Aura_Familia

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  1. Quote:
    Originally Posted by Silverado View Post
    Yeah, except Rad is significantly better than Dark at debuffing regen, and just about on par at damage debuffing. Dark is better at to-hit debuffing, I'll give you that.
    also with dark you don't have to worry about teammates killing your anchors.
  2. Quote:
    Originally Posted by Forbin_Project View Post
    We're getting more slots with the incarnate system.
    Where did you read this?
  3. I have subbed to this. Best Support Guide on these forums.

    Also, hilarious!

    Good show sir!
  4. Quote:
    Originally Posted by cursedsorcerer View Post
    I love those though! Yes, in a gameplay stance, it's annoying, but in a RP way, it makes sense. If there was a bomb in your office, you'd panic too, right?
    yeah i'd panic AND LEAVE THE FREAKING BUILDING.

    Just saying.

  5. Quote:
    Originally Posted by OPTICAL_ILLUSION View Post
    read, pay attention and think first before you post replies in the future.

    i'll simplify things for you and your funny logic.

    you call me a "troll" for pointing out an "asinine" system and wanting tangible rewards with reasonable timers and cost

    but

    you who called me a "troll" is now in another thread pointing out an "asinine" system and wanting tangible rewards with reasonable timers.

    so

    if complaining about a game system makes one a "troll" as you say then by your own definition we are both in the same boat. funny how that works out huh?

    but

    just keep on trying to insult others for complaining until it suits your purpose to complain.



    all in all though i'm really glad to see some real logic being used by you about this pvp topic.
    read, pay attention and think first before you post replies in the future.

    i'll simplify things for you and your funny logic.

    the Hero/Villain merit stores have nothing to do with the DROP TIMERS IN PVP ZONES AND ARENAS.

    If you want to complain about the drop timers for pvp IOs when they drop from pvp, that's a completely different issue.
  6. Quote:
    Originally Posted by Anti_Proton View Post
    I don't think the Devs want to alienate any group of players. Since PVP exist as part of the game, they will want to make it as good as possible. By saying that they aren't concerned about it because they haven addressed it yet just falls into the fallacy as the OP.
    LOL, who in the world said the devs don't care about it?

    I love how folks are reading into what I said.

    What I stated was that MOST players don't give a damn about pvp.

    Same as SOME players don't give a damn about bases, AE, etc, etc. Does that mean that the devs should give up on it?

    NO.

    My point is that the idea that the future of this product rests on pvp is silly.

    They can put as much time into it as they want, but I'd rather that in doing that they focus on improving it for THOSE THAT WANT TO PVP, and not some imaginary focus that "more people will pvp" if we just make it in a way to try to draw in more folks who never cared about pvp in the first place.

    THAT kind of thinking is what got us I13.

    The OP and everyone else should be focused on improving pvp for those who WANT to pvp. Namely getting rid of a lot of the things that don't work in the I13 version.

    There. Is that clear enough?
  7. Quote:
    Originally Posted by OPTICAL_ILLUSION View Post
    yes it wouldn't do anything except get rid of some current subscribers and their friends, have one less feature than other "mainstream" mmos, prevent potential customers who have some interest in pvp from joining and alienate more and more people when they get bored with pve or see pvp as endgame content.

    i think you are missing the parts where i'm quoting positron, just sayin'


    edit- who really has their head in the sand like a certain bird? me or the development team that created this "asinine" pvp system who made promises to paying customers but never followed through?
    oh never said the devs weren't at fault for I13, but i think you're deluding yourself if the "future of the product" relies on pvp.

    it doesn't.

    I still state that if they got rid of pvp today, it wouldn't be drop in the bucket for the game.

    I12 pretty much did what you just stated.

    As I said before, I'd bet money that a majority of players care more about getting an actual endgame (that some would argue this game really doesn't have--though I don't agree with that) than pvp.
  8. And once again the title of this thread is complete fallacy.

    City of Heroes could expunge pvp altogether and it wouldn't do ANYTHING at all to the game's overall bottom line.

    Whether the OP wants to face it or not (or continue to stick his head in the sand like a certain bird) a majority of players couldn't care less about pvp. I'd bet money that those that do actually play games were competitive gameplay actually works well.

    I bet money (again) that if the devs ran an informal poll and asked which players cared about the devs focusing on for I20, pvp would be one of the things to come in dead last, if not last. Especially since ENDGAME is the one thing that has been clamored for, for oh I don't know the past 3 years. I HIGHLY doubt most of the playerbase would be pleased if the devs turned around and said "hey guess what, we're going to improve pvp as endgame".

    Just saying.
  9. Quote:
    Originally Posted by OPTICAL_ILLUSION View Post
    memphis bill i'm really liking how you agree with me about pvp almost 2 years after our initial i13 beta song and dance. it's really awsome.

    aura familia i'm just wondering how you can call me a "troll" for pointing out the poorly thought out hvam system and was looking for something more reasonable but you are now here wanting "tangible rewards on reasonable timers" and complaining about the "many asinine i13 pvp rules". pot calling the kettle black?

    it is very interesting how some of you feel entitled to complain or oppose a game play mechanic when it suits your purpose but are problematic and insulting when others complain or oppose something.

    all very cute though, glad to see more objective thought, and more people wanting better pvp mechanics and rewards at a reasonable rate.
    Heh, very cute indeed. The HVAM wasn't poorly thought out for what it is. It's pve rewards for pve that's all. The pvp rewards part was just tacked on and is irrelevant to the I13 pvp rules. The I13 pvp rules could revert back to I12 and that would have nothing to do with HVAM merits. Those are fine as is.

    sooooo logically one has nothing to do with the other. But I'll leave you to your funny logic.

    Now if you want to talk about increasing the timers for pvp IOs in pvp let's have that discussion. Talking about HVAM merits is irrelevant and has NOTHING to do with that, as the timers on drops for pvp IOs in pvp were borked before HVAMs and still are.
  10. Good job Noble!

    I couldn't care less if some folks think some costume pieces look old, as long as I like how they look on MY characters. You don't like how some of my costumes look don't team with me. I lose nothing.

    I'm not here for anyone's pleasure.

    To be honest I think a few of the newer pieces look like something that rhymes with "bass", , and as someone stated many of them DON'T mesh well together.

    Also agree that it's a good time to deal with the clutter. Glad there was an option 3.
  11. Quote:
    Originally Posted by Reiska View Post
    There's at least one moral choice mission in Praetoria which requires you to kill an Elite Boss and explicitly does not allow you to team.
    The mission in question (if it's the one I'm thinking of) usually spawns a LT for me, solo. If it doesn't for you bug it, as that shouldn't be.
  12. Aura_Familia

    So... Stalkers.

    Quote:
    Originally Posted by Smiling_Joe View Post
    Saying it is just one power is understating just a bit. It's one power that every powerset is forced to take. Even so, however, it in and of itself does not define us as an archetype.

    The ability to crit from hidden status, however, is half our inherent. Take that away and we'd be weak scrappers with a placate and a very bleh melee snipe that everyone would likely skip.

    I have no opinion as of now on lowering the hide timer. I'm leaning heavily towards it not being necessary, but if I had to choose between improving the archetype via more opportunities to exploit hidden status or improving the archetype by improving random criticals, I would choose the former every day and twice on Sunday. The ability to control when and when we get criticals is the only thing we get that's unique to us.

    Fortunately, simply improving the crit damage across the board will satisfy both options. I'd still prefer that to a straight up damage buff or a survivability buff because I don't think we need any more encouragement to scrap. Scrapping for stalkers should be a means towards increased damage through criticals. It shouldn't be the bread and butter of the powerset the way it is for scrappers and brutes.
    Having read the thread I would say I prefer being able to get into hidden status (thus crit more) faster/and or easier/with other methods, ie, having better control over when we crit.
  13. Quote:
    Originally Posted by Mega_Jamie View Post
    You clearly do not understand the hoarding mentallity I and others have.

    What if i'll need them later?
    Isn't there a reality show for folks with that issue?
  14. GJ Leandro.

    Sorry Castle, but I call BS on the run code "WAI". Something clearly isn't.
  15. Aura_Familia

    PVP raids

    I would suggest rolling back to I12. That would at least get back SOME of the pvpers who left.

    But that's about it.

    Anything else done really wouldn't increase pvp participation past that, because this playerbase primarily cares more about pve, with very MANY outwardly despising pvp.

    If you're looking for a game with huge pvp participation, look for another game.
  16. Aura_Familia

    I19 Wish List??

    For I19 to come out next week . . . what?
  17. Quote:
    Originally Posted by kinaki View Post
    Not to be confrontational, but how can anyone like those clockwork sound effects; most notably, the sound for that one attack on lieutenants where his backpack lightning rod thing discharges. It's just a loud distorted mess.
    Which fits perfectly for what the clockwork are.

    I like the sounds also.
  18. Quote:
    Originally Posted by Jophiel View Post
    That's why companies have community reps/managers.
    Right. This thread though is about OCR posting, not the devs. Which makes this thread a bit of a head scratcher, since the devs are the ones who work DIRECTLY with the technical aspects of the game.

    If I'm going to want to hear about what one is working on (animation, art, revamping the world, endgame content, powers, etc) I'd rather hear DIRECTLY from BaBs, Castle, Noble Savage, War Witch, and Positron . . . (which we most certainly have been except for BaBs most recently)

    NOT a community rep/manager.

    EDIT: To clarify part of my post is responding to GG's comments that the devs are busy. My response is: ummm yeah, they've still been posting EVEN WHILE BUSY, which is a good thing. Sorry, but I'd rather hear from them than a community rep.
  19. Actually I expected them to post less (and not surprised) with the pace they have been keeping since GR.

    I also don't think hearing from OCR about the Party Pack would have been relevant or important. Hearing from Marketing (especially now that one of them has a RED NAME) would have made more sense.

    To be honest with you I'd rather have OCR post when they have something to say than just step in to shoot the breeze.

    I'm also NOT surprised that BaBs posts less. People used to twist everything he said (and joked about) into a pretzel.
  20. Option 2, with the old legacy items hidden in sub-menus.
  21. Yeah just got the patch. Thanks all. See you online later.
  22. Is this morning's maint finished, or are the servers just going down right about now? Don't want to login and find out I only have like 15 minutes to log back out.
  23. Aura_Familia

    Energy Transfer

    Quote:
    Originally Posted by dave_p View Post
    I play neither EM stalkers or brutes, but my 2nd 50 ever was a Fire/EM tank, so this is all from a tanker's perspective.

    First some tanker DPA numbers (base damage at 50 w/Arcanatime):

    Old ET: 170.77
    New ET: 69.86
    TF: 46.15

    Some other heavy hitters as a comparison:
    Incinerate: 60.17
    KO Blow: 66.66
    Clobber: 89.47
    Seismic Smash: 92.30

    And for the hell of it, the rest of EM:
    Barrage: 37.07
    EP: 42.13
    BS: 42.52
    WH: 16.85

    Barrage, EP & BS are more or less normal. Barrage used to be worse than Brawl, but thankfully, it's merely a typical sucky T1 tanker attack. EP & BS are nothing to write home about, but are adequate filler attacks.

    Whirling Hands is a joke. All the "Whirling" attacks are terrible, but the weapon sets have cones to supplement their AoEs. But fine, EM is a ST "specialist", right?

    TF's DPA of 46.15 is also pretty disgraceful, even w/the mag 3 stun. Look at Clobber.

    ET's DPA of 69.86 is actually pretty damn good for a tanker, but no longer warrants the self damage. Consider Clobber again or Seismic Smash. Clobber also recharges faster (16 vs. 20). Incinerate is lower DPA, but recharges in 10 sec and no self damage. In fairness, ET's DPE is fantastic, which I guess is the rationale behind the continuing self-damage, but I'd at least trade for some higher end cost for a faster animation.

    EM is not the ST king and hasn't been for a while. Both Fire & Stone outdamage EM, and let's not even talk about AoE damage. Control through stuns are also shaky, since Stone Melee will have better controls while outputting better ST damage (admittedly, Stone may have even worse AoE damage than EM). Again, no other set does self-damage. So what exactly is EM's attraction again?

    If it's going to be stuns, I like the idea of making Stun a minor AoE. Giving it Clobber damage would also help overall ST DPS while increasing the stun quotient.

    If it's going to be ST damage, we need to return to ET's original animation, or closer to it. That's prolly never going to happen (the old DPA was kinda ridiculous), but keeping the self damage is just an insult. TF getting a new animation to bump its DPA over 55 would be another solution. In fact, giving TF ET's current animation would bump its DPA to 54.54, which would be respectable and the animatino would be more fitting IMO. Then lower ET's animation to about 2s to get its DPS up to Seismic Smash territory and EM's back to being king of ST damage.

    If we're going to address the AoE damage, giving TF Thunderstrike's splash damage (but w/stuns instead of KB) sounds like a pretty good option.

    Whatever the solution is, EM needs help. I've been playing my Fire/EM for the first time in years because of the recent buffs to Fiery Aura. I lead off most fights w/Burn now and rely on Fireball & Fire Blast from my epics and use EP to beat on single things. I cringe when I have to go into my ET/TF animations, even though they offer superior DPA to EP or Fire Blast.
    I'm down with the stun and extra damage, animation changes.

    I'm not down with the turning of a single target attack into an AOE, as I fear that would cut the attack's damage down.
  24. Quote:
    Originally Posted by Techbot Alpha View Post
    Because this deserves more than one Chuck Noriss stamp of approval.
    WIN!!!!!!!!!!!!!!!!!!
  25. Aura_Familia

    Fort Order?

    Quote:
    Originally Posted by KillerShrike View Post
    Whichever character seems to be getting beat up the fastest, and then the next and then the next, and so forth.
    Pretty much this.