AT/Powersets for a scientist/engineer?


Auroxis

 

Posted

OK, I'm officially out of ideas. Recently, I found that the best way for me to make villains without feeling bad about it is to pick a select few big bad guys and make lots of minions for them. One of my earlier groups of villains I have is the Order of Salvation, a sort of fundamentalist cult who preach the destruction of all evil, yet spend most of their time murdering innocent people because they consider all humans on Earth damned anyway, unless evil is destroyed.

They look a little something like this:



Thing is, it's high time I gave the group a person to handle their science and technology needs, and I kind of want this to be a lady, just so I can break my tradition of making men villains and women heroes. Thing is, I honestly don't know what powersets to give this technician, or indeed what AT to make her. That's where my question comes in - can you guys help me pick something that makes sense?

A few things I'm limited by - I will only ever play one of four ATs: Scrapper, Brute, Stalker, Mastermind, and I don't want a Bots Mastermind this time. I've done that already. I also already have an Electric/Electric Brute to act as a scientist, so that's not usable, either. I also don't want to do something which requires power armour, since I have to keep the character's default costume be the Order of Salvation uniform, as you can see in the pic above, and putting that over power armour is... Odd. So it'll have to be something which does not require special clothing, though it COULD require special weapons.

Right now, I honestly don't know where to go with this. Any help on the matter would be greatly appreciated.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

For the Melee Ats, could go for a sword and shield using the Tech looking ones. Maybe a Mercenaries/Traps MM?


Always remember, we were Heroes.

 

Posted

Scratch bots mastermind.

Go for one of the bladed scrappers, and use the Vanguard weapons for something techy looking. (I'm assuming you had the badge they were giving out that just unlocked all vanguard weapons regardless.)

Alternately, wait and use the beam weapons set that's coming out with I21.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
Go for one of the bladed scrappers, and use the Vanguard weapons for something techy looking. (I'm assuming you had the badge they were giving out that just unlocked all vanguard weapons regardless.)
I do, and Axe/Shield in Vanguard form may not be a bad idea, come to think of it. I've been saving this for my pink winged bunny girl, but the combo is a bit too... "Heavy" for what is supposed to be a nimble fighter. This would be a good time to eliminate an option and reduce my indecision for her.

Quote:
Originally Posted by Memphis_Bill View Post
Alternately, wait and use the beam weapons set that's coming out with I21.
Would that I could, but none of the ATs which have access to the thing are playable for me. Defenders and Corruptors just aren't my thing, and though I really, really, REALLY wanted to make Blasters my thing, playing the AT just hurt me far too much to want to bother with it again.

Now, if they were to come out with a Rifle/Shield AT, that I could play (and probably pay money for, Freedom considered) but I doubt that would happen.

Still, Axe/Shield I like. Thanks I'll post the results when I get around to it.

*edit*
Quote:
Originally Posted by Dr_Darkspeed View Post
For the Melee Ats, could go for a sword and shield using the Tech looking ones. Maybe a Mercenaries/Traps MM?
I'm saving Sword/Shield for the remake of a Scrapper of mine, but I can go along the same lines. Not really sure about Mercs/Traps, though... I kind of want to make this character more of a loner to explain her being evil. And I'll try not to make her justifiably so


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Ninja/Traps MM. The ninjas are robots.

You may have to explain the Oni a bit better than "it's a robot", but the other ninjas work well as androids.


"I do so love taking a nice, well thought out character and putting them through hell. It's like tossing a Faberge Egg onto the stage during a Gallagher concert." - me

@Palador / @Rabid Unicorn

 

Posted

How about a MA/Will power stalker?


 

Posted

You could even go War Mace and take one of the wrenches for the weapon. I suppose that's a bit more Engineer than scientist though.



Claiming the Isles (The Nemesis Strike Force), Arc 448371 - Rogueish action from the Prussian Prince of Automatons himself!

 

Posted

Three thoughts.

1. If you insist on a melee AT, Kinetic Melee/Energy Armor Scrappers are coming soon, and EA is getting revamped in a fairly sexy fashion. Tossing around energy fields seems pretty sci/techy, and I'd recommend Scrapper as they get the most thoroughly revamped EA and the coolest KM mechanic.

2. If you just want not to be mezzed (an inclination I have a great deal of sympathy for), then consider a Bots/Traps or Bots/FF. Very technological, very tough, and the shield drone/big bubble grants protection to hold, stun, and immobilize. Plus, FF buffs everyone in two shots now, so you get lots of time to go pew pew with the laser gun.

3. If you're willing to venture further afield, consider what I'm considering: a Beam Rifle/Radiation corruptor. Why? Because of DUBSTEP GUNS.


@SPTrashcan
Avatar by Toxic_Shia
Why MA ratings should be changed from stars to "like" or "dislike"
A better algorithm for ordering MA arcs

 

Posted

Inspired by a few of the suggestions here, I went ahead and worked on a costume for the character in question. I came up with something like this:



The weapons are, so far, only there as placeholders, but I think they look pretty good, all things considered. The costume shouldn't really be all that much of a surprise, since it's the stock uniform, but I think I made the head different enough. Speaking of which, I did have a few other options for heads:



The last two heads in there are sort of the wildcards, and I did consider making this one sort of an alien or a monster or some such, but... That's kind of not what the Order of Salvation are all about. These are people who care about their image, so they have to look good and proud. If you look weird, you hide it under the uniform.

---

On topic, as far as powersets go... I actually don't think I want to go Stalker here. I already have Annabella - the blue-haired woman in the original pic - as a Ninja/Ninja Stalker (probably a mistake, all things considered) and it kind of feels weird for all the women to be Stalkers. I like the suggestions for Scrappers, furthermore, largely because I don't have any villains with hero ATs so far, and this will be a nice first. Of course, this means I'll need to wait for Freedom to make an Axe Scrapper, but I'm in no particular hurry.

Electricity and Energy are not bad ideas, not at all, though... I kind of want to use some kind of weapon with this one, which I realised only after I gave her a weapon. Just about all of my scientists other than her use non-weapon powers, be it Super Strength, Electricity or Robots. I kind of wanted her to have overt weapons. This does eliminate quite a few options, though, and narrows me down to Axe, Sword, Swords, Mace, Katana and... What else? Titanic Weapons? Claws? What am I forgetting? I'd go pistols if I could, truth be told, but... Blasters...

I'm still working on the name and the costume isn't final, but if it comes down to JUST the costume, I might take that to the Costume Redesign thread. I'm also not very sure on her story... Originally, I wanted the people in the Order of Salvation to have a justifiable story, that they were somehow driven to villainy and madness, but I kind of think that I need to make them more malicious just to get the hypocrisy across. So, yeah, her story is still in limbo.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

How about a Thugs/Poison MM?

Being a high priest of sorts, you've managed to convert several lowly thugs into being your followers/test subjects with the promises of power and salvation. You use your knowledge of science to create and utilize various toxins, to weaken your foes and empower your followers.

Kind of like a religious drug lord.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Auroxis View Post
How about a Thugs/Poison MM?

Being a high priest of sorts, you've managed to convert several lowly thugs into being your followers/test subjects with the promises of power and salvation. You use your knowledge of science to create and utilize various toxins, to weaken your foes and empower your followers.

Kind of like a religious drug lord.
See the black sunglasses guy in the first pic? His name is Deacon Cross, and I think you pretty much described him in the above quote Of course, that means I like the idea (though Cross is Thugs/Dark), but it also means I've already used it, and already in the Order of Salvation. I'd be repeating myself.

Also - and this is purely my own curiosity - how can I use that for a scientist and/or engineer and someone to provide the Order with technology? I mean, it's more than a little eerie that you'd hit on almost the exact concept of another character in the group when I never even mentioned him and, to boot, a character I was just writing the Description for

*edit*
Also, I need a better collage pick of the Order. This one is many years old, as you can tell by the background. It's also saved at a very low quality, as the JPG jaggies clearly demonstrate. When I finalise Haggan (which is my operating name for this character I'm working on), I'll probably make a new one.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

unfortunately the no corr/def thing kind hurts my general suggestion. my usual answer for this(and one I use) is traps/ar defender with a beam rifle once 21 hits. i could see altering the gloves slightly and using energy blast as some kind of zero-point gloves like the guy in the incredibles.

oh and for the weapons suggestion, claws can work, i tend to use a larger glove, like the enforcer and then use bright colored claws to look like they are energy claws, like in phantasy star online. i know you dislike the talsorians, due to their odd attachment point, so thats out there. and you will probably have to go sleeveless. but heres my general look..and i thought i used brighter colors on the claws, my memory stinks

i liek the general outfit though, reminds me of the espada from bleach


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Also - and this is purely my own curiosity - how can I use that for a scientist and/or engineer and someone to provide the Order with technology? I mean, it's more than a little eerie that you'd hit on almost the exact concept of another character in the group when I never even mentioned him and, to boot, a character I was just writing the Description for
Well, /poison could be the one who provides special chems to the order, for their "special rituals" or for awakening mutations.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by rian_frostdrake View Post
i like the general outfit though, reminds me of the espada from bleach
It's something of a cross between the uniform of the X-Laws from Shaman King and the robes of Father Alexander Andersen from Hellsing, but passed through my own style somewhat I kind of like the Order uniform, because it's pretty simple, and yet at the same time very iconic and even somewhat symbolic. If I can keep the people wearing it at least mostly presentable, it actually makes for a pretty scary sight. I remember once getting I think eight people online at the same time, all in the SG, and we ran missions together, all wearing the same uniform. I think it was pretty cool

Unfortunately...


Quote:
Originally Posted by rian_frostdrake View Post
oh and for the weapons suggestion, claws can work, i tend to use a larger glove, like the enforcer and then use bright colored claws to look like they are energy claws, like in phantasy star online. i know you dislike the talsorians, due to their odd attachment point, so thats out there. and you will probably have to go sleeveless.
The Order uniform pretty much makes that impossible. And believe me, I went about five rounds with Zombra on this one, but the Order uniform CANNOT change in any way, shape or form. He really wanted to have a black secondary on his gloves, and I really, really wanted him not to. Going sleeveless would be a massive disrespect towards the Order and everything they stand for, because in the Order of Salvation, members do not matter. Instead, it is what they represent and what they contribute that counts, with their personalities hidden from view. They must ALL wear the exact same perfect uniform so that they may be as alike as possible.

That, unfortunately, means that claws in their entirety are pretty much out, since I generally tend to want special gloves to use those with. It's not a bad idea, mind you, and I like your proposed design, but it's my self-imposed restrictions that really cut into my options. That's kind of the problem with this one.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by rian_frostdrake View Post
s'all good, kinda figured but it couldn't hurt to say.
Not at all, Rian Whether I take or refuse a suggestion, it still helps because it makes me think about WHY I feel the way I feel. Bringing up claws in a realistic example was very helpful, in this case in eliminating an option. And, honestly, when you eliminate all other options, the one that's left is usually the best


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

One of my CoH buddies has a mad scientist as a necromancy mastermind. They're not ZOMBIES, they're ANIMATED BODIES. Totally different. Not superstitious at all. PRACTICAL!

Stalker can be good for science; it's a CLOAKING DEVICE you IGNORANT FOOLS. And there is nothing mystical or unreasonable about my KINETIC DAMPENING system which I use to destroy those who oppose me with STORED ENERGY.


 

Posted

Is there a way you can make Spines look mechanical? For some reason the concept of Spines/Energy Aura strikes me as unusual and intriguing.


 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
Is there a way you can make Spines look mechanical? For some reason the concept of Spines/Energy Aura strikes me as unusual and intriguing.
There's the metal spikes option, but the green goo effect remains.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Auroxis View Post
There's the metal spikes option, but the green goo effect remains.
That's the bad thing for Spines - they're POISON spines. I've been using them for mutants and monsters and other biological threats, but for technological machines... I'm not really sure.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
That's the bad thing for Spines - they're POISON spines. I've been using them for mutants and monsters and other biological threats, but for technological machines... I'm not really sure.
Maybe they're a specially designed neurotoxin being applied by barbed metal tips? Maybe your scientist managed to splice his DNA with portions of pocupine and (insert random poisonous animal here)? Maybe the toxin isn't a toxin but a very strong acid? Just offering some random generalizations.

As far as scientist/engineer types that might work with your restrictions (no defenders/corruptors, no bots MMs, must fit your costume/background concept)-

Mercenaries/Traps MM?- If your character is important enough, wouldn't he warrant having his own personal security detail (mercs)? I like the poison idea, but a lot of the animations involve spitting/vomiting the poison. Didn't really fit the theme for the character I tried it on. I suppose it's also possible that your scientist has a bunch of groupies (thugs) who follow him around and protect him? Maybe he's designed a highly addictive drug? Or mabye he's designed a mind control drug that he's administered to his thugs? Maybe he has yakuza connections (ninja)? /Trick Arrow could also be a gadgety kind of secondary. So you've got some options in the MM arena, IMO (mercs, thugs (maybe a stretch), ninja (probably a stretch) for primaries, /Traps, /Poison, and /TA for secondaries). I like seeb's ideas for zombies too. Somebody out there had a Demons mm who had used technology to harness and control alien beings or beings from another dimension.

Scrappers/Brutes/Stalkers: /Energy Aura does have a techy/cloaking device kinda look to it and I bet you could come up with an explanation for it that doesn't have to be big and bulky. Maybe it's a personal forcefield generator and cloaking device stashed on your villain's belt? The weapon sets all have techy options, as does shield (which have been suggested already). Perhaps your scientist is able to manipulate pockets of gravity to generate a force or redirect momentum in a particular way? (Kinetic Melee?).


 

Posted

Quote:
Originally Posted by Valorin View Post
Scrappers/Brutes/Stalkers: /Energy Aura does have a techy/cloaking device kinda look to it and I bet you could come up with an explanation for it that doesn't have to be big and bulky.
You know, the more I hear about this, the more I like it as an idea... But for another character I'm trying to juggle multiple character creation processes at all times, so sometimes genuinely good ideas will get usurped by other, unrelated projects, and I think this is one that'll suffer just that. I have another Scrapper I wanted to make Katana/Something, but Katana/Everything that makes sense was already taken. Now that Scrappers are getting Energy Aura, she can be Katana/That


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
The last two heads in there are sort of the wildcards, and I did consider making this one sort of an alien or a monster or some such, but... That's kind of not what the Order of Salvation are all about. These are people who care about their image, so they have to look good and proud. If you look weird, you hide it under the uniform.
I like the current hair, it's short which would keep it out of the way when working on experiments- and it's reminiscent of Irina Spalko from Crystal Skull. As a techie type, I might reccoment using the goggles or one of the techier visors instead of the shades.

I don't like the two helmeted heads you have there, as they look a bit too 5th columnish, which doesnt really fit my perception of "looking good", although our perceptions may vary on that.

Another weapon option to consider would be the Tech War Mace.