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Posts
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Joined
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Quote:You're correct, actually. That was rude and uncalled for and I apologize to Clouded for it. It's also rude and useless to keep repeating the mantra "I don't get it" or "I don't see the point" when both have been plainly laid out multiple times.
Bill, despite what you may think, you do not have the right to tell people when they can and when they can't post, or where, for that matter. He has all the right in the world to say that he doesn't care a lot, but he's on the 'status quo' side of an argument. You bullying people into saying that they can't post just because you don't like what their saying doesn't help your arguments. Neither really does just saying that the other arguments against it are trash, when you have yet to demonstrate in this thread that they don't have any validity.
This isn't a common suggestion, and I've not seen a thread discussing this in a long time, especially not one where the arguments against have been trounced repeatedly. So can you leave the high horse at the door, please?
You find the TF/SFs in the game team worthy. Some people can't handle EBs during standard arcs. Should those missions be locked down with a minimum team requirement because players with specific powerset combinations and/or build choices are unable to complete the task at hand?
If not, then why should TF/SFs be locked down?
Quote:As is, the restriction is a fairly small hurdle for a small group of players. If removed, it could be a much larger headache for a larger portion of the playerbase. Removing the player restriction, to a lot of people, would be a sign that the content can be soloed by any decent build, when it really can't. Certain builds can, especially after heavy investment in IOs, but it's definitely not the norm.
Because the devs decided that there would be players too stupid to realize that taking teleport twice on a warshade would probably be a waste of a power pick.
Seriously. That's the real reason.
And it's now being repeated as a primary reason to leave TF/SFs with a minimum team size requirement. Text stating "this mission arc is designed for a team size of X. Attempting it with less than that may lead to failure," isn't good enough because too many players can't/don't read or can't be bothered with doing so and accepting the consequences.
Well done, A_T. You have swayed my opinion. I now accept why this request will never be granted and my pursuit of it stops now.
Clouded, I again apologize to you for my outburst. -
Quote:That doesn't avoid the hoop. It still forces me to get X number of players to start what is so obviously not team-worthy content.
You can avoid the hoops...run the TFs as designed.
Quote:Seriously, I would probably solo a TF here/there but I really don't see a need for this or an argument against it. -
/ponders a tyrannosaurus rex with steampunk armor.
Oh hell yea. Bring me 10.
/stupid psi attacks.... -
Iggy, I think you should give the STF a try. Use insps. Death is acceptable. Doing it would be a thing of beauty and glory.
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Quote:All the TF/SFs would STILL be directed towards teaming. As stated, only a very small percentage of the playerbase have the builds and/or the will to bother soloing this content.I guess I don't understand why some content in this game can't be directed towards Teams only?
What's the point in leaving in a completely arbitrary hurdle toward getting it started when it's already going to be a rough ride to accomplish?
There's good forced teaming design: Hamidon and the Rikti Ship Raid
There's lousy forced teaming design: multiple click glowies and arbitrary minimum team sizes.
Getting more of the first while getting rid of the second is good game design. Leaving forced minimum requirements in place while also leaving in an age old exploit to get around the minimum requirements is bad game design. -
Quote:Wait.. what? All I gotta do is bang Mother Mayhem and I get psi resistance? Sign me up.Belladona Vetrano (Praetorian Ghost Widow - not a ghost) is a member of the Resistance. But she's not the leader of the Resistance. The leader is Calvin Scott (Aurora Borealis' husband). Aurora Borealis is still possessed by Mother Mayhem (Praetorian Sister Psyche), who controls the Seers psychic network. Calvin Scott is able to shield himself from the Seers - my guess is because of his connection to Mother Mayhem's host body.
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D_O has a good point about Invul. Especially now that you can adjust the color spectrum or even set it to minimal FX. I'm not a big fan of Dull Pain or any of its variations, but I've seen well built Invuls in action and they are a sight to behold.
Having seen one recently was what prompted me to crank up my EM/Inv brute that will be heading blue side to be my only "tank" once GR hits live. -
Quote:That's too bad. Now that you state it, I somewhat remember being annoyed at its removal.It was removed. That was in place a an exploit quick fix and any TF scales to the number associated with the the TF (be they logged on or off).
EDIT: There is One logical reason for not making the change: It involves work. The percentage of the playerbase that solos TF/SFs is very small. The return on investment is also very small.
Doesn't mean I'll quit asking for it. -
Dark better than Elec? I don't know, honestly. SM/Dark would have some serious mitigation, but the end costs would be obscene.
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Quote:I'm good with all three.Sure, on two conditions:
1) All of the late (any that are available from 40-50, including Imperius) TF AVs get the same condition that allows Hamidon to kill PA.
2) All of the late (same definition) TF AVs are a minimum of 52 and all spawns are x8 regardless of any other setting to the contrary.
But then, these are just my axe to grind (and should apply to teams as well, of course). I suppose there's a third condition that there never be soloing badges.
And I'm pretty sure, unless it was removed again and I didn't notice it, that all TF/SFs never scale down below the level that spawns for the minimum team size.
I know that when I was soloing Maniticore's TF, the spawn sizes were a hell of a lot bigger than would normally spawn for a duo. -
Thank you for the gift, NCSoft. I have zero use for it but the gesture is kind and appreciated.
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I solo a lot. I seem to be teaming more lately, but I'd still say that 90% of my game time is spent cruising through missions alone.
I have tried on multiple occasions to use stone armor on a brute. It never works for me. In order to have speed you have to lose your mez protection and that is completely unacceptable for my balls to the wall style of bruting/scraping.
Can anything /stone armor be considered gimp after you get granite armor? Not even a little bit. Would getting there without old school power-leveling be worth it for me? Hell no. -
Quote:DV,Question for you Villains. Ive been debating on making a Stone/Elm Tank or Elm/Stone Brute. Ive been leaning on the brute due to increased damage (& fury) since the def/res won't be that much of a difference between the tank and brute. Anyone w/ experience w/ that setup? Is the LR as awesome on a Stone as some of the other sets. I thought it would be given the slow in Granite.
Couple of things:
Unless you're planning on teaming heavily, brute damage mitigation is identical to scrapper mitigation beyond slightly higher HP.
While it is going to be painful on the end use until power sink, I think that you would have a far better time with sm/elec than you would with elec/stone.
Stone Armor is very anti-brute, in my opinion, due to all the -movement involved. -
Had one on test. It isn't a horrible, horrible failure of a set.
Shockwave makes just about anything groovy. Spin+Lightning Field is hell on wheels.
My main problem with /elec is that end drains don't scale up for squat. Great against +0, rather useless against +4s. -
No, it's not the same. The rewards are not adjusted accordingly for one. For another, +4 bosses are more interesting than +0 bosses with buffs while the players are debuffed.
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Going to back Lemur Lad here with a nod to Dispari.
A shield brute with tough, weave and darkest night is going to be a happy brute. -
Code:Because it's not remotely possible that every power has a base accuracy listed regardless of whether it's Also flagged as autohit.
Max targets hit 10 Entities affected Foe Entities autohit Foe Target Caster Target visibility Line of Sight Nofity Mobs Always
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While I realize that the following isn't that popular an option, if you find that the stock cooler is too loud/doesn't cool enough, back when I bought my ati x1950xtx, before I ever installed it, I yanked the stock cooler off and replaced it with a Zalman VGA cooler and placed tiny heatsinks on all the memory chips.
It was quiet and cool and ran like a champ for a long time. Still have it sitting on a shelf waiting to be used somewhere else. Cracks me up comparing that card to the 5850 I'm looking at now. -
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Anything/WP.
For my money, the sickest and most joyful of all brute combinations is claws/wp.
It is the most beautiful blender I have ever seen in this game. -
Quote:Wrong. The hamidon is mechanically impossible for anyone to solo. It is team content.Bubba, the flaw in your argument is basically "If there's no simu-glowies in team content, it shouldn't be considered team content". What do you want the devs to do, add an arbitrary 8-click glowie puzzle at the end of the STF/LRSF?
No, I don't wish all TFs to suddenly sprout *min team req* # of glowies. I stated that I want the devs to either make TFs mechanically impossible to solo, or allow them to be started solo. As there are now MANY individuals soloing the majority of the existing TF/SFs, what was once considered team content has been proven to no longer be team content.
Stating that I've said something I haven't means that you have already failed to refute what I have stated. You continue to do so with most of this post.
Quote:You want something that's IMPOSSIBLE for YOU alone before being forced to team. But the game isn't balanced around YOU. Imagine if the TFs didn't have player limits: Jonny Newbian comes along and sees Statesman, and talks to him. How far do you think he'll get before rampaging onto the forums crying about how "That statesjerk's mission arc is too hard!" and we all have to tell him that it's designed for 8 people?
2: Anyone choosing not to read the descriptions of the TF/SFs has no one to blame but themselves.
Quote:Now imagine this happening Every. Single. Week. Multiple times, even.
Quote:Also, let's play the slippery slope game: Let's say the devs DO allow you to solo a TF. Eventually, the hardcore players are going to want badges to show off their awesomeness. What if the devs granted them that? What about all the other badgers who don't have the capacity to solo AVs? Mind you, the game and rewards system are balanced around SOs (except the invention badges, heh), and I don't see too many "AV killer" builds working without IOs, making badges for soloing TFs unfair.
Quote:Any content that lets one person do it should be playable by a solo, SO'd Empath defender who only takes half their attacks. I realize that sounds sad, but it's how you make a game like this work for the most number of people.
Yeah, you could have the contacts say "You might want to bring X# of friends", but does anyone ever actually pay attention to that? I know I don't.
Quote:I guess the underlining reason for my objection is such: -I- wouldn't be able to solo most TFs (unless the AVs downgraded to EBs, though i doubt that'd fly). Don't get me wrong, I'm a reasonably competent player with IO'd-out 50s and such... but the majority of my characters' powersets and pool choices are not 100% conducive for this sort of thing, and that's honestly not fair. While complaints that we don't feel exactly like "Heroes" and "Villains" within the respective Cities theroef are valid, the title of the game ISN'T "City of Powergamers", and the devs opening up content that would embrace that sort of playstyle would only further divide the playerbase and force a lot of people who aren't up to snuff to quit. If you open up TFs to soloing, you have to nerf the crap out of them so that -anyone- could solo them... and then adjust the rewards accordingly. And that'd take away all the accomplishment and reason for trying to solo them in the first place.
It is neither fair nor unfair. It is the way the game is designed. The devs have already given us the tools and the design that allows for these feats of solo silliness.
2: The devs would have to do no such thing. There are already EBs in this game that some powersets simply can NOT overcome solo. Their contacts DO inform them of the difficulty they might have. That's why it's so easy to invite other players to help out. Wow, a solution is already in place.
Inform the players up front what they're in for. If they choose to ignore that information and fail, it's their fault, not the devs.
Your fears of a further divided playerbase lack data to back them up.
EDIT: Yes, I understand the the tools are in place for me to solo whatever TF I want whenever I can find enough pads to start it and have one account available to log off instead of quit. However, I consider utilizing such a workaround/bug/exploit to be distasteful. Mostly because I don't like bothering others to pad. I will continue using those tools until a better solution is provided by the devs.
And I will continue /signing and posting my agreement whenever I see a thread pop up asking for the ability to start TFs/SFs solo. At least until this game's lead designer pops in and states, for the record, that it will never happen. If such a thing occurs, I will save the post as a favorite and simply point all newcomers asking for this feature to the statement in question. -
have all my other games run more smoothly and look more pretty?