AzureSkyCiel

Legend
  • Posts

    2603
  • Joined

  1. Quote:
    Originally Posted by BackAlleyBrawler View Post
    Dodgeball with travel suppression...sounds fun!
    And suddenly, super reflexes is broken.
  2. Replace their current ambush dialogue of "Halt, in the name of Longbow" to "STOP RIGHT THERE, CRIMINAL SCUM!"
  3. Quote:
    Originally Posted by Blarg View Post
    Alright guys, get to the bunker. Because whatever this is, you can be sure that a whole lotta crap will be hitting a whole lotta fans.
    What if there's only one REALLY big fan?
  4. Quote:
    Originally Posted by BackAlleyBrawler View Post
    Do puzzle games really work in this internet age? Especially online games, where you already have guaranteed access to the web and convenient access to wikis, FAQs, walkthroughs, etc.
    BaBs, do you remember those sliding tile puzzles with the eight tiles and the one empty one? Randomize the start and I'm sure there's not a single damn FAQ on the net that can help you solve it. Though that might just be more frustrating than fun.

    There's also... Digital Rubik's cube! We already have the model skeleton in game with the invention system!
  5. Quote:
    Originally Posted by beyeajus74018 View Post
    /smoke or /cigarette

    PLZ!!!!!!!!!1
    Needs one where your character takes out a cigarette case, takes out their current one and flicks it.

    As far as my own emote suggestions: we need a bunch of ones for various musical instruments and other hobbies.

    /em draw

    And a special Dev emote: /em program
  6. My own odd proposal for group fly:
    -Remove ToHit Debuff

    -Slow it down till it's only 30% faster than hover

    -Add Defense buff equal to Hover or Combat Jumping

    -Five it flight's end drain

    -Grant fall damage immunity while for once the flight affect wears off for a period of time equal to however long it would take to fall from the "top" of the Shadow Shard to the "Bottom".

    -Be appreciated on teams
  7. I know that if they go through booster packs again, it might be interesting to go over national/continental flavors.

    I'm mostly saying this since I would love a Shinsengumi coat or a haori.
  8. Quote:
    Originally Posted by Zombie Man View Post
    the tails are attached to the back of the neck.
    I'll be happy then if they add a bony stinger variety:
  9. I hope no one minds bump to this thread, while Mercs do need some fine tuning, ninjas still cannot be overlooked.
  10. Quote:
    Originally Posted by Slope View Post
    no, it hasn't it's a lot of work for one person these days
    That was a joke...
    It was comparing Will Ferrel to CuppaJo and Weekend Forum Update being a parody of Weekend Update...
  11. The REAL reason for the "No wings and Trenchcoat/Borelo" thing is because the Developers do not want this to become "City of Deviant Art".
  12. Quote:
    Originally Posted by Steelclaw View Post
    Just thought of this one...

    * Paragon Studios announces the hiring of forumite Steelclaw to the position of Mission and Dialog Writer.
    I thought this was "don't want".

    Also, adding my own:

    -New costume pieces will only be available as per-booster packs.

    -Costume pieces you already unlocked through vanguard merits, TFs, etc. Will be removed from your account.

    -We are removing the head scale sliders from the costume editor.

    -There will be no new updates until the sequel for this game is released: City of Heroes Forever.
  13. Meh, It hasn't been the same since CuppaJo left Weekend Forum Update.
  14. Quote:
    Originally Posted by Techbot Alpha View Post
    Even a graphical revamp'd be nice. The skulls look like they are wearing masks...
    They aren't. Those are meant to be actual skulls on their faces.
    The Vahzilok Reapers have better skulls than the actual Skulls! How lame is that? Just compared to the newer groups, the textures and such on the old mobs are really patchy and dull. Even a slight tweak would make them look better.
    Oh! So that's what you're saying! Then yeah, okay, I can get behind that.
  15. Quote:
    Originally Posted by ReclusesPhantom View Post
    IMO, I think they should stay the same. They aren't really a super huge villain organisation, but mere street thugs. The look seems to fit perfectly.
    I concur, it's longbow who need a good long look at.
  16. Quote:
    Originally Posted by Fuzzitron View Post
    I like the idea of a character posing as a street musician using an emote to play an acoustic guitar (or cello).
    You had me here.
    /sign
  17. Basically as it says in the topic.
    I know it seems like a silly question, but I don't see anything suggesting such on the Paragon Wiki listing and the closest seems to the the Character artist, but it also seems like making NPC enemies in the game is a mix of jobs from all manner of different departments. I could see it involving the Cheryl Austin (Character Artist), Manticore and Hero 1 to make sure they fit into the story or add their place in the story, BaB and Castle for powers, effects, and animations, and the list could go on.

    Again, sorry if this is a dumb question, just curious.
  18. Quote:
    Originally Posted by Techbot Alpha View Post
    And since we're stuck with the War Walls (Yes, I know they dont work against Rikti, but they work on everything else)
    The War Walls also fail to keep out Arachnos, keep various villain groups contained/confined to a single area, and can be shut down with distressing ease.

    Also, if I sat at Posi's Desk I'd probably soon get up and walk around the studio since I'd be too worried about ruining things on his system.

    But once he was back I'd ask him if he could let me become the developer for enemy factions and take the redname Spark Blade.
  19. Quote:
    Originally Posted by Smurch View Post
    I actually find ERP to be a silly thing to do (I can't imagine people typing that stuff in earnest), but it doesn't bother me if two consenting adults (confirmed adults) want to type dirty things at each other to get off.
    It's not always this, sometimes part of a character's identity can be established during these scenes, there are also other reasons. I confess to having done ERP, but for a very strange reason (Perhaps weirder than any fetish), I wanted to know if I could actually write a decent erotic scene. (Wannabe author here.)

    You might say some... *Puts on sun glasses* Do it for the art.
  20. AzureSkyCiel

    Map Fix

    Quote:
    Originally Posted by States View Post
    Ok this is a major request for the Dev's cause I'm sure everyone would like the same thing,
    I would REALLY like to have teh mission maps fixed.. the reason for this request is cause for the past couple of missions or dozen missions it seems that the map doesn't fix the location or entrance... like for example [CoT mission: go to a sewer area enter, and you find yourself in a cave] or [center a cave and you find yourself in a high tech lab or something] or best yet [enter a warehouse and find yourself in a cave or on a out door island] WTH?! please fix the mission maps...
    Yeah.... I know what you mean... But that's more of a bug report than a suggestion, really.
  21. Quote:
    Originally Posted by Samuel_Tow View Post
    As for ninja, comparing them to Necromacy is a bit unfairl since the bulk of resistances that Necromancy henchmen get doesn't actually matter most of the time. Psi, cold and toxic are by far the rarest of the damage types out there, and while you do see those in Arachnos, by far the most you'll see out of them is Lethal and energy. I can't speak for their attack chains, though, as mine is only 20.
    True, though grave knight and standard horde have good smashing and lethal resistances, and I only used them since they were also a melee oriented set with a control-ish third tier pet.

    As far as mercs go, I suppose I simply wasn't as well informed of their own short comings, this actually having been the first I've heard of it, so to be honest, I'm not sure how qualified I'd be to suggest a change to it, possible no more or less than ninjas, since I have played mercs too, also not to a very high level.
    One odd idea I just had was: what if the basic mercs and medic gained the "Nemesis Auto-Vengeance" power upon defeat that applied to all other merc henchmen under your control and yourself?
  22. WARNING: LONG POST IS LOOOOOOONG
    DISCLAIMER: I am NOT demanding for these changes to be made now, nor even demanding them at all, this is purely a suggestion, and I probably do not even know what I'm talking about, I have made three Ninjas MMs and the highest I got one was 12.

    Well, I haven't seen a thread asking for a buff to the ninjas powerset in a while, so that either means that their stats in detailed info make them worse than they sound and people are quite content, or people have simply given up hope.

    To review the situation:
    Genin have a 5.6% defense to all positional damage types and no typed damage, jounin possess a more formidable 11.2% defense to the positional damages, and the oni sacrifice their defense to the same level as a genin, but also gain 21% resistance to smashing and lethal (why do smashing and lethal HAVE to be the most resisted damages out there?!), and a rather impressive 42% resistance to fire.

    To compare, the only other MM pets that make use of defense would be the thugs, the basic punk lacks any defenses or abilities, but come level twelve, the enforcer grants everyone, himself included a +6.8% defense, once you get your second enforcer, you will have a +13.6% defense to all pets, with an upgrade offering a marginal +2.5% tohit buff from each one, and the bruiser joins in things with 21% resistance to smashing and lethal and a small 5.25% resistance to fire, cold, and toxic damage.
    All this tends to be further mitigated by the fact that not only do thugs have these eventually gained better defenses, but also possess mostly ranged power sets, many of which allowing for knockback, as well as the bruiser able to keep the front lines busy.

    Now there's another MM set that also tends towards melee heavily, and that is Necromancy, it might be a little more fair to compare this with ninjas, both seem melee centered and the third tier pet is control oriented, but the Lich, much moreso, with cone immobilize, a cone terrorize, a single target hold, and a self heal, all with some nasty to-hit debuffs with full upgrades and a 26.14% resistance to cold, neg, and toxic damage. (Though the Oni can still be comparable by virtue of possessing far more powerful attacks) Also, the basic zombie horde possesses a wide array of resistances (26.14%) to smashing, cold, neg, psi, and toxic damage (they're nearly the bane of Arachnos), and the grave knights start with the same number of powers as a jounin, though theirs includes a good ranged attack, and each upgrade brings FIVE new powers to their roster, including multiple repeat powers which allow them to spam hack and slash three times in a row.

    Then there's fact that jounin GET A PLACATE, when the MM's pets are supposed to be watching your rear, they placate a foe and give it a good chance of realizing you are the better target, and there's the issue how genin get no model chance with the first upgrade since the removal of their archery abilities, which makes me very sad since that's one of the things I look forward to each time I get an upgrade power. (Also one of the reasons Thugs is so cool and why I was initially turned off from robots)

    To summarize:
    Ninjas seem to be missing a strong attack chain with their full upgrades, have little defense and only basic mez protections for their role as front line melee fighters (remember anytime you play a lowbie scrapper, stalker, or brute that uses a defense set, now imagine that about twice as bad), jounin HAVE A PLACATE, and genin are missing a graphical change.

    Some possible solutions:
    Teamwork Bonus- This would basically be a small defense buff to a ninja for each ninja you have out, minus one (a genin could not buff their own defense, for example) and possibly minus two (maybe the oni should not count). So if you have all six of your henchmen out, a genin could gain a +2% to their defense bonus for the 2 other genin out, a +4% for the 2 jounin out, and a +5% resistance to smash, lethal, and fire from the oni.

    Additional attacks per upgrade- Have Train Ninjas grant genin cobra's strike and jounin flashing steel. Kuji-in Zen can give genin Crippling Axe kick, jounin gain Build Up, and oni gain Fire Cages or Flash Fire

    Straight up Buff- Raise defenses across the board by some percentage, give them a resistance to defense debuff, and possibly protection from Knockback and repel so they can melee with abandon.

    Full on Changes to the Powers and Pets- I'm not even going to go over this one, between all the anime, movies, and surprisingly, cartoons and toys too I've seen, ninja could be changed to a whole slew of things up to and including this example genin change:
    Jounin: The second jounin you summon will be a Kunoichi, a female ninja skilled in the arts of deception and battle.
    Kunoichi stats-
    Resistances:
    11.2% defense (ranged, melee, AoE)
    3. Protection (Confuse)
    50% Resistance (Confuse)
    400% resistance (Taunt, Placate)
    Powers:
    Poison Dart, Cobra's Strike, Flash, Smoke Grenade*, Group Invisibility*, Crippling Axe Kick*, Deceive**, Dragon's Tail**, Eagle's Claw**,
    *Gained with Train Ninja
    **Gained with Kuji-in Zen

    Misc change suggestions:
    Give Genin their hip pouches for their first upgrade- This is exactly what it says on the tin.

    Add some storm powers to the oni or change the description- "Summons an ancient and powerful Oni, a formidable creature who possesses the skill of a warrior and the powers of wind and fire" I see lots of fire but the closest I see to the Wind part is the Rain of Fire, and maybe the wind needed to propel the fire blasts.

    Change Smoke Flash- Maybe, looking at it now it doesn't seem entirely bad, but maybe it would be better if it could hide the MM, because for being a ninja lord, you certainly don't demonstrate a lot of ninja abilities yourself.

    Give Jounin and Genin ninja run animation- Thanks to Cursed for reminding me, though personally, I don't think it would mesh well with the Oni's theme. (Who seems to be kind of stretch with the ninjas thing as it is)
  23. AzureSkyCiel

    Stalkers & Hide

    Quote:
    Originally Posted by Memphis_Bill View Post
    Yes. Please. I find it really annoying to need a similar "hidden" status for my Bane or Widow, and be seen by non-high-perception mobs before I get into range. (And I don't believe it stacks... at least not with the temp stealth powers. The IO/external buff should.)
    That's what smoke grenade is meant to mitigate. Dropping their perception range so you cannot be seen.

    Also, I recall that even in the early days of PVP stalkers could still be seen, the event that turned me against PVP because I decided on my SR scrapper to just explore Bloody Bay, or it might have been Siren's, but a stalker tried to sneak up on me and readied his assassin's strike, but I could see him and thought: "Oh, he wants to fight me, okay, this should be fun." And I knocked him out of his AS with a well placed hit, he freaks out and begs to be let go, so I do. Then he comes back with brute buddy and they double team me and laugh.

    I know they're playing villains but that doesn't mean the player has to be a jerk!

    Oh, also, /unsigned, OP, stalkers already have auto-hit ranged placate attacks. And I don't think it is fair to allow players to be one shotted by people they can't even see/target.
  24. Quote:
    Originally Posted by Sigium View Post
    /much signed

    As for the Witch Hat, I'd suggested it be added into my Isla de los Muertos zone concept. >.>
    Actually, I say the cabal hat should be unlocked for doing that one mission in the Darrin Wade arc where you rescue the captives from the Lost, I mean she did say: "The Cabal will not forget this act of kindness."
    Why the hell can't we get any favors from the folks we save there? It's not like we're heroes doin' it purely out of the kindness of our hearts, and the oni also said: "the oni are in your debt."
  25. Quote:
    Originally Posted by Twilight_Snow View Post
    Or make the pet dies when the whole mob group is defeated. From the mobs' perspective, it is nice that the pet continues to contribute after the summoner is defeated.

    I don't know what the above exploit is. I think it's ok for the pet to give minion or lieutanent level xp.
    Don't OUR pets die with us? Why should the NPCs get it better when they aren't AVs?