Originally Posted by Postagulous
The rule is 4 or 12. Four will get nearly everything. Twelve gets everything that can be resisted. A Rikti bomb and a few other things cannot be resisted.
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Dark/Dark Tank Build Questions
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
@Finduilas: Your right, I was misunderstanding the ED cap, massive changes made to build.
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The Oblit set in Death Shroud is not a good choice; it's low in end reduction (DS is a high-end toggle) and IMO the 5% recharge bonus is *much* less beneficial than soft-capping E/NE. I'd go with Erad Damage, Acc/Dam/End, Acc/Dam/End/Rchg, and Scirocco's Dervish Dam/End and Acc/Dam/End. The two SD give a sizable regen bonus.
I wouldn't bother slotting a ToE +End in Siphon Life, you're going to get a lot less benefit from it there than in Dark Regen since SL in single target. You could move that slot to CJ and add another LotG +Recharge.
Maneuvers is still underslotted for end reduction and it uses more endurance than Weave does. Its base defense value is low, so it won't hurt much to underslot it, especially if you add +Recharge to CJ. I would swap out the LotG Defense for a Def/End/Rchg.
If you end up deciding on the Cardiac Alpha it won't be so critical to slot Maneuvers for end reduction, so you could always change the slotting then if you wish. I'd still keep the Erad set in DS, though, since that allows you to soft-cap E/NE.
Here's your build with those changes:
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Dea Demonica: Level 50 Science Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Dark Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Death Shroud -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:30(3), Erad-Acc/Dmg/EndRdx/Rchg:30(3), Sciroc-Dmg/EndRdx:35(5), Sciroc-Acc/Dmg/EndRdx:35(5)
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(7), KntkC'bat-Dmg/Rchg:35(9), Mako-Acc/Dmg:35(9)
Level 2: Dark Embrace -- RctvArm-ResDam:35(A), RctvArm-ResDam/EndRdx:35(11), RctvArm-ResDam/Rchg:35(11), RctvArm-EndRdx/Rchg:35(13), S'fstPrt-ResDam/Def+:30(13), S'fstPrt-ResKB:30(15)
Level 4: Shadow Maul -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(17), Erad-Acc/Dmg/Rchg:30(19), M'Strk-Acc/Dmg/EndRdx:35(19), Sciroc-Acc/Dmg/EndRdx:35(21)
Level 6: Obsidian Shield -- RctvArm-ResDam/EndRdx:35(A), RctvArm-ResDam/Rchg:35(21), RctvArm-ResDam/EndRdx/Rchg:35(23), RctvArm-ResDam:35(23), S'fstPrt-ResKB:30(25)
Level 8: Dark Regeneration -- Nictus-Acc/EndRdx/Rchg:35(A), Nictus-Acc/EndRdx/Heal/HP/Regen:35(25), Dct'dW-Heal/EndRdx/Rchg:30(27), Theft-+End%:30(27), Theft-Acc/EndRdx/Heal:30(29)
Level 10: Smite -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(29), KntkC'bat-Dmg/Rchg:35(31), KntkC'bat-Dmg/EndRdx/Rchg:35(31), Mako-Acc/Dmg:35(31)
Level 12: Cloak of Darkness -- LkGmblr-Def/EndRdx:35(A), LkGmblr-Def:35(33), LkGmblr-Rchg+:35(33), LkGmblr-Def/EndRdx/Rchg:35(33)
Level 14: Murky Cloud -- RctvArm-ResDam:35(A), RctvArm-ResDam/EndRdx:35(34), RctvArm-ResDam/Rchg:35(34), RctvArm-ResDam/EndRdx/Rchg:35(34)
Level 16: Siphon Life -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx:30(36), KntkC'bat-Dmg/Rchg:30(36), KntkC'bat-Dmg/EndRdx/Rchg:30(36), Mako-Acc/Dmg:35(37)
Level 18: Cloak of Fear -- N'mare-Acc/EndRdx:35(A), Abys-EndRdx/Fear:35(37), Abys-Acc/EndRdx:35(39)
Level 20: Taunt -- RechRdx-I:50(A)
Level 22: Kick -- Acc-I:35(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx:35(A), RctvArm-ResDam:35(39), RctvArm-ResDam/Rchg:35(39), RctvArm-ResDam/EndRdx/Rchg:35(40)
Level 26: Weave -- LkGmblr-Def/EndRdx:35(A), LkGmblr-Rchg+:35(40), LkGmblr-Def:35(40), LkGmblr-Def/EndRdx/Rchg:35(42)
Level 28: Soul Drain -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(42), Erad-Dmg:30(42), Erad-Acc/Dmg/Rchg:30(43), Erad-Acc/Dmg/EndRdx/Rchg:30(43), M'Strk-Acc/Dmg/EndRdx:35(43)
Level 30: Combat Jumping -- Krma-ResKB:30(A), LkGmblr-Rchg+:50(37)
Level 32: Soul Transfer -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(45), Erad-Acc/Dmg/Rchg:30(45)
Level 35: Dark Consumption -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Rchg:30(45), Erad-Acc/Dmg/EndRdx/Rchg:30(46), Efficacy-EndMod/Acc/Rchg:35(46)
Level 38: Midnight Grasp -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(46), KntkC'bat-Dmg/EndRdx:35(48), KntkC'bat-Dmg/Rchg:35(48), Mako-Acc/Dmg:35(48)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Physical Perfection -- EndMod-I:50(A)
Level 47: Maneuvers -- LkGmblr-Rchg+:35(A), LkGmblr-Def/EndRdx/Rchg:35(50), LkGmblr-Def/EndRdx:35(50)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:35(50)
Level 50: Reactive Radial Flawless Interface
Level 50: Void Radial Final Judgement
Level 50: Seers Partial Core Improved Ally
Level 50: Ageless Radial Epiphany
Level 50: Cardiac Core Paragon
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Level 1: Brawl -- Acc-I:35(A)
Level 1: Gauntlet
Level 1: Sprint -- QckFt-EndRdx/RunSpd:35(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 2: Swift -- Run-I:35(A)
Level 2: Health -- Mrcl-Heal:35(A), Mrcl-Rcvry+:35(15)
Level 2: Hurdle -- Jump-I:35(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(17)
Level 4: Ninja Run
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Set Bonus Totals:
- 24.9% Defense(Smashing)
- 24.9% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 23.6% Defense(Energy)
- 23.6% Defense(Negative)
- 3% Defense(Psionic)
- 13.9% Defense(Melee)
- 13.3% Defense(Ranged)
- 3% Defense(AoE)
- 9% Max End
- 2.75% Enhancement(Terrorized)
- 18% Enhancement(Accuracy)
- 30% Enhancement(RechargeTime)
- 210.8 HP (11.3%) HitPoints
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Immobilize) 15.4%
- 4% (0.07 End/sec) Recovery
- 50% (3.9 HP/sec) Regeneration
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My Characters
Knight Court--A CoH Story Complete 2/3/2012
I mainly put Oblit in for the +Acc, I was noticing disturbingly low numbers on my Acc as I was double checking my powers w/o Soul Drain on. Unless I'm overestimating how much Acc I need?
I think you're probably right about the +End in SL, moved the slot to CJ for +Rec and changed the +Rec in Weave to a End/Rec. I considered an End/Def or a straight End, but I wanted the +9 Acc from using another LotG.
@seebs: cool, I'll have to keep that in mind for the future.
I mainly put Oblit in for the +Acc, I was noticing disturbingly low numbers on my Acc as I was double checking my powers w/o Soul Drain on. Unless I'm overestimating how much Acc I need?
I think you're probably right about the +End in SL, moved the slot to CJ for +Rec and changed the +Rec in Weave to a End/Rec. I considered an End/Def or a straight End, but I wanted the +9 Acc from using another LotG. |
Instead of slotting for accuracy bonuses, you should consider finding a place for the Kismet +Accuracy, which gives a 6% ToHit bonus in a single slot. It can go in any defense power, so you might want to consider using that instead of the +Recharge in CJ if you can't scrounge up another slot.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Hmm, not sure why you'd want to change the slotting of Weave, it was at 41% end reduction, which should be sufficient. Maneuvers was only at about 20% end reduction and has a higher end cost.
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Instead of slotting for accuracy bonuses, you should consider finding a place for the Kismet +Accuracy, which gives a 6% ToHit bonus in a single slot. It can go in any defense power, so you might want to consider using that instead of the +Recharge in CJ if you can't scrounge up another slot.
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I didn't see an acc/dam/end in erad, went acc/dam/rech instead. Pulled a slot from hasten and moved it to CoD for Kismet, but I'm not sure if that's a good idea.
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Where you take the slot from is really up to you and your priorities. But if you are indeed getting the Spiritual Alpha taking it from Hasten wouldn't be bad, IMO.
Wherever you get the slot from, be sure to put the Kismet in a defense power that you're likely to use all or most of the time since the power needs to be active for you to get the bonus. In an earlier iteration of my Dark/Mace tank CoD was the only place I could put it, which was inconvenient since there were times when I didn't want or need to run CoD but I wanted to have the ToHit bonus. I have it in CJ in my current build, which I like much better.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
My mistake, I meant Acc/Dam/Rchg. (I *wish* Erad had another IO with end reduction besides the quad, it would make slotting much easier!)
Where you take the slot from is really up to you and your priorities. But if you are indeed getting the Spiritual Alpha taking it from Hasten wouldn't be bad, IMO. Wherever you get the slot from, be sure to put the Kismet in a defense power that you're likely to use all or most of the time since the power needs to be active for you to get the bonus. In an earlier iteration of my Dark/Mace tank CoD was the only place I could put it, which was inconvenient since there were times when I didn't want or need to run CoD but I wanted to have the ToHit bonus. I have it in CJ in my current build, which I like much better. |
I will show u my build, although I went a different direction. I am on going vill then back.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Dark Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(5), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam/Rchg(7), S'fstPrt-ResKB(9), S'fstPrt-ResDam/Def+(9)
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/EndRdx/Rchg(11)
Level 2: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-EndRdx(13)
Level 4: Shadow Maul -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(15), Erad-Dmg/Rchg(15), Erad-Acc/Dmg/EndRdx/Rchg(17), M'Strk-Acc/EndRdx(17), M'Strk-Dmg/EndRdx(19)
Level 6: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-EndRdx(21)
Level 8: Air Superiority -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25), Mako-Acc/EndRdx/Rchg(25)
Level 10: Dark Regeneration -- Dct'dW-Heal/EndRdx/Rchg(A), Nictus-Acc/EndRdx/Heal/HP/Regen(27), Nictus-Acc/EndRdx/Rchg(27), Theft-Acc/EndRdx/Heal(29), Theft-+End%(29)
Level 12: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def(31), LkGmblr-EndRdx/Rchg(31)
Level 14: Fly -- Zephyr-ResKB(A)
Level 16: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/EndRdx/Rchg(34)
Level 18: Taunt -- Mocking-Taunt/Rchg(A), Mocking-Taunt/Rchg/Rng(34), Mocking-Taunt(34), Mocking-Acc/Rchg(36), Mocking-Taunt/Rng(36), Mocking-Rchg(36)
Level 20: Death Shroud -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(37), Erad-Acc/Dmg/EndRdx/Rchg(37), M'Strk-Dmg/EndRdx(37), M'Strk-Acc/EndRdx(39)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-EndRdx/Rchg(40)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(40), LkGmblr-Def(40), LkGmblr-EndRdx/Rchg(42), Krma-ResKB(45)
Level 28: Soul Drain -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(42), Erad-Dmg/Rchg(42), Erad-Acc/Dmg/Rchg(43), Erad-Acc/Dmg/EndRdx/Rchg(43), M'Strk-Acc/EndRdx(43)
Level 30: Oppressive Gloom -- EndRdx-I(A)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 35: Dark Consumption -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(45), Erad-Acc/Dmg/EndRdx/Rchg(46), Efficacy-EndMod/Acc/Rchg(46)
Level 38: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(48), Mako-Acc/EndRdx/Rchg(48)
Level 41: Gloom -- Thundr-Dmg/EndRdx(A), Thundr-Acc/Dmg/EndRdx(50), Thundr-Dmg/EndRdx/Rchg(50)
Level 44: Dark Obliteration -- Posi-Dmg/EndRdx(A), Posi-Acc/Dmg/EndRdx(50)
Level 47: Darkest Night -- EndRdx-I(A)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A)
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Why no Soul Transfer?