Aura_Familia

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  1. Quote:
    Originally Posted by Neuronia View Post
    This.
    There are much glossier and likely better games out there, but good community service, constant (though somewhat muted these days) dev outreach and the player community itself have made this my only constantly subbed MMO to date.
    This! As much as we sometimes RAAAAGEEE at each other, I wouldn't trade this community for any other.

  2. Quote:
    Originally Posted by SuperOz View Post
    Thanks.

    It helped a lot that my early interest in comics developed into an appreciation of film and then film history; a lot of people born in the last forty years wouldn't have even seen the old Republic movie serials, but I was not only lucky enough to track them down, but also actually watch them on my local community television station, including the original Captain Marvel serials, and even a jetpack-style hero in a sub-par one called 'G-Men'.

    I always found it interesting that the 1950's had the longest standing influence in comics, right up until DC did their first Crisis series in 1983. But the art influence still had a distinctive Retro Sci-Fi look to it. It's only really been since comic book movies (and arguably as late as the first X-Men film) that the looks of the characters adapted to the cultural influences around it; just look at the last Batman film before the current Nolan trilogy and it's deeply clinging to decades-old looks.

    I rather suspect that we'll come full circle and comic book characters will go back to simplistic designs; the recent Tron sequel was all about art deco design with neons and sleek lines which are taken right from the 1930's and 50's.


    S.
    I think the part I bolded above states exactly why it's not at all just a semantic argument about what is Golden Age vs Silver age.

    The clearer folks asking for BOTH eras (cause lets face it, it is TWO eras, and will probably end up being TWO costume sets), the better it will be for the devs to honor the requests.

    Not that You Oz have done this, but just saying "we need more super heroey stuff" is vague as hell.

    Especially in a genre as diverse as super heroes: you have everything from The Shadow to the segemented armor of the current movie Batman to the home made costumes of some of the characters from the comic "Kick ***".
  3. Aura_Familia

    DFB and contacts

    Random thought: who cares how folks level up if they are playing and having fun?

    We all have the option to quit a team if they all perform like "leroy jenkins" copy cats, or show that they can't play their powersets/AT.

    Not seeing the issue here.
  4. I'm absolutely 100% fine with where their priorities are and the costume sets we've gotten.

    Do NOT speak for the "community".

    Just cause we haven't gotten golden age costumes yet DOES NOT mean they are not prioritizing what the community wants.

    There are so many things the community wants it's not even funny.

    They have never said we're never getting them. We will get them. Eventually.

    There's about 1000and 1 costume pieces that I want BEFORE any golden age stuff, but I'm not mad that they haven't gotten to it yet.

    And I couldn't care less what the "competition" does. A golden age costume set isn't going to suddenly save how horrible like a burning thousand suns those other competing superhero games are. Personally I find the golden age era of comics cheesy as hell. I'm glad comics got a bit more sophisticated.

    EDIT: Also keep in mind that this game DOES NOT just represent golden age. If anything this game's comic book influences are anything but. Just because the focus of the costumes are not on that area doesn't mean they've suddenly dropped the ball on the comic book partial focus of the game. This game has NEVER been just a living breathing representation of comic books. And thank god for that.

    I'll just say I completely disagree with a lot of the stuff that was said here. I'll be nice and keep what I really think about some of the comments made here to myself.

    I look forward to the golden age lovers finally getting the costume sets they've been waiting for. I also look forward to the folks of "insert comics/fantasy/sci-fi area here" finally getting the costume sets they've been waiting for also.
  5. Quote:
    Originally Posted by dugfromthearth View Post
    I'm sorry, I missed the meeting where PL'ing was defined.
    I don't consider that pling either. You're simply playing the game, form what you described. Doing trials and tfs doesn't get you any extra ordinary xp. If you think it does then you need to sit in an AE cave farm for some time.

    Just saying.
  6. Quote:
    Originally Posted by Aurora_Girl View Post
    See, I see these things thusly:

    "Doesn't kill, but blasts into an alternate dimension:" of what? Dinosaurs? Parasitic alien bacteria? Is there oxygen? They still might (and odds are good that they do) die.

    Evil. Still murder.

    I guess it just boils down to my OOC worldview and philosophy on life. I don't understand being mean. I've never been intentionally mean to anyone, ever, because I don't understand how that thinking operates. Selfish? Sure. Lazy? Absolutely, but never mean, or angry, or really confrontational at all. I identify more with heroes, and, frankly, as far as this game is concerned, villains to me are things that get in the way of my heroing.

    DISCLAIMER: Yes I know this is a personal feeling for me, and hardly anyone thinks this way. I don't begrudge you your darker thoughts and inclinations, but they are as foreign to me as Sanskrit and this argument will never have a conclusion.
    Then that's why you rolled a hero. Some folks rolled villain for other reasons.

    You just can't handwave away that there IS a City of Villains still in existence. Or what do you think Arachnos, Nemesis, The council do?

    Play tea time?
  7. It's not hard to write villain content. It's been done in game. This is not rocket science. People are simply asking for more of that.

    Villain doesn't automatically equal killing thousands of people just cause I'm a psychopath. That's a silly and overly simplistic view.

    EDIT: Not say there is not a place for those MORE of those types of arcs. They ALREADY exist.
  8. Quote:
    Originally Posted by SpyralPegacyon View Post
    Everyone has deadlines, sure. My point is that I'm not entirely sure that the writers really are separate from the mission designers, and that gets into my other point about the budget. I get the impression that at Paragon there's not a lot of people wearing a great many hats. Just look at the response every time we bring up all the known typos. Lore checking, spell checking, et al all get left by the wayside and there's not enough money to bring in additional staff that can help out there.

    And its a whole 'nother can of worms to go from simple AE writing to SSAs and world design.
    I . . . don't think the writers are in charge of making the code for the scripting or designing the environments we've seen in things like the first SSA.

    But I could be wrong.
  9. Quote:
    Originally Posted by Hit Streak View Post
    No matter the guest, we always start the show off talking about the latest City of Heroes related news.
    Great. Will tune in.
  10. *pours out the mind bleach*

    Happy Birthday BP and Freid!

    *takes mind bleach*

    Ahhh much better.

    *sees Sailor Bubba*

    ARRRRGHHH$%##@@#@#@@$!!!!!
  11. Quote:
    Originally Posted by Kirsten View Post
    Again, all valid arguments, but... if these parts were included in the game, they would still be referenced in the code like any other part, just a few kilobytes in the costume data. It would just be a costume part like any other.
    And what if you had thousands of them?

    And please don't say you wouldn't. Take a look at the AE/Misison creator.

    Even if you take our the farms and hundreds of joke missions, there are still literally thousands of legitimate missions in that thing that no one will ever get to play but which take up space.

    I just don't think this would be that good an idea.
  12. Quote:
    Originally Posted by Samuel_Tow View Post
    All of this is not to pick an argument, Rian, so much as to point out that we, as a community, will never be able to agree on what makes the game good and what makes it bad.
    Pretty much this.

    I'd also argue that the "picking up things in the environment" thing that someone mentioned doesn't impress me. Other games have done it and it just hasn't been practical.

    I'd rather time spent to make my powers look awesome.
  13. Quote:
    Originally Posted by I Burnt The Toast View Post
    All this thread "proves" to me is that "good" names are truly in the eye of the user... I seen a lot of suggested and available names that I consider to be very good in this thread.
    This. I don't see any issue with 90% of the names suggested in this thread.

    Some folks are more picky than others.

    /shrug
  14. Is this coffee talk going to talk about other things OTHER than Logitech's equipment?
  15. Quote:
    Originally Posted by Kitsune Knight View Post
    Has anyone with the iOS client that set some servers to watch for received any notifications? I think I might have found a bug that would cause the pushes to not go through (because the app seems to be registering with the wrong APN server!). Either way, a fix for the issue should be finding its way down in the next few days!



    Shh! Fix't

    I think I'm going to have to rework part of the Android app as well... it seems that, at the very least, Android 2.3 doesn't support the necessary extensions to render the gradient in the background (although 4.0 renders it like total crap with horrible banding, as you can see in the screenshots!).
    Don't get me started on Android 4.0.
  16. LOL, that video makes water blast look godly. . . which it is.
  17. Quote:
    Originally Posted by Samuel_Tow View Post
    You're kind of sweeping the problem under the rug by stating that it will always exist. Crime will always exist, but we don't stop trying to fight it, just to pull a random example out of a hat. You can never have complete consistency and so no-one should expect it, but that doesn't mean we should give up on trying to have a consistent story or a consistent tone. Even if it doesn't work all the time, it should still work at least some of the time.

    The fact of the matter is a good story isn't good because every part in it is good. In fact, it isn't good even because most or half or even some of it is good. A good story is good because it makes us care about it enough that we're able to overlook the bad parts of it, and indeed accept them as part of what makes the story good. For instance, I HATED cave levels in old games, which means I pretty much hated the original Tomb Raider. I liked Tomb Raider 2, but hated the two Tibet levels initially. However, the game was so good that I ended up not minding Tibet so much, and eventually learned to appreciate the thematic I disliked as simply part of a good game, whether the part itself was good or bad.

    This is why people like me can flip-flop about the entire game so easily, from really really liking it to wondering why I'm still subscribed. City of Heroes is not a game without its flaws, and the story is really on of the most flawed aspects of it. But the story is also made up of extraordinarily good ideas, even as part of newer content despite how much I've bashed it. Even if those ideas aren't exactly told very well, having them is still good enough for me to overlook the poor execution. The real problem with "consistency" arises when you create a new story which is not only bad, but actually ruins a story which was previously good. The Dr. Khan TF is a good example. It's a bad TF, it's one of the game's WORST stories by far, and it serves to utterly castrate any potential coolness Reichsman might have had when he was still just a concept. Before, when the 5th Column was still "gone," we had fun times imagining what it would be like if Reichsman woke up and took control of it. Seeing it in action ruined that plot, any potential future plots on the subject may have had and pretty much buried the 5th Column entirely since its one remaining named character isn't interesting.

    Contrast this against the concept of Ascension as seen in Dark Astoria and explained by Papa Smurf. I HATE Prometheus both as a character and as a plot device, and I REALLY dislike the Well of the Furies as a concept, but Ascendants are such a powerful idea, such a strong story seed, that I'm really perfectly fine with the Well serving as the catalyst and Prometheus serving as the contact. Not only has the good idea that is Ascendants made me accept the bad ideas that were Prometheus and the Well, but it has made me actually see them in a positive light. As concepts, they're bad. As means to a much better end... They're actually pretty good. Not only that, but the concept of Ascendants also serve to humanize both of the others. The Well goes from an god-modding all-powerful entity that is the end-all be-all of power into just one source of power, thus putting its drive to empower and control into perspective. Prometheus goes from an always-right overpowered smug god into a very powerful being caught in a situation that's becoming bigger than he is. It's putting an arrogant person used to bossing people around in a situation where he's out of his depth, forcing him to balance between playing big dog and dealing with the reality of being in over his head. And I LOVE it!

    Paragon Studios writers have historically had a tendency to write in a vacuum, considering only the context that's directly relevant to the story they're writing and rarely the way it impacts the broader world in general. I mean no disrespect when I say that that's tantamount to writing fanfiction, in the crucial aspect that fans don't control the fictional universe and their stories can't impact canon. Fans don't have to worry about continuity, and our writers are writing like fans by disregarding continuity and only focusing on the here and now. This is what tanked Reichsman and this is what's turned Praetoria into bipolar land. Is it a deep and complex latticework of interwoven grey moralities or a grotesque black-and-white goatee evil universe? It depends on which story you run, and that really ends up making neither angle work very well. In fact, at times I wonder if our writers even have the pedantic knowledge of lore some of our players enjoy and that they simply don't know they're trodding over established canon when they have the Malta Group try for "minimal involvement" in a situation best suited for a commando squad, just as an example.

    Consistency can't be absolute, but it should still be a main objective.
    /applause up to 11
  18. Quote:
    Originally Posted by Darth_Khasei View Post
    The proc needed to be adjusted.

    Having said that it is comical to see a self professed nerfherder talk about balance. That is the cats meow.
    I lol'd.
  19. Quote:
    Originally Posted by Rakeeb View Post
    Fire's really good. If you feel like DOTs are bad, though, it's not the set for you.
    Pretty much this. Do you value "tricks" (debuffs, etc) with your damage? If you do, skip fire blast. If you just want to tear into things and have them "burn" as you shoot them, roll a fire something.
  20. Quote:
    Originally Posted by Garent View Post
    I'm worried about the same thing. My main group already has an issue with +4X8 enemies dying too quickly.
    As a stalker player I don't consider this a bad thing. Reliance on Assassin strike is a very old school tactic that I dropped ages ago.
  21. Quote:
    Originally Posted by White Hot Flash View Post
    To try to give a constructive response to the OP:

    The posters you seem to be focusing on all have a fairly common problem with the writing in general, from which flows most of their vitriol. Viridian alluded to it in his post when he mentioned trying to accommodate requests into the larger narrative the writing staff is trying to tell.

    These posters just don't like the overall story much. They don't like Praetoria at all, or what it represents, they don't like how the Incarnate lore has played out so far, and a lot of them never liked the old lore either, like Statesman's origin, how the Phalanx operates, how the Rogue Isles is written, etc.

    There might be a shining example of good writing in a mission or two, or maybe an entire arc, but you'll find that because they don't really like the Lore, there is little a new story can do to please them if it's flowing from the lore that they despise. If AE were utilized more, you'd probably never see these players playing regular content.

    The Writers have chosen a path, and for the most part they have to stick with it. This means these posters will probably never be happy with the writing again, even if a majority of the player base loves it. The writing won't ever resonate for them, and they'll find more wrong with it than right. That's life, and not necessarily a bad thing. There will always be players in any game that are gritting their teeth as they play, but the negatives they see don't keep them from playing. That fact speaks to how good the rest of the game is.
    For me personally, I'd like to see less focus on Praetoria, and more focus on the primal dimension. Thankfully it seems like the devs have heard this and will focus a bit more on other areas. Granted this does not mean they need to slow down on Incarnate content. Which they aren't, it just won't be as tied to that loser dimension as it once was.

    The DD trial btw was a good departure from a mostly Prae focus.

    I don't necessarily think it's a good thing that everything is tied to the Well, but it's not necessarily "OMG it's terrible, devs suck so bad."



    And the text I bolded above is spot on.

    When I find inconsistencies or things that my characters most definetly would NOT do (*leers at the first SSA arc) I just shrug, go into "ignore the story mode" and just continue to bash heads.

    Nothing wrong with that /shrug.
  22. Quote:
    Originally Posted by Golden Girl View Post
    I think that the ".5" Issues were mostly there to help build up the selection of Trials while the Incarnate system was new and needed more than a couple of Trials.
    Pretty much, or they have simply given up and are just in "release it when it's good and ready" mode with things now, taking the pressure off themselves to have stuff ready for inbetween issues, on the market, AND for the issues.

    I can imagine that THAT was a lot of work.
  23. Quote:
    Originally Posted by Obitus View Post
    Look, Aura, I'm really not interested in making an emotional argument about whether or not we can trust the developers to be truthful. To say that the devs are lying is a personal attack, and one I'd never make.

    It is, however, demonstrably and irrefutably true that what the developers say isn't always synonymous with what the developers do. Or perhaps more accurately, what the players assume from developer statements doesn't always turn out to reflect what the developers ultimately do. Plans change, and statements can be misinterpreted (or miscommunicated).

    The snipe change buffs single-target damage. Full stop. You cannot argue that a major buff to a high-damage single-target attack isn't designed to be a buff to single-target damage. It's questionable whether the developers even could change snipes such that they're more fun without also buffing the relevant builds' single-target-damage capability. And that's part of the problem with the quirkiness of the new snipe mechanics; if players are to view fast snipe as a worthwhile reward for the inconvenience required to make use of it, then the buff to snipes must represent a non-trivial mechanical boost to performance, which means that future balance evaluations must take the snipe (quirky conditionals and all) into account.

    I suppose the devs could add to snipes something wholly different from damage to make them more appealing -- perhaps an area-of-effect control to go along the same thematic lines as the fear that is (or used to be) attached to Assassin's Strike -- but it is undeniable that the currently proposed snipe buff boosts single-target damage.

    Whether the snipe buff ultimately turns out to be the only single-target-damage buff to the relevant sets is an open question, and a different question. But please, can we lay to rest the absurd canard that the design of fast snipes is purely to increase "fun," and that therefore the obvious design implications of the change have absolutely no relevance?
    I think the snipe change is WHOLLY dependent on whether you are able to get the to-hit to take advantage of it. If you can't, there is no point to taking a snipe after I24, same as pre-I24.

    I don't consider something that situational a REAL buff to single target damage. And not surprising it was NOT meant to be.

    If it were the devs would be more concerned about applying more consistently across the board. They aren't because it's PRIMARY GOAL is NOT a buff to single target damage, which again is useless in a game that's been wholy focused on AOE damage for years.

    It's not a canard when the devs outright state what the GOAL of a change is.

    Saying otherwise is basically stating that they are lying when they TELL US exactly what the point of the change is. I find that argument to be silly.

    You and I are clearly going to have to agree to disagree.

    The fact that we both value different types of damage differently is just that point at which we'll never agree on the importance of the snipe change.

    To be clear I would argue the NUKE changes and sustain abilities have a greater effect than the snipe change.

    /shrug

    My Ice Blaster, for example is going to respec into Blizzard. I WILL drop something even though she has a tight build. I sure as hell am NOT taking the snipe.
  24. Quote:
    Originally Posted by Obitus View Post
    You are, of course, entitled to build and play your characters as you prefer. I wouldn't try to tell you you're wrong about something that's entirely subjective; hell, I won't be taking the snipe on at least one of my snipe-capable characters either.

    But the tier 3 attack and the snipe aren't mutually exclusive options. We cannot, for the purpose of evaluating balance, pretend that the newly ranged-boosted tier 3s replace (or render moot) fast snipes, because many builds can and will make good use of both.

    Another way to look at it is that the developers have effectively given snipe-capable builds (uneven) access to what is potentially a second, supplemental tier 3 attack power.
    I'd argue that more folks will respec into the CRASHLESS nuke so that they can immedeatly do nuke>judgment>blaze (or other tier 3 attack power) rather than respec into a snipe that they may ALSO then need to respec into other to-hit powers for.

    Which sounds easier to you?

    Respec>nuke.

    Respec>need to take leadership and/or other to-hit+snipe

    just saying.

    I think the snipe change has less of a greater effect than the nuke change.

    But you already know how I feel about single target damage vs AOE.



    Remember that not every build has room to make the snipe effective. Just taking a snipe by itself is as useless as it ever was if you don't have the to-hit to take advantage of its buffs.

    I've seen just as many corrupters/defenders/controllers/scrappers/stalkers who don't take leadership as I've seen those that do. It's not UNIVERSALLY true that all of those ATs, nor specifically the support ATs take the leadership pool.
  25. Aura_Familia

    Ok, I give up!

    Quote:
    Originally Posted by Mad Grim View Post
    Time really does not need a rez, it is one of the best powersets in the game.
    Pretty much this. If a time is doing their job the team really shouldn't have many issues. Adding any other type of buffer or debuffer to the team, with a time player on it pretty much makes the team invincible.