Auroxis

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  1. Quote:
    Originally Posted by LSK View Post
    He did not take soul mastery.
    It was a suggestion.
  2. If you're short on influence, you could go for 32.5% defense instead of the softcap. Then you'll be able to fit more recharge, and just rely on your ToHit debuffs from DM and Soul Mastery(Yay D3) to get you effectively softcapped against regular mobs, and pop a single purple insp for AV's(as they resist ToHit debuffs heavily).
  3. Auroxis

    best ST chain?

    Ninja Blade, Elec Melee, and Dual Blades all have a fast recharging "PBAoE" type ST attack that can fit both a pvp -res proc and a purple damage proc. I'm talking about GD for NB, JL for EleM, and SS for DB. This is great for NB and EleM, but not so much for DB which doesn't have SS fitting into a good attack chain, unlike the scrapper version of DB.
  4. Quote:
    Originally Posted by Sailboat View Post
    I guess I don't understand this sentence. As I understand it, the Numina's, Regen Tissue, and Miracle uniques do not enhance the power itself at all, but provide a set bonus of +x% regen and/or end.

    As a set bonus, it's available up to 3 levels below the IO level, even if the power itself is unavailable because you exemplared. So a level 15 Regen Tissue in Physical Perfection would grant you its fixed +25% regen even when exemplared down to level 12, despite Phys Perf being a level 44 power. So there's no incentive to put them into health just for the purpose of exemplaring, although having them in the form of lower-level IOs is better for exemplaring.
    I'm not sure how it works for set bonuses, but the IO's in this case are procs. Procs can't work if the power isn't active.
  5. I just slot the PS +End proc in it. Maybe a couple Numina's if I'm heavily building for regen.

    The other procs(Numina's, Regen Tissue, Miracle)should all go into Health, as it's available whenever you exemp down unlike PP.
  6. Quote:
    Originally Posted by ultrawatt View Post
    Actually, if they are both soft capped its more like 11%-17% more survivable, i believe.


    Oh hey, i was right. :P

    Throw in, say...barrier and that gap closes even more.
    Eh, I'm not sold on that.

    Let's say a softcap reduces the damage you take by 90%. You are attacked by 10000 damage, but are hit 90% less often, so it's effectively 1000 damage. Then let's assume the Inv Brute with Cardiac and Shield Wall receives 200 damage, and the Inv Tank receives 100 damage. That's still 200% more.

    And if the brute takes Barrier, the tanker can take Rebirth. Spiritual+Rebirth Radial+Tanker HP cap=win.
  7. Quote:
    Originally Posted by Deus_Otiosus View Post
    Even on SOs with Cardiac T4, the Brute can get to 77% closing the gap some.

    At the extreme end a Brute could also slot the 3% Shield Wall for a Solid 80% closing the gap a bit more.

    However, the Tanker still wins by a large margin on exotics.
    That's still twice the survivability at the very least.
  8. Quote:
    Originally Posted by streetlight View Post
    I'm not a big fan of Cloak of Fear as it currently stands. It uses a lot of endurance, has appalling accuracy, is somewhat reduced in effect by Dark's damage aura and it can't take a cheap purple set like Oppressive Gloom does. Fear is one of the best mez effects in the game, but I'd rather use Touch of Fear to lock down specific targets and let OG handle the minions.

    Plenty of people swear by it, though, and the wandering effect of OG can be a pain, so go with what you like. I just know that I don't like CoF.
    You can definitely do without both OG and CoF. Especially once your character matures, and gets other forms of protection at the end-game.
  9. Quote:
    Originally Posted by Arbegla View Post
    Scrappers also get taunt auras in select armor sets (anything with a damage aura, Willpower with rise to the challenge, and Shield with Agaisnt all Odds) Brutes get additional taunt auras in ALL the armor sets (including regen, and SR which normally don't offer a taunt aura)
    Apologies for nitpicking, but damage auras on scrappers don't have a taunt component.
  10. It all depends on your perspective of what's more important. Let's take a quick look at Inv/SS:

    The tanker will have about 20% more HP and 20% more resistance to S/L than the brute. While the HP difference isn't all that big, the difference between 70% S/L resistance and 90% S/L resistance is.

    Let's say you get hit by 1000 Smashing damage. The tanker receives 100 damage while the brute receives 300 damage, that's 3 times more survivable before the HP difference. Meanwhile the brute deals about 20-50% more damage, which isn't even close to 3 times better.

    But that's just pure numbers. In reality, the need for extra survivability is situational, while extra damage is always handy(though one can't discount Bruising's contribution to a team).
  11. It depends on a whole lot of factors, which include your powers, temp powers, set bonuses, teammates, and available inspirations. In general though, I'd have to say Scorpion Shield is the best shield power.

    Keep in mind that if you do pick Scorpion Shield, you're missing out on powers from other patron/epic pools. For example, Dark Mastery has a great self damage buff power in Soul Drain.
  12. Quote:
    Originally Posted by GavinRuneblade View Post
    This is the important bit. Just ahving burn recharge fast enough isn't the criteria. The criteria is: Do you click it every 10 seconds or every 12 seconds or every 15 seconds? Whether it is recharged or not, that is the important bit.

    For instance, on my fire/fire scrapper I use it once every third spawn. Only when there are enough bosses to matter because fireswordcircle-fireball and all the minions are dead, half the lieut's at least and the one or two lieuts still standing are faster to kill with cremate than burn because they're not clumped up.
    Not the case with brutes, as Burn is a great ST attack as well.
  13. Quote:
    Originally Posted by Forevermore View Post
    Hi, hope you guys can answer a question for me. I just don't want to start a whole new thread.
    What is the top attack chain for FM, without using gloom? I want to use Blaze Mastery as my epic.
    Incinerate-Cremate-Greater Fire Sword
  14. Burn.

    Burn gets 2 tics per activation, BA gets one tic per 10 seconds. So if you were to use Burn once every 10 seconds, procs in it would be twice as effective as they would be in BA.
  15. Keep in mind Mids displays the wrong numbers for Fire Blast on scrappers(It's actually doubled, hover over the numbers for details). If you were to proc out Charged Brawl it would likely have better DPA than Fire Blast, and then you could go for Water Spout instead with the CB-CI-CB-JL attack chain.

    As a side note, I'm seeing some potential issues with endurance consumption. You would pretty much have to go Ageless in order to avoid them.
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  17. Quote:
    Originally Posted by ultrawatt View Post
    It isnt THAT bad, and elec/ will do just fine.

    One of the really good things about elec is that thunderstrike can take the FF+rech proc. (LR can as well but it not that useful) Right now that is the biggest reason SS is better than fire. But the problem with thunderstrike is that it will rarely hit 10 targets, even in AE, and its AoE dmg is even less than FS. To top that all off its got an animation that is almost 30% longer. Jacobs ladder isnt even worth getting.
    With Burnout I'd imagine Elec/ would improve slightly for farming. Two Lightning Rods in a row is pretty nice on those small ambush maps.
  18. I have no issues with it myself and it's actually a fun change of pace. The problem is that I have to rely on lots of random people to not mess up. If there's no solid leadership for things like Keyes and Hamidon, there's no point in doing them.
  19. Quote:
    Originally Posted by BeornAgain View Post
    I saw a SS/ELA solo the Lambda warehouse the other day. We had already gotten the Emp Merit, and this was sort of a lark.

    They got 6 of the crates before the other team was done and went to go help.

    As I recall, they went to go and get Nightstar and Siege too... The towers were barely a blip on their health bar.

    If Id've thought about it, I would have asked for some pointers or build advice...
    I did this regularly when the trials first came out. SS/ELA is a great all-rounder for sure, especially once you invest in it.

    SS/FA easily beats it in damage though, both AoE and ST.
  20. Quote:
    Originally Posted by Microcosm View Post
    Only kb and immob protection are affected by being near the ground or not. Enddrain should still be fine, as should the e/n resistance.
    Immob protection isn't affected as well. Only the KB protection changes off the ground.
  21. Quote:
    Originally Posted by Linea_Alba View Post
    My calcs give that chain with 67% fury 240dps + T4 Reactive ~= 330 to 340.
    With 82% Fury I get 255 dps + T4 Reactive ~= 340 to 350.

    Given how slow the attacks are, I'm not sure SS can saturate Reactive, so it's entirely possible reactive will contribute less than the previously observed values. That could mean as little as 300 dps. I've not seen enough reliable reports since the reactive changes.
    Not only does Burn's DoT effect activate twice(once at activaiton, once at the 10 second mark), so does the proc check. Add another proc check from a damage aura, and that's 8 potential proc checks in about 11 seconds, which seems pretty high to me.
  22. Quote:
    Originally Posted by ultrawatt View Post
    O.O

    My attack chain must suck, or is it my 15 or so seconds longer rech on Rage? I'm doing something wrong. >.<
    The best SS/FA/Soul attack chain is: Burn-Gloom-Haymaker-KOB-Gloom-Haymaker.

    A purple proc in every attack, and a -res proc in Burn.
  23. Justice Shoulders + Reaper Mask. I have at least 3 characters with that exact combo.
    Clockwork Shoulders + Chest Detail. Two of my mains have that, with the same colors as well.
  24. Quote:
    Originally Posted by Arbegla View Post
    I'll be rolling a ice/time/power Corr... Aim + power build up + time crawl + time stop + freeze ray means i can hold bosses, and down them in record time. Plus Time distortion will make blizzard and ice storm that much more awesome, as things wont be able to run out of them at all.
    If you're going Power, it'd probably be better to slot PBU with +Def HO's(Cytos are the cheapest) and use it before Far Sight.

    I'm personally liking Dark Mastery, as with all the recharge getting Soul Drain perma would be easy.
  25. Quote:
    Originally Posted by Oedipus_Tex View Post
    Is there a way you can make Spines look mechanical? For some reason the concept of Spines/Energy Aura strikes me as unusual and intriguing.
    There's the metal spikes option, but the green goo effect remains.