Dark/Dark Tank Build Questions


Auroxis

 

Posted

I've been reading a lot of guides, but all of them seem to be fairly old and I'm not sure how relevant/accurate some of their advice is. I'm also not sure how expensive some of the IOs I'm using are, if there are cheaper alternatives, and if not, if they are worth it anyway.

Any advice on cheap builds to get me to the early thirties would also be nice, I generally run a lot of alts, so money is pretty much always an issue.

The build below is accurate in terms of power selection up to level 6 (current level). I avoided OG because of the Disorient (as a meleer I find it annoying) and ToF because it doesn't do damage, though I'm not as certain about this one.

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Posted

I skipped both of those on my dark/dark also. I skipped OG because I don't take powers that hurt me. I skipped ToF since it's single target. If I'm only hitting one enemy, I'd rather be going upside their head. I did take Cloak of Fear, though. (Dunno if you did or not. I don't have Mids so I can't see the build.)


Paragon City Search And Rescue
The Mentor Project

 

Posted

I am dying to have a look at this properly but suddenly I have to go. I'll compare it to mine later and see where both mine and yours might be improved.

Touch of Fear, Cloak of Fear and Oppressive Gloom are about Fear and Oppression and so something I won't skip on my D/D Brute but do skip on my heroic D/D Tanker.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Sorry, here's the build

Hero Plan by Mids' Hero Designer 1.942

http://www.cohplanner.com/

Click this DataLink to open the build!

Dea Demonica: Level 50 Science Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Dark Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Death Shroud

  • (A) Endurance Reduction IO: Level 35
  • (3) Eradication - Chance for Energy Damage: Level 30
  • (3) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
  • (5) Eradication - Accuracy/Damage/Recharge: Level 30
Level 1: Shadow Punch
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (5) Kinetic Combat - Damage/Endurance: Level 35
  • (7) Kinetic Combat - Damage/Endurance/Recharge: Level 35
  • (7) Kinetic Combat - Damage/Recharge: Level 35
Level 2: Dark Embrace
  • (A) Reactive Armor - Resistance: Level 35
  • (9) Reactive Armor - Resistance/Endurance: Level 35
  • (9) Reactive Armor - Resistance/Recharge: Level 35
  • (11) Reactive Armor - Endurance/Recharge: Level 35
  • (11) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (13) Steadfast Protection - Knockback Protection: Level 30
Level 4: Shadow Maul
  • (A) Eradication - Damage: Level 30
  • (15) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
  • (17) Eradication - Damage/Recharge: Level 30
  • (17) Cloud Senses - Accuracy/Recharge: Level 30
  • (19) Cloud Senses - Accuracy/ToHitDebuff: Level 30
  • (19) Cloud Senses - Accuracy/Endurance/Recharge: Level 30
Level 6: Obsidian Shield
  • (A) Reactive Armor - Resistance/Endurance: Level 35
  • (21) Reactive Armor - Resistance/Recharge: Level 35
  • (21) Reactive Armor - Endurance: Level 35
  • (23) Reactive Armor - Resistance: Level 35
Level 8: Dark Regeneration
  • (A) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 35
  • (23) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 30
  • (25) Recharge Reduction IO: Level 30
  • (25) Theft of Essence - Accuracy/Endurance/Healing: Level 30
  • (27) Theft of Essence - Accuracy/Endurance/Recharge: Level 30
  • (27) Theft of Essence - Chance for +Endurance: Level 30
Level 10: Smite
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (29) Kinetic Combat - Damage/Endurance: Level 35
  • (29) Kinetic Combat - Damage/Recharge: Level 35
  • (31) Kinetic Combat - Damage/Endurance/Recharge: Level 35
  • (31) Dampened Spirits - To Hit Debuff/Recharge/Endurance: Level 30
  • (31) Dampened Spirits - To Hit Debuff/Endurance: Level 35
Level 12: Cloak of Darkness
  • (A) Defense Buff IO: Level 35
  • (33) Defense Buff IO: Level 35
Level 14: Murky Cloud
  • (A) Reactive Armor - Resistance: Level 35
  • (33) Reactive Armor - Resistance/Endurance: Level 35
  • (33) Reactive Armor - Resistance/Recharge: Level 35
  • (34) Reactive Armor - Endurance: Level 35
Level 16: Siphon Life
  • (A) Touch of the Nictus - Healing: Level 30
  • (34) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 30
  • (34) Touch of the Nictus - Accuracy/Healing: Level 30
  • (36) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 30
  • (36) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 30
Level 18: Cloak of Fear
  • (A) Nightmare - Accuracy/Fear: Level 35
  • (36) Nightmare - Endurance/Fear: Level 35
  • (37) Nightmare - Accuracy/Endurance: Level 35
Level 20: Taunt
  • (A) Recharge Reduction IO: Level 35
Level 22: Kick
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (37) Kinetic Combat - Damage/Endurance: Level 35
  • (37) Kinetic Combat - Damage/Recharge: Level 35
  • (39) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 24: Tough
  • (A) Reactive Armor - Resistance/Endurance: Level 35
  • (39) Reactive Armor - Endurance/Recharge: Level 35
  • (39) Reactive Armor - Resistance: Level 35
  • (40) Reactive Armor - Resistance/Recharge: Level 35
Level 26: Weave
  • (A) Defense Buff IO: Level 35
  • (40) Defense Buff IO: Level 35
Level 28: Soul Drain
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 35
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 35
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 35
  • (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 35
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 35
  • (43) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 35
Level 30: Combat Jumping
  • (A) Defense Buff IO: Level 35
  • (43) Blessing of the Zephyr - Knockback Reduction (4 points): Level 35
Level 32: Soul Transfer
  • (A) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
  • (43) Eradication - Accuracy/Recharge: Level 30
  • (45) Eradication - Accuracy/Damage/Recharge: Level 30
Level 35: Dark Consumption
  • (A) Eradication - Accuracy/Damage/Recharge: Level 30
  • (45) Eradication - Accuracy/Recharge: Level 30
  • (45) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
  • (46) Eradication - Damage/Recharge: Level 30
Level 38: Midnight Grasp
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (46) Kinetic Combat - Damage/Endurance: Level 35
  • (46) Kinetic Combat - Damage/Recharge: Level 35
  • (48) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 41: Conserve Power
  • (A) Recharge Reduction IO: Level 35
  • (48) Recharge Reduction IO: Level 35
Level 44: Physical Perfection
  • (A) Healing IO: Level 35
  • (48) Healing IO: Level 35
  • (50) Endurance Modification IO: Level 35
  • (50) Endurance Modification IO: Level 35
Level 47: Maneuvers
  • (A) Defense Buff IO: Level 35
  • (50) Defense Buff IO: Level 35
Level 49: Focused Accuracy
  • (A) Endurance Reduction IO: Level 35
------------
Level 1: Brawl
  • (A) Accuracy IO: Level 35
Level 1: Gauntlet
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Recharge Reduction IO: Level 35
Level 2: Swift
  • (A) Run Speed IO: Level 35
Level 2: Health
  • (A) Miracle - Heal: Level 35
  • (13) Miracle - +Recovery: Level 35
Level 2: Hurdle
  • (A) Jumping IO: Level 35
Level 2: Stamina
  • (A) Endurance Modification IO: Level 35
  • (15) Endurance Modification IO: Level 35
Level 4: Ninja Run


 

Posted

I have no idea why you are appologizing the data chunk is good on these forms sometimes. Couple of things, I have no idea why u have 2 def IOs in maneuvers when it is a hi end hog, and u could of put in a few LoTG in there to help with recharge and end. Second off you look like u was trying to SC both targeted and positional. Targeted is easier to SC i believe on a DA tank. I did a little bit to help u out by getting u SC in S/L/E/Neg and giving u some more acc/recharge.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Dea Demonica: Level 50 Science Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Dark Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Death Shroud -- EndRdx-I(A), Erad-Acc/Rchg(3), Erad-Acc/Dmg/EndRdx/Rchg(21), Erad-Acc/Dmg/Rchg(33)
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/EndRdx/Rchg(34), KntkC'bat-Dmg/Rchg(42)
Level 2: Dark Embrace -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-EndRdx(21), RctvArm-EndRdx/Rchg(48), S'fstPrt-ResDam/Def+(48), S'fstPrt-ResKB(50)
Level 4: Shadow Maul -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(5), Erad-Dmg/Rchg(7), Cloud-Acc/Rchg(15), Cloud-Acc/ToHitDeb(25), Cloud-Acc/EndRdx/Rchg(31)
Level 6: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam(9), RctvArm-EndRdx(40), S'fstPrt-ResKB(40)
Level 8: Dark Regeneration -- Nictus-Acc/EndRdx/Rchg(A), Nictus-Acc/EndRdx/Heal/HP/Regen(9), Theft-Acc/EndRdx/Heal(13), Theft-+End%(23)
Level 10: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(37)
Level 12: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(13)
Level 14: Murky Cloud -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/Rchg(34), RctvArm-EndRdx(42)
Level 16: Siphon Life -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(17), Nictus-Acc/Heal(17), Nictus-Acc/EndRdx/Heal/HP/Regen(25), Nictus-Acc/EndRdx/Rchg(27)
Level 18: Cloak of Fear -- N'mare-Acc/Fear(A), N'mare-EndRdx/Fear(19), N'mare-Acc/EndRdx(19)
Level 20: Taunt -- Range-I(A)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(45)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(46)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(34), LkGmblr-Def/Rchg(40)
Level 28: Soul Drain -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(29), Erad-Acc/Rchg(29), Erad-Dmg/Rchg(43), Erad-Acc/Dmg/Rchg(43), Erad-Acc/Dmg/EndRdx/Rchg(43)
Level 30: Combat Jumping -- Krma-ResKB(A)
Level 32: Soul Transfer -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(33), Erad-Acc/Dmg/Rchg(46)
Level 35: Dark Consumption -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Rchg(37), Erad-Acc/Dmg/EndRdx/Rchg(37), Erad-Dmg/Rchg(46)
Level 38: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(45)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Physical Perfection -- EndMod-I(A)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def/EndRdx(50), LkGmblr-Def(50)
Level 49: Hasten -- RechRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(36)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(31)
Level 4: Ninja Run



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I also switched 2 of your powers since kick is a KB i switched it out with boxing, and I switched focused acc out since it is a big end hog with hasten.


 

Posted

If you're short on influence, you could go for 32.5% defense instead of the softcap. Then you'll be able to fit more recharge, and just rely on your ToHit debuffs from DM and Soul Mastery(Yay D3) to get you effectively softcapped against regular mobs, and pop a single purple insp for AV's(as they resist ToHit debuffs heavily).


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Auroxis View Post
If you're short on influence, you could go for 32.5% defense instead of the softcap. Then you'll be able to fit more recharge, and just rely on your ToHit debuffs from DM and Soul Mastery(Yay D3) to get you effectively softcapped against regular mobs, and pop a single purple insp for AV's(as they resist ToHit debuffs heavily).
He did not take soul mastery.


 

Posted

Quote:
Originally Posted by LSK View Post
He did not take soul mastery.
It was a suggestion.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

@LSK: Do I really need mag 12 kb protection?

I pulled the slots I was using on DR and CP for recharge and put them into def skills for luck of the gambler recharges, trying to figure out where to pull another slot to bring the total up to three the way you had it, since that seemed to be providing more recharge than slotting the individual powers, but not sure where to take it from.

I intentionally avoided boxing for the same reason as OG, but switching out FA is fine, I'd been considering Hasten instead too, just wasn't sure which would actually be more helpful at that point.

@Auroxis: I mainly chose EM for its ability to keep all my other powers going longer without a succesful hp/end drain, If there's a good reason to go with something else, then I'll certainly consider it.


 

Posted

Quote:
Originally Posted by VP Research View Post
@Auroxis: I mainly chose EM for its ability to keep all my other powers going longer without a succesful hp/end drain, If there's a good reason to go with something else, then I'll certainly consider it.
You can get endurance management in Cardiac which makes your shields better as well, and is available not too long after Energy Mastery becomes available.

Soul Mastery provides you with an excellent single target blast with -ToHit in Gloom, a nice AoE attack in Dark Obliteration to help with aggro management and AoE -ToHit, and most importantly Darkest Night, which gives you -ToHit and -Damage in a large radius.

The only downside is that you have to go Villain for a bit in order to unlock it.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

There are a number of suggestions I'd make in addition to the ones in LSK's build.

First of all, unless it takes you past the ED cutoff, there's absolutely no reason other than cost to use lower than level 50 common IOs. And if you're planning to get Kinetic Combat and LotG sets, the cost of level 50 commons is trivial. So do yourself a favor and replace the common IOs in Stamina, CP, etc. with level 50s. The same goes for single set IOs and or if you don't care about the bonuses.

Slotting issues:

Death Shroud is very underslotted for damage. I'd find at least one more slot for it, drop the Erad Acc/Rchg for the Damage, and add an Acc/Dam/End and Dam/End from either Scirocco's Dervish or Multi Strike.

Your three Dark Armor toggles are very overslotted for end reduction and underslotted for resistance--their end cost is tiny compared to CoF, Death Shroud, Dark Regen, etc--use just the IOs with resistance.

Dark Regen could use another slot; I'd use a Heal/End/Rchg from one of the Heal sets.

The benefit of slotting Cloud Senses in Shadow Maul is minimal; you can slot it more conventionally with 5 slots and have one to use elsewhere. Four Eradication and a Multi Strike Acc/Dam/End works well if you want the 4-slot HP bonus.

Cloak of Darkness is underslotted for defense, it has the same defense value as Weave. Add at least one slot--two would be better--and add an LotG Defense.

Siphon Life is a superior damage attack and should be slotted like one. Save some slots and move the KC set in Boxing/Kick to SL with another couple of slots to provide accuracy and heal. You don't need Boxing or Kick as part of your attack chain, I wouldn't bother slotting it.

CoF is underslotted for end reduction; if you want to keep the Nightmare set for the E/NE bonus, add another slot and add a set IO that provides accuracy and end reduction.

Tough is overslotted for end reduction, give it the same treatment I recommended for DE, MC, etc.

Weave is underslotted for end reduction; replace the LotG Def/Rchg with the Def/End/Rchg.

Soul Drain is underslotted for end reduction, I'd drop the Erad Acc/Rchg for a Multi Strike Acc/Dam/End or Dam/End/Rchg.

The Erad Acc/Dam/End/Rchg is the most expensive IO in the set, and Soul Transfer certainly doesn't need end reduction. Slot the three cheapest Erads you can get.

The second recharge IO in CP would do much more for you in Hasten.

Maneuvers' base defense value is pretty low; I'd move the 4th slot to CoD and slot it Def/End, Def/End/Rchg and +Recharge so it has sufficient end reduction.

Here's the revised build; the stats are very similar to LSK's, but the improvement is in things that don't show up in the Totals box: attack damage is higher and end use is lower. That, and your resistance totals are a little higher too.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!
Dea Demonica: Level 50 Science Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Dark Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Death Shroud -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:30(3), Erad-Acc/Dmg/EndRdx/Rchg:30(21), M'Strk-Dmg/EndRdx:50(33), M'Strk-Acc/Dmg/EndRdx:50(45)
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(23), KntkC'bat-Dmg/EndRdx/Rchg:35(34), Mako-Acc/Dmg/EndRdx/Rchg:35(42)
Level 2: Dark Embrace -- RctvArm-ResDam:35(A), RctvArm-ResDam/EndRdx:35(5), RctvArm-ResDam/Rchg:35(21), RctvArm-ResDam/EndRdx/Rchg:35(48), S'fstPrt-ResDam/Def+:30(48), S'fstPrt-ResKB:30(50)
Level 4: Shadow Maul -- Erad-Dmg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(5), Erad-Dmg/Rchg:30(7), Erad-Acc/Dmg/Rchg:30(15), M'Strk-Acc/Dmg/EndRdx:50(25)
Level 6: Obsidian Shield -- RctvArm-ResDam/EndRdx:35(A), RctvArm-ResDam/Rchg:35(7), RctvArm-ResDam:40(9), RctvArm-ResDam/EndRdx/Rchg:40(40), S'fstPrt-ResKB:30(40)
Level 8: Dark Regeneration -- Nictus-Acc/EndRdx/Rchg:35(A), Nictus-Acc/EndRdx/Heal/HP/Regen:30(9), Theft-Acc/EndRdx/Heal:30(13), Theft-+End%:30(23), Dct'dW-Heal/EndRdx/Rchg:50(31)
Level 10: Smite -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(33), Mako-Acc/Dmg/EndRdx/Rchg:50(37)
Level 12: Cloak of Darkness -- LkGmblr-Rchg+:35(A), LkGmblr-Def/EndRdx:35(13), LkGmblr-Def:35(42)
Level 14: Murky Cloud -- RctvArm-ResDam:35(A), RctvArm-ResDam/EndRdx:35(15), RctvArm-ResDam/Rchg:35(34), RctvArm-ResDam/EndRdx/Rchg:35(42)
Level 16: Siphon Life -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(17), KntkC'bat-Dmg/Rchg:35(17), KntkC'bat-Dmg/EndRdx/Rchg:35(25), Nictus-Acc/Heal:50(27), Theft-Heal/Rchg:30(36)
Level 18: Cloak of Fear -- N'mare-Acc/Fear:35(A), N'mare-EndRdx/Fear:35(19), N'mare-Acc/EndRdx:35(19), Abys-Acc/EndRdx:35(36)
Level 20: Taunt -- Range-I:35(A)
Level 22: Boxing -- Acc-I:35(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx:35(A), RctvArm-ResDam/Rchg:35(31), RctvArm-ResDam/EndRdx/Rchg:40(45), RctvArm-ResDam:35(46)
Level 26: Weave -- LkGmblr-Rchg+:35(A), LkGmblr-Def:35(27), LkGmblr-Def/EndRdx:35(34), LkGmblr-Def/EndRdx/Rchg:35(40)
Level 28: Soul Drain -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(29), M'Strk-Acc/Dmg/EndRdx:50(29), Erad-Dmg/Rchg:30(43), Erad-Acc/Dmg/Rchg:30(43), Erad-Acc/Dmg/EndRdx/Rchg:30(43)
Level 30: Combat Jumping -- Krma-ResKB:30(A)
Level 32: Soul Transfer -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Acc/Rchg:30(33), Erad-Acc/Dmg/Rchg:30(46)
Level 35: Dark Consumption -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Rchg:30(37), Erad-Acc/Dmg/EndRdx/Rchg:30(37), Efficacy-EndMod/Rchg:50(46)
Level 38: Midnight Grasp -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(39), KntkC'bat-Dmg/Rchg:35(39), KntkC'bat-Dmg/EndRdx/Rchg:35(39), Mako-Acc/Dmg/EndRdx/Rchg:50(45)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Physical Perfection -- EndMod-I:50(A)
Level 47: Maneuvers -- LkGmblr-Rchg+:35(A), LkGmblr-Def/EndRdx/Rchg:50(48), LkGmblr-Def/EndRdx:35(50)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
------------
Level 1: Brawl -- Acc-I:35(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I:35(A)
Level 2: Swift -- Run-I:35(A)
Level 2: Health -- Numna-Regen/Rcvry+:35(A), Mrcl-Rcvry+:35(36)
Level 2: Hurdle -- Jump-I:35(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(31)
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 24.9% Defense(Smashing)
  • 24.9% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 25.5% Defense(Energy)
  • 25.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 13.9% Defense(Melee)
  • 14.3% Defense(Ranged)
  • 3% Defense(AoE)
  • 9% Max End
  • 1.65% Enhancement(Terrorized)
  • 9% Enhancement(Accuracy)
  • 22.5% Enhancement(RechargeTime)
  • 253 HP (13.5%) HitPoints
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Immobilize) 15.4%
  • MezResist(Sleep) 1.65%
  • 1.5% (0.03 End/sec) Recovery
  • 40% (3.12 HP/sec) Regeneration


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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by VP Research View Post
@LSK: Do I really need mag 12 kb protection?
Some of the end game content has mag 10 KB, so that is why i put 12 in there.


 

Posted

@Auroxis: Cardiac doesn't seem to be mentioned in Mids and I'm not really clear on how the Incarnate system works or how to factor it into my build, but since I can't even begin to get the abilities until level 50, I think I'll ignore them for the time being.

@Finduilas: I set everything to 35 since I planned to start working on the build at or near 32, if I come across or can cheaply acquire upgrades of the IOs as I go up then I'll definitely do so.

I decided to leave "Chance for Energy Damage" since it does 3 times as much damage as the Aura itself and the difference between it and your suggestion is only about a 30% increase. If it activates every fifth hit then I'll be doing 137.8 damage instead of 88 damage (disregarding Soul Drain for both) with higher accuracy and one less slot.

I swapped the Endurance on Murky Cloud and Obsidian Shield for the Res/End/Rec, which maxed Res, but I'm not seeing what other toggle you're talking about that isn't at ED max for Res.

CoD is at ED max for Def, though that may have happened after I adjusted it for Auroxis' advice earlier, I'll repost the current build at the end of this post.

After making all the other changes, I realized I was over the soft cap on Neg/Eng so I eliminated the Acc/Fear from Nightmare in favor of Acc/End from GotA, which brings it down to the same cost/second as you but with one less slot.

Cloud Senses was in Shadow Maul for the End bonus, will I not need it as much as I thought? or is there somewhere else where I can pick up that bonus?

I chose not to use resistance for the forth slot on tough because it was already passed the ED cap.

The End reduction on Def/End/rchg is worse than Def/End, how would putting it in to Weave improve my End reduction?

I left Gaussian Chance for Build Up in instead of Multistrike on Soul Drain, the attack will be a bit slower, but I should have a decent chance of stacking buildups when fighting in crowds.

not sure where to get the second slot for hasten, any suggestions?

@LSK: K, I'll need to figure out a way to work another one in then.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Dea Demonica: Level 50 Science Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Dark Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Death Shroud

  • (A) Endurance Reduction IO: Level 50
  • (3) Eradication - Chance for Energy Damage: Level 30
  • (3) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
  • (5) Eradication - Accuracy/Damage/Recharge: Level 30
Level 1: Shadow Punch
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (5) Kinetic Combat - Damage/Endurance: Level 35
  • (7) Kinetic Combat - Damage/Endurance/Recharge: Level 35
  • (7) Kinetic Combat - Damage/Recharge: Level 35
Level 2: Dark Embrace
  • (A) Reactive Armor - Resistance: Level 35
  • (9) Reactive Armor - Resistance/Endurance: Level 35
  • (9) Reactive Armor - Resistance/Recharge: Level 35
  • (11) Reactive Armor - Endurance/Recharge: Level 35
  • (11) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (13) Steadfast Protection - Knockback Protection: Level 30
Level 4: Shadow Maul
  • (A) Eradication - Damage: Level 30
  • (15) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
  • (17) Eradication - Damage/Recharge: Level 30
  • (17) Cloud Senses - Accuracy/Recharge: Level 30
  • (19) Cloud Senses - Accuracy/ToHitDebuff: Level 30
  • (19) Cloud Senses - Accuracy/Endurance/Recharge: Level 30
Level 6: Obsidian Shield
  • (A) Reactive Armor - Resistance/Endurance: Level 35
  • (21) Reactive Armor - Resistance/Recharge: Level 35
  • (21) Reactive Armor - Resistance/Endurance/Recharge: Level 35
  • (23) Reactive Armor - Resistance: Level 35
Level 8: Dark Regeneration
  • (A) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 35
  • (23) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 30
  • (25) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 35
  • (25) Theft of Essence - Accuracy/Endurance/Recharge: Level 30
  • (27) Theft of Essence - Chance for +Endurance: Level 30
  • (27) Theft of Essence - Accuracy/Endurance/Healing: Level 30
Level 10: Smite
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (29) Kinetic Combat - Damage/Endurance: Level 35
  • (29) Kinetic Combat - Damage/Recharge: Level 35
  • (31) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 12: Cloak of Darkness
  • (A) Luck of the Gambler - Defense/Endurance: Level 35
  • (33) Luck of the Gambler - Defense: Level 35
  • (33) Luck of the Gambler - Recharge Speed: Level 35
Level 14: Murky Cloud
  • (A) Reactive Armor - Resistance: Level 35
  • (33) Reactive Armor - Resistance/Endurance: Level 35
  • (34) Reactive Armor - Resistance/Recharge: Level 35
  • (34) Reactive Armor - Resistance/Endurance/Recharge: Level 35
Level 16: Siphon Life
  • (A) Kinetic Combat - Accuracy/Damage: Level 30
  • (34) Kinetic Combat - Damage/Endurance: Level 30
  • (36) Kinetic Combat - Damage/Recharge: Level 30
  • (36) Kinetic Combat - Damage/Endurance/Recharge: Level 30
  • (36) Theft of Essence - Accuracy/Healing: Level 30
  • (37) Theft of Essence - Chance for +Endurance: Level 30
Level 18: Cloak of Fear
  • (A) Nightmare - Endurance/Fear: Level 35
  • (37) Nightmare - Accuracy/Endurance: Level 35
  • (37) Glimpse of the Abyss - Accuracy/Endurance: Level 35
Level 20: Taunt
  • (A) Recharge Reduction IO: Level 50
Level 22: Kick
  • (A) Accuracy IO: Level 35
Level 24: Tough
  • (A) Reactive Armor - Resistance/Endurance: Level 35
  • (39) Reactive Armor - Resistance: Level 35
  • (39) Reactive Armor - Resistance/Recharge: Level 35
  • (39) Reactive Armor - Endurance/Recharge: Level 35
Level 26: Weave
  • (A) Luck of the Gambler - Defense/Endurance: Level 35
  • (40) Luck of the Gambler - Recharge Speed: Level 35
  • (40) Luck of the Gambler - Defense: Level 35
Level 28: Soul Drain
  • (A) Rectified Reticle - To Hit Buff: Level 20
  • (40) Rectified Reticle - To Hit Buff/Recharge: Level 20
  • (42) Eradication - Damage: Level 30
  • (42) Eradication - Accuracy/Damage/Recharge: Level 30
  • (42) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
  • (43) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 35
Level 30: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed: Level 35
  • (31) Luck of the Gambler - Defense: Level 35
  • (31) Luck of the Gambler - Defense/Endurance: Level 35
  • (43) Blessing of the Zephyr - Knockback Reduction (4 points): Level 35
Level 32: Soul Transfer
  • (A) Eradication - Damage: Level 30
  • (43) Eradication - Accuracy/Recharge: Level 30
  • (45) Eradication - Accuracy/Damage/Recharge: Level 30
Level 35: Dark Consumption
  • (A) Eradication - Accuracy/Damage/Recharge: Level 30
  • (45) Eradication - Accuracy/Recharge: Level 30
  • (45) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
  • (46) Eradication - Damage/Recharge: Level 30
Level 38: Midnight Grasp
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (46) Kinetic Combat - Damage/Endurance: Level 35
  • (46) Kinetic Combat - Damage/Recharge: Level 35
  • (48) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 41: Conserve Power
  • (A) Recharge Reduction IO: Level 50
Level 44: Physical Perfection
  • (A) Healing IO: Level 35
  • (48) Healing IO: Level 35
  • (48) Endurance Modification IO: Level 35
  • (50) Endurance Modification IO: Level 35
Level 47: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed: Level 35
  • (50) Luck of the Gambler - Defense: Level 35
  • (50) Luck of the Gambler - Defense/Endurance: Level 35
Level 49: Hasten
  • (A) Recharge Reduction IO: Level 50
------------
Level 1: Brawl
  • (A) Accuracy IO: Level 35
Level 1: Gauntlet
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Recharge Reduction IO: Level 50
Level 2: Swift
  • (A) Run Speed IO: Level 35
Level 2: Health
  • (A) Miracle - Heal: Level 35
  • (13) Miracle - +Recovery: Level 35
Level 2: Hurdle
  • (A) Jumping IO: Level 35
Level 2: Stamina
  • (A) Endurance Modification IO: Level 50
  • (15) Endurance Modification IO: Level 50
Level 4: Ninja Run



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Posted

Quote:
Originally Posted by VP Research View Post
@Auroxis: Cardiac doesn't seem to be mentioned in Mids and I'm not really clear on how the Incarnate system works or how to factor it into my build, but since I can't even begin to get the abilities until level 50, I think I'll ignore them for the time being.
Alpha powers are the first incarnate powers you get, which happen to be the easiest to obtain and provide the most important bonus, a +1 level shift in all level 50 content.

For official info on incarnate powers: http://goingrogue.na.cityofheroes.co...lpha-slot.html

For Dispari's more detailed incarnate guide: http://boards.cityofheroes.com/showt...44#post3570744

In Mids, double click the Incarnate button on the top right of your screen, for details on all the slots and the option to integrate them into your build.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Auroxis View Post
Alpha powers are the first incarnate powers you get, which happen to be the easiest to obtain and provide the most important bonus, a +1 level shift in all level 50 content.

For official info on incarnate powers: http://goingrogue.na.cityofheroes.co...lpha-slot.html

For Dispari's more detailed incarnate guide: http://boards.cityofheroes.com/showt...44#post3570744

In Mids, double click the Incarnate button on the top right of your screen, for details on all the slots and the option to integrate them into your build.
Thanks, after looking it over I decided to go with Spiritual Core Paragon, Void Radial Final Judgement, Reactive Radial Flawless Interface, Seers Parial Core Improved Ally, Ageless Radial Epiphany and I moved a health slot from Physical Perfection to Hasten, allowing me to actually stack Hasten for 5 seconds which will hopefully be enough time to allow me to stack Soul Drain. Any thoughts on these selections are welcome.

Should I pull out the other health slot from Physical Perfection to get that last 4 KB protection? or am I overestimating my self healing abilities through life drain?


 

Posted

Quote:
Originally Posted by VP Research View Post
Should I pull out the other health slot from Physical Perfection to get that last 4 KB protection? or am I overestimating my self healing abilities through life drain?
Yeah do that I would only bother with procs in that power myself really.

I am in quite a quandary with your build, yes I could come up with changes, Death Shroud could to improve, shadow maul could be more damaging, the gaussian in Soul Drain..may as well move it's slot elsewhere to do something else but everytime I come up with other changes I am 50/50 or Switzerland. Do it, play it, keep a respec for any changes required after though.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by VP Research View Post
Should I pull out the other health slot from Physical Perfection to get that last 4 KB protection? or am I overestimating my self healing abilities through life drain?
Life Drain? If you mean Siphon Life, given that you have Dark Regen I'd pull the Heal slots from SL and slot it as an attack. Look at the stats; SL will heal you for 12% of your HP, and Dark Regen 47% with one target in range.

So no, I don't think you have to worry about slotting SL for Heal.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by LSK View Post
Some of the end game content has mag 10 KB, so that is why i put 12 in there.
The rule is 4 or 12. Four will get nearly everything. Twelve gets everything that can be resisted. A Rikti bomb and a few other things cannot be resisted.


 

Posted

Quote:
Originally Posted by VP Research View Post
Thanks, after looking it over I decided to go with Spiritual Core Paragon, Void Radial Final Judgement, Reactive Radial Flawless Interface, Seers Parial Core Improved Ally, Ageless Radial Epiphany and I moved a health slot from Physical Perfection to Hasten, allowing me to actually stack Hasten for 5 seconds which will hopefully be enough time to allow me to stack Soul Drain. Any thoughts on these selections are welcome.
Spiritual works if you're after recharge, but I would personally prefer the endurance and resistance of Cardiac on a Dark Armor Tanker. Dark Armor in particular finds endurance very useful, as you can use Dark Regeneration with only a single target in range and not feel bad about it.

I don't think you're seeing the correct values for Ageless. If you activate it on Mids, you'll see the initial effect of +70% recharge, which in-game only lasts for 10 seconds. From Dispari's guide: Ageless Radial Epiphany: +100% end, +70% rech first 10s, 30% next 20s, 20% next 30s, 10% last 60s (120s total), +85% debuff RES first 22.5s, 42.5% next 22.5s, 21.25% last 45s (90s total), 60ft radius

Ageless is still a good choice for Dark Armor, but if you feel like you want more protection, Barrier is a better choice.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by VP Research View Post
I decided to leave "Chance for Energy Damage" since it does 3 times as much damage as the Aura itself and the difference between it and your suggestion is only about a 30% increase. If it activates every fifth hit then I'll be doing 137.8 damage instead of 88 damage (disregarding Soul Drain for both) with higher accuracy and one less slot.
I don't think that's correct; look at the damage bar for Death Shroud in your build compared to mine. With the proc damage factored over time you'd be getting 13 points of E/NE damage, and my slotting of DS would give 17 points of NE damage per tic. Keep in mind, too, that NE damage is a lot less resisted than Energy. Not that including the proc is a bad idea, it's not, but I think you'd be better off fully slotting for damage first.

Quote:
I swapped the Endurance on Murky Cloud and Obsidian Shield for the Res/End/Rec, which maxed Res, but I'm not seeing what other toggle you're talking about that isn't at ED max for Res.
I was working from LSK's version of your build, which also had DE underslotted for resistance. But in your current build, Tough is still underslotted.

Quote:
CoD is at ED max for Def, though that may have happened after I adjusted it for Auroxis' advice earlier, I'll repost the current build at the end of this post.
It is? We have different standards then, because I consider 56% enhancement to be fully slotted for defense and resistance powers. That's the point at which diminishing returns kick in hard and additional slotting is not recommended. I see all three of your defense toggles to be at 48% enhancement. However, a much bigger problem though is that they're all underslotted for end reduction, which is a particular issue for Weave and Maneuvers.

Quote:
After making all the other changes, I realized I was over the soft cap on Neg/Eng so I eliminated the Acc/Fear from Nightmare in favor of Acc/End from GotA, which brings it down to the same cost/second as you but with one less slot.
Good choice.

Quote:
Cloud Senses was in Shadow Maul for the End bonus, will I not need it as much as I thought? or is there somewhere else where I can pick up that bonus?
Recovery bonuses are nice, sure, but the question is whether having an additional 2.25% recovery is worth giving up slotting a multi-target attack fully for damage. IMO, the answer is a definite 'no'.

Quote:
I chose not to use resistance for the forth slot on tough because it was already passed the ED cap.
Hmm, I think I see where the problem is. Just because there has been some ED effect doesn't mean that you've reached the point that most people consider to be the ED limit. If you look here:

http://wiki.cohtitan.com/wiki/Enhanc...iversification

You'll see that there are three levels of diminishing returns on enhancement, and the first two are relatively modest. What most consider the "ED cap" is the third, very drastic level where you're only getting 15% of the enhancements value. That point is at 95% enhancement for schedule A enhancements (damage, accuracy, heal, etc.) and 56% for schedule B enhancements (defense, resistance, a few others) Mids' will inform you of *any* enhancement value loss, but when people talk about being at the ED cap, they're talking about being 'in the red', in other words, in that third, drastic level of diminishing returns.

Quote:
End reduction on Def/End/rchg is worse than Def/End, how would putting it in to Weave improve my End reduction?
My fault, I typed Def/End instead of Def/Rchg. I corrected it in my post, but just after you looked at it.

Quote:
I left Gaussian Chance for Build Up in instead of Multistrike on Soul Drain, the attack will be a bit slower, but I should have a decent chance of stacking buildups when fighting in crowds.
I don't think it's worth giving up that much damage enhancement is worth a measly 5% Chance for Build Up. I never use that IO unless I'm using a full set of Gaussian's for the def bonus.

I think your attack slotting still needs work. All the attacks slotted with Kinetic Combat are underslotted for accuracy and damage, and all your AoEs underslotted for damage, and in some cases, end reduction.

If you want to move slots, I'd take them out of Physical Perfection and Combat Jumping first--heal slotting in PP is quite optional, IMO. You could also shave a slot from Shadow Maul, Dark Regen and Siphon Life if you adjust your slotting accordingly.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Auroxis View Post
The side benefit is that you get to go Villain for a bit in order to unlock it.


 

Posted

Sorry to hijack the post....here's my build any thoughts?

A few pointers, i know I'm over softcapp for s/l but I want to compensate for lack of def debuff.
Aid self is there as a get out of jail card as cascading defence failures concern me.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Medicine
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Death Shroud

  • (A) Eradication - Accuracy/Damage/Endurance/Recharge
  • (42) Eradication - Accuracy/Recharge
  • (42) Eradication - Accuracy/Damage/Recharge
  • (46) Cleaving Blow - Accuracy/Damage
  • (46) Cleaving Blow - Damage/Endurance
  • (46) Cleaving Blow - Accuracy/Recharge
Level 1: Shadow Punch
  • (A) Kinetic Combat - Accuracy/Damage
  • (7) Kinetic Combat - Damage/Endurance
  • (7) Kinetic Combat - Damage/Recharge
  • (9) Kinetic Combat - Damage/Endurance/Recharge
Level 2: Dark Embrace
  • (A) Aegis - Resistance
  • (17) Resist Damage IO
  • (34) Aegis - Resistance/Endurance
  • (34) Aegis - Resistance/Endurance/Recharge
  • (36) Aegis - Resistance/Recharge
  • (37) Aegis - Endurance/Recharge
Level 4: Shadow Maul
  • (A) Eradication - Accuracy/Damage/Endurance/Recharge
  • (34) Cleaving Blow - Accuracy/Recharge
  • (43) Eradication - Accuracy/Recharge
  • (43) Eradication - Accuracy/Damage/Recharge
  • (48) Cleaving Blow - Accuracy/Damage
  • (48) Cleaving Blow - Damage/Endurance
Level 6: Murky Cloud
  • (A) Aegis - Resistance
  • (11) Aegis - Resistance/Recharge
  • (36) Aegis - Resistance/Endurance
  • (36) Aegis - Resistance/Endurance/Recharge
  • (45) Aegis - Endurance/Recharge
Level 8: Dark Regeneration
  • (A) Theft of Essence - Chance for +Endurance
  • (9) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (11) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (15) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
Level 10: Taunt
  • (A) Trimuphant Insult - Chance to Disorient
  • (40) Trimuphant Insult - Taunt
  • (50) Trimuphant Insult - Taunt/Recharge
Level 12: Cloak of Darkness
  • (A) Luck of the Gambler - Recharge Speed
  • (13) HamiO:Enzyme Exposure
  • (13) HamiO:Enzyme Exposure
Level 14: Obsidian Shield
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (15) Steadfast Protection - Resistance/+Def 3%
  • (21) Steadfast Protection - Knockback Protection
Level 16: Siphon Life
  • (A) Kinetic Combat - Accuracy/Damage
  • (17) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (25) Kinetic Combat - Damage/Endurance
  • (29) Kinetic Combat - Damage/Recharge
  • (29) Kinetic Combat - Damage/Endurance/Recharge
  • (31) Touch of the Nictus - Accuracy/Healing
Level 18: Cloak of Fear
  • (A) Siphon Insight - ToHit Debuff
  • (19) Siphon Insight - Accuracy/Endurance/Recharge
  • (19) Siphon Insight - Accuracy/ToHit Debuff
  • (23) Siphon Insight - Chance for +ToHit
  • (23) Siphon Insight - Accuracy/Recharge
  • (25) Siphon Insight - ToHit Debuff/Endurance/Recharge
Level 20: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (21) HamiO:Enzyme Exposure
  • (33) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 22: Boxing
  • (A) Empty
Level 24: Tough
  • (A) Aegis - Resistance
  • (33) Aegis - Resistance/Endurance
  • (33) Aegis - Resistance/Endurance/Recharge
  • (37) Aegis - Resistance/Recharge
  • (37) Aegis - Endurance/Recharge
Level 26: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (27) HamiO:Enzyme Exposure
  • (27) HamiO:Enzyme Exposure
Level 28: Soul Drain
  • (A) Eradication - Accuracy/Damage/Endurance/Recharge
  • (40) Eradication - Accuracy/Recharge
  • (40) Eradication - Damage/Recharge
  • (42) Eradication - Accuracy/Damage/Recharge
Level 30: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (31) HamiO:Enzyme Exposure
  • (31) HamiO:Enzyme Exposure
Level 32: Aid Other
  • (A) Empty
Level 35: Dark Consumption
  • (A) Eradication - Accuracy/Damage/Endurance/Recharge
  • (43) Eradication - Accuracy/Recharge
  • (45) Eradication - Accuracy/Damage/Recharge
  • (50) Eradication - Damage/Recharge
Level 38: Midnight Grasp
  • (A) Kinetic Combat - Accuracy/Damage
  • (39) Kinetic Combat - Damage/Endurance
  • (39) Kinetic Combat - Damage/Recharge
  • (39) Kinetic Combat - Damage/Endurance/Recharge
Level 41: Aid Self
  • (A) Interrupt Reduction IO
  • (48) HamiO:Golgi Exposure
Level 44: Focused Accuracy
  • (A) Rectified Reticle - To Hit Buff/Recharge
  • (45) Rectified Reticle - To Hit Buff
Level 47: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (50) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 49: Physical Perfection
  • (A) Performance Shifter - EndMod
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl
  • (A) Empty
Level 1: Gauntlet
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (3) Miracle - +Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (3) Performance Shifter - EndMod/Accuracy
  • (5) Performance Shifter - EndMod
  • (5) Performance Shifter - EndMod/Recharge


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Posted

Quote:
Originally Posted by Purus View Post
A few pointers, i know I'm over softcapp for s/l but I want to compensate for lack of def debuff.
Aid self is there as a get out of jail card as cascading defence failures concern me.
I'll go over your build in more detail when I have time later.

But for now, you really think that you need THREE HEALS, one of which is Dark Regen?!?

{boggle} No. Just...no.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

@Auroxis: you're right, I was failing to include the fading effect on Ageless >< I may keep it anyway, it'll just depend on how much def/res debuffs are hurting me vs how often I'm wishing things would hurry up and recharge. Not sure if I should go with Cardiac Core or Radial, but I'll probably have a better idea by the time I get there.

@Finduilas: Your right, I was misunderstanding the ED cap, massive changes made to build.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Dea Demonica: Level 50 Science Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Dark Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Death Shroud

  • (A) Obliteration - Damage: Level 35
  • (3) Obliteration - Accuracy/Recharge: Level 35
  • (3) Obliteration - Damage/Recharge: Level 35
  • (5) Obliteration - Accuracy/Damage/Recharge: Level 35
  • (5) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 35
Level 1: Shadow Punch
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (7) Kinetic Combat - Damage/Endurance: Level 35
  • (7) Kinetic Combat - Damage/Endurance/Recharge: Level 35
  • (9) Kinetic Combat - Damage/Recharge: Level 35
  • (9) Mako's Bite - Accuracy/Damage: Level 35
Level 2: Dark Embrace
  • (A) Reactive Armor - Resistance: Level 35
  • (11) Reactive Armor - Resistance/Endurance: Level 35
  • (11) Reactive Armor - Resistance/Recharge: Level 35
  • (13) Reactive Armor - Endurance/Recharge: Level 35
  • (13) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (15) Steadfast Protection - Knockback Protection: Level 30
Level 4: Shadow Maul
  • (A) Eradication - Damage: Level 30
  • (17) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
  • (19) Eradication - Accuracy/Damage/Recharge: Level 30
  • (19) Multi Strike - Accuracy/Damage/Endurance: Level 35
  • (21) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 35
Level 6: Obsidian Shield
  • (A) Reactive Armor - Resistance/Endurance: Level 35
  • (21) Reactive Armor - Resistance/Recharge: Level 35
  • (23) Reactive Armor - Resistance/Endurance/Recharge: Level 35
  • (23) Reactive Armor - Resistance: Level 35
  • (25) Steadfast Protection - Knockback Protection: Level 30
Level 8: Dark Regeneration
  • (A) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 35
  • (25) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 35
  • (27) Doctored Wounds - Heal/Endurance/Recharge: Level 30
  • (27) Theft of Essence - Chance for +Endurance: Level 30
  • (29) Theft of Essence - Accuracy/Endurance/Healing: Level 30
Level 10: Smite
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (29) Kinetic Combat - Damage/Endurance: Level 35
  • (31) Kinetic Combat - Damage/Recharge: Level 35
  • (31) Kinetic Combat - Damage/Endurance/Recharge: Level 35
  • (31) Mako's Bite - Accuracy/Damage: Level 35
Level 12: Cloak of Darkness
  • (A) Luck of the Gambler - Defense/Endurance: Level 35
  • (33) Luck of the Gambler - Defense: Level 35
  • (33) Luck of the Gambler - Recharge Speed: Level 35
  • (33) Luck of the Gambler - Defense/Endurance/Recharge: Level 35
Level 14: Murky Cloud
  • (A) Reactive Armor - Resistance: Level 35
  • (34) Reactive Armor - Resistance/Endurance: Level 35
  • (34) Reactive Armor - Resistance/Recharge: Level 35
  • (34) Reactive Armor - Resistance/Endurance/Recharge: Level 35
Level 16: Siphon Life
  • (A) Kinetic Combat - Accuracy/Damage: Level 30
  • (36) Kinetic Combat - Damage/Endurance: Level 30
  • (36) Kinetic Combat - Damage/Recharge: Level 30
  • (36) Kinetic Combat - Damage/Endurance/Recharge: Level 30
  • (37) Mako's Bite - Accuracy/Damage: Level 35
  • (37) Theft of Essence - Chance for +Endurance: Level 30
Level 18: Cloak of Fear
  • (A) Nightmare - Accuracy/Endurance: Level 35
  • (37) Glimpse of the Abyss - Endurance/Fear: Level 35
  • (39) Glimpse of the Abyss - Accuracy/Endurance: Level 35
Level 20: Taunt
  • (A) Recharge Reduction IO: Level 50
Level 22: Kick
  • (A) Accuracy IO: Level 35
Level 24: Tough
  • (A) Reactive Armor - Resistance/Endurance: Level 35
  • (39) Reactive Armor - Resistance: Level 35
  • (39) Reactive Armor - Resistance/Recharge: Level 35
  • (40) Reactive Armor - Resistance/Endurance/Recharge: Level 35
Level 26: Weave
  • (A) Luck of the Gambler - Defense/Endurance: Level 35
  • (40) Luck of the Gambler - Recharge Speed: Level 35
  • (40) Luck of the Gambler - Defense: Level 35
  • (42) Luck of the Gambler - Defense/Endurance/Recharge: Level 35
Level 28: Soul Drain
  • (A) Rectified Reticle - To Hit Buff: Level 20
  • (42) Rectified Reticle - To Hit Buff/Recharge: Level 20
  • (42) Eradication - Damage: Level 30
  • (43) Eradication - Accuracy/Damage/Recharge: Level 30
  • (43) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
  • (43) Multi Strike - Accuracy/Damage/Endurance: Level 35
Level 30: Combat Jumping
  • (A) Karma - Knockback Protection: Level 30
Level 32: Soul Transfer
  • (A) Eradication - Damage: Level 30
  • (45) Eradication - Accuracy/Recharge: Level 30
  • (45) Eradication - Accuracy/Damage/Recharge: Level 30
Level 35: Dark Consumption
  • (A) Eradication - Accuracy/Damage/Recharge: Level 30
  • (45) Eradication - Accuracy/Recharge: Level 30
  • (46) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
  • (46) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 35
Level 38: Midnight Grasp
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (46) Kinetic Combat - Damage/Endurance/Recharge: Level 35
  • (48) Kinetic Combat - Damage/Endurance: Level 35
  • (48) Kinetic Combat - Damage/Recharge: Level 35
  • (48) Mako's Bite - Accuracy/Damage: Level 35
Level 41: Conserve Power
  • (A) Recharge Reduction IO: Level 50
Level 44: Physical Perfection
  • (A) Endurance Modification IO: Level 50
Level 47: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed: Level 35
  • (50) Luck of the Gambler - Defense: Level 35
  • (50) Luck of the Gambler - Defense/Endurance: Level 35
Level 49: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (50) Recharge Reduction IO: Level 35
Level 50: Reactive Radial Flawless Interface
Level 50: Void Radial Final Judgement
Level 50: Seers Partial Core Improved Ally
Level 50: Ageless Radial Epiphany
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl
  • (A) Accuracy IO: Level 35
Level 1: Gauntlet
Level 1: Sprint
  • (A) Quickfoot - Endurance/RunSpeed: Level 35
Level 2: Rest
  • (A) Recharge Reduction IO: Level 50
Level 2: Swift
  • (A) Run Speed IO: Level 35
Level 2: Health
  • (A) Miracle - Heal: Level 35
  • (15) Miracle - +Recovery: Level 35
Level 2: Hurdle
  • (A) Jumping IO: Level 35
Level 2: Stamina
  • (A) Endurance Modification IO: Level 50
  • (17) Endurance Modification IO: Level 50
Level 4: Ninja Run



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Posted

Quote:
Originally Posted by Deus_Otiosus View Post
I was thinking about going villian with her eventually anyway, as you may be able to tell from the name

I would have made her a brute, but I preferred gauntlet to rage (or w/e it was called).

@Purus: would Chance for +End even do anything in an auto power?

Why use a set IO instead of a basic one in PP?

You don't really need the extra def bonuses from Triumphant Insult in Taunt, I'd suggest taking the slots for a different power, especially the one with disorient. Disorient is very annoying for melee types.

Is there a reason that you skipped Soul Transfer? Personally I'd dump Super Jump for it, by that point in the game you should already be pretty used to using temp travel powers anyway.

Like Finduilas said, you don't need Aid Self, and you don't seem interested in Aid other, ditching both will let you get more crucial powers earlier and if you decide to stick with Super Jump, it'll allow you to get Acrobatics and use that slot in Super Jump somewhere else and put actual resistance boosters in Obsidian Shield.

I'm guessing from some of your selections that money's not an issue?