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Posts
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Joined
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Quote:doesn't work, it was never on in the first placeThis is caused by your security settings on Facebook. You'll have to temporarily disable secure browsing in order to access the codes.
1) Click "Account" in the top right corner of your Facebook page and select "Account Settings."
2) Click the "Security" tab over on the left side of the settings window.
3) For this to work, "Secure Browsing" needs to say disabled.
If it is enabled, you can click on it, uncheck the box, and hit the "Save Changes" button.
4) Close your browser.
5) Open a new browser window, navigate to CoH's Facebook page and click on the promotion logo. You should now have your code.
(Once you get the code, feel free to re-enable secure browsing on Facebook.) -
it would however be nice if the site go's beyond "loading code" >_<
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in this game you can't move your character when attacking nor does the stance have any influence on your attack animations, the only reason why not would be "just because"
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you do know that some character concepts with name can never be made in CoX because of this naming system, this is not "lack of imagination" this is "keeping with the program".
you're not called henk just because there is already a jan at work, you're called jan regardless of that fact. -
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if we have a global name, why do we still have reserved character names?
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what about limiting the skills you can slot, they can always balance the skills around a 8-10 slots skill bar.
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allot of weapons, all within huge pictures.
ill better show a link to lower the amount of pictures on one page.
http://wiki.guildwars.com/wiki/Category:Weapons -
i personally don't care about clipping issues as long as they only clip the costume, there are plenty of costume possibilities restricted because of the fact that a ton of costume pieces can not be used together.
just a small whisper, in the so called "better" super hero MMO of cryptic there is a HUGE thread about the very same thing and cryptic doesn't even react even ones on it. -
ether more dmg or less recharge time, more ammo types is only gonna suck even more.
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comiccon is a 2-3 day's event right, so maybe they can do something like that with more then just some guy's standing in pocket-D
they should IMO make a small zone that you can only get to trough a portal, this zone is comiccon it self, or at least the boot.
this would allow ppl to experience the boot without having to go all the way to the comiccon, cheaper too.
the computers that show the freedom things teleports you to the new tutorial with compressed level and only the first 2 powers usable to experience how it's done, the real thing is still better but it does make it a good way of showing they care (ok, bad excuse....but still an excuse ) -
free-form is possible but they need to make some major changes in the game's battle system and skill system to make this work, maybe they even need to make an entire different level system.
the point is, to make a proper free-form game you need not only balance but also a good skill/battle system that go's with it.
you can make a system with tiers like CO uses but that's just bad, a system like that is never gonna satisfy anyone.
and there is the question of how to get the powers, do you get it trough buying skills with XP making levels obsolete or with skill points you gain like in GW, making the skills cost in-game currency with the req. of certain points you need?
and how do you make the battle system more fun with this, just some skills you can click on or a completely new system to attack at full speed?
but now the biggest question, is this gonna make CoX better or is it just screwing things up?
i would like a proper free-form game with full action and amazing customization options but for now it's stuck within the design, developing one would require a completely new game and that takes a massive amount of time. -
fly poses are already in the game, it's more a matter of making a system to select the poses.
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why not just have some knife models for the blade weapons, just seems a ton easier then completely designing a set for one weapon.
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here are just some
http://img10.imageshack.us/img10/885...irlsbybk81.jpg
http://27.media.tumblr.com/tumblr_kv...hp2mo1_500.jpg
http://fc04.deviantart.net/fs70/f/20...elsilencex.jpg
and please make them in this shade:
http://image.shutterstock.com/displa...e-13355200.jpg
yes, all anime, i just really need some good looking anime hair. -
if we're using the total crazy swords as reverence, let me post some stuff i like.
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well, the only revamp that's needed is a change of face structure and some more sliders for the face/body, how it is right now is nice but a simple picture on the head model doesn't sell it these days, and with freedom just around the corner it's best to show it all.
it's an old game that's true, but the age of the game doesn't say what is possible in a game.
if you have seen the games that come from the quake 3 arena engine you would drop your jaw, and the fact that the current CoX just recently had a texture update that is normally not possible if the engine was still the way it is 5 years ago. -
Quote:i don't know if this is what you mean, but you should try the DMC animation pack for oblivion.I also would love customization in how the weapon is carried.
I'd love to be able to have it resting across my shoulders at all times when not in use.
http://www.tesnexus.com/downloads/file.php?id=16459 -
exactly, hair that moves have bin done trough animating bones for years, even some old games from around 1998 have moving hair but they move because the hair style is assigned to a set of bones.
i ones tried the same thing for fun, i can, and so should any professional animator. -
IMO i always lose interest in the story, maybe it's because there is no solid ground in them or it's because simple text bubbles don't do it for me but they really don't make me interested.
i'm truly a story player so that can't be it, i just like stories to be told and experienced rather then me having to read a wall of text. -
i have one question, what can you get in the Pstore?(for lack of words)
if it's like LOTRO do they simply add more and more then having a certain small amount of points on badges, prices in the store can reflect on that as can the amount of points you can buy.
for instance, you have a good looking tight shirt, this shirt is 300PP.
now if you buy points you can get 1000PP for $5, but every badge with PP assigned on it only has something around 10-50PP.
that way, buying things can be a pretty hard grind and it's your own choice whenever you want to grind for the badge or just buy a bunch, ofcouse the badges with PP are the hard/high ranked ones. -
i would just like to make all kinds of enemies, not just humanoids.......
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it's so nice to see ppl think that moving hair automatically means cape hair, guild wars has moving hair yet it doesn't use the cape physx for the hair parts.
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it's best to add this to some of the current melee pools, a set specifically about throwing makes no sense even if you put a judo sticker on it.