BenRGamer

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  1. If you can fit Aim in by dropping something else, I'd recommend it. I mean, Aim does give a sizable damage boost (+50% if I recall) but TT:Assault is better in that it's constant.
  2. If you're going to take Soul Mastery, it'd probably be a good idea to drop something for Darkest Night. The ToHit Debuff can counter the Defense Debuff weakness crabs have, plus it's more support for the team.
  3. Okay, after looking over some builds, I was able to throw something together.

    I even managed to pick up a Patron Pool, mainly for the pet, but also I think Darkest Night could be used to counter Defense Debuffs/ToHit Buffs. Plus Gloom is fast enough and with no redraw I could potentially use it to replace one of the crab attacks if I need another power.

    What do ya think?

    Edit: Oh. I have a set of SoA ATOs that I have in Suppression, Mids doesn't seem to have them yet, at least not that I could see, so I subbed Ragnarok in the build.

    Villain Plan by Mids' Villain Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Arachnos Soldier
    Primary Power Set: Crab Spider Soldier
    Secondary Power Set: Crab Spider Training
    Power Pool: Flight
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Channelgun -- Ruin-Acc/Dmg(A), Ruin-Dmg/EndRdx(3), Ruin-Dmg/Rchg(7), Ruin-Acc/EndRdx/Rchg(40), Ruin-Acc/Dmg/Rchg(42)
    Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResKB(A)
    Level 2: Longfang -- Ruin-Acc/Dmg(A), Ruin-Dmg/EndRdx(3), Ruin-Dmg/Rchg(5), Ruin-Acc/Dmg/Rchg(5), Ruin-Acc/EndRdx/Rchg(15)
    Level 4: Combat Training: Defensive -- LkGmblr-Rchg+(A), LkGmblr-Def(7)
    Level 6: Hover -- LkGmblr-Rchg+(A)
    Level 8: Suppression -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(9), Ragnrk-Acc/Rchg(9), Ragnrk-Acc/Dmg/Rchg(11), Ragnrk-Dmg/EndRdx(11), Ragnrk-Knock%(13)
    Level 10: Tactical Training: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(15), LkGmblr-Rchg+(17), LkGmblr-Def/Rchg(17)
    Level 12: Venom Grenade -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(27), Det'tn-Dmg/Rchg(34), Det'tn-Dmg/Rng(42), Det'tn-Acc/Dmg/EndRdx(43)
    Level 14: Slice -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(25), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(45)
    Level 16: Boxing -- Empty(A)
    Level 18: Arm Lash -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(45)
    Level 20: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(21), GSFC-ToHit/Rchg/EndRdx(21), GSFC-Rchg/EndRdx(23), GSFC-ToHit/EndRdx(23), GSFC-Build%(25)
    Level 22: Mental Training -- Empty(A)
    Level 24: Fortification -- TtmC'tng-ResDam/EndRdx/Rchg(A), TtmC'tng-ResDam/EndRdx(33), TtmC'tng-ResDam/Rchg(33), TtmC'tng-EndRdx/Rchg(33), TtmC'tng-ResDam(46), TtmC'tng-EndRdx(46)
    Level 26: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45), Zephyr-ResKB(46)
    Level 28: Serum -- H'zdH-Heal/EndRdx(A), H'zdH-Heal/EndRdx/Rchg(29), H'zdH-EndRdx/Rchg(29), H'zdH-Heal/Rchg(31), H'zdH-Heal(31)
    Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 32: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(34), LkGmblr-Rchg+(34)
    Level 35: Summon Spiderlings -- EdctM'r-PetDef(A), ExRmnt-EndRdx/Dmg/Rchg(36), ExRmnt-Acc/Dmg/Rchg(36), C'Arms-Acc/Dmg/Rchg(36), ExRmnt-+Res(Pets)(37), C'Arms-+Def(Pets)(37)
    Level 38: Call Reinforcements -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc(39), BldM'dt-Dmg(39), BldM'dt-Dmg/EndRdx(39), BldM'dt-Acc/EndRdx(40), BldM'dt-Acc/Dmg/EndRdx(40)
    Level 41: Gloom -- HO:Nucle(A)
    Level 44: Darkest Night -- ToHitDeb-I(A), ToHitDeb-I(50)
    Level 47: Summon Widow -- SvgnRt-Acc(A), SvgnRt-Acc/Dmg(48), SvgnRt-Dmg/EndRdx(48), SvgnRt-Acc/EndRdx(48), SvgnRt-PetResDam(50), SvgnRt-Acc/Dmg/EndRdx(50)
    Level 49: Tactical Training: Assault -- Empty(A)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(13), P'Shift-EndMod/Rchg(42)
    Level 1: Brawl -- Empty(A)
    Level 1: Conditioning
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    ------------
    ------------
    Set Bonus Totals:
    • 11% DamageBuff(Smashing)
    • 11% DamageBuff(Lethal)
    • 11% DamageBuff(Fire)
    • 11% DamageBuff(Cold)
    • 11% DamageBuff(Energy)
    • 11% DamageBuff(Negative)
    • 11% DamageBuff(Toxic)
    • 11% DamageBuff(Psionic)
    • 10% Defense
    • 10.81% Defense(Smashing)
    • 10.81% Defense(Lethal)
    • 12.69% Defense(Fire)
    • 12.69% Defense(Cold)
    • 6.75% Defense(Energy)
    • 6.75% Defense(Negative)
    • 3% Defense(Psionic)
    • 18.63% Defense(Melee)
    • 10.5% Defense(Ranged)
    • 19.56% Defense(AoE)
    • 33% Enhancement(Accuracy)
    • 3% Enhancement(Heal)
    • 45% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 120.5 HP (11.25%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Confused) 6.9%
    • MezResist(Held) 10.75%
    • MezResist(Immobilize) 5.25%
    • MezResist(Sleep) 9.1%
    • MezResist(Stun) 11.3%
    • MezResist(Terrorized) 5.8%
    • 12% (0.21 End/sec) Recovery
    • 30% (1.61 HP/sec) Regeneration
    • 20% Resistance(Smashing)
    • 20% Resistance(Lethal)
    • 22.52% Resistance(Fire)
    • 22.52% Resistance(Cold)
    • 21.88% Resistance(Energy)
    • 20% Resistance(Negative)
    • 25% Resistance(Toxic)
    • 20% Resistance(Psionic)
    • 10% RunSpeed
    • 3% XPDebtProtection



    Code:
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  4. Quote:
    Originally Posted by Trilby View Post
    If you want, I can give you my build. 5 pets, provoke, softcapped defence, never have end issues, and I tank iTrials on her.
    Sure, that'd be great. I could make a build based on that. Is there anything it's weak against, though?
  5. An old thread, I know, but it's still on the first page.

    You could take Soul Mastery for Darkest Night as a counter for Defense Debuffs, Def Debuffs don't work on a ToHit Debuff.
  6. Man, those were too corny...

    ...

  7. Ah, there isn't a page 2 in that thread.
  8. Hi, I'm trying to make a build for my Crab Spider to turn it into a tank (I've heard people say they can use crabs to solo just about anything, that's the kind of crab I'm trying to make) but keep a good mix of melee/ranged attacks and have all three pet powers, but I'm having some trouble.

    Is there any good current build guide or just a build I can use as a base for some inspration or something out there?
  9. Quote:
    Originally Posted by Two_Dollar_Bill View Post
    With Crab Spider Armor Upgrade and Fortification you have so much status protection that you can bask in Romulus' Stygian Return (self-resurrect) without feeling groggy. The only things that can affect you are in incarnate trials. Wolf Spider Armor is completely redundant and skippable.
    Not necessarily. It is skippable, but not fully redundant if you get both Wolf and Crab Spider Armor.

    If you get both, you can even shake off the effects of Wakies, as they're both auto.
  10. Quote:
    Originally Posted by Golden Girl View Post
    Only if the player chooses not to turn off their pets for non-combat missions
    I keep 'em on because it gives me a chuckle.

    Especially the first time it happened, when I ran into the Hellion's base with a Demonling following me around. Being warned about the Hellions and how dangerous the demon worshippers are is so much funnier as a Demon Summoning MM.

    On topic, though, outside of engine-restrictions, I don't there there should be any solo only content, but I think the same thing about team only content.
  11. Quote:
    Originally Posted by Golden Girl View Post
    There are some special solo-only missions in the new DA content where you get to play as an NPC and go "behind the scenes" of the main story - they're very cool.
    Is that the same kind of play as an NPC in the new AP missions where MM pets show up anyway, ruining any kind of dramatic tension or immersion?
  12. Hm. Question regarding Alignment Change Tokens, do they affirm your status as a hero/villain, or do you have to go through the rigamaroll of doing the tips again even after using the token in order to be able to get A-Merits?
  13. Quote:
    Originally Posted by Blue_Centurion View Post
    Soon, the Hellion fell.
    Oh, how the fallen have, uh, fallen.
  14. Eh, I don't RP or anything, but the concept for my Arachnos Soldier is... well, the Soldier. Same kinda guy who'd be on the PPD in Paragon, just happens to be working for the other guy. So it's... kinda on the list. Kinda. Higher Purpose, I guess.

    Is a Lawful Neutral guy in a place where the laws are kinda evil... evil too?
  15. Quote:
    Originally Posted by Draeth Darkstar View Post
    Just noticed another little point of irritation: The one potentially useful piece of the set, being the defense aura, is attached to a Recharge enhancement bonus. Whoopie. The stat that doesn't actually do anything at all for the pet it's slotted in. Great idea.
    Can you throw it on Soul Extraction, or /Dark's Fluffy, or Hell on Earth, or Gang War, or a thousand other recharge intensive pets that MMs can get ahold of?
  16. BenRGamer

    New Archtype

    Personally, I think the only AT that has a chance at being added to the game at some point in the not-to-distant future is a Melee/Support AT, I think Zwill was spitballing about that on one of the coffee talks weeks ago.
  17. Banes... Crabs... where's the Huntsmen >_>
  18. Again, he went alone, after he cooled down, because it's personal.

    Happens in a lot of stories.
  19. Quote:
    Originally Posted by Samuel_Tow View Post
    How do we reconcile the man man apparently so devastated he didn't think to bring backup with the man so comfortable with himself that he isn't even all that angry at Darrin Wade?
    Eh, even if he doesn't seem very angry, it's still personal. Same reason Ms. Liberty went stupid... except, less so.
  20. Quote:
    Originally Posted by Nos482 View Post
    you mean, like the rune chest detail we can get for Astral merits?
    Didn't know they were there for astral merits. I haven't bothered going after Incarnate stuff yet.
  21. I had a thought, why not have the runes in the Demon Summoning power animations, and the Runes aura, as chest emblems?
  22. Okay, after reading the thread and the last few posts, I gotta admit, I like that post Shadow had about maybe making a pro-active system.

    And I especially like that idea someone had on this page about giving Heroes and Villains different optional objectives in missions in Co-Op TFs. Could give it some different flavor and may even want people to replay the TFs from different sides.

    I also think alot can be done without too much work. I mean, as someone said earlier about newspaper missions being proactive, they can generally just rewrite the newspaper missions without actually changing them and they'd be much better.
  23. BenRGamer

    Pet AI Potential

    I imagine they'll add the change in the same way they did the last time--when the new MM powerset comes out. Either that or with the next issue.
  24. Quote:
    Originally Posted by Golden Girl View Post
    Thre's nothing magnificent about being bad
    I beg to differ, using an example from the trope itself, if Heath Ledger's portrayal of the Joker in The Dark Knight doesn't qualify, what does?
  25. Quote:
    Originally Posted by Golden Girl View Post
    Bad people just aren't likable
    I direct you to this TV Tropes trope that deals in this matter specifically, probably not a good idea to name it, though.

    I think this fits better than Affably Evil, anyway, as these are villains that, whether they're a jerk or not, they basically demand respect.