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Posts
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Joined
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Quote:I actually had that happen to a BAF I ran! And yes, it stumbled into a TPK ITF situation.My favorite bug was with BAFs crashing out of the trial and into other people's Task Forces and missions. I always loved the image of a team being crushed by Romulus and his Nictettes when suddenly two dozen Incarnates coming swarming over the hill.
And yes, 6 level 51 MMs steamroll Rommy quite properly. =^.^= -
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I just...
...wow...
...this news just struck me down.
Got a new job, bought a new computer, renewed my subscription on the 12+2 plan with how good CoX has been doing lately, and was looking forward to November when work would finally hit release and I'd have time to play all the new sets and content that had come out.
I just... I'm floored at the suddenness of this all.
To all the devs, every last one of you, past and present, if I ever see you in person I owe you a drink, whatever ya' want. It's the least I can do.
To anyone I played with... let's bring these servers to their KNEES playing so hard until the lights go out!
But for now... I need to go cry a bit.
- Rosetta Kurosawa (ALL servers)
- Clockwork Lifter (most servers)
- Skorost Prototip/скорость прототип (Virtue) -
Been trying to tailor this build to be helpful with trials and other level-50 stuff, so I haven't even considered effects of exemplar-ing down though. I'm likely missing some crucial keys to Electrical, I've just been focussing on the more rapid AoE and EndMod stuff. So yes, leaving Short Circuit out was by choice since the animation is too slow to safely use in some trials.
It's 99% 'common IO 50' slotting except for the one Sniper attack since Sting of the Manticore is SOOO cheap to slot, cheaper than actual IO's.
Right now:
- Mu Mastery for Charged Armor, Power Sink, and Summon Adept.
- It's the full set of Leadership toggles.
- Has all of Leaping except Jump Kick.
- Has Hasten.
- The electrical attacks are all (except Tesla Cage which skips the damage) slotted EndMod, Recharge, Acc, Damage.
- The pets are double EndMod/Acc/Damage.
- All toggles are double EndRed and (where applicable) double appropriate buff.
Code:Suggestions for improvements? I'm sure there's tons of places to fix this up, I'm just not knowledgeable between the market, various IO Sets for ranged and special-purpose sets, etc, to trust myself to figure this out solo.| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1530;595;1190;HEX;| |78DA65945D73D2401486377C48A154A07C87860252C5A6A4A0DE3BD3DA713A96B1A| |33F804148EBCE30C024A1632FFD31DEFA4B74DA5AFF861FD7DEE029FB2E71CD0ECC| |939CF3EE79CF6E36E97D7891FCFCF2E373A6A50EC703D7ED1F4E1D673EF3A6CE5A6| |FEE0D3C3E9D84198D18FDEBAB5CFFCD60726E8FACA3B13DF41C3E1C8CFB0734DB2B| |FA8A83F9D999F58A4F6C8F0F5D963C9D4EC7D6893D98F1C9796279F37666DBA3948| |C8F6CC77DCF6799E5FDF1E482BBFC1D1F73EFB27C34E343CBAFDB9BF77BE4643B97| |256AA94DFF5C88612CC2AC46E84658C80475C18821F8455B69A3AC891C784F57B96| |6AACC938F061F0D3E09E4129893844F81B46168C3D0DE87360D6D1ADAAF5434BAAC| |BCD0A2C86D828598D8FABB5CAC8A1C784553E2625E38BE2F623949391F2C533FEBA| |24E64FD0AB96BC1D20DF84D50BF152C92F18698C3365A22764D7629F493DA835E92| |3C322217CA60CD5B58F316FAB8A1F959EC4B169AAA645B6589FCF3F0CAD745AC066| |A05C68A788E4578D44C55538767DD5059A13ECB985B86F703495D65D350D9A09E2A| |9AE8A902BF2698A19C81B519E8E1A164556596B4DBD06E43F348F289CA5BF26B40D| |B409F8F2575952E1DBA1D9C891D6876254D951E695BA8DBC233DC93ACABFC4E254D| |D435116B4BEA2A2FA8AE85FDB5E0BD2FA9ABEC1A2A37695F3A78E61DD4EF823F12F| |4FE89BD67DA8206FBE547340D6F7112FC1950FFFE572DDF49794E23ABEF02FDEED4| |BB81482710E906224F03916781C8B11F599C04B2A791D557067DC7D3AB6FC9E20F9| |DFBAE58C3FFE353D64FE939FFFA75D1BF6EE7FDEBBF2FAFEBB5| |-------------------------------------------------------------------|
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So something like the 'Tech Armor' in Mass Effect? I think that'd 100% fit w/ the Siege design, and explain why he'd be in that body instead of a War Walker.
http://masseffect.wikia.com/wiki/Tech_Armor -
Okay, finished tweaking the build I'm going for on Lifter at this point just to have something workable without waiting to cycle full-circle.
http://wolfwings.us/lifter
I'll update that URL if I tweak the build further, 47% S/L Def w/ just over 83% S/L Res is humming along nicely, and nothing seems too OMGWTF to buy, recipe-wise. Hell, 99% of them I'm grabbing just Bronze-recipe-rolling! -
Quote:Nah, was mostly replying to letcha know what the current slotting was since Mids data-block was being a bone-head. I have 6-slotted all four of my attacks (jab, haymaker, KO, stomp), and Ice Storm until I can get Mu, and 4-slotted... almost everything else except Grounded that's only free-slotted. REEEEEEALY basic slotting, pair-of-50-common-IO's for 2-3 types.I didn't mean to imply you needed to purple out your tanker or anything. Even my Multi billion biuld is only useing a single purple set, and the 2 PVP enchancments. Honestly the difference between the purple set (Ragnorok) and the non purple set (Positrons blast) is very minor in the over all biuld. But thier cost is MASSIVELY different.
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Edit: Ah, misunderstood what you were saying, gotcha! Will yank Kizmet on Patron respec.
And like I said above: If it's more than 2 alignment merits per recipe, not interested. I'm a casual player, not willing to grind like mad for billions in influence. Flat out the window for the really expensive stuff. Thankfully, Kinetic Combat is only 1 alignment merit per, so I can snag those pretty easilly.
As to what I have right now for slots:
6-slots in Jab, Haymaker, KO Blow, and Foot Stomp. Acc/Acc/Dam/Dam/End/End right now. Especially KO/Foot Stomp, cutting 18 end down to 9 is huge, the rest was just me being lazy on purchasing IO's. XD
6-slotted Ice Storm for Dam/Dam/End/End/Slow/Slow, since it won't take Acc's, and pinning guys down in a HUGE area swath is nice.
Everything else EXCEPT Power Surge (2 Recharge), Grounded (1 Res), Lightning Reflexes (1 Run), Hand Clap (took at 50, 1 Acc), Punch (skipped), Taunt (skipped), Hurl (skipped) is 4-slotted in the primary and secondary power sets, 2-and-2 with the two most useful enhancement types for the power.
Arctic Mastery since I don't have Patron pools yet. Block of Ice, Ice Blast, Ice Storm. 4-slotted the first two Acc/Acc/Hold/Hold and Acc/Acc/Dam/Dam, Ice Storm is Dam/Dam/Rec/Rec/Slow/Slow since it doesn't take Accuracy buffs being a pseudopet power. -
Just finally dinged 50 today and unlocked my Alpha Slot, so I know my build is pretty sub-par at the moment. Especially since I've not yet taken the days to cycle red-side to unlock patron pools, so I've been stuck with the normal Epic pools to pick from.
So far this is what I've cobbled together and am running at the moment, though this is/was before reading the post just above regarding better recommended power pools. Definately be worth cycling redside to get the Mu set unlocked, and the free respec that comes with it if nothing else.
Aside from slotting one of my many spare sets of the three dual LotG's + Recharge, and a Kizmet +6% since they're cheap to grab into CJ, I don't have any IO-set slotting really even considered here and I'm sure you guys can recommend much better slotting and power selection. I kinda... just lose track of what's remotely close to optimal past around level 40, too many options to sort out. >.<
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Ouch... yeah, that's a rather large difference in Recharge bonuses to cram in between the two, gotcha.
Thanks much for the info! -
If I go for Cardiac T4 would that change the balance between Mu and Soul since that'd add a significant EndRed right off the top of everything? Or is the Recharge more of an obstacle to fitting Gloom into the normal SS chain?
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Been having a smashingly good time levelling my tanker up, and I'm up to the 40's now... and really not sure what would be the best epic pool (if any!) to take.
Right now I've skipped Punch, Hand Clap, and Hurl. As for why skipping Hurl, I have the Nemesis Staff, which fills much the same niche overall and works well enough to swat the occasional enemy down that gets stuck overhead.
But... I'm honestly not sure what Epic Pool would be best to take, or what secondary pools even are most useful overall since Electric Armor got a self-heal added in so Medicine isn't a near-requirement now. And with Inherent Fitness, I'm suddenly at a surplus of power slots and just bolted Medicine in out of reflex if nothing else and grabbed the old stand-bys of Hasten and Combat Jumping.
So... any recommendations for what Pool Powers (normal, epic, patron, whatever) are useful with the Elec-Armor change to include a self-heal now? I didn't see any guides incorporating that change, or inherent fitness, so figured I'd just ask.
And for that matter, any recommendations on slotting for a relatively casual/non-hardcore player that would like to be useful to teams in the Incarnate/I20 stuff. I.E. Please don't recommend purples or stuff that takes more than 2 Alignment Merits to get per enhancement, and mostly a team-oriented build, not solo-oriented. Solo's easy, teams are more fun! -
Dark Armor - All Archetypes - No FX shown for ANY power in the sets in the costume creator. You get the animations (and transparency for Hide for Stalkers), but no particle effects at all. Powers appear to work correctly in-game, including custom tinting.
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Quote:So buy the Science Super Booster, set one of your costume slots to 'Huge' and go to town that way?I like the fact that you turn into a huge chunk of rock. I wouldn't mind if the actual granite model changed (depending on if the new one looks good of course ). But I'd rather keep the 'huge' effect.
I'm all for ditching the 'fixed Granite model' personally, though I'd think it'd work really well for the 'Huge' bodytype. Or something as close as possible to that for the Huge bodytype at least for an option among things.
For Female and Male? Yeah, get something totally different, please! -
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EDIT: Also put co-op on an indefinite back burner for now.
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I'd reverse that statement, personally. Unlock some of the existing but disconnected hero-side areas to red-side usage, like the Shadow Shards as a prime example. But beyond that, yes, don't make any more co-op specific zones for now, please! Start adding actual content red-side, finish bringing it up to parity with the blue-side. -
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I second the question as to when CoX may be ported to Linux. At the moment, that's the only thing that's really keeping me tied to Windows.
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Works great with bone-stock Wine 1.1.10 on 64-bit or 32-bit Gentoo. Needs a minor registry patch 'inside' Wine to stop the 'your video card drivers are outdated' alert the updater and game have on-screen, but that's all. Everything works like a charm with that in place.
Technical specifics:
<ul type="square">[*]City of Heroes itself is OpenGL so it's quite trivial to translate the graphics calls under Linux already.[*]The game checks for OpenGL capabilities strings with either a fixed-size buffer that's far too small for the MASSIVE string it gets back from Linux, or it's doing an order-dependant search for the first of X strings to decide what the video card is capable of, instead of searching for the specific capabilities it's actually needs before claiming your video-card is out of date.[*]The one 'gotcha' is that the chat window takes a double-tap of enter or forward-slash to activate, and a double-tap of escape to get out of, that's the only problem I've run into.[/list]
But yeah, aside from the keyboard-glitch I have City of Heroes running with all the fixing on my NVidia Quadro FX570 (8600/8800 equivilant) on my laptop, runs great and smoothly. It's nice having all the PIGG files loaded in RAM. -
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You want Controllers, Defenders, and Blasters on your team. Melee is worthless.
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I see a bunch of people complaining about him singling out Melee, but I'll say that it's quite true what he says. And this is coming from someone that specializes in Katie-specific Melee toons primarilly and usually is sitting at 1.6x or higher Accuracy and 100% or higher ToHit base before anyone drops any buffs on me, and has extra-powerful fear and immob powers just for keeping Katie right where she spawns. In general? Melee BLOWS on a Katie.
I'm the exception. So are most of you that do heavy Melee on Katie's. Deny it all you want, but pull up your Combat Attributes view, and look at your Accuracy and ToHit modifiers. Are they green or blue? You've built in counters to the storms of hurricanes you'll be facing. That's why you work so well despite being Melee, not because of it.
So cut him some slack. He's being honest here, sure, you can retrofit Melee to work on a Katie, but it won't work without tuning it for that, anymore than a 1.5 liter econo-box engine will spit out 200+ horsepower without tuning it for the purpose. -
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I was going to throw this at you in personal, but it seemed so nifty I decided to toss it out here.
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also agree that Flash Arrow's -Acc component seems weak. They just got BLINDED, they should have serious trouble detecting much of anything. Maybe there's a way to make the -Acc penalty downgrade over time, as they regain their sight?
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I'm going to let you in on a little programming secret. This is REALLY freaking difficult to code.
I'm not a programming prodigy by any stretch of the imagination, but this requires percentage degrading math that is really not easy, no matter what language you're using.
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Luerim
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I call Penn and Teller's Show on you.
The programming to handle a degrading effect is the same basic code used to handle a fade, or any other linear-over-time effect. You don't explicitly store all the time-percentage combinations, you store two variables: Time power starts and/or ends, and the duration of the power.
Whenever you have to reference the power's actual effect: power.effectMultiplier = ((time.current - power.timeStart) / power.duration)
The same effect you're describing has been used for a couple decades mostly for visual-side effects like rocket trails, though in reality a linear-degredation effect paired with time is no more difficult to code than a linear-degredation effect paired with distance (rocket explosions in any Quake game) for example. Same relative math, same relative code. -
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Not putting the bow away when using other powers. Brawl is the only attack power in the game that allows you to not put your weapon away when attacking with it. Brawl also took more animation time by several multiples than any other power in the game. Doing something similar with every power which could be used in conjunction with Archery/Trick Arrow simply isn't feasible.
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In several cases, the animation itself wouldn't have to actually be changed that I can see, the bow simply left out. So at most I believe it would be duplicating an animation and attaching the bow to the hand again? Healing Aura or Heal Other look like they would work just fine if the bow simply wasn't put away, for two obvious though perhaps cliche examples.