BackFire

Legend
  • Posts

    1310
  • Joined

  1. Synapse: 27
    Back Alley Brawler: 32 -2= 30
    Manticore: 1 +1 =2 *damn you Amerikatt and your free time! Archer needs food badly!!
    Sister Psyche: 29


    Statesman: Dead
    Citadel: Dead
    Numina: Dead
    Positron: Dead
  2. 7+ years on my main and still..."I LOVE BEING A BLASTER!!"

    Fire/Dev all the way.
  3. Does anything else in the custom's description have Apocalypse in it, ie the enemy group name or the save file name?
  4. Quote:
    Posi: "I feel bad for Penetrating Ray."
    I giggle every time I read this power's name.

    (yes, I have the maturity of a 12yr old)
  5. Synapse: 27
    Back Alley Brawler: 35 -2 = 33
    Manticore: 9 +1 = 10 *respect the bow!
    Sister Psyche: 28

    Statesman: Dead
    Citadel: Dead
    Numina: Dead
    Positron: Dead
  6. Quote:
    Originally Posted by StormSurvivor View Post
    If it's any help, come i21 villains will start in Mercy (as in the town). With the black market, an Arbiter, an AE building, and a new branch of Facemaker, the area containing the trainer may well be a good place to start this kind of thing up.
    Just saw the new starting point screenshot on FB. Now this is something you can work with! I can already envision costume contests in the quad

  7. Coming soon: Duct Tape Defense for Brutes, Tanks, & Scrappers!!
  8. Common IOs are always an easy target for quick profit. Pretty much at any level you can buy stacks for 1/10th to 1/100th less of what you can turn around and sell them for.

    Don't let anyone know, tho, as it's how I casually fund my lowbies
  9. Synapse: 26
    Back Alley Brawler: 40 -2 = 38
    Manticore: 11 +1 = 12 *equips Manti-anti-rubberband armor*
    Sister Psyche: 27

    Statesman: Dead
    Citadel: Dead
    Numina: Dead
    Positron: Dead
  10. First off, Hi! Welcome to the forums

    Looking over your list I see you are passionate about creating an AE story and seem to be struggling with the tools. I suggest you join the global channel, "MA Arc Finder" next time you're in-game. It's the unofficial AE tips, tricks & teaming channel and is normally filled with seasoned AE authors who can help you find creative ways around the system.

    Now, onto your points:

    Quote:
    Originally Posted by quickfire View Post
    First, the idea that there is no [interactive] dialog option.
    As mentioned earlier, interactive dialog is a very new system to the game as a whole. The AE interface was actually adapted from the game designers' mission tool at the time, way before interactive dialog was even thought possible. Interactive dialog is a common suggestion from the playerbase and would be a welcome addition.


    Quote:
    Second, the lack of ability to place mobs.
    Did you notice how the spawn points in AE are the same as the ones in the regular game? Again, the developers didn't even have this tool, it's just how maps in this game work and it prevents abuse. You do get to choose Front Middle or Back (even though they're not always labeled correctly) so you do have some ability to place your mobs.


    Quote:
    Third, the idea that you have to fill the map with trash, IE spawned mob groups, with no control over how many spawn.
    Not completely true. You can set the map to Empty and only spawn Patrols to control how many groups show up.


    Quote:
    Fourth, the idea that every boss, no matter the difficulty level or status has to have a minion.
    Actually, you can spawn solo bosses.
    Create a Custom Enemy Group with your Boss and appropriate minions & lts.
    Set your Boss to Don't Auto Spawn.
    When choosing Enemy Group under Boss Settings, on the Standard tab choose Same As Boss.
    I'm pretty sure that's how I did it within my own arc. It's been a while...


    Quote:
    Fifth, the lack of ability to have other win scenarios when killing bosses other than actually killing them
    Again, this is very new tech to the game and has not had time to trickle down to AE yet. Hopefully it will, eventually.


    Quote:
    Where are the options that would allow you to create a bank robbery? How about vandals ransacking an office? People to save and talk to to get information on what to do next.
    These are all doable with the existing system. Maybe they aren't doable exactly as you want them to be, but all of these are very common missions in AE right now.

    Again, I suggest you join the MA Arc Finder channel and take advantage of their experience in finding creative solutions to the perceived roadblocks your creativity is hitting in AE. Good luck and happy storytelling!
  11. I recently rolled up an Earth/Thermal myself and this thread was pretty much the best info I could find on coming up with a build. So I took what you all had and played a bit in Mids to come up with this. Please give me some feedback, does it look viable? It looks like I may be a bit light on Recovery/End.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Lil-Stinker: Level 50 Mutation Controller
    Primary Power Set: Earth Control
    Secondary Power Set: Thermal Radiation
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Flight
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Fossilize -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5), BasGaze-Acc/EndRdx/Rchg/Hold(5)
    Level 1: Warmth -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(9), Dct'dW-Rchg(9), Dct'dW-Heal(11)
    Level 2: Thermal Shield -- ImpSkn-EndRdx/Rchg(A), ImpSkn-ResDam/Rchg(11), ImpSkn-ResDam/EndRdx(13), ImpSkn-ResDam/EndRdx/Rchg(37), ImpSkn-Status(42)
    Level 4: Stone Cages -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/EndRdx(7), Enf'dOp-EndRdx/Immob(13), Enf'dOp-Acc/Immob/Rchg(15), Enf'dOp-Immob/Rng(15)
    Level 6: Quicksand -- P'ngTtl--Rchg%(A), P'ngTtl-Dmg/Slow(31), P'ngTtl-Rng/Slow(42), P'ngTtl-EndRdx/Rchg/Slow(43)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(19)
    Level 10: Plasma Shield -- ResDam-I(A), ImpArm-ResDam(19), ImpArm-ResDam/EndRdx(21)
    Level 12: Stalagmites -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(21), Stpfy-Acc/EndRdx(23), Stpfy-Stun/Rng(23), Stpfy-Acc/Stun/Rchg(25), Posi-Dam%(25)
    Level 14: Super Jump -- Zephyr-ResKB(A)
    Level 16: Air Superiority -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(17)
    Level 18: Earthquake -- DarkWD-Rchg/EndRdx(A), DarkWD-ToHitDeb/Rchg(27), DarkWD-ToHitdeb/Rchg/EndRdx(27), DarkWD-ToHitDeb(46)
    Level 20: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), Krma-ResKB(33)
    Level 22: Acrobatics -- EndRdx-I(A), EndRdx-I(33)
    Level 24: Cauterize -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-Heal(34), Dct'dW-EndRdx/Rchg(34)
    Level 26: Volcanic Gasses -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(37)
    Level 28: Forge -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(31), AdjTgt-ToHit/Rchg(37), AdjTgt-ToHit/EndRdx/Rchg(39), AdjTgt-Rchg(39)
    Level 30: Thaw -- S'fstPrt-ResKB(A)
    Level 32: Animate Stone -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(40), ExRmnt-Dmg/EndRdx(40), ExRmnt-EndRdx/Dmg/Rchg(40)
    Level 35: Heat Exhaustion -- Acc-I(A), Acc-I(42)
    Level 38: Melt Armor -- AnWeak-DefDeb(A), AnWeak-Acc/Rchg/EndRdx(39), AnWeak-Acc/DefDeb(43), AnWeak-DefDeb/EndRdx/Rchg(43), AnWeak-Acc/Rchg(46)
    Level 41: Power of the Phoenix -- RechRdx-I(A)
    Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
    Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
    Level 49: Hover -- LkGmblr-Rchg+(A), Zephyr-ResKB(50), LkGmblr-Def/EndRdx(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(29)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), EndMod-I(29)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 8% DamageBuff(Smashing)
    • 8% DamageBuff(Lethal)
    • 8% DamageBuff(Fire)
    • 8% DamageBuff(Cold)
    • 8% DamageBuff(Energy)
    • 8% DamageBuff(Negative)
    • 8% DamageBuff(Toxic)
    • 8% DamageBuff(Psionic)
    • 2.5% Defense(Smashing)
    • 2.5% Defense(Lethal)
    • 2.5% Defense(Energy)
    • 2.5% Defense(Negative)
    • 1.25% Defense(Melee)
    • 1.25% Defense(Ranged)
    • 2.25% Max End
    • 2.5% Enhancement(FlySpeed)
    • 2.5% Enhancement(JumpHeight)
    • 3% Enhancement(Stun)
    • 82.5% Enhancement(RechargeTime)
    • 2.5% Enhancement(RunSpeed)
    • 47% Enhancement(Accuracy)
    • 2.5% Enhancement(JumpSpeed)
    • 3% Enhancement(Immobilize)
    • 8% Enhancement(Heal)
    • 61 HP (6%) HitPoints
    • Knockback (Mag -16)
    • Knockup (Mag -16)
    • MezResist(Confused) 15%
    • MezResist(Held) 15%
    • MezResist(Immobilize) 17.8%
    • MezResist(Sleep) 20%
    • MezResist(Stun) 17.2%
    • MezResist(Terrorized) 19.4%
    • 14.5% (0.24 End/sec) Recovery
    • 50% (2.12 HP/sec) Regeneration
    • 5.67% Resistance(Fire)
    • 5.67% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 3.14% Resistance(Negative)
    • 2% XPDebtProtection
  12. Synapse: 26 ("Selling brt")
    Back Alley Brawler: 43 ("Split lolz")
    Manticore: 10 +1 = 11 (IO slotted for regen!)
    Sister Psyche: 29 -2 = 27 (Throws herself in front of next attack on Manti)

    Statesman: Dead ("Hitting Hosp")
    Citadel: Dead ("bio, brb")
    Numina: Dead ("Ambush inc1111wwwsssdeass")
    Positron: Dead ("Anyone got a small blue?")
  13. Like I said, this is an experiment. I still believe an arc doesn't have to be a "challenge" to give decent rewards and I'm hoping to find rewarding arcs that are playable by pick up groups, not just min/maxed builds & teams.

    If I get a group of 4 or 5 players together to run some AE mishes, it should be reasonable to expect good rewards without dying the whole time. Just like if I were running a PUG with regular missions.

    90-100% reward levels seems a bit inconsistent, as we learned with Clave's this weekend. He used mostly standard enemies that give full rewards, but ones like the Hydras give low rewards even at 90-100%.

    If nothing else, hopefully we'll get a 'baseline' of expected rewards from story arcs.
  14. This weekend we ran a little experiment with the AE Storyteam. As many of you know, we normally play AE for the story, not the XPs, but this week I put out a call for arcs that have BOTH! "Æptimized" Arcs, I called them, and many were submitted for our review:
    #416951 "The Ms Manners Task Force" by @Wrong Number
    4 missions

    #322480 "Day Job Hell: A Villain's First Day Job" by @Clave_Dark_5
    4 missions

    "Evolve Or Die" by @FredrikSvanberg
    ?? missions

    #271637 "Welcome to M.A.G.I." by @Doctor Gemini
    5 missions

    #12285 "Small Fears" by TeCameleon

    3 missions

    #363366 "Attack of the 50 Foot Villain" by @PW
    1 mission

    #366083 "Another Nemesis Plot?" by Necrotech_Master
    5 missions
    We randomly picked which arcs to run by rolling a die and everyone reported how many tickets they earned each mission. What kinds of rewards would we get on top of a rewarding story? It was time to find out!!
    First off was Day Job Hell, a lowbie-friendly arc that puts the player into the position of a hard working villain looking to make their big break. The story was well written with rich details, sharp dialog, and funny humor with a well developed plot & motivations! But was it "Optimized?"

    On a team of 6 at regular settings here's how each mission's rewards panned out:
    M1- 7 minutes, 127 tix (avg) per player
    M2- 9 minutes, 327 tix (avg) per player
    M3- 5 minutes, 126 tix (avg) per player
    M4- 11 minutes, 234 tix (avg) per player
    Keep in mind, there is no established 'baseline' of what defines "good rewards" but the consensus was that this arc should be played for the story, not the XPs. REWARDING STORY!!

    Next up, we tried Small Fears, a darker-themed story that is rich with custom creatures that could keep you up at night and a unique, almost poetic, storyline that is both creepy and gripping.

    Unfortunately, those awesome customs were too powerful for our team and, after almost 30 minutes trying to complete the 1st mission with many team wipes, we dropped the arc in search of one that is more lowbie-friendly. We'd classify this arc as more of a "Challenge" than "Optimized."

    We also skipped the Ms Manners Task Force, seeing as how it was marked a "Challenge" arc, and chose Welcome to M.A.G.I., instead. This arc had a very canon feel to it with meta-humor, a solid plot, and great action any lowbie could handle!

    Unfortunately, 2 missions into the arc 1 of the members dropped team and we got hit with the dreaded Leader Bug. It was already lunch time, so, we dropped the arc and decided to give it a fresh run next week! Hopefully we'll have better luck.
    So, our first attempt at finding Æptimized Arcs didn't pan out so well. But we're not done looking for arcs that strike a balance between rewards and story. If you have an arc YOU think is Optimized, please submit it and we just may give it a run next week!

    Next meeting: 8/28/11, Victory Server. Theme: "Optimized Arcs...continued!" Join us on Victory at the AE building in RWZ, all levels and ATs are welcome!
  15. BackFire

    AE Storyteam

    This weekend we ran a little experiment with the AE Storyteam. As many of you know, we normally play AE for the story, not the XPs, but this week I put out a call for arcs that have BOTH! "Optimized" Arcs, I called them, and many were submitted for our review:
    #416951 "The Ms Manners Task Force" by @Wrong Number
    4 missions

    #322480 "Day Job Hell: A Villain's First Day Job" by @Clave_Dark_5
    4 missions

    "Evolve Or Die" by @FredrikSvanberg
    ?? missions

    #271637 "Welcome to M.A.G.I." by @Doctor Gemini
    5 missions

    #12285 "Small Fears" by TeCameleon

    3 missions

    #363366 "Attack of the 50 Foot Villain" by @PW
    1 mission

    #366083 "Another Nemesis Plot?" by Necrotech_Master
    5 missions
    We randomly picked which arcs to run by rolling a die and everyone reported how many tickets they earned each mission. What kinds of rewards would we get on top of a rewarding story? It was time to find out!!
    First off was Day Job Hell, a lowbie-friendly arc that puts the player into the position of a hard working villain looking to make their big break. The story was well written with rich details, sharp dialog, and funny humor with a well developed plot & motivations! But was it "Optimized?"

    On a team of 6 at regular settings here's how each mission's rewards panned out:
    M1- 7 minutes, 127 tix (avg) per player
    M2- 9 minutes, 327 tix (avg) per player
    M3- 5 minutes, 126 tix (avg) per player
    M4- 11 minutes, 234 tix (avg) per player
    Keep in mind, there is no established 'baseline' of what defines "good rewards" but the consensus was that this arc should be played for the story, not the XPs. REWARDING STORY!!

    Next up, we tried Small Fears, a darker-themed story that is rich with custom creatures that could keep you up at night and a unique, almost poetic, storyline that is both creepy and gripping.

    Unfortunately, those awesome customs were too powerful for our team and, after almost 30 minutes trying to complete the 1st mission with many team wipes, we dropped the arc in search of one that is more lowbie-friendly. We'd classify this arc as more of a "Challenge" than "Optimized."

    We also skipped the Ms Manners Task Force, seeing as how it was marked a "Challenge" arc, and chose Welcome to M.A.G.I., instead. This arc had a very canon feel to it with meta-humor, a solid plot, and great action any lowbie could handle!

    Unfortunately, 2 missions into the arc 1 of the members dropped team and we got hit with the dreaded Leader Bug. It was already lunch time, so, we dropped the arc and decided to give it a fresh run next week! Hopefully we'll have better luck.
    So, our first attempt at finding Optimized Arcs didn't pan out so well. But we're not done looking for arcs that strike a balance between rewards and story. If you have an arc YOU think is Optimized, please submit it and we just may give it a run next week!

    Next meeting: 8/28/11, Victory Server. Theme: "Optimized Arcs...continued!" Join us on Victory at the AE building in RWZ, all levels and ATs are welcome!
  16. Synapse: 23 -1 = 22 (Squishie blaster is squishie!)
    Back Alley Brawler: 46
    Manticore: 18 +1 = 19 (He's the G'damn MANTICORE!)
    Sister Psyche: 28

    Statesman: Deported
    Citadel: Deactivated
    Numina: Dead-er
    Positron: Decayed
  17. The reason Atlas's statue is the Blueside 'hangout' is because:
    1- It's the first place the majority of new players zone in (soon to be only)
    2- It's got a trainer
    3- It's got stores
    4- It's close to the tram
    5- It's close to the base portal
    6- It's close to AE
    7- It's close to Wentworth's
    8- It's close to the diff slider contact
    9- It's got a roomy plaza, nice views, & mostly npc & enemy-free
    10- It's quickly & conveniently accessible by all levels
    Unfortunately, I think the closest thing you'll find to a hangout Redside is the BM in Cap. But that doesn't really stick out as a place newbies will be...

    Where is the Belltower, anyway? Is that the spot in the middle of the map with the goofy scientist contact? It's been so long since I've ventured to the Isles.
  18. I was just suggesting the copy/paste method as opposed to manually trying to edit each.

    I'm surprised you don't keep a local copy of your arcs' current assets just in case.

    Oh, and why are you concerned with unpubbing arcs on Test? o.O Tix & Rates don't matter there...
  19. Couldn't you save your current arc on Live to your local folder then copy it over to your Beta & upload that?

    I agree, it'd be better if they updated for us but copy/pasting would be a quicker solution than manually changing it all. Unless there's something I'm missing...
  20. Quote:
    Originally Posted by Deathbeforedisco View Post
    I got the idea for my name by watching the movie "Stripes" from the part where the whole platoon goes to a strip bar/mud wrestling bar and got busted by the military police. One of the guys who was being scolded by the captian had a T-shirt on that said "Death before Disco". LOL
    Good thing you didn't pick "Barnicke." He still owes me money!
  21. Grats to WN for getting the play! GASotPS is a definite fav!!

    This week's nomination goes to:

    #26811 "Love is in the Error" by @Witch Engine
    3 missions
  22. BackFire

    50's Woes!

    Quote:
    Originally Posted by Ironik View Post
    I literally have no idea how people earn billions of Inf.
    The Market & Inventions Forum is full of guides on how to make inf with little effort. Organica has a couple of my favs:
    Zero to Awesome (30 day project)

    Lazy Marketeer's Journal
    And, of course, Daemodand's classic:
    I hate the Market: a Random Roll Log
  23. I figured "archetype" was pronounced like that on purpose. It IS funnier that way

    Oh, and I still want the MP3 so I can sing along while driving to work!!
  24. Boo I can't find a Desdemona mousepad for sale anywhere.