Knife Melee -An Idea


AzureSkyCiel

 

Posted

I've been polishing an idea for a knife powerset for awhile now. I have a Scrapper version and a Stalker version. Do keep in mind, the base damage for all of the attacks are relatively low - lower than claws possibly.


Knife Melee (Scrapper Version)
Whereas most heroes would rather carry a Broadsword or a Katana, you find your skills in the simple knife. You may not do amazing damage at first, but most Knife attacks will
lower the target's resistance to your strikes, allowing you to deal more damage over time.

|Slice| Melee range Single target minor lethal damage, -res(lethal)
Makes a quick Slice at your target. This attack has fast recharge, and will lower your target's resistance to lethal damage.
Recharge: Very fast

|Lethal Stab| Single target moderate lethal damage, -res(lethal), +Special
Your cunning allows you to pinpoint your target's weakpoint and deliver a Lethal Stab. A successful hit will lower your target's
resistance to lethal damage greatly, and also has a very small chance to defeat the target instantly (this effect does not work any foe stronger than a lieutenant). Recharge: Fast

|Lightning Stab| Melee cone minor lethal damage, moderate DoT(lethal), -res(lethal)
Mastery of your knife allows you to strike the enemies in front of you with blinding speed, effectively lowering
their resistance to lethal damage. All foes are left with many wounds, causing them to bleed, dealing moderate lethal damage over time.
Recharge: Moderate

|Combo Slash| Melee range Single target moderate lethal damage, self +dmg
Performs a quick 3-hit Combo Slash on the target, effectively setting yourself up for another attack. Recharge: Moderate

|Throw Knife| Medium range Single target minor lethal damage, minor DoT(lethal), -res(lethal), -def(lethal), -speed
Throws a single knife at your target, dealing minor damage. Pinpoint accuracy causes the target to bleed after being hit,
causing lethal damage over time. Recharge: Slow

|Confront| Ranged, Foe Taunt
Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head.
A To Hit check required to Taunt enemy players, but is not needed against critter targets. Recharge: Fast

|Blade Dance| PBAoE minor DoT(lethal), Foe -res(lethal), -def(melee), Self +Special
Your agility allows you to perform a Blade Dance with your knife, damaging all enemies around you, lowering their resistance to lethal damage and their defense
to melee damage. Blade Dance also leaves you in a perfect form, raising the Critical Hit chance of your next attack. Recharge: Moderate

|Increased Cunning| PBAoE -def(all), Self +acc
Your Increased Cunning allows you to pinpoint your enemies' strengths and weaknesses, increasing your accuracy and lowering the defense to all
damage of everyone around you for a short period of time. Recharge: Very Slow

|Cutthroat| Melee range single target high lethal damage, -res(lethal), +Special
Focuses all of your skill into one lethal blow aimed at the throat, dealing high lethal damage and greatly reducing the target's resistance to lethal damage.
Cutthroat has a high chance to land a Critical Hit, dealing double damage. Recharge: Moderate

---

Knife Melee (Stalker Version)
Whereas most villains would rather carry a Broadsword or a Katana, you find your skills in the simple knife. You may not do amazing damage at first, but most Knife attacks will
lower the target's resistance to your strikes, allowing you to deal more damage over time.

|Slice| Melee range Single target minor lethal damage, -res(lethal)
Makes a quick Slice at your target. This attack has fast recharge, and will lower your target's resistance to lethal damage.
Recharge: Very fast

|Lethal Stab| Single target moderate lethal damage, -res(lethal), +Special
Your cunning allows you to pinpoint your target's weakpoint and deliver a Lethal Stab. A successful hit will lower your target's
resistance to lethal damage greatly, and also has a very small chance to defeat the target instantly (this effect does not work any foe stronger than a lieutenant). Recharge: Fast

|Assassins Stab| Single target special lethal damage, +Special
A signature Stalker attack. This attack does moderate damage on its own as a frontal attack. However, if it is executed while you are Hidden, this attack will do tremendous
lethal damage, as you stab your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power.
Recharge: Slow

|Build Up| Self +DMG +To-Hit
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
Recharge: Slow

|Throw Knife| Medium range Single target minor lethal damage, minor DoT(lethal), -res(lethal), -def(lethal), -speed
Throws a single knife at your target, dealing minor damage. Pinpoint accuracy causes the target to bleed after being hit,
causing lethal damage over time. Recharge: Slow

|Placate| Foe Placate, Self Stealth/Hide
Allow you to trick a foe to no longer attack you. A Successful Placate will also Hide you. This Hide is very brief, and offers no Defense bonus, but it will allow you to
deliver a Critical Hit or an Assassins Stab. However, if you attack a Placated Foe, he will be able to attack you back.
Recharge: Slow

|Blade Dance| PBAoE minor DoT(lethal), Foe -res(lethal), -def(melee), Self +Special
Your agility allows you to perform a Blade Dance with your knife, damaging all enemies around you, lowering their resistance to lethal damage and their defense
to melee damage. Blade Dance also leaves you in a perfect form, raising the Critical Hit chance of your next attack. Recharge: Moderate

|Increased Cunning| PBAoE -def(all), Self +acc
Your Increased Cunning allows you to pinpoint your enemies' strengths and weaknesses, increasing your accuracy and lowering the defense to all
damage of everyone around you for a short period of time. Recharge: Very Slow

|Cutthroat| Melee range single target high lethal damage, -res(lethal)
Focuses all of your skill into one lethal blow aimed at the throat, dealing high lethal damage and greatly reducing the target's resistance to lethal damage.
When stealthed, Cutthroat will deal additional damage, instead of double damage.. Recharge: Moderate


Just thought I'd throw this out there.

EDIT: Fixed Stalker version of Cutthroat.


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Posted

why not just have some knife models for the blade weapons, just seems a ton easier then completely designing a set for one weapon.


 

Posted

Dual blades has a few smaller dapper/knife type weapons, I believe.


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Posted

Quote:
Originally Posted by Rebel_Scum View Post
Dual blades has a few smaller dapper/knife type weapons, I believe.
Dual Blades is a perfect set to accomplish this, but there's another option I stumbled on as well.

Spines, set to metal spikes.

You just have to "look past" all the blades sticking out of your body. You get a lot of knives to throw and ones to swipe at the enemy.


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Posted

I always considered Dual Blades with the Red Cap Daggers, which I use on every costume of my main, except for one NEW costume that uses the Organic Blades, to be knife melee.


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Posted

I personally feel that good inspiration for a knife based melee would best be seen by these two. though they also do a lot of kicks, jabs, and such, so I can't help but think that single knives might be better off as a power pool, but still...
another thing I would love to see is a crazy, spammable, single blade version of One Thousand Cuts for a knife melee.


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