Custom Monsters in AE


Aggelakis

 

Posted

I'd like the ability to create Monster class enemies in AE. Either as normal-sized enemies of the Monster class, or Monster sized ones using the humanoid rig (just ginormous). The reason for the former is that AVs in AE are often not tough enough against a high level team. They get just steam rolled by the team unless you buff them up with a heavy defensive set like Willpower or Regen or Invulnerability. Ones with, say, Dominator sets just don't present a real threat before they get crushed by the controllers and the blasters and scrappers tear them apart.

As for the latter... hey, I want to make giant enemies in AE too.


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Posted

Technically Monsters are slightly weaker than AVs last I checked.


 

Posted

Quote:
Originally Posted by Bookkeeper_Jay View Post
Technically Monsters are slightly weaker than AVs last I checked.
Monsters have all the same details as AVs, they just don't get "purple triangles". Then again, the custom AVs in AE don't get purple triangles either, so just build your Monster with the AV flag.


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Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Custom class titles would be nice for AE users. Like how Hamidon, Reichsman and the various Powers allies in Praetoria can all have self-titled classes or Top Dog next to their health bars.


Tyger (50), Mutation-Controller Mind/FF - oldest Mind/FF on Union
Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Would be curious to see if this would lead to using giant monsters as allies...

So it's Atlas, Talos, and Fifty-Foot Sister "Syche" versus "Memesis" (remembering the AE copyright/profanity nerf) in Atlas Park...

Let the nerf-slaughter begin!


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Posted

Quote:
Originally Posted by Bookkeeper_Jay View Post
Technically Monsters are slightly weaker than AVs last I checked.
Really? Did not know that.

If not Monsters, being able to add on powers other than just the ones in our power sets, the way most enemies are designed, instead of one player power set for a primary, one for secondary. Maybe being able to pick from a selection of tertiary power pools or something.

The reason I ask is because I've been having a real problem in AE making AVs that seem, well, durable. Especially if I don't dedicate their secondary powerset to something like Willpower, Invulnerability, Regeneration, or some other powerful defense set that boosts their HP and durability or gives them some kind of powerful self-buff.

For example, let's say I try to make an Earth/Fire Dominator in AE as an AV. Against a team, the controllers and dominators will quickly lock it down with holds. It's often being juggled as the knockdowns rack up. The AV's mezzes bounce off the scrappers and tankers and whatnot.

The NPC enemies often have high inherent resistances, boosted stats and protections, etc. Maybe some kind of collection of tertiary power pools just to shore up an enemy, like giving the option of a few extra points of mez protection, some extra HP or resistances, etc. Maybe provide the epic power pools. Just an extra two points of mez protection and maybe 30% resistances would really improve the durability of this AV and turn it into a threat. Heck, let us give AVs in AE Incarnate powers, or at least, toned down versions (I would NOT like to face an AV with Radial Rebirth).

My main goal is just to improve the durability and ability to threaten of what should be difficult AVs.

... also, being able to make custom giant monsters would be pretty cool. I'd love to recreate Talos from the original Harryhausen Jason and the Argonauts.


You want to know the secret of the world? It's this: Save it, and it'll repay you, every second of every day.
@Dr. Reverend - My DeviantArt Gallery
Crow Call - Gods of the Golden Age

 

Posted

i would just like to make all kinds of enemies, not just humanoids.......