Does Stone Skin stack with Granite Armor?


Berzerker_NA

 

Posted

I'm building a stone tank, and I'm curious if it stacks, or just gets suppressed.


 

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It stacks.


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Sweet. I was hoping you would say that.


 

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As a rule any "passive" power will always stack with any toggle power... the only exception that comes to mind are Keldians and their Nova/Dwarf forms.

A Stone tanker with Granite slotted to ED cap resist & defense plus Stone Skin with only a single SO slotted is at the 90% hard cap to S/L resist and 78% resist to all else but Psi. Add in Rooted with ED cap heal and you have something nearly unkillable to anything but Psionic damage. The best part is this only takes three powers, 7 slots and SO enhancements... you can have this level of durability at level 34 without slotting a single IO set.

Because of the extreme durability of a Granite tank if you're thinking of IO sets I'd plan on building for recharge and runspeed instead of the more traditional tanker approach of maximizing defense... your durability is high enough to solo tank a tower-buffed Lord Recluse in the STF on pure SO enhancements. Therefore, plan your IO bonuses to minimize your weaknesses, namely the recharge, movement & to some degree damage debuffs you incur in Granite.


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Quote:
Originally Posted by Call Me Awesome View Post
As a rule any "passive" power will always stack with any toggle power... the only exception that comes to mind are Keldians and their Nova/Dwarf forms.

A Stone tanker with Granite slotted to ED cap resist & defense plus Stone Skin with only a single SO slotted is at the 90% hard cap to S/L resist and 78% resist to all else but Psi. Add in Rooted with ED cap heal and you have something nearly unkillable to anything but Psionic damage. The best part is this only takes three powers, 7 slots and SO enhancements... you can have this level of durability at level 34 without slotting a single IO set.
Music to my ears. And you *are* awesome!!

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Because of the extreme durability of a Granite tank if you're thinking of IO sets I'd plan on building for recharge and runspeed instead of the more traditional tanker approach of maximizing defense... your durability is high enough to solo tank a tower-buffed Lord Recluse in the STF on pure SO enhancements. Therefore, plan your IO bonuses to minimize your weaknesses, namely the recharge, movement & to some degree damage debuffs you incur in Granite.
I'm thinking of using teleportation as my travel. Can't decide between TP ally and TP foe, however. It says you can't use powers from the super speed set while granite armor is active, so does that mean you can't use Hasten?


 

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Originally Posted by Berzerker_NA View Post
Can't decide between TP ally and TP foe, however.
Depending on your build you COULD take both. One would help for ally recovery. The other could be a mob-management tool.

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It says you can't use powers from the super speed set while granite armor is active, so does that mean you can't use Hasten?
No. Merely Superspeed and Whirlwind. Those are mutually exclusive to Granite. Hasten still functions and helps negate the horrible recharge penalties Granite imposes.



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Originally Posted by Hyperstrike View Post
No. Merely Superspeed and Whirlwind. Those are mutually exclusive to Granite. Hasten still functions and helps negate the horrible recharge penalties Granite imposes.
Actually, unless something has very recently changed, you can use Whirlwind in Granite. This is in fact Whirlwind's best and highest use: standing around in Granite, running Whirlwind on Hellions.

I used to have Whirlwind on my Granite tanker for pure amusement.



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Quote:
Originally Posted by Heraclea View Post
Actually, unless something has very recently changed, you can use Whirlwind in Granite. This is in fact Whirlwind's best and highest use: standing around in Granite, running Whirlwind on Hellions.

I used to have Whirlwind on my Granite tanker for pure amusement.

If so, I consider myself corrected. I can kinda understand the amusement factor, but I wanna get the enemy in close and keep them close. The better to pound them with my AOEs.



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Posted

Quote:
Originally Posted by Berzerker_NA View Post
I'm thinking of using teleportation as my travel. Can't decide between TP ally and TP foe, however. It says you can't use powers from the super speed set while granite armor is active, so does that mean you can't use Hasten?
I consider TP to really be the only truly useful travel power for a Stone... it's the only one you can use without first dropping your Mez protection. If you have room in your build picking up Hover helps a bunch for zone travel... you won't have to worry about falling out of the sky if you hit a lag spike.

As far as I know all "click" type powers always carry over in all situations... even Kelds can use Hasten; they just have to be in human form to activate it... it keeps working no matter what form they shift to. Hasten's, well, not quite a must have for a stone tank, but it's certainly highly useful. While it's up it negates the recharge penalty of Granite. (It also shows a small net bonus on top of negating the penalty)

Um, I just re-read what I wrote and realized I may have given you a misconception about Granite and Hasten... you can activate it at anytime (provided it's recharged), you don't have to drop Granite to do it. Sorry if I confused you referring to Kelds.


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