Xevon

Mentor
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  1. [ QUOTE ]
    Well, it would if you had glands that is.

    [/ QUOTE ]
    Since the amygdala in your brain is what controls rage, then you probably still would with the lack of glands.
  2. [ QUOTE ]
    Perhaps a sort of arena economy would work. Meaning, don't bother trying to balance the costs, but set them to fluctuate up and down depending on the popularity of the gladiator. Soon the most powerful gladiators would be the most expensive, and vice-versa. Self-balancing.

    People would try to find those "best-kept secret" gladiators which are not popular (and therefore cheap) but surprisingly effective -- perhaps only in combination with a particular other cheap gladiator. Of course, any effective tactic will catch on, thus raising its cost and balancing things again.

    (the folowing bit is for numbers people)
    The total cost of all gladiator types (added together) would not change unless new monsters were added to the game. Say 1 of each type of gladiator, all together, costs 1 million points. The cost of any individual gladiator will be a percentage of that 1 million. So if a Freak Tank starts out at a cost of 400 (0.04% of that 1 million), and its popularity raises the cost to 2138 (0.2138%) the percentage costs of all other gladiator types will be lowered slightly to keep the total at 1 million.

    [/ QUOTE ]
    Good idea. Keep adjustments for minion, lieutenants, and bosses separate though.

    Actually, now that I think about it, maybe just use it as a guide for balancing. It's not very fun to have creatures' point value constantly fluctuating simply because of their popularity and not their effectiveness.
  3. [ QUOTE ]
    With Enhancement Diversification comes a benefit for ALL City of Heroes powers.

    Every power, across the board, is getting a 13.33% reduction in its Endurance cost.

    [/ QUOTE ]
    Still a stupid idea. Just a small bandage over a gaping wound. What's the point of using powers rendered useless even with an endurance cost reduction. How about this: just reduce the Endurance cost and don't implement the Enhancement diversification? Also, reduce Recharge times across the board. You might see a drop in people relying on Stamina and Hasten then. Why? Because you reduce downtime. Very unfun downtime. Then we might finally get some balance and stop all these changes.
  4. List:
    <ul type="square">[*]Size is too big for some badges.[*]Instead of some arbitrary number, actually make the badges attainable.[*]Lower the requirements for the mobs. With herding being limited, it's going to take even longer to get them.[*]Badges needs to be a bit more ordered.[*]Make it so that clicking on the progress bar will show how much is needed to acquire a badge.[/list]
  5. [ QUOTE ]
    While it will be a challenge for the attacker, it won't be as heavily stacked as described. You can't just cram your base with defenses; there will be limits. Defenses are meant to supplement and hinder, not overwhelm and crush. Furthermore there's more than one way for the attackers to succeed at their raid, so designing just to keep them from reaching your vault won't guarantee your defense. You're going to need people spread throughout your base ready to react to other tactics.

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    Will we be getting defensive artillery like the ones you can see in Council bases? And for that matter, will those same turrets going to be used to attack us in PvE instead of just being decoration?

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    Is base design locked during a raid? If you destroy a turret, cna you make a new one on the fly? can you create a dead end where there was none by removing a connecting room? that would be nasty.....

    [/ QUOTE ]
    I think it takes some time for the changes to go in. But what happens to the people that happen to be inside the base chilling out when the SG Leader decides to renovate it?

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    another potential 'exploit' (i use that VERY lightly) for base raiding is having a bunch of tanks/blasters and a dedicated teleporter and reviver. 1 guy dies, the TP person TP's them to the door to get revived and they go back to fight....rinse and repeat.

    I just hope you get X number of 'lives' per side. That sounds fair to me

    [/ QUOTE ]
    Most likely handled like with PvP matches. Either a time limit on the raid or a set number of respawns/reentries possible.
  6. [ QUOTE ]
    In other words, Shadowbane. (essentially).

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    Never played Shadowbane. How do the raids work there?
  7. [ QUOTE ]
    Here's an idea I like. You have to option of setting base raids to schedule or anytime. The catch is that the number of base raiders at an anytime raid can only be less than or equal to the number of base defenders online at the time. So if there's only 1 member of the SG online, only 1 attacker is allowed in the base, and a tell is sent to the defender, wherever he is that his base is being raided and to come at once, ( with a click box that will automatically teleport him to the base wherever he is.)

    Doesn't matter if the raider is level 50 and the defender is level 10, that's the chance you take when you set it to anytime.

    [/ QUOTE ]
    This is a good idea, but the anytime setting should be combine with the appointment system just in case the defending base doesn't have anyone in it or tries to abuse it by placing only their strongest members to defend it. The defending team has to set the raid to unrestricted at a scheduled time within 24 hours of the first assault by the raiders in an anytime setting. If the defending team doesn't respond after 24 hours of the first assault in an anytime raid, all bets are off and the raiding team can enter unhindered. Also, there is a limit of only one raid on an SG every 24 hours so that raiders can't just abuse sieges by mounting multiple assaults on the same day. If the defending team was able to mount a suitable defense in an unrestricted battle, they're safe for another 24 hours.
  8. Xevon

    Villain Emotes

    With 367 replies, it's amazing no one suggested sitting emotes.

    ;throne — throne with the emblem of the villain appears.
    ;wine — villain sits sipping on the wine, then throws it away (Castlevania)
    ;slouch — slouches against a chair looking bored.

    And basically all the emotes mentioned in the previous post in sitting version.
  9. Just a little trick I sometimes do when I have at least two mobs. Works well on bosses:

    TK + Levitate = Hands-free Lockdown

    Sticks a guy on top and keeps them there while you have TK up.
  10. [ QUOTE ]
    Although that was a good idea, with the confusee not knowing what he is doing, that requires some complex coding.
    What would be simpler is no icon, but when you fire of a power under the influence of confusion it targets at random and you get a huge yellow text in your face that says "CONFUSED!" and you can see that you hit someone else then who you were aiming at. With no icon you'd stll not know when under the influence so it would still be a gamble after that but you would never have a doubt if it was a bug that made you fire at your teammate or not.

    [/ QUOTE ]
    From what I gather, the devs already have something like that in the works, so the text signal might actually make it worse. I'd rather wait for next Issue to come out before making any judgements.

    [ QUOTE ]
    Just a thought here...
    Nobody has really had themselves confused before this update will have come out.... sure it will most likely look like the enhancement for confuse duration, but I really doubt anyone will really be looking that closely at it with the mass bar of buff/debuffs they will have as almost every power has a secondary effect buff/debuff. To try to see a single debuff in the huge list there is going to be would be pretty hard.

    [/ QUOTE ]
    You're right about that. Since I plan on attending mostly team vs. team or the massive SG battles, I doubt anyone will notice a single Confuse icon until they smoked their own teammates.
  11. [ QUOTE ]
    Here's an idea that would make this much more fun...

    The Confused Character gets a status icon for the effect and random attacks occasionally hit something other than the target they are attacking. The Server knows when the Confused Character is attacking the wrong target and shows the Confused Character's attacks hitting who they really hit EXCEPT for the Confused Character who the Server always shows hitting what they're aiming at. The Server would show the true events to everyone else while the Confused Character gets shown only what they think they're doing.

    That way it really would make the player confused because while they'd know they were confused but they'd never know exactly what they were doing wrong.

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    Now that's a great idea. No problems with people filing false bug reports, since they don't even know that they're doing anything wrong!

    [ QUOTE ]
    We tried to implement a system where we can let the player know they are Confused, but give them the opportunity to "act normally", just occassionally changing their actions server side. Once Issue 4 hits test, try it out and give us your feedback.

    [/ QUOTE ]
    Is this what it means?
  12. I think the devs are going to wait until PvP is out before making any changes. Because there's no resistance to this kind of effect, it has the potential to become very potent in the Arena. It's usefulness in PvE still needs work, but only after they know how to not gimp it in PvP.
  13. [ QUOTE ]
    Well, how about making it so that the confuse icon is delayed by a couple seconds, rather than not displayed at all? I think that would be a fair compromise.

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    Also, make the visual fx for the status effect subjective. That means the purple cloud will only be visible to those around the target. The target itself won't see the purple cloud, and will have to rely on teammates.
  14. [ QUOTE ]
    Right now i think it lasts 40 seconds not 90 and it recharge is slower then tar...even with recharge enhancements you cant keep it up very well.

    [/ QUOTE ]
    It's just you. It does last 90 seconds. Just keep in mind that getting hit with multiple mezzes could overcome your resistance. Six-slotted, the downtime is minimized. Plus with Hasten, and you could have it up almost all the time.
  15. Xevon

    Interesting.....

    To know the correct spelling, try typing Alucard backwards.
  16. [ QUOTE ]
    That will defintely add some depth to the game if theres some skiffs flying around in the skies in zones like bricks/TV(specifically for fliers).

    *starts fantasising about a sky raider base floating in the skies ending up in CoH some day*

    [/ QUOTE ]
    How about dogfights between the Freakshow's, 5th Columns', and the Sky Raiders' flyers?
  17. You aren't missing much. There's no hint of a GM-led invasion yet. It probably won't be on until later. There should be time for you to come home and join in.
  18. [ QUOTE ]
    yes, seems there's a badge for every 5 level brackets, got one on my fresh character for the 6-10, and another for the 11-15 so far. Doesn't seem to be one for the 1-5 bracket though.

    [/ QUOTE ]
    I got two badges for the 30-35 bracket though: Corrupter and War Wall Defender.
  19. I just got this:

    Corrupter — "You prevented a non-aggression pact between the Circle of Thorns and Nemesis."

    This sucks. That means I'm missing a LOT of badges from completing missions.