NPC 'Pets' and Exp


AzureSkyCiel

 

Posted

This is a bit of a bugbear for me. Essentially, enemies that spawn Pets.

Examples:
Malta Engineers
Rikti Comms officers
Bres (Tuatha)
Death Shamans

Sky Raider Engineers I suppose, but they are less of an issue. Why? Well, for a start their pets, while they provide a FFgen buff, are not that hard to kill. A tad annoying, yes. But mostly easy to deal with.

The others, however, I take issue with. Rikti Comm officers, for starters. Back in the day, they used to only give the same exp as normal minions. The portals, however, gave exp as well.
Now, given these portals can be quite tough, and usually spawn a Rikti squad at +1, that seemed fine to me. You got more exp, for more risk.
Now? You get slightly more exp off the Comms officer. And nothing off the portal, or spawned mob. To me, that breaks RvR. The mobs are still nasty, and when you have multiple comms officers in a mob its not as simple as 'Kill them first'. So, effectively, less reward for same risk.

Bres spawn Animated Stones, while Matla engineers spawn Auto-Turrets. Both of these annoy the heck out of me. Bres are big, and they are tough. When they die, if they have spawned the animated stone, you then get stuck trying to kill that too. The stone is hardly a pushover. And it doesn't give exp, nor does it die when it's summoner dies.
Likewise with the Malta engineers. Their auto-turrets are stupidly tough for what they are, and also give no exp.

Maybe it's just me. But they seem like slightly broken examples of RvR. It'd be nice to see that fixed. Either have them die when the summoner dies (Like the Rikti Portal does, which is nice) or give exp, to make up for having to kill another tough thing.


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Originally Posted by Zwillinger View Post
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

I wouldn't mind pets dying when the summoner does. But xp was taken away from Rikti portals due to an exploit which gave pretty much free xp. It didn't even require a mission, since the exploit was usually conducted outdoors in the RWZ.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
But xp was taken away from Rikti portals due to an exploit which gave pretty much free xp. It didn't even require a mission, since the exploit was usually conducted outdoors in the RWZ.
What's the exploit?


Quote:
Originally Posted by Techbot Alpha View Post
This is a bit of a bugbear for me. Essentially, enemies that spawn Pets.

Examples:
Malta Engineers
Rikti Comms officers
Bres (Tuatha)
Death Shamans

The others, however, I take issue with. Rikti Comm officers, for starters. Back in the day, they used to only give the same exp as normal minions. The portals, however, gave exp as well.
Now, given these portals can be quite tough, and usually spawn a Rikti squad at +1, that seemed fine to me. You got more exp, for more risk.
Now? You get slightly more exp off the Comms officer. And nothing off the portal, or spawned mob. To me, that breaks RvR. The mobs are still nasty, and when you have multiple comms officers in a mob its not as simple as 'Kill them first'. So, effectively, less reward for same risk.

Bres spawn Animated Stones, while Matla engineers spawn Auto-Turrets. Both of these annoy the heck out of me. Bres are big, and they are tough. When they die, if they have spawned the animated stone, you then get stuck trying to kill that too. The stone is hardly a pushover. And it doesn't give exp, nor does it die when it's summoner dies.
Likewise with the Malta engineers. Their auto-turrets are stupidly tough for what they are, and also give no exp.

Maybe it's just me. But they seem like slightly broken examples of RvR. It'd be nice to see that fixed. Either have them die when the summoner dies (Like the Rikti Portal does, which is nice) or give exp, to make up for having to kill another tough thing.
Or make the pet dies when the whole mob group is defeated. From the mobs' perspective, it is nice that the pet continues to contribute after the summoner is defeated.

I don't know what the above exploit is. I think it's ok for the pet to give minion or lieutanent level xp.


 

Posted

Quote:
Originally Posted by Twilight_Snow View Post
What's the exploit?
I don't know what the exact procedure was, but what I gathered after they took xp away from the portals was that people would go into RWZ, aggro the Comm Officers in a spawn so that they summon the portals, tag the portals with some damage, and then run off. A minute or two later, the portal would despawn, but since they had damaged the portal, it counted as a kill and they'd get full xp from it.

Repeat for multiple spawns throughout the war zone.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Or tag the portal (which had roughly boss-level HP), and kill the Officer (who was squishy). the portal despawns, you get the xp for it, you disengage from the spawned critters.


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Posted

Quote:
Originally Posted by Twilight_Snow View Post
Or make the pet dies when the whole mob group is defeated. From the mobs' perspective, it is nice that the pet continues to contribute after the summoner is defeated.

I don't know what the above exploit is. I think it's ok for the pet to give minion or lieutanent level xp.
Don't OUR pets die with us? Why should the NPCs get it better when they aren't AVs?


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Originally Posted by Samuel_Tow View Post
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Posted

I think the reason why pets don't give XP is to prevent farming. Remember the AE missions with Rikti communications officers? You could hit level 50 in two hours from doing that stuff, and tons of people did.


 

Posted

Quote:
Originally Posted by MondoCool View Post
I think the reason why pets don't give XP is to prevent farming. Remember the AE missions with Rikti communications officers? You could hit level 50 in two hours from doing that stuff, and tons of people did.
Pretty much this.

If you killed everything in a mission except a single Comm Officer and his portal you would get unlimited spawns coming at you as long as you wanted to.

Same deal with the behemoth portals in high level CoT missions, they never stop spawning and they were pretty easy to kill, so people farmed them until the killed the xp from them too.


Quote:
Originally Posted by Dechs Kaison
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Posted

Do all summoners keep on summoning? Whether people farm or not depends on the xp. If the pet xp is relatively low, it's more efficient to grab a new mission.


 

Posted

Rikti Portal Fix: Make the Spawned mobs give exp. Given you still have to kill them, same as normal mobs, I see no change in RvR for getting exp for killing them. Return the Comms officer to standard exp for a kill, if needs be. If you kill him first, no hassle from the portal. If you dont/dont get the chance, you at least get the reward part for the extra work. The Portals also seem to have a limited timer, e.g. you cant get unlimited exp from them because they dont produce unlimited spawns.

Auto-Turrets do not give exp, and do no de-spawn when killed. Tried and Tested. For something that summons so fast, does steady, accurate damage, and is that much of a pain to kill, they should either die when the engineer dies, or give exp.

Bres and Death Shamans, pretty much the same. Clockwork Assemblars were the other one I was trying to think of.
General rule, just IMO; Any summon should either give exp for defeat, or die when the summoner is killed.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by MondoCool View Post
I think the reason why pets don't give XP is to prevent farming. Remember the AE missions with Rikti communications officers? You could hit level 50 in two hours from doing that stuff, and tons of people did.
Portal-spawned Rikti stopped giving XP quite some time prior to the AE being introduced, IIRC.


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Posted

Quote:
Originally Posted by TechBot Alpha
while Matla engineers spawn Auto-Turrets. Both of these annoy the heck out of me. Bres are big, and they are tough. When they die, if they have spawned the animated stone, you then get stuck trying to kill that too. The stone is hardly a pushover. And it doesn't give exp, nor does it die when it's summoner dies.
Likewise with the Malta engineers. Their auto-turrets are stupidly tough for what they are, and also give no exp.

Maybe it's just me. But they seem like slightly broken examples of RvR. It'd be nice to see that fixed. Either have them die when the summoner dies (Like the Rikti Portal does, which is nice) or give exp, to make up for having to kill another tough thing.
/signed.

As I recall, the autoturret has more HP than most of my (even-conned) characters. (Blasters, controllers, defenders, doms, etc.) That's just ridiculous for a *pet.*

Quote:
Originally Posted by AzureSkyCiel
Don't OUR pets die with us? Why should the NPCs get it better when they aren't AVs?
The only one to my knowledge that doesn't is the Warshade's extracted essence - and that's fine, because (a) it's on a timer (it despawns on its own,) and (b) it requires a defeated enemy to be spawned (before the enemy starts to despawn.) It requires a lot more just to bring it into existence. Every other pet and minion dies with you.


 

Posted

Quote:
Originally Posted by IanTheM1 View Post
Portal-spawned Rikti stopped giving XP quite some time prior to the AE being introduced, IIRC.
This.

The Portal Exploit was a level 35 could go into the RWZ and aggro the comm officers and just barely damage the portal to get full xp once the portal despawn'd. The XP was massive if I recall correctly. To compesate for this, comm officers were given LT level xp while being minion level difficulty.

Fast forward to AE. People were making missions full of rikti comm officers and were getting LT level xp for Minion level mobs, it was quite easy to Fire/Kin your way to 50.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
The only one to my knowledge that doesn't is the Warshade's extracted essence - and that's fine, because (a) it's on a timer (it despawns on its own,) and (b) it requires a defeated enemy to be spawned (before the enemy starts to despawn.) It requires a lot more just to bring it into existence. Every other pet and minion dies with you.
If I recall correctly, Gang War sticks around after your death, too.


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Posted

Quote:
Originally Posted by Twilight_Snow View Post
Do all summoners keep on summoning? Whether people farm or not depends on the xp. If the pet xp is relatively low, it's more efficient to grab a new mission.
Summoners will, in general, keep summoning (I think there are a few with limited summons), but the summon power itself is almost always on a very long timer. (Not all, though. Consider, for example, Arbiter Sands' drones or Captain Castillo's FFG)

Quote:
Originally Posted by Techbot Alpha View Post
The Portals also seem to have a limited timer, e.g. you cant get unlimited exp from them because they dont produce unlimited spawns.
No, but given enough time, the comm officer can summon another portal.

Quote:
Originally Posted by Memphis_Bill View Post
The only one to my knowledge that doesn't is the Warshade's extracted essence - and that's fine, because (a) it's on a timer (it despawns on its own,) and (b) it requires a defeated enemy to be spawned (before the enemy starts to despawn.) It requires a lot more just to bring it into existence. Every other pet and minion dies with you.
Gang War's Posse do not die when the summoner does, either.


http://www.fimfiction.net/story/36641/My-Little-Exalt