Aibheil

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  1. That I knew, I thought our old slots went global after launch, guess I was mistaken. Thanks for the response.
  2. I thought character slots on the servers were going to be global, and then were going to be able to put them anywhere. All the slots I had on Infinity are still stuck there. (I've been switching servers)

    Was I mistaken?

    I could have sworn they said we'd be able to shuffle them to where-ever when this launched.
  3. Really enjoyed the webcomic! And welcome back!
  4. Aibheil

    East Coast Quake

    I'm in Brooklyn also, and while yeah this was nothing, (here, not closer to the epicenter, of course), being so unused to this sort of thing, (I'm used to hurricanes, blizzard's, extreme heat indexing and tornado's now), I can say that was scary as hell to feel my whole building shake like that.
  5. I had plans to get my two brutes to 50.

    I got one from 41 to 48, which was pretty awesome.

    I did, however, help a lot of people get tons and tons of levels, which was pretty awesome in and of itself ^_^
  6. Enjoying reading this so far! ^_^
    Also I really like the build you modified... but... You only have Maneuvers, can't have Vengeance without something else from the pool... even with the i21 changes you'll still need 2 powers to get the Tier 4.
  7. I should probably go, considering I live here <_<;...

    We'll see how much money I have to spare.
  8. A really good read and something I've been preaching for a few years now to people I run across that need preaching to.

    Excellent post and a damn good read. Yes, I had to say it twice.
  9. Is this bug ever going to get a fix? The cup from the drink emote on a huge model toon comes out of the side of the hand... it's... kind of distressing. <_<;...

    Did a search and haven't found any mention of this... though my search-fu may be off.

    Thanks in advance! (I hope ._.)
  10. Pants are Overrated... pretty decent webcomic. He did a second one also I believe.
  11. This sounds like something I can definitely get into.
    Have a few toons that missed out on those and some new-ish toons that I want to start down the road, per se.
    Two thumbs up, boffo!
  12. Yeah, I put the LotG proc in CJ because it counts as a separate 7.5% bonus, but I did forget to switch the Kismet to Tough Hide, apologies. Also, I used the Cleaving Blows for the +Recovery, which is, you know, nice to have... =D (As you have agreed =P)

    If you go this route, you can save some INF by not having to get a Kinetic Combat set.

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Electrical Melee
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(21), RctvArm-ResDam/EndRdx/Rchg:40(21), RctvArm-ResDam:40(48)
    Level 1: Charged Brawl -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(5), S'ngH'mkr-Dmg/Rchg:35(7), S'ngH'mkr-Dmg/EndRdx/Rchg:35(7), Acc-I:50(50)
    Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(11), RctvArm-ResDam:40(11)
    Level 4: Dull Pain -- Dct'dW-Heal/EndRdx/Rchg:50(A), Dct'dW-EndRdx/Rchg:50(13), Dct'dW-Heal/Rchg:50(13), Dct'dW-Heal:50(15), Dct'dW-Rchg:50(15)
    Level 6: Fly -- Winter-ResSlow:50(A)
    Level 8: Unyielding -- Aegis-ResDam/EndRdx:40(A), Aegis-ResDam/Rchg:40(9), Aegis-ResDam/EndRdx/Rchg:40(17), Aegis-ResDam:40(19)
    Level 10: Resist Elements -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(17), RctvArm-ResDam/Rchg:40(23), RctvArm-ResDam/EndRdx/Rchg:40(23)
    Level 12: Jacobs Ladder -- Erad-Acc/Rchg:30(A), Erad-Dmg/Rchg:30(25), Erad-Acc/Dmg/Rchg:30(27), Erad-Acc/Dmg/EndRdx/Rchg:30(27), C'ngBlow-Acc/Dmg:50(29), C'ngBlow-Dmg/EndRdx:50(29)
    Level 14: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(31), Mocking-Acc/Rchg:50(31), Mocking-Taunt/Rchg/Rng:50(31), Mocking-Taunt/Rng:50(33), Mocking-Rchg:50(33)
    Level 16: Boxing -- Empty(A)
    Level 18: Invincibility -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(19), LkGmblr-Def/EndRdx/Rchg:50(33), LkGmblr-Def:50(34)
    Level 20: Thunder Strike -- Erad-Acc/Rchg:30(A), Erad-Dmg/Rchg:30(34), Erad-Acc/Dmg/Rchg:30(36), Erad-Acc/Dmg/EndRdx/Rchg:30(36), C'ngBlow-Acc/Dmg:50(36), C'ngBlow-Dmg/EndRdx:50(37)
    Level 22: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(37), RctvArm-ResDam/EndRdx/Rchg:40(37), RctvArm-ResDam:40(39)
    Level 24: Weave -- LkGmblr-Def:30(A), LkGmblr-Def/EndRdx:30(39), LkGmblr-Rchg+:30(39), LkGmblr-Def/EndRdx/Rchg:30(40)
    Level 26: Tough Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(34), LkGmblr-Def:50(40), Ksmt-ToHit+:30(48)
    Level 28: Chain Induction -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(42), C'ngImp-Acc/Dmg/Rchg:50(42), C'ngImp-Acc/Dmg/EndRdx:50(42), C'ngImp-Dmg/EndRdx/Rchg:50(43)
    Level 30: Build Up -- Rec'dRet-Pcptn:20(A), Rec'dRet-ToHit/Rchg:20(50)
    Level 32: Maneuvers -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(43), LkGmblr-Def:50(45), LkGmblr-Rchg+:50(45)
    Level 35: Combat Jumping -- LkGmblr-Rchg+:30(A)
    Level 38: Lightning Rod -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(45), Sciroc-Dmg/Rchg:50(46), Sciroc-Acc/Rchg:50(46), Sciroc-Acc/Dmg/EndRdx:50(46), Sciroc-Dam%:50(48)
    Level 41: Resist Energies -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam:50(43), Aegis-ResDam/Rchg:50(50)
    Level 44: Conserve Power -- RechRdx-I:50(A)
    Level 47: Physical Perfection -- EndMod-I:50(A)
    Level 49: Unstoppable -- S'fstPrt-ResDam/Def+:30(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: The Atlas Medallion
    Level 50: Spiritual Radial Boost
    Level 0: Task Force Commander
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(3), Mrcl-Rcvry+:40(25)
    Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(3), P'Shift-EndMod/Rchg:50(5), P'Shift-EndMod/Acc:50(40)



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  13. Minor changes, nothing big. Just different way of how I'd slot things.
    Gets DP to only 6 second downtime.

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Electrical Melee
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(21), RctvArm-ResDam/EndRdx/Rchg:40(21), RctvArm-ResDam:40(48)
    Level 1: Charged Brawl -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(5), C'ngImp-Dmg/Rchg:50(7), C'ngImp-Acc/Dmg/Rchg:50(7), C'ngImp-Acc/Dmg/EndRdx:50(50)
    Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(11), RctvArm-ResDam:40(11)
    Level 4: Dull Pain -- Dct'dW-Heal/EndRdx/Rchg:50(A), Dct'dW-EndRdx/Rchg:50(13), Dct'dW-Heal/Rchg:50(13), Dct'dW-Heal:50(15), Dct'dW-Rchg:50(15)
    Level 6: Fly -- Winter-ResSlow:50(A)
    Level 8: Unyielding -- Aegis-ResDam/EndRdx:40(A), Aegis-ResDam/Rchg:40(9), Aegis-ResDam/EndRdx/Rchg:40(17), Aegis-ResDam:40(19)
    Level 10: Resist Elements -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(17), RctvArm-ResDam/Rchg:40(23), RctvArm-ResDam/EndRdx/Rchg:40(23)
    Level 12: Jacobs Ladder -- Erad-Acc/Rchg:30(A), Erad-Dmg/Rchg:30(25), Erad-Acc/Dmg/Rchg:30(27), Erad-Acc/Dmg/EndRdx/Rchg:30(27), C'ngBlow-Acc/Dmg:50(29), C'ngBlow-Dmg/EndRdx:50(29)
    Level 14: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(31), Mocking-Acc/Rchg:50(31), Mocking-Taunt/Rchg/Rng:50(31), Mocking-Taunt/Rng:50(33), Mocking-Rchg:50(33)
    Level 16: Boxing -- Empty(A)
    Level 18: Invincibility -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(19), LkGmblr-Def/EndRdx/Rchg:50(33), LkGmblr-Def:50(34)
    Level 20: Thunder Strike -- Erad-Acc/Rchg:30(A), Erad-Dmg/Rchg:30(34), Erad-Acc/Dmg/Rchg:30(36), Erad-Acc/Dmg/EndRdx/Rchg:30(36), C'ngBlow-Acc/Dmg:50(36), C'ngBlow-Dmg/EndRdx:50(37)
    Level 22: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(37), RctvArm-ResDam/EndRdx/Rchg:40(37), RctvArm-ResDam:40(39)
    Level 24: Weave -- LkGmblr-Def:30(A), LkGmblr-Def/EndRdx:30(39), LkGmblr-Rchg+:30(39), LkGmblr-Def/EndRdx/Rchg:30(40)
    Level 26: Tough Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(34), LkGmblr-Def:50(40), LkGmblr-EndRdx/Rchg:50(48)
    Level 28: Chain Induction -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(42), KntkC'bat-Dmg/Rchg:35(42), KntkC'bat-Dmg/EndRdx/Rchg:30(42), Acc-I:50(43)
    Level 30: Build Up -- Rec'dRet-Pcptn:20(A), RechRdx-I:50(50)
    Level 32: Maneuvers -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(43), LkGmblr-Def:50(45), LkGmblr-Rchg+:50(45)
    Level 35: Combat Jumping -- LkGmblr-Rchg+:30(A)
    Level 38: Lightning Rod -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(45), Sciroc-Dmg/Rchg:50(46), Sciroc-Acc/Rchg:50(46), Sciroc-Acc/Dmg/EndRdx:50(46), Sciroc-Dam%:50(48)
    Level 41: Resist Energies -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam:50(43), Aegis-ResDam/Rchg:50(50)
    Level 44: Conserve Power -- RechRdx-I:50(A)
    Level 47: Physical Perfection -- EndMod-I:50(A)
    Level 49: Unstoppable -- S'fstPrt-ResDam/Def+:30(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: The Atlas Medallion
    Level 50: Spiritual Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(3), Mrcl-Rcvry+:40(25)
    Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(3), P'Shift-EndMod/Rchg:50(5), P'Shift-EndMod/Acc:50(40)



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  14. Just to remind all my fellow Infinites... the lines are still open and there's still time to help with anything you can!

    You too can be a Real World Hero!
  15. Thanks for the response!

    Always wondered if there was actually a difference between those two, because of the naming rule. This makes it clearer, and settles that.

    Thanks again!
  16. Not sure if I'm the only one noticing this, but a heads up for you Diellan...

    With set bonuses, it seems to not be following the rule of 5. On occasion it's allowing me to slot the same bonus 6 or 7 times, specifically with the 1.25% Energy/Negative bonuses.

    Noticed it on an EM/EA Brute build while trying to add more regeneration with the Pounding Slugfest set, and saw it also added the 1.25% Energy/Negative bonus as well, for a sixth time.

    Already had three Reactive Armor sets, The Gaussian's Synchronized Fire Control set, and one three set of Pounding Slugfest when I noticed the sixth bonus add in. (Which all give the same 1.25% Energy/Negative bonus)

    Also had it happen while experimenting on an Invulnerability/Super Strength Tanker build, and had the 1.25% Energy/Negative bonus apply seven times.
  17. I will be there!

    Also, I think it's just a matter of people donating and donating and not having time to reply here!

    *wink*

    Aib.
  18. Slot it in Health. Always better to slot it in an auto power because it will fire off constantly, so it's basically a perma-ticking buff.
  19. Quote:
    Originally Posted by Jophiel View Post
    I assume it's a combination of the spam but, larger than that, the complete ambivalence shown so far by the devs which makes the spam possible. This has been going on for weeks and it's be pushing a month provided it's actually fixed on Tuesday. No one believes that there'll be any crack down or anyone losing levels or anything like that. People can sit and openly spam for exploit teams because there's no indication that anyone actually cares. That's the part that gets disheartening; the spam itself is just a symptom.
    You, and the rest of the complainers, do realize that there are two factors as to why they aren't communicative at this particular time? I mean, you do know right?

    A) They've been trying to fix the show-stopper bug for I19 (which has been giving them headaches)
    B) It's a Holiday and they too, as fellow human beings (not just slaves to this game), are probably with family and enjoying a vacation.

    Just saying.
  20. Hello Infinity!!!

    Real World Hero, a City of Heroes charity started by Mr. and Mrs. Wentworth, began their yearly donation drive on Nov. 19th.

    They'll be benefiting Child's Play, DonateGames.org, Operpation Gratitude and... new this year, Heifer International.

    So go visit http://realworldhero.com/ for more information or to donate. There will also be an auction this year starting on Wednesday, December 1st, 2010 and ending at Midnight on January 1st, 2011. All items up for auction will be displayed on the Real World Hero website for attendees to bid on.

    Auction items will include but not be limited to: electronics, gift cards, artwork, and anything hero, fantasy, sci-fi, anime, or comic related.

    The link for the Auction is http://realworldhero.com/category/auction/

    You can even donate items to put up for auction!

    Spread the word!

    Also: Hercules has set up an AE arc (Arc I.D. 468971) for us to learn more about Real World Hero, in a fun way in game.

    You may not be a real hero, but you can act like one!

    Happy Holidays!!!
  21. I kinda miss my Fire/Shield Scrapper I deleted.

    It was a mixed bag as I deleted it thinking that I'd never be able to IO it out. It ate End like a starving monkey in a field of banana trees.

    Now, I actually would be able to do what I needed to "trick" him out.

    Not totally Sad Panda about it, but I'd say Sad Koala instead.
  22. Threw together a build for Invuln/Elec for you lunaspeed. Extra slots in Rest are for Stamina.

    Hero Plan by Mids' Hero Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Electrical Melee
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(5), RctvArm-ResDam/EndRdx/Rchg:40(7), RctvArm-ResDam:40(45)
    Level 1: Charged Brawl -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(13), S'ngH'mkr-Dmg/Rchg:35(37), S'ngH'mkr-Dmg/EndRdx/Rchg:35(42), C'ngImp-Acc/Dmg/Rchg:50(42)
    Level 2: Havoc Punch -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(13), S'ngH'mkr-Dmg/Rchg:35(36), S'ngH'mkr-Dmg/EndRdx/Rchg:35(40), C'ngImp-Acc/Dmg/Rchg:50(42)
    Level 4: Resist Physical Damage -- S'fstPrt-ResDam/Def+:30(A), ImpArm-ResDam/EndRdx:40(5), ImpArm-ResDam:40(7)
    Level 6: Combat Jumping -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(11)
    Level 8: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(9), RctvArm-ResDam:40(15)
    Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(11), Mocking-Taunt/Rchg/Rng:50(23), Mocking-Acc/Rchg:50(27), Mocking-Taunt/Rng:50(33), Mocking-Rchg:50(34)
    Level 12: Dull Pain -- Dct'dW-EndRdx/Rchg:50(A), Dct'dW-Heal/Rchg:50(15), Dct'dW-Heal/EndRdx/Rchg:50(17), Dct'dW-Heal:50(19), Dct'dW-Rchg:50(21)
    Level 14: Super Jump -- Jump-I:50(A)
    Level 16: Jacobs Ladder -- Erad-Acc/Rchg:30(A), Erad-Dmg/Rchg:30(17), Erad-Acc/Dmg/Rchg:30(36), Erad-Acc/Dmg/EndRdx/Rchg:30(37), Sciroc-Acc/Dmg:50(40), Sciroc-Dmg/Rchg:50(48)
    Level 18: Invincibility -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(19), ToHit-I:50(34)
    Level 20: Thunder Strike -- Erad-Acc/Rchg:30(A), Erad-Dmg/Rchg:30(21), Erad-Acc/Dmg/Rchg:30(34), Erad-Acc/Dmg/EndRdx/Rchg:30(37), C'ngBlow-Acc/Dmg:50(40), C'ngBlow-Dmg/Rchg:50(48)
    Level 22: Boxing -- Stpfy-Acc/Rchg:50(A), Stpfy-Acc/Stun/Rchg:50(23)
    Level 24: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(25), RctvArm-ResDam/EndRdx/Rchg:40(25), RctvArm-ResDam:40(27)
    Level 26: Tough Hide -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(43), LkGmblr-Rchg+:50(46)
    Level 28: Chain Induction -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(29), KntkC'bat-Dmg/Rchg:35(29), KntkC'bat-Dmg/EndRdx/Rchg:35(33), C'ngImp-Acc/Dmg/Rchg:50(33)
    Level 30: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(31), LkGmblr-Def/EndRdx/Rchg:50(31), LkGmblr-Def:50(31)
    Level 32: Unstoppable -- RechRdx-I:50(A)
    Level 35: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(36), GSFC-ToHit/Rchg/EndRdx:50(43), GSFC-Rchg/EndRdx:50(46), GSFC-ToHit/EndRdx:50(46), GSFC-Build%:50(50)
    Level 38: Lightning Rod -- Erad-Acc/Rchg:30(A), Erad-Dmg/Rchg:30(39), Erad-Acc/Dmg/Rchg:30(39), Erad-Acc/Dmg/EndRdx/Rchg:30(39), C'ngBlow-Acc/Dmg:50(43), C'ngBlow-Dmg/Rchg:50(45)
    Level 41: Conserve Power -- RechRdx-I:50(A)
    Level 44: Physical Perfection -- P'Shift-EndMod:50(A), P'Shift-End%:50(45)
    Level 47: Resist Energies -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(48), ImpArm-ResDam:40(50)
    Level 49: Resist Elements -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam:40(50)
    ------------
    Level 1: Brawl -- Acc-I:50(A)
    Level 1: Sprint -- Jump-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A), Empty(3), Empty(3)
    Level 1: Gauntlet
    Level 4: Ninja Run



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  23. Quote:
    Originally Posted by Finduilas View Post
    Aibheil, it's nice you were able to soft-cap to all positions, but personally I wouldn't be comfortable underslotting Invinc, ET and TF that way. IMO, soft-capping F/C just isn't worth doing if you have to underslot your attacks to do it, especially big hitters like TF and ET.

    E/NE defense is always the tough one to soft-cap for primarily ST secondaries like EM and SS, and more so since the BotZ's bonus was reduced. One technique to consider that doesn't require slotting a lot of Mako's is picking up a ranged hold epic attack like Block of Ice or Char. You can get 5% E/NE defense in 5 slots, (3 x Thunder Strike. 2 x Basilisk's Gaze) more than two full sets of Mako's.
    Well, I can see that, but you could just switch the sets in Barrage and Energy Punch with the sets from Energy Transfer and Total Focus if you're worried about under slotting. I personally would rather have the extra endurance recovery from the Energy Mastery Pool than have to take a different Epic. I'd rather not drop my toggles in case I lose focus for a moment because of a phone ringing or someone in the house yelling a question at me. With Invincibility, if you mean not slotting for To Hit, I have found it doesn't really need it. Been playing my Invuln/SS tank for a long while now and haven't noticed the need to slot for anything much besides a two slot defensive set. Still, it's not a terrible idea to add to attacks, typically I add the extra slot after the Kinetic Combat sets, typically the Mako quad, to add to it's capabilities... when I have the slots. Also, if it's that much of a concern, take the slots from the Auto Resists and use those. You'd still be good to go on S/L and E/N.

    Hero Plan by Mids' Hero Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Energy Melee
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(5), RctvArm-ResDam/EndRdx/Rchg:40(7), RctvArm-ResDam:40(45)
    Level 1: Barrage -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(13), KntkC'bat-Dmg/Rchg:35(37), KntkC'bat-Dmg/EndRdx/Rchg:35(42), C'ngImp-Acc/Dmg/Rchg:50(42)
    Level 2: Energy Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(13), KntkC'bat-Dmg/Rchg:35(36), KntkC'bat-Dmg/EndRdx/Rchg:35(40), C'ngImp-Acc/Dmg/Rchg:50(42)
    Level 4: Resist Physical Damage -- S'fstPrt-ResDam/Def+:30(A), ImpArm-ResDam/EndRdx:40(5), ImpArm-ResDam:40(7)
    Level 6: Combat Jumping -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(11)
    Level 8: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(9), RctvArm-ResDam:40(15)
    Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(11), Mocking-Taunt/Rchg/Rng:50(23), Mocking-Acc/Rchg:50(27), Mocking-Taunt/Rng:50(33), Mocking-Rchg:50(34)
    Level 12: Dull Pain -- Dct'dW-EndRdx/Rchg:50(A), Dct'dW-Heal/Rchg:50(15), Dct'dW-Heal/EndRdx/Rchg:50(17), Dct'dW-Heal:50(19), Dct'dW-Rchg:50(21)
    Level 14: Super Jump -- Jump-I:50(A)
    Level 16: Bone Smasher -- P'ngFist-Acc/Dmg:25(A), P'ngFist-Acc/Dmg/Rchg:25(17), P'ngFist-Acc/Dmg/EndRdx/Rchg:25(36), P'ngS'Fest-Acc/Dmg:30(37), P'ngS'Fest-Dmg/EndRdx:30(40), P'ngS'Fest-Dmg/Rchg:30(48)
    Level 18: Invincibility -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(19)
    Level 20: Whirling Hands -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(21), Erad-Dmg/Rchg:30(34), Erad-Acc/Dmg/Rchg:30(37), Erad-Acc/Dmg/EndRdx/Rchg:30(40), Erad-%Dam:30(48)
    Level 22: Boxing -- Stpfy-Acc/Rchg:50(A), Stpfy-Acc/Stun/Rchg:50(23)
    Level 24: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(25), RctvArm-ResDam/EndRdx/Rchg:40(25), RctvArm-ResDam:40(27)
    Level 26: Tough Hide -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(43), LkGmblr-Rchg+:50(46)
    Level 28: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(29), GSFC-ToHit/Rchg/EndRdx:50(29), GSFC-Rchg/EndRdx:50(33), GSFC-ToHit/EndRdx:50(33), GSFC-Build%:50(34)
    Level 30: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(31), LkGmblr-Def/EndRdx/Rchg:50(31), LkGmblr-Def:50(31)
    Level 32: Unstoppable -- RechRdx-I:50(A)
    Level 35: Energy Transfer -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(36), Mako-Dmg/Rchg:50(43), Mako-Acc/EndRdx/Rchg:50(46), Mako-Acc/Dmg/EndRdx/Rchg:50(46), Mako-Dam%:50(50)
    Level 38: Total Focus -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(39), Mako-Dmg/Rchg:50(39), Mako-Acc/EndRdx/Rchg:50(39), Mako-Acc/Dmg/EndRdx/Rchg:50(43), Mako-Dam%:50(45)
    Level 41: Conserve Power -- RechRdx-I:50(A)
    Level 44: Physical Perfection -- P'Shift-EndMod:50(A), P'Shift-End%:50(45)
    Level 47: Resist Energies -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(48), ImpArm-ResDam:40(50)
    Level 49: Resist Elements -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam:40(50)
    ------------
    Level 1: Brawl -- Acc-I:50(A)
    Level 1: Sprint -- Jump-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A), Empty(3), Empty(3)
    Level 1: Gauntlet
    Level 4: Ninja Run



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    Cheers.