merit rewards are to run TFs/SFs, run your own contact missions, run Ouroboros missions, or take down giant monsters. If you're an "average" player who pops on for an hour or two a night and like to team (don't have the time or inclination to run TFs or lengthy Ouroboros arcs, don't like to lead a pickup team), you will never get any merits.
One improvement would be to revamp the hero side arcs: they need to be split into smaller subarcs and they need to be sequential. Essentially, you should get the same stuff from the contact that you get from Ouroboros. -
Couldn't do it with a mentored down Black Arachnia. I had to lower the missions level to beat him. It took me several trys before I gave up though.
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Quote:Yeah, the issue for me was more the story arcs rather than the merits. No reason to open up that can of worms. I could be accused of trolling then lol.I think villains have a more indepth villain story arc going on then heroes..However due to the lack of size on villains due to heroes, It might be lacking at early lvls but you gain far more then villains (again) do later on.
Glad u mentioned story arc and not said merits in general cos tht would of set a fire going lol -
Quote:Somone needs to make this into a mission lolDuring Dark Watcher's last mission:
Lord of War Hro'Dtohz - "$heroname: something you should know; I am: your male parental unit!
There NEEDS to be a Rikti Mission with the following lines in it:
Rikti 1 - For trouble: Prepare!
Rikti 2 - Double: Make it!
Rikti 1 - To denounce evils: Truth and love!
Rikti 2 - To extend reach: Stars above!
Rikti 1 - Jes'Se!
Rikti 2 - Ja'Mes!
Rikti 1 - Team Rikti: Blast off; Speed: 299,792,458 meters per second!
Rikti 2 - Surrender: Now; Or for fight: Prepare!
Rikti Monkey - Right: That is!
Rikti 1 (upon defeat) - Looks like: Team Rikti...
Rikti 2 (upon defeat) - Blasting off: again... -
Well I was trying to be conservative. There have been a couple of times that it was the same mob in the same cave with a different goal.
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I was about to say none, but the Spider-man 1 theme song Wings of an Eagle gives me that super hero feel.
Most songs fall into Auto Assault driving songs for me. -
Quote:I know Swellguy. There is a big disparity in the number of missions Red side vs Blueside. Part of me would love a more streamlining effect Blueside to make things simpler, but there is the part of me that likes the variety I feel I do not get redside, even if the missions are glorified radio missions at times, (Blue side I mean.)On the other hand, villains only get 7 zones to earn the 5 merit explore accolade to the heroes' 13.
Damn that was a confusing sentence. Let me clarify.
Red side: streamlined missions, earlier story arcs. Fewer over all missions and zones
Blueside: more diverse missions that resemble radio missions, more over all story arcs. More over all missions and zones. -
Holy mother of... That is gorgeous!!
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With the amount of missions, I did think that hero side would net more merits in the end, but I was just observing it at earlier levels and wanted a confirmation from someone. Danke everyone.
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Heh that was the bait Local Man.
I was afraid that the names would just be fillers. I actually like popping into a mission and seeing a guy I beat down 5 levels ago. It makes me wish that the NPCs would remember us, and say something snarky. -
This is not a rant.
I could be wrong.
That said, it feels like hero side gets fewer merits than villain side, at least at earlier levels. By the time I have hit 13 I have ran through at least two story arcs and have 10 - 15 merits on the villain side.
Hero side I do not even find a story arc until level 10 it seems. I am sure Wincott as a story arc but really that seems to be the only one at that level, and to be honest, I avoid the Hollows like a plague. I have done the arc enough times to know I find it boring, and other than Frostfire's half pipes, that mission is not worth the trouble it is to fight him.
So, am I missing some story arcs hero side? Do we actually get fewer merits over there? -
The nobodies.
The third stringers.
You get the idea. The question here is about the named mobs in the paper/radio missions, such as Orstes (sp?) and Boiling Point. Does anyone know where they get their names, and whether there is actual back history written on any of them? -
Quote:I hate Hate HATE single server games!!Eve Online did it right. Single Server for every one that plays the game. This gives you the best sense of cohesion and community. It also solves a number of problems inherent in MMO's. For examtople playing with your friends is easier if theirs only one server its. Its also better for the devs so they can do big events. Unfortunately at this point all our servers are too well-established to effect a server merge, people would scream bloody murder.
Also asking for a general consensus on a forum for voicing your personal opinion is.... a bit redundant.
Laggy as all heck and you can't hide from the pests. Never mind that you have your global showing at all times. Ugh. -
If this has been said, I am sorry.
A low population may mean very little. Just because they are not in the game at that time does not mean they are not subscribing.
In the end, the subscibers mean more than server population.
As to the reason why, I attribute it to game update blues. People are waiting for something new, and the delays for GR may have kept them away for a bit longer. -
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Oh no.
A new mod.
We have to learn his quirks all over...
O MAH GAWD IT"S DOOOOOOOOMMMM RUN FOR YOUR LIVES!!!!!!
And, seriously, pleased to have you aboard Mod12! -
It's late and I apologize for the lack of screen shot but as I was doing a paper mission I took last year, I entered the map to find resistance clockwork. Sent a bug report in but it was pretty funny.
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Basically, my wife and I are having issues with the patcher and logging in since that patch earlier this week.
It took 30 minutes for the patcher to connect me to the log in screen just a bit ago, and I tried for 15 minutes to log in and I could not do so. It kept freezing and saying there was a problem either due to the firewall or the local connection. The internet connection is as fast as always, we did a speed test. The only issue is with Co*.
On a related note, ever since the patch, my ISP said that one of the reasons we have been experiencing freezes and cut offs in the last couple of days due to the upload speed going past what our ISP allows. Like twice as much. Neither of us use bit torrent or peer to peer file sharing.
On the EU forums, Kitsune Knight pointed out somethings that might help but sad to say they did nothing, and we tried the support questions. (What a waste of time that was. They should make it easier to make a support ticket.)
My question is; Is anyone else having this issue? Have you found a way to fix it?
Thank you.
Going to bed annoyed as I was hoping to get this last hour in Co* and this is happening far to often the few days. -
Quote:NA user here. Fiance and I are unable to log in at all, and the ISP is saying we keep getting shut down to a massive upload spike of 6 to 7 megs. We are only allowed 3 at any given time but I digress.Try this, it works for me:
1° Check your coh folder. You may find a tempfile. Delete it, and delete checksum too.
2° Reboot PC.
3° Stop your antivirus.
4° Launch updater.
(5° Don't forget to re launch your antivirus when repairs are done ^^ )
In my case, Avast didn't want CoH to change the name of the tempfile. But the updater didn't see anything wrong and go on.
We tried the checksum file, and we do not seem to have a temp file. I will try the virus protection next. -
Quote:Well Slashman, I now have the Mystic Fortune power. Come on over and I will read your fortune.Can someone please enlighten me as to why Mystic Fortune was made so I cannot reject it? Why take away the choice of the player?
I generally HATE drive-by buffers. Especially so if I'm soloing and want to gauge the performance of my toon without inspirations etc. Why would I want someone to arbitrarily place a buff on me at that point? Why can I not at least delete the power if I don't want it?
How was this change deemed an improvement?
I just got The Fool cast on me by a random player and I spent 20 minutes running around a mission like I was on crack when that was the LAST thing I wanted. Is there an option to turn those buffs off in the options menu that I missed?
Removing my right to choose if I want a 20 minute buff cast on me or not seems like a pretty invasive thing to do.
Over all I agree with Slashman, but the drive by buffs I never saw reason to complain about. Though nowm they have to accept them so people should be happy/