Berzerker_NA

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  1. This is a thread for speculating about drop rates. I mean drop rates for purples, drop rates for PVP IO's, drop rates for procs..... whatever you've got. I'm pretty sure none of us actually know what the setting are, besides that they change from time to time. I'm sure some types of play generate more than others. (Like I bet the drop rate on missions is higher than the drop rate on street kills.)

    Anyone with input they can offer on this? I myself have no idea. I've yet to get a purple in my playing career so far, but I'm not to big on the level 50 action either, so I guess that's to be expected. I'm curious what people have experienced, and where they experienced it.
  2. Quote:
    Originally Posted by Call Me Awesome View Post
    As a rule any "passive" power will always stack with any toggle power... the only exception that comes to mind are Keldians and their Nova/Dwarf forms.

    A Stone tanker with Granite slotted to ED cap resist & defense plus Stone Skin with only a single SO slotted is at the 90% hard cap to S/L resist and 78% resist to all else but Psi. Add in Rooted with ED cap heal and you have something nearly unkillable to anything but Psionic damage. The best part is this only takes three powers, 7 slots and SO enhancements... you can have this level of durability at level 34 without slotting a single IO set.
    Music to my ears. And you *are* awesome!!

    Quote:

    Because of the extreme durability of a Granite tank if you're thinking of IO sets I'd plan on building for recharge and runspeed instead of the more traditional tanker approach of maximizing defense... your durability is high enough to solo tank a tower-buffed Lord Recluse in the STF on pure SO enhancements. Therefore, plan your IO bonuses to minimize your weaknesses, namely the recharge, movement & to some degree damage debuffs you incur in Granite.
    I'm thinking of using teleportation as my travel. Can't decide between TP ally and TP foe, however. It says you can't use powers from the super speed set while granite armor is active, so does that mean you can't use Hasten?
  3. I posted this on a thread in the MM section, but it seems more appropriate to discuss it here. I would like to see Masterminds be able to customize their pets the same way that scrappers customize their swords: by choosing them off of a list. Maybe there could even be unlock-able pet appearances, like there are unlockable weapons.

    Some motiffs I'd really like to see:

    Thugs:

    Family - (Mobsters in suits)
    Biker Chicks - (Something about tough women in black leather....)
    Clowns - (Just seems so appropriate)
    Bankers - (Cause they're the real criminals)


    Zombies:

    Ghost Pirates - (Who say "yar" all the time.)
    Vahzilok-ish Creatures - (Maybe with their brains exposed in glass.)
    Vampires - (Or other "sophisticated" undead)


    Ninjas:

    Yakuza - (With tatooes and stuff, like the Tsoo)
    Wannabees - (Inner city kids in Karate outfits)
    Japanese Mythology - (Tengu Goblins, ... stuff like that...)

    Mercenaries:

    Uniformed Henchmen - (Like in tights - it would be great)
    Terrorists - (Maybe not specifically Islamic, though, so as not to offend anyone.)
    "Storm Troopers" - (Like in Storm Trooper-esq body armor)


    Since most of the henchmen's looks are something you can create in a costume editor, I think that what would be really awesome is if the devs would hold a contest, maybe it could an AE type of contest, where designers build modules containing their henchmen set, with enough alternate models for each type of henchman presented (and each stage of henchmen enhancement) so that the random diversification effect is possible using their set. Kind of like that project runway show my sister watches all the time.
  4. So, what if I take Mace Mastery as her ancillary/patron? I'm starting to consider it strongly, since the power boost has good synergy with lots of poison powers. Otherwise I'd go electric, because of the semi-melee thunder strike attack. (Want it for thematic correctness, being a ninja and all.)

    I'm not sure that Mace automatically makes you tech either, but it seems like it would move you in the tech direction.
  5. Quote:
    Originally Posted by Obscure Blade View Post
    I'm considering /Storm and/or /Thermal. With /Traps I already have a concept for a heroic Demon MM.
    I'm thinking /Traps too. The main question for me is whether the demons detonate instantly, or try and put the bomb on the ground. I'm hoping its instant. It would make the set so cool!!!

    I also favor traps because it gives you a "recharge intensive pet" if you take the right powers, so you get access to the procs. Storm and Dark would do the same, but I already have a good /Storm toon, and /Dark is Desdemona's set. (Don't want to copy her.)
  6. I noticed you left out Antidote. Is it just not very useful?
  7. Sweet. I was hoping you would say that.
  8. I'm building a stone tank, and I'm curious if it stacks, or just gets suppressed.
  9. Yeah, I'm with Heraclea on this: the best secondary for a pure tank is darkness, hands down. It has a self heal built right into it. I'd pair it with something that gives you defense, like Ice or Stone.

    Stone Armor has that wonderful Granite Armor super tank power, but with the disadvantage that the -65% recharge rate will impair your ability to heal yourself as fast as you might want to.

    Ice has the advantage of being able to use Hibernate if you ever get in over your head, and, with 2 End replenishment powers (3 if you count Hibernate) you certainly won't ever run short of end if you're a Dark/Ice tank.
  10. Quote:
    Originally Posted by Daemodand View Post
    Poison is a "natural" for Mutation or Science. Look at the animations: you spit, barf and toss the poison from within your own body. It's a very Mutant/Science feeling set.

    Personally I made my Thugs/Poison a Science Origin hyper-intelligent gorilla. All the spitting and flinging goes perfectly with the ape theme.
    Lol. That's wonderful!!! I wish I could see him.

    As for my own toon, I'm going to avoid the spitting powers. Just taking the ones that look like they could be devices. She'll have at least one bow attack too.
  11. This is a beautiful guide that has given me a bunch of things to try next time I make a lowbie toon to level up. There are two things that I want to add from my own experience and stuff I found in Paragonwiki.


    Quote:
    Originally Posted by Sayaki View Post

    Although most of this has been stated in the tutorial, I think it is noteworthy to add information about the extra sales slots. I didn't even consider those. I also think I may expand early on a reference as the consignment house. I used Wentworths as my reference tool specifically because I am more accustomed to playing blue-side than red, and what numbers I quoted were using the blue side as a reference. This is largely why I included a comment stating the fact that redside Black Market can use teh same techniques quite effectively, but I would be using WW as a generic term. I wanted to be clear for people to not get confused on that matter while following what I feel I know.
    After you sell 50 salvage on Consignment, the "scrounger" badge increases your salvage storage by +2.

    After 250 total sales on Consignment (any kind), you get the "Merchant" badge, which increases your number of sales slots by +1. There is another increase by +1 at 1000, 3000, 5000, and 7000.

    So what I'm saying is: it might be worth it to sell your early salvage at prices considerably lower than market value just get closer to these badges faster. Having more spaces on the Consignment house is a very good thing.



    Quote:

    I am decided about random rolls though. Although I've seen some awesome results from bronze rolls off AE tickets I could recommend, merits are too precious to spend in this fashion, imo.
    I'm pretty sure I calculated this out once. If you do a random roll between levels 35 and 40, that is when the roll is most likely to yield a proc. Of course, it will be a level 35-40 proc, so not quite as popular on the markets, but a proc is a proc, I say.

    I based this assessment on the sheer ratio of possible non-proc results to proc results, and it seems to have born out for me. Over about 10 rolls, I got one Numina's +regen,+recovery, and 2 other keepers (can't remember what they were exactly), which seemed pretty good to me. Here's a link to the page on Paragonwiki that I was working from:

    http://paragonwiki.com/wiki/Random_Rare_Recipe_Roll
  12. Quote:
    Originally Posted by vinque View Post
    I'm sorry, I know I should just let this go, but I can't - for some reason today I just can't let this go.
    You ASSume the people who have educated themselves about the market and learned to profit from it are "bad" people taking advantage of "good/innocent" people. The problem lies with the people who CHOSE to use the market without educating themselves, if, that is, there's any problem at all - some people are just lazy or don't care, so they sell stuff for less than market value because it's easier (I'm not criticizing, I myself fall into this category sometimes).
    Anyone who loses money because they chose to use a system they don't understand DESERVES to lose their money (whether it's the stock market, poker, real estate, some silly game, etc.). Sorry if that sounds harsh or is difficult to hear, but it's just a fact of life. Of course, the easy way to fix the problem is to get educated - does this mean you'll make money hand over fist, maybe, maybe not, but you'll give yourself the best chance to make money or maybe you'll decide you don't like the system and avoid using it altogether. Of course, the other option is to simply whine about all the "evil" people in the world - the easier option. So, I guess, in answer to your question 'Should I be laughing or crying about this?', cry, cry yourself to sleep for all I care.
    If they know enough about the economy to know how to exploit it, then they should also know enough about it to know whether they're destroying it for everyone else. In a proper capitalist economy, you can only profit by adding to the pool. An exploit is a case where you are able to add nothing, but you take something away. There is no such thing as an entitlement to be a parasite. That would be like congratulating a bank robber on their bank robbing skills. ....But that's all real life.

    The reason I like 4 Speed's method so much is because it does nothing at all to hurt the market for anyone else. Level 50's are dying to sell their non-set IO's regardless of price. (If getting undercut bothers them, then they're free to sell to a store.) Right now, non-set IO's drop so much they get annoying after a while.

    A lot of market laziness happens simply because the inf being lost is very small from the perspective of the person losing it. I overbid on salvage all the time, just because I don't have the time or energy to wait for a lower bid to find me a buyer. Probably same for an epic who puts a 50 recipe on WW at a low price. Better to just clear the slot so you can use it for other things.




    Quote:
    Originally Posted by FourSpeed View Post

    For example:

    Code:
    Widget IO recipe
     
    Listed: 4          Bids: 0           Last 5
    ----------------------------------------------
    1> 500                              No History
    2> 5
    3> 10000
    4> 500
    We have 4 recipes for sale at these prices (note, in the game, you cannot
    see what those prices are)...

    You come in with a bid of 1 inf... That bid isn't higher than any listed prices,
    so no sale for you... The bid is logged and queued and that's it.

    The next person comes along, and they bid 50,000. That's definitely high
    enough to buy one, but which one? The one they get is #2, because it is
    the one currently listed for the lowest price. The Last 5 sale price history
    is updated to show that 50,000 is the most recent price that bought
    one of the recipes, and the bid and list counts are also updated.
    So, basically, if there are like 50 bidders, and the price has been consistently high for a while, I don't need to post my recipe at a high price in order to avoid getting undercut by some guy who's put in a bid of 5? That's good to know. I've always been worried that the high bidder would get passed over, some how.
  13. Quote:
    Originally Posted by Bronze Knight View Post

    In my honest opinion however You would be a Technology origin if with out your Tec your powerless. If this toon your making, was put in a jail cell with nothing could they get out without help? Or if they were stranded on an island with Canables could she mix local plants into a poison with out help from things like a lab or advanced equipment? (I would assume you would have simple things like a mortar and pestlel)

    The best way to decide is to put your toon into various settings and then RP in your head. How would she get out of it?

    Then objectively look back and see how she dealt with the problems at hand and what she used to make it so.
    I guess Batman and James Bond are both known for being able to break out of prisons without needing to carry any crazy gadgets in with them. Tony Stark, on the other hand, can only escape if the captors are stupid enough to give him a whole bunch of electronic and metal parts to build a suit out of.

    Not a bad criteria.
  14. I don't know what people are so worried about. You're never going to drain out the supply of level 50 common IO's because they drop like crazy any time you do a mission with a bunch of level 50 toons. I used to delete them to make room in case a set IO drops. But at 100k per recipe, I guess I'll start keeping them now...

    For level 50's who want to sell their IO recipes on WW, .... it's good to know you can get a buyer really fast. Most level 50 toons don't really care about losing a "mere" 100k worth of inf if they can get closer to a sales badge.
  15. Berzerker_NA

    Are we hated?

    I find that if I play my MM like I'd play a Defender on Heroes side, I get invited back quite a lot. Nobody seems to care one way or another what my henchmen are doing or not doing, so long as I keep them alive. I usually use them to pull aggro off of teammates who are in trouble, more than anything else. (Otherwise they run free.)

    When I'm on a team, I think of the other players as additional pets.
  16. Quote:
    Originally Posted by JKwervo View Post
    So just because I can PL effeciently to 50 at a faster rate than most, I'm using an exploit and I'm a noob?

    Get real. It's a game. Get over it.
    True, but if that's your play style, then you're going to get tired of the game within a few months, after you've achieved every conceivable award. From a business perspective, it's smarter for the COH team to ignore you and focus in on the long term players who are likely to stay with them for a year or more.

    Your money is still green, but if in the process of appeasing you, they alienate any of their base, then they are certainly not coming out ahead.
  17. Quote:
    Originally Posted by Street_Wolf View Post
    Oh, well at least I know it's bugged now. I was wondering why with 3 Dmg SOs in it, it still didn't do a whole lot. If that's the case, and if it's been broken for so long, I'll probably just 'spec out of it. Save a power slot for something else.
    If it's using the damage stats from your pet, then probably it's not ruined. There's just no point in slotting anything but recharge and end discount to it.

    Quote:
    Originally Posted by Bronze Knight View Post
    Why do people take detonator? Traps hasent been touched in 5 years and MM's have changed a lot namely the Upgrade powers to AOE.

    Back then when the upgrade powers were single target and cost a lot less End Detenator was "Meh" or at best "Ok" but now?

    Look at how much end your spending on that 300 or so damage.

    32.5 for Detonator
    19.5 To re-summon Assbot
    45.5 for Equip Robot
    45.5 for Upgrade Robot

    143.0 end for what 300 damage?

    NOT WORTH IT!

    Granted that's base with out any enhancements, but still around 100 End, I.E. your whole bar.

    Unless I'm totally missing something, then please enlighten me.

    I think the idea is to wait and use it on a pet that you're already about to lose anyway. Then they can go out with a bang!!!
  18. Quote:
    Originally Posted by Scythus View Post
    The way I understand Technology, it represents robots, cyborgs, and Tony Stark. Natural, on the other hand involves personal training and fitness. So what is he? Some sort of robo-ninja-master that shoots poison from his super suit, or is he a trained assassin who pokes enemies with poisonous needles and darts?
    She's not too heavy on the sci fi, though I'm probably going to give her the medicine set, so she has two heals, and that's a little too modern for a midevil type character. My plans right now are to use fitness, jumping, stealth, and medicine as my pools. Her name is "Shoguness" (which I have reserved), so I'll be going for some kind of Japanese nobility theme I guess. (I get the Samuraii armor at the end of this month :-D ) I have the costume and everything. I just can't decide on the origin.

    Basically, I'm trying to decide if the fact she uses technology for some things makes her more like the Arachnos Soldiers, or more like Iron Man. It's clear that a lot of her powers just come from her own training. I'm curious: what origin would you assign to Batman? Or James Bond?

    I think I'm starting to want to do like Edgewater suggests, and view her poison making as an ancient art of some kind, so it's at least not modern technology (though technically poison brewing is still a technology by definition).
  19. What are some good tricks for dealing with enemies that bypass your henchmen and aggro straight to the MM? For example, on mayhem missions, Longbow usually starts attacking you directly, even if your pets are doing more damage.

    All I can think to do is to tell my henchmen to attack one of them, then run away and wait on top of a building or something until they kill their target, then go get them another....... etc. If I try to fight longbow directly, there's just no chance. I'll be dead in a few seconds with all their fire on me.

    Sometimes I try bringing a couple of defense inspirations with me, so I can at least last a few seconds. Either that, or maybe that temp power that makes you etherial. Are there any other good ways to solve the problem? Maybe some builds are better for it? I'd like to use something with Thermal maybe.
  20. Quote:
    Originally Posted by Chaos_String View Post

    But if you have it in a pet power, the proc will affect not you, but the PETS summoned by the power. Since all pets are immune to recharge buffs and debuffs, the proc will do nothing. Absolutely nothing whatsoever.

    ...You should get rid of that Force Feedback proc in there. It's doing nothing at all.
    Are you sure about this? You can't debuff another MM's Pet's recharge? I'm tempted to go in and take a look now. That totally re-alters all of my strategies.

    Quote:
    Mids is wonky in the way it handles procs like this. Another example is the Gaussian's Chance for Buildup proc. Mids seems to think that it's always in effect, too, even though it isn't, and as a result Mids will show you incredibly high damage numbers which aren't remotely accurate.
    If nothing else, you should always slot two Defense enhancements to your enforcers. They're the source of your pet's defense, which can become considerable at later levels.

    Each Enforcer initially adds about 6.50 % defense, for a total of 13%, but that number goes up as you increase in level, and adding enhancements increases it further. Your pets can very quickly get to have a defense that many brutes would be jealous of. (And the auras stack if there are two Thugs MM's on your team, so you can surpass the 45% defense mark if you team right)

    In some ways it would be accurate to argue that Thugs pets have the best defense of any pet set in the game, better than Ninjas even, as long as you keep them clustered close to each other.
  21. Suppose I'm making a poisoning MM (Ninjas/Poison) who is considered to be using poisons that she has either made or purchased. Would that make her natural or tech? I can't decide!!!!!!

    I mean, poison making is a technology, right?

    I just can't seem to draw a clear line between technology and natural. Arachnos Soldiers are considered natural, even though some of them use those crab backpacks. Maybe I should be asking this on another thread?
  22. Quote:
    Originally Posted by Edgewater View Post
    I agree with OP.

    I just take aid other and frankenslot it so I get good recharge, heal, and low interruption rate. WAY more useful than repair.

    But I still think Merc has it worse. Serum is the biggest waste of a power I've seen in awhile.
    I haven't done the merk yet. Doesn't serum basically make them indestructible, like if you slot it well enough?

    How bad is the end cost on repair? If it's really high, then I don't see why I'd bother saving the bot rather than just summoning a new one.
  23. I would like if there were just a number of motiffs that you could pick from for each MM set, just like how you customize weapons by choosing a weapon off of a list. The devs should hold a contest. That would be awesome. Maybe an AE where you design custom critters to correspond with each power?

    Some motiffs I'd really like to see:

    Thugs:

    Family - (Mobsters in suits)
    Biker Chicks - (Something about tough women in black leather....)
    Clowns - (Just seems so appropriate)
    Bankers - (Cause they're the real criminals)


    Zombies:

    Ghost Pirates - (Who say "yar" all the time.)
    Vahzilok-ish Creatures - (Maybe with their brains exposed in glass.)
    Vampires - (Or other "sophisticated" undead)


    Ninjas:

    Yakuza - (With tatooes and stuff, like the Tsoo)
    Wannabees - (Inner city kids in Karate outfits)
    Japanese Mythology - (Tengu Goblins, ... stuff like that...)

    Mercenaries:

    Uniformed Henchmen - (Like in tights - it would be great)
    Terrorists -
    "Storm Troopers" - (Like in Storm Trooper-esq body armor)

    If I had half a chance, I'd do the art myself just to have it in the game, and I bet a lot of other people feel the same way. Which is why it would be rad to have a contest or something.
  24. Quote:
    Originally Posted by Amy_Amp View Post
    Fire would still put out more damage and thus still win the farming title. Even if I'm for Elec control, it still does feel like "peeing in the pool" of my level 50 Kin/elec. If Elec got a damage aura, it would be a huge slap into the face of defenders. I think outside of the obvious controls, stuff like sleeps, confuse, and an AoE end drain like Short Circuit is put in there versus a damage aura.
    The /elec defender set is probably the most gimped set in the game. Every other defender blasting set has an advantage of the blaster version of having a stronger secondary effect. IE. sonic does more damage resist debuff, rad does more defense debuff, mental does more recharge slow, etc. But defender electric does exactly the same end drain as blaster electric.

    Only that balances your set is that defender kins add more damage bonus to their allies/pets than controller kins.
  25. Quote:
    Originally Posted by EnigmaBlack View Post

    I have a Kin/Elec defender and found that I didn't like electricity as much as I thought. The damage was low and the endurance drain wasn't very useful. It seems that badguys don't need endurance to attack. I would roll a Electric Kintroller; I assume an electric controller would do much better damage than an electric defender.
    The trick is you have to kill their end regeneration too, so it's best to finish off with Short Circuit when you've got them fully sapped. (10 seconds guaranteed no regeneration). It seems that all it takes is the tiniest sliver of end and they can attack, though.

    I love electricity sets.