Invul/Elec Tank ideas/build suggestions


Aibheil

 

Posted

Here is my newest project. I tried to get softcapped to all but psi, which he is. That, however, seems to be just about all that I accomplished. I have the following issues with this build I came up with:

1. Eradication sets - don't really like the damage and other numbers from 6 slotting this set, would like to accomplish same def numbers with another option.

2. Dull Pain - I'd like to get it perma, or close to perma. This build only has 37.5 recharge, no hasten (id like to skip hasten really). I am going for the Spiritual Core Paragon eventually (only 23 atm). I'm not even sure what the number to shoot for recharge would be with the new alphas. If purps are what are needed for perma dull pain i'd probably be willing if thats the last resort. If its not possible w/o hasten then maybe not.

3. I'm not opposed to switchin powers around, or taking laser beam eyes either. I'd like to have LBE actually but couldn't really get it in, although I know its a nice place for some good set bonuses.

I searched around for some inv/elec builds and couldln't really find any, although I did steal several ideas from the inv/ss builds floating around, so thanks to you all for those.

Any suggestions at all would be appreciated.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Electrical Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage

  • (A) Reactive Armor - Resistance/Endurance: Level 40
  • (21) Reactive Armor - Resistance/Recharge: Level 40
  • (21) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (48) Reactive Armor - Resistance: Level 40
Level 1: Charged Brawl
  • (A) HamiO:Nucleolus Exposure
  • (5) HamiO:Nucleolus Exposure
  • (7) Pounding Slugfest - Damage/Endurance: Level 30
  • (7) Pounding Slugfest - Damage/Recharge: Level 30
Level 2: Temp Invulnerability
  • (A) Reactive Armor - Resistance/Endurance: Level 40
  • (9) Reactive Armor - Resistance/Recharge: Level 40
  • (11) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (11) Reactive Armor - Resistance: Level 40
Level 4: Dull Pain
  • (A) Healing
  • (13) Healing
  • (13) Healing
  • (15) Recharge Reduction
  • (15) Recharge Reduction
  • (17) Recharge Reduction
Level 6: Fly
  • (A) Winter's Gift - Slow Resistance (20%): Level 50
Level 8: Unyielding
  • (A) Aegis - Resistance/Endurance: Level 40
  • (9) Aegis - Resistance/Recharge: Level 40
  • (17) Aegis - Resistance/Endurance/Recharge: Level 40
  • (19) Aegis - Endurance/Recharge: Level 40
  • (19) Aegis - Resistance: Level 40
Level 10: Resist Elements
  • (A) Reactive Armor - Resistance/Endurance: Level 40
  • (23) Reactive Armor - Resistance/Recharge: Level 40
  • (23) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (50) Reactive Armor - Endurance: Level 40
Level 12: Jacobs Ladder
  • (A) Eradication - Damage: Level 30
  • (25) Eradication - Accuracy/Recharge: Level 30
  • (27) Eradication - Damage/Recharge: Level 30
  • (27) Eradication - Accuracy/Damage/Recharge: Level 30
  • (29) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
  • (29) Eradication - Chance for Energy Damage: Level 30
Level 14: Taunt
  • (A) Mocking Beratement - Taunt: Level 50
  • (31) Mocking Beratement - Taunt/Recharge: Level 50
  • (31) Mocking Beratement - Accuracy/Recharge: Level 50
  • (31) Mocking Beratement - Taunt/Recharge/Range: Level 50
  • (33) Mocking Beratement - Taunt/Range: Level 50
  • (33) Mocking Beratement - Recharge: Level 50
Level 16: Boxing
  • (A) Empty
Level 18: Invincibility
  • (A) Luck of the Gambler - Defense/Endurance: Level 50
  • (33) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
  • (34) Luck of the Gambler - Defense: Level 50
  • (34) Luck of the Gambler - Recharge Speed: Level 50
Level 20: Thunder Strike
  • (A) Eradication - Damage: Level 30
  • (34) Eradication - Accuracy/Recharge: Level 30
  • (36) Eradication - Damage/Recharge: Level 30
  • (36) Eradication - Accuracy/Damage/Recharge: Level 30
  • (36) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
  • (37) Eradication - Chance for Energy Damage: Level 30
Level 22: Tough
  • (A) Reactive Armor - Resistance/Endurance: Level 40
  • (37) Reactive Armor - Resistance/Recharge: Level 40
  • (37) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (39) Reactive Armor - Resistance: Level 40
Level 24: Weave
  • (A) Luck of the Gambler - Defense/Endurance: Level 50
  • (39) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
  • (39) Luck of the Gambler - Defense: Level 50
  • (40) Luck of the Gambler - Recharge Speed: Level 50
Level 26: Tough Hide
  • (A) Defense Buff
  • (40) Defense Buff IO: Level 50
  • (48) Kismet - Accuracy +6%: Level 30
Level 28: Chain Induction
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (42) Kinetic Combat - Damage/Endurance: Level 35
  • (42) Kinetic Combat - Damage/Recharge: Level 35
  • (42) Kinetic Combat - Damage/Endurance/Recharge: Level 30
  • (43) Pounding Slugfest - Damage/Recharge: Level 30
  • (43) Bruising Blow - Accuracy/Damage: Level 30
Level 30: Build Up
  • (A) Empty
Level 32: Maneuvers
  • (A) Luck of the Gambler - Defense/Endurance: Level 50
  • (43) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
  • (45) Luck of the Gambler - Defense: Level 50
  • (45) Luck of the Gambler - Recharge Speed: Level 50
Level 35: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 38: Lightning Rod
  • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
  • (45) Scirocco's Dervish - Damage/Endurance: Level 50
  • (46) Scirocco's Dervish - Damage/Recharge: Level 50
  • (46) Scirocco's Dervish - Accuracy/Recharge: Level 50
  • (46) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
  • (48) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
Level 41: Resist Energies
  • (A) Resist Damage IO: Level 50
  • (50) Resist Damage IO: Level 50
  • (50) Resist Damage IO: Level 50
Level 44: Focused Accuracy
  • (A) Endurance Reduction IO: Level 50
Level 47: Physical Perfection
  • (A) Endurance Modification IO: Level 50
Level 49: Unstoppable
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Radial Boost
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (3) Numina's Convalescence - Heal: Level 50
  • (25) Miracle - +Recovery: Level 40
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End: Level 50
  • (3) Performance Shifter - EndMod: Level 50
  • (5) Performance Shifter - EndMod/Recharge: Level 50
  • (40) Performance Shifter - EndMod/Accuracy: Level 50


 

Posted

For one thing, the answer to your dislike of 6-slotting Eradication is pretty simple, don't six-slot it, I never do.

I'm not sure why you are so against Hasten, since it would make your desire to Perma Dull Pain exponentially easier and less expensive. I haven't tried it myself, but I doubt you could get that level of recharge without Hasten and without purples. And if you go the purples route you have to drop the some of the sets that are giving you defense set bonuses. Not worth it, IMO.

Here's what I would do with your build; it's still soft-capped to S/L/E/NE/F/C, but I changed up the slotting a bit and dropped Fly for Hasten, which does give you perma DP. You could drop Unstop instead, (you probably won't need it much since you're soft-capped) but you'd have to go with SJ as a travel power since you're out of pool choices. If you're determined to avoid Hasten, this build has around 50% without it; not enough to perma DP, but a nice amount.

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Electrical Melee
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(21), RctvArm-ResDam/EndRdx/Rchg:40(21), RctvArm-ResDam:40(48)
Level 1: Charged Brawl -- HO:Nucle(A), HO:Nucle(5), P'ngS'Fest-Dmg/EndRdx:30(7), P'ngS'Fest-Dmg/Rchg:30(7)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(11), RctvArm-ResDam:40(11)
Level 4: Dull Pain -- Dct'dW-Heal/EndRdx/Rchg:50(A), Dct'dW-EndRdx/Rchg:50(13), Dct'dW-Heal/Rchg:50(13), Dct'dW-Heal:50(15), Dct'dW-Rchg:50(15)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(43)
Level 8: Unyielding -- Aegis-ResDam/EndRdx:40(A), Aegis-ResDam/Rchg:40(9), Aegis-ResDam/EndRdx/Rchg:40(17), Aegis-ResDam:40(19)
Level 10: Resist Elements -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(17), RctvArm-ResDam/Rchg:40(23), RctvArm-ResDam/EndRdx/Rchg:40(23)
Level 12: Jacobs Ladder -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(25), Erad-Dmg/Rchg:30(27), Erad-Acc/Dmg/Rchg:30(27), M'Strk-Dmg/EndRdx:50(29), M'Strk-Acc/Dmg/EndRdx:50(29)
Level 14: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(31), Mocking-Acc/Rchg:50(31), Mocking-Taunt/Rchg/Rng:50(31), Mocking-Taunt/Rng:50(33), Mocking-Rchg:50(33)
Level 16: Boxing -- Empty(A)
Level 18: Invincibility -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(19), LkGmblr-Def/EndRdx/Rchg:50(33), LkGmblr-Def:50(34)
Level 20: Thunder Strike -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(34), Erad-Dmg/Rchg:30(36), Erad-Acc/Dmg/Rchg:30(36), M'Strk-Dmg/EndRdx:50(36), M'Strk-Acc/Dmg/EndRdx:50(37)
Level 22: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(37), RctvArm-ResDam/EndRdx/Rchg:40(37), RctvArm-ResDam:40(39)
Level 24: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(39), LkGmblr-Def:50(39), LkGmblr-Rchg+:50(40)
Level 26: Tough Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(34), LkGmblr-Def:50(40), Ksmt-ToHit+:30(48)
Level 28: Chain Induction -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(42), KntkC'bat-Dmg/Rchg:35(42), KntkC'bat-Dmg/EndRdx/Rchg:30(42), Mako-Acc/Dmg/EndRdx/Rchg:30(43)
Level 30: Build Up -- Rec'dRet-Pcptn:20(A), RechRdx-I:50(50)
Level 32: Maneuvers -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(43), LkGmblr-Def:50(45), LkGmblr-Rchg+:50(45)
Level 35: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 38: Lightning Rod -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(45), Sciroc-Dmg/Rchg:50(46), Sciroc-Acc/Rchg:50(46), Sciroc-Acc/Dmg/EndRdx:50(46), Sciroc-Dam%:50(48)
Level 41: Resist Energies -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(50), Aegis-ResDam:50(50)
Level 44: Conserve Power -- RechRdx-I:50(A)
Level 47: Physical Perfection -- EndMod-I:50(A)
Level 49: Unstoppable -- S'fstPrt-ResDam/Def+:30(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(3), Mrcl-Rcvry+:40(25)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(3), P'Shift-EndMod/Rchg:50(5), P'Shift-EndMod/Acc:50(40)
------------
Set Bonus Totals:

  • 14.25% Defense(Smashing)
  • 14.25% Defense(Lethal)
  • 13.94% Defense(Fire)
  • 13.94% Defense(Cold)
  • 14.25% Defense(Energy)
  • 14.25% Defense(Negative)
  • 6.125% Defense(Psionic)
  • 8.625% Defense(Melee)
  • 8.625% Defense(Ranged)
  • 10.81% Defense(AoE)
  • 5.4% Max End
  • 36% Enhancement(Accuracy)
  • 50% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 5% FlySpeed
  • 231.92 HP (12.38%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 7.15%
  • MezResist(Sleep) 3.3%
  • MezResist(Terrorized) 2.2%
  • 20% Perception
  • 2.5% (0.042 End/sec) Recovery
  • 70% (5.477 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 3.125% Resistance(Negative)
  • 15% RunSpeed
  • 2.5% XPDebtProtection

Code:
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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Thanks a ton for the build and advice, like the 4 slotting eradications and still getting 45% to all, its awesome.

As far as the fly/hasten thing, its mainly a theme deal. On the build below I switched hasten back for fly. Turned on the incarnate and hero accolades, and Dull Pain only has a 12 second down time. Its not perma, but I think its close enough for me really. Dude just thematically needs to be a flyer, and the hasten fists don't really fit for me either. The build is definatly better your way, juts for theme I think thats what I'm goin to go with.

There was 1 more slot left over, which I just threw into PP and 2 slotted Perf Shifter, end and +chance.

I will probably not use unstoppable all that much at all I'm sure. I really just kinda want it anyways for the rare times I would use it. We'll see I guess as I use it more, I may want to drop it.

And there were 6 7.5% recharge bonuses, with the taunt set and lotgs, so I changed that up a lil bit. Lemme know wht you think, although it essentially the same as what you just posted.


 

Posted

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Electrical Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(21), RctvArm-ResDam/EndRdx/Rchg:40(21), RctvArm-ResDam:40(48)
Level 1: Charged Brawl -- HO:Nucle(A), HO:Nucle(5), P'ngS'Fest-Dmg/EndRdx:30(7), P'ngS'Fest-Dmg/Rchg:30(7)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(11), RctvArm-ResDam:40(11)
Level 4: Dull Pain -- Dct'dW-Heal/EndRdx/Rchg:50(A), Dct'dW-EndRdx/Rchg:50(13), Dct'dW-Heal/Rchg:50(13), Dct'dW-Heal:50(15), Dct'dW-Rchg:50(15)
Level 6: Fly -- Winter-ResSlow:50(A)
Level 8: Unyielding -- Aegis-ResDam/EndRdx:40(A), Aegis-ResDam/Rchg:40(9), Aegis-ResDam/EndRdx/Rchg:40(17), Aegis-ResDam:40(19)
Level 10: Resist Elements -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(17), RctvArm-ResDam/Rchg:40(23), RctvArm-ResDam/EndRdx/Rchg:40(23)
Level 12: Jacobs Ladder -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(25), Erad-Dmg/Rchg:30(27), Erad-Acc/Dmg/Rchg:30(27), M'Strk-Dmg/EndRdx:50(29), M'Strk-Acc/Dmg/EndRdx:50(29)
Level 14: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(31), Mocking-Acc/Rchg:50(31), Mocking-Taunt/Rchg/Rng:50(31), Mocking-Taunt/Rng:50(33), Mocking-Rchg:50(33)
Level 16: Boxing -- Empty(A)
Level 18: Invincibility -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(19), LkGmblr-Def/EndRdx/Rchg:50(33), LkGmblr-Def:50(34)
Level 20: Thunder Strike -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(34), Erad-Dmg/Rchg:30(36), Erad-Acc/Dmg/Rchg:30(36), M'Strk-Dmg/EndRdx:50(36), M'Strk-Acc/Dmg/EndRdx:50(37)
Level 22: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(37), RctvArm-ResDam/EndRdx/Rchg:40(37), RctvArm-ResDam:40(39)
Level 24: Weave -- LkGmblr-Def:30(A), LkGmblr-Def/EndRdx:30(39), LkGmblr-Rchg+:30(39), LkGmblr-Def/EndRdx/Rchg:30(40)
Level 26: Tough Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(34), LkGmblr-Def:50(40), LkGmblr-EndRdx/Rchg:50(48)
Level 28: Chain Induction -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(42), KntkC'bat-Dmg/Rchg:35(42), KntkC'bat-Dmg/EndRdx/Rchg:30(42), Mako-Acc/Dmg/EndRdx/Rchg:30(43)
Level 30: Build Up -- Rec'dRet-Pcptn:20(A), RechRdx-I:50(50)
Level 32: Maneuvers -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(43), LkGmblr-Def:50(45), LkGmblr-Rchg+:50(45)
Level 35: Combat Jumping -- Ksmt-ToHit+:30(A)
Level 38: Lightning Rod -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(45), Sciroc-Dmg/Rchg:50(46), Sciroc-Acc/Rchg:50(46), Sciroc-Acc/Dmg/EndRdx:50(46), Sciroc-Dam%:50(48)
Level 41: Resist Energies -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam:50(43), Aegis-ResDam/Rchg:50(50)
Level 44: Conserve Power -- RechRdx-I:50(A)
Level 47: Physical Perfection -- P'Shift-End%:50(A), P'Shift-EndMod:50(50)
Level 49: Unstoppable -- S'fstPrt-ResDam/Def+:30(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 50: Spiritual Radial Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(3), Mrcl-Rcvry+:40(25)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(3), P'Shift-EndMod/Rchg:50(5), P'Shift-EndMod/Acc:50(40)


 

Posted

Sorry, added extra slot to charged brawl, 5 slotted crushing impact for 5% recharge, as well as good slotting and other bonuses. Puts DP to just under 10 second down time.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Electrical Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(21), RctvArm-ResDam/EndRdx/Rchg:40(21), RctvArm-ResDam:40(48)
Level 1: Charged Brawl -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(5), C'ngImp-Dmg/Rchg:50(7), C'ngImp-Acc/Dmg/Rchg:50(7), C'ngImp-Acc/Dmg/EndRdx:50(50)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(11), RctvArm-ResDam:40(11)
Level 4: Dull Pain -- Dct'dW-Heal/EndRdx/Rchg:50(A), Dct'dW-EndRdx/Rchg:50(13), Dct'dW-Heal/Rchg:50(13), Dct'dW-Heal:50(15), Dct'dW-Rchg:50(15)
Level 6: Fly -- Winter-ResSlow:50(A)
Level 8: Unyielding -- Aegis-ResDam/EndRdx:40(A), Aegis-ResDam/Rchg:40(9), Aegis-ResDam/EndRdx/Rchg:40(17), Aegis-ResDam:40(19)
Level 10: Resist Elements -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(17), RctvArm-ResDam/Rchg:40(23), RctvArm-ResDam/EndRdx/Rchg:40(23)
Level 12: Jacobs Ladder -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(25), Erad-Dmg/Rchg:30(27), Erad-Acc/Dmg/Rchg:30(27), M'Strk-Dmg/EndRdx:50(29), M'Strk-Acc/Dmg/EndRdx:50(29)
Level 14: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(31), Mocking-Acc/Rchg:50(31), Mocking-Taunt/Rchg/Rng:50(31), Mocking-Taunt/Rng:50(33), Mocking-Rchg:50(33)
Level 16: Boxing -- Empty(A)
Level 18: Invincibility -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(19), LkGmblr-Def/EndRdx/Rchg:50(33), LkGmblr-Def:50(34)
Level 20: Thunder Strike -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(34), Erad-Dmg/Rchg:30(36), Erad-Acc/Dmg/Rchg:30(36), M'Strk-Dmg/EndRdx:50(36), M'Strk-Acc/Dmg/EndRdx:50(37)
Level 22: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(37), RctvArm-ResDam/EndRdx/Rchg:40(37), RctvArm-ResDam:40(39)
Level 24: Weave -- LkGmblr-Def:30(A), LkGmblr-Def/EndRdx:30(39), LkGmblr-Rchg+:30(39), LkGmblr-Def/EndRdx/Rchg:30(40)
Level 26: Tough Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(34), LkGmblr-Def:50(40), LkGmblr-EndRdx/Rchg:50(48)
Level 28: Chain Induction -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(42), KntkC'bat-Dmg/Rchg:35(42), KntkC'bat-Dmg/EndRdx/Rchg:30(42), Mako-Acc/Dmg/EndRdx/Rchg:30(43)
Level 30: Build Up -- Rec'dRet-Pcptn:20(A), RechRdx-I:50(50)
Level 32: Maneuvers -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(43), LkGmblr-Def:50(45), LkGmblr-Rchg+:50(45)
Level 35: Combat Jumping -- Ksmt-ToHit+:30(A)
Level 38: Lightning Rod -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(45), Sciroc-Dmg/Rchg:50(46), Sciroc-Acc/Rchg:50(46), Sciroc-Acc/Dmg/EndRdx:50(46), Sciroc-Dam%:50(48)
Level 41: Resist Energies -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam:50(43), Aegis-ResDam/Rchg:50(50)
Level 44: Conserve Power -- RechRdx-I:50(A)
Level 47: Physical Perfection -- EndMod-I:50(A)
Level 49: Unstoppable -- S'fstPrt-ResDam/Def+:30(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(3), Mrcl-Rcvry+:40(25)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(3), P'Shift-EndMod/Rchg:50(5), P'Shift-EndMod/Acc:50(40)


 

Posted

Minor changes, nothing big. Just different way of how I'd slot things.
Gets DP to only 6 second downtime.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Electrical Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(21), RctvArm-ResDam/EndRdx/Rchg:40(21), RctvArm-ResDam:40(48)
Level 1: Charged Brawl -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(5), C'ngImp-Dmg/Rchg:50(7), C'ngImp-Acc/Dmg/Rchg:50(7), C'ngImp-Acc/Dmg/EndRdx:50(50)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(11), RctvArm-ResDam:40(11)
Level 4: Dull Pain -- Dct'dW-Heal/EndRdx/Rchg:50(A), Dct'dW-EndRdx/Rchg:50(13), Dct'dW-Heal/Rchg:50(13), Dct'dW-Heal:50(15), Dct'dW-Rchg:50(15)
Level 6: Fly -- Winter-ResSlow:50(A)
Level 8: Unyielding -- Aegis-ResDam/EndRdx:40(A), Aegis-ResDam/Rchg:40(9), Aegis-ResDam/EndRdx/Rchg:40(17), Aegis-ResDam:40(19)
Level 10: Resist Elements -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(17), RctvArm-ResDam/Rchg:40(23), RctvArm-ResDam/EndRdx/Rchg:40(23)
Level 12: Jacobs Ladder -- Erad-Acc/Rchg:30(A), Erad-Dmg/Rchg:30(25), Erad-Acc/Dmg/Rchg:30(27), Erad-Acc/Dmg/EndRdx/Rchg:30(27), C'ngBlow-Acc/Dmg:50(29), C'ngBlow-Dmg/EndRdx:50(29)
Level 14: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(31), Mocking-Acc/Rchg:50(31), Mocking-Taunt/Rchg/Rng:50(31), Mocking-Taunt/Rng:50(33), Mocking-Rchg:50(33)
Level 16: Boxing -- Empty(A)
Level 18: Invincibility -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(19), LkGmblr-Def/EndRdx/Rchg:50(33), LkGmblr-Def:50(34)
Level 20: Thunder Strike -- Erad-Acc/Rchg:30(A), Erad-Dmg/Rchg:30(34), Erad-Acc/Dmg/Rchg:30(36), Erad-Acc/Dmg/EndRdx/Rchg:30(36), C'ngBlow-Acc/Dmg:50(36), C'ngBlow-Dmg/EndRdx:50(37)
Level 22: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(37), RctvArm-ResDam/EndRdx/Rchg:40(37), RctvArm-ResDam:40(39)
Level 24: Weave -- LkGmblr-Def:30(A), LkGmblr-Def/EndRdx:30(39), LkGmblr-Rchg+:30(39), LkGmblr-Def/EndRdx/Rchg:30(40)
Level 26: Tough Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(34), LkGmblr-Def:50(40), LkGmblr-EndRdx/Rchg:50(48)
Level 28: Chain Induction -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(42), KntkC'bat-Dmg/Rchg:35(42), KntkC'bat-Dmg/EndRdx/Rchg:30(42), Acc-I:50(43)
Level 30: Build Up -- Rec'dRet-Pcptn:20(A), RechRdx-I:50(50)
Level 32: Maneuvers -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(43), LkGmblr-Def:50(45), LkGmblr-Rchg+:50(45)
Level 35: Combat Jumping -- LkGmblr-Rchg+:30(A)
Level 38: Lightning Rod -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(45), Sciroc-Dmg/Rchg:50(46), Sciroc-Acc/Rchg:50(46), Sciroc-Acc/Dmg/EndRdx:50(46), Sciroc-Dam%:50(48)
Level 41: Resist Energies -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam:50(43), Aegis-ResDam/Rchg:50(50)
Level 44: Conserve Power -- RechRdx-I:50(A)
Level 47: Physical Perfection -- EndMod-I:50(A)
Level 49: Unstoppable -- S'fstPrt-ResDam/Def+:30(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(3), Mrcl-Rcvry+:40(25)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(3), P'Shift-EndMod/Rchg:50(5), P'Shift-EndMod/Acc:50(40)



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Life is something that happens while making other plans.

 

Posted

Yeah the attack slotting makes sense, I'd toyed with the idea of 2 Scirocco's for the regen bonus though. He probably suggessted multi's cause they cheap, and maybe u did the same maybe.

The lotg helps the def, but I already have 5 of the 7.5% recharge speed bonuses, 4 from lotg and 1 from the taunt set, which is why I put the kismet in, and to help overall tohit/acc, unless lotg doesn't count as the same bonus as the one from the taunt set. Mids adds it, but I'm unsure if mids cuts you off at 5 set bonuses like in game.


 

Posted

Well, under further review, I've already got 5 of the 10% regen bonuses, the sciroco's would make 7, so went back with the cleaving blow for the recovery bonus. I also realized that without some def slotting into CJ i fall below the 45 on f/c. So i put just plain def in that, moved the kismet into tough hide. Lose 9 ACC bonus, but pick up 6 to hit, so I believe this is better.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Electrical Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(21), RctvArm-ResDam/EndRdx/Rchg:40(21), RctvArm-ResDam:40(48)
Level 1: Charged Brawl -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(5), C'ngImp-Dmg/Rchg:50(7), C'ngImp-Acc/Dmg/Rchg:50(7), C'ngImp-Acc/Dmg/EndRdx:50(50)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(11), RctvArm-ResDam:40(11)
Level 4: Dull Pain -- Dct'dW-Heal/EndRdx/Rchg:50(A), Dct'dW-EndRdx/Rchg:50(13), Dct'dW-Heal/Rchg:50(13), Dct'dW-Heal:50(15), Dct'dW-Rchg:50(15)
Level 6: Fly -- Winter-ResSlow:50(A)
Level 8: Unyielding -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(9), Aegis-ResDam/EndRdx/Rchg:50(17), Aegis-ResDam:50(19)
Level 10: Resist Elements -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(17), RctvArm-ResDam/Rchg:40(23), RctvArm-ResDam/EndRdx/Rchg:40(23)
Level 12: Jacobs Ladder -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(25), Erad-Dmg/Rchg:30(27), Erad-Acc/Dmg/Rchg:30(27), C'ngBlow-Dmg/EndRdx:50(29), C'ngBlow-Acc/Rchg:50(29)
Level 14: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(31), Mocking-Acc/Rchg:50(31), Mocking-Taunt/Rchg/Rng:50(31), Mocking-Taunt/Rng:50(33), Mocking-Rchg:50(33)
Level 16: Boxing -- Empty(A)
Level 18: Invincibility -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(19), LkGmblr-Def/EndRdx/Rchg:50(33), LkGmblr-Def:50(34)
Level 20: Thunder Strike -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(34), Erad-Dmg/Rchg:30(36), Erad-Acc/Dmg/Rchg:30(36), C'ngBlow-Dmg/EndRdx:50(36), C'ngBlow-Acc/Rchg:50(37)
Level 22: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(37), RctvArm-ResDam/EndRdx/Rchg:40(37), RctvArm-ResDam:40(39)
Level 24: Weave -- LkGmblr-Def:30(A), LkGmblr-Def/EndRdx:30(39), LkGmblr-Rchg+:30(39), LkGmblr-Def/EndRdx/Rchg:30(40)
Level 26: Tough Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(34), LkGmblr-Def:50(40), Ksmt-ToHit+:30(48)
Level 28: Chain Induction -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(42), KntkC'bat-Dmg/Rchg:35(42), KntkC'bat-Dmg/EndRdx/Rchg:35(42), C'ngImp-Acc/Dmg/Rchg:50(43)
Level 30: Build Up -- Rec'dRet-Pcptn:20(A), RechRdx-I:50(50)
Level 32: Maneuvers -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(43), LkGmblr-Def:50(45), LkGmblr-Rchg+:50(45)
Level 35: Combat Jumping -- DefBuff-I:30(A)
Level 38: Lightning Rod -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(45), Sciroc-Dmg/Rchg:50(46), Sciroc-Acc/Rchg:50(46), Sciroc-Acc/Dmg/EndRdx:50(46), Sciroc-Dam%:50(48)
Level 41: Resist Energies -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam:50(43), Aegis-ResDam/Rchg:50(50)
Level 44: Conserve Power -- RechRdx-I:50(A)
Level 47: Physical Perfection -- EndMod-I:50(A)
Level 49: Unstoppable -- S'fstPrt-ResDam/Def+:30(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(3), Mrcl-Rcvry+:40(25)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(3), P'Shift-EndMod/Rchg:50(5), P'Shift-EndMod/Acc:50(40)


 

Posted

Quote:
Originally Posted by theheat View Post
Yeah the attack slotting makes sense, I'd toyed with the idea of 2 Scirocco's for the regen bonus though. He probably suggessted multi's cause they cheap, and maybe u did the same maybe.
I used Multi Strikes (it's 'she', btw :-)) because you'd be over on the 10% recharge bonuses anyway--LotG has the same bonus. The Cleaving Blows are a good option too, but it does require you to use the Erad quad to get sufficient end reduction, and that's the most expensive IO in the set.

Quote:
The lotg helps the def, but I already have 5 of the 7.5% recharge speed bonuses, 4 from lotg and 1 from the taunt set, which is why I put the kismet in, and to help overall tohit/acc, unless lotg doesn't count as the same bonus as the one from the taunt set. Mids adds it, but I'm unsure if mids cuts you off at 5 set bonuses like in game.
IIRC, the LotG +recharge *is* considered a different bonus than other 7.5% bonuses. That's why it's not flagged as over the cap in the 'Sets and Bonuses' window.

I do disagree with Aibheil's recommendation to use a Acc common with the Kinetic Combat set. Using the Mako's quad isn't required by any means, but you do need an IO that provides damage as well as accuracy, since without one you'll be below the ED cut-off for damage. An Acc/Dam from a high level set like CI would work great if you want more accuracy and don't care about the recharge and end reduction.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Yeah I might toy around with the Erad quad and cleaving blows on that one. I like the recovery bonus, and if I can keep the end usage about the same it be a win/win, except for price wise. I figure if I stay away from purps/pvp IOs, I should have the money by the time he is 47-50 range (and running TFs on alts for well drops). I'll be trying to do 5 tips a day with him to save some hero merits, as well as TF reward merits along the way.

I'm still debating on whether or not to strip down my sd/stone tank for his lotgs and such, or just get other ones. This guy will more than likely replace my other two tanks I have. Altitis is a cruel mistress.

Thats very interesting about the LotG recharge bonus. Have you tried it in game to verify that they different?

In my latest build i used a trip with the kin combats, leaving out end redux. But I didn't think to change up the Erads.

Thank you ma'am


 

Posted

Well, he is 32 now, done a few tfs, feels really solid on SOs only really. Elec is a lot more fun on a tank than a scrap if you ask me. Always felt to slow for a scrap to me. But it fits this tank very nice.

Any other thoughts on the build?

Are lotg +recharge bonuses different from other 7.5 bonuses?


 

Posted

Quote:
Originally Posted by theheat View Post
Are lotg +recharge bonuses different from other 7.5 bonuses?
Yes.


 

Posted

K then here is the build. 6 sec downtime on dull pain, 4 if you put a set of hecatombs in. Pretty sold on this build overall. Maybe one day if i get some extra money might go for some purps and the glad proc and see what is possible then.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Electrical Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(21), RctvArm-ResDam/EndRdx/Rchg:40(21), RctvArm-ResDam:40(48)
Level 1: Charged Brawl -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Dmg/EndRdx:50(5), C'ngImp-Dmg/Rchg:50(7), C'ngImp-Acc/Dmg/Rchg:50(7), C'ngImp-Acc/Dmg/EndRdx:50(50)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(11), RctvArm-ResDam:40(11)
Level 4: Dull Pain -- Dct'dW-Heal/EndRdx/Rchg:50(A), Dct'dW-EndRdx/Rchg:50(13), Dct'dW-Heal/Rchg:50(13), Dct'dW-Heal:50(15), Dct'dW-Rchg:50(15)
Level 6: Fly -- Winter-ResSlow:50(A)
Level 8: Unyielding -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(9), Aegis-ResDam/EndRdx/Rchg:50(17), Aegis-ResDam:50(19)
Level 10: Resist Elements -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(17), RctvArm-ResDam/Rchg:40(23), RctvArm-ResDam/EndRdx/Rchg:40(23)
Level 12: Jacobs Ladder -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(25), Erad-Dmg/Rchg:30(27), Erad-Acc/Dmg/Rchg:30(27), C'ngBlow-Dmg/EndRdx:50(29), C'ngBlow-Acc/Rchg:50(29)
Level 14: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(31), Mocking-Acc/Rchg:50(31), Mocking-Taunt/Rchg/Rng:50(31), Mocking-Taunt/Rng:50(33), Mocking-Rchg:50(33)
Level 16: Boxing -- Empty(A)
Level 18: Invincibility -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(19), LkGmblr-Def/EndRdx/Rchg:50(33), LkGmblr-Def:50(34)
Level 20: Thunder Strike -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(34), Erad-Dmg/Rchg:30(36), Erad-Acc/Dmg/Rchg:30(36), C'ngBlow-Dmg/EndRdx:50(36), C'ngBlow-Acc/Rchg:50(37)
Level 22: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(37), RctvArm-ResDam/EndRdx/Rchg:40(37), RctvArm-ResDam:40(39)
Level 24: Weave -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(39), LkGmblr-Rchg+:50(39), LkGmblr-Def/EndRdx/Rchg:50(40)
Level 26: Tough Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(34), LkGmblr-Def:50(40), Ksmt-ToHit+:30(48)
Level 28: Chain Induction -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(42), KntkC'bat-Dmg/Rchg:35(42), KntkC'bat-Dmg/EndRdx/Rchg:35(42), C'ngImp-Acc/Dmg/Rchg:50(43)
Level 30: Build Up -- Rec'dRet-Pcptn:20(A), RechRdx-I:50(50)
Level 32: Maneuvers -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(43), LkGmblr-Def:50(45), LkGmblr-Rchg+:50(45)
Level 35: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 38: Lightning Rod -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(45), Sciroc-Dmg/Rchg:50(46), Sciroc-Acc/Rchg:50(46), Sciroc-Acc/Dmg/EndRdx:50(46), Sciroc-Dam%:50(48)
Level 41: Resist Energies -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam:50(43), Aegis-ResDam/Rchg:50(50)
Level 44: Conserve Power -- RechRdx-I:50(A)
Level 47: Physical Perfection -- EndMod-I:50(A)
Level 49: Unstoppable -- S'fstPrt-ResDam/Def+:30(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(3), Mrcl-Rcvry+:40(25)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(3), P'Shift-EndMod/Rchg:50(5), P'Shift-EndMod/Acc:50(40)


 

Posted

Yeah, I put the LotG proc in CJ because it counts as a separate 7.5% bonus, but I did forget to switch the Kismet to Tough Hide, apologies. Also, I used the Cleaving Blows for the +Recovery, which is, you know, nice to have... =D (As you have agreed =P)

If you go this route, you can save some INF by not having to get a Kinetic Combat set.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

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Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Electrical Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(21), RctvArm-ResDam/EndRdx/Rchg:40(21), RctvArm-ResDam:40(48)
Level 1: Charged Brawl -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(5), S'ngH'mkr-Dmg/Rchg:35(7), S'ngH'mkr-Dmg/EndRdx/Rchg:35(7), Acc-I:50(50)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(11), RctvArm-ResDam:40(11)
Level 4: Dull Pain -- Dct'dW-Heal/EndRdx/Rchg:50(A), Dct'dW-EndRdx/Rchg:50(13), Dct'dW-Heal/Rchg:50(13), Dct'dW-Heal:50(15), Dct'dW-Rchg:50(15)
Level 6: Fly -- Winter-ResSlow:50(A)
Level 8: Unyielding -- Aegis-ResDam/EndRdx:40(A), Aegis-ResDam/Rchg:40(9), Aegis-ResDam/EndRdx/Rchg:40(17), Aegis-ResDam:40(19)
Level 10: Resist Elements -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(17), RctvArm-ResDam/Rchg:40(23), RctvArm-ResDam/EndRdx/Rchg:40(23)
Level 12: Jacobs Ladder -- Erad-Acc/Rchg:30(A), Erad-Dmg/Rchg:30(25), Erad-Acc/Dmg/Rchg:30(27), Erad-Acc/Dmg/EndRdx/Rchg:30(27), C'ngBlow-Acc/Dmg:50(29), C'ngBlow-Dmg/EndRdx:50(29)
Level 14: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(31), Mocking-Acc/Rchg:50(31), Mocking-Taunt/Rchg/Rng:50(31), Mocking-Taunt/Rng:50(33), Mocking-Rchg:50(33)
Level 16: Boxing -- Empty(A)
Level 18: Invincibility -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(19), LkGmblr-Def/EndRdx/Rchg:50(33), LkGmblr-Def:50(34)
Level 20: Thunder Strike -- Erad-Acc/Rchg:30(A), Erad-Dmg/Rchg:30(34), Erad-Acc/Dmg/Rchg:30(36), Erad-Acc/Dmg/EndRdx/Rchg:30(36), C'ngBlow-Acc/Dmg:50(36), C'ngBlow-Dmg/EndRdx:50(37)
Level 22: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(37), RctvArm-ResDam/EndRdx/Rchg:40(37), RctvArm-ResDam:40(39)
Level 24: Weave -- LkGmblr-Def:30(A), LkGmblr-Def/EndRdx:30(39), LkGmblr-Rchg+:30(39), LkGmblr-Def/EndRdx/Rchg:30(40)
Level 26: Tough Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(34), LkGmblr-Def:50(40), Ksmt-ToHit+:30(48)
Level 28: Chain Induction -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(42), C'ngImp-Acc/Dmg/Rchg:50(42), C'ngImp-Acc/Dmg/EndRdx:50(42), C'ngImp-Dmg/EndRdx/Rchg:50(43)
Level 30: Build Up -- Rec'dRet-Pcptn:20(A), Rec'dRet-ToHit/Rchg:20(50)
Level 32: Maneuvers -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(43), LkGmblr-Def:50(45), LkGmblr-Rchg+:50(45)
Level 35: Combat Jumping -- LkGmblr-Rchg+:30(A)
Level 38: Lightning Rod -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(45), Sciroc-Dmg/Rchg:50(46), Sciroc-Acc/Rchg:50(46), Sciroc-Acc/Dmg/EndRdx:50(46), Sciroc-Dam%:50(48)
Level 41: Resist Energies -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam:50(43), Aegis-ResDam/Rchg:50(50)
Level 44: Conserve Power -- RechRdx-I:50(A)
Level 47: Physical Perfection -- EndMod-I:50(A)
Level 49: Unstoppable -- S'fstPrt-ResDam/Def+:30(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 50: Spiritual Radial Boost
Level 0: Task Force Commander
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(3), Mrcl-Rcvry+:40(25)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(3), P'Shift-EndMod/Rchg:50(5), P'Shift-EndMod/Acc:50(40)



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Life is something that happens while making other plans.

 

Posted

I would 3-4 slot Combat Jumping over Maneuvers as it gives better defense.


Uber Talgrim - level 50 emp/dark defender
Uber Rod - level 50 dark melee/regen scrapper
Rod Valdr - level 50 invuln/SS tanker
Talgrim - level 50 ninja/dark mastermind

OMG!! Please add these costume designs now!

 

Posted

Quote:
Originally Posted by UberRod View Post
I would 3-4 slot Combat Jumping over Maneuvers as it gives better defense.
Very slightly better, 2.5% base vs. 2.275% base. The reason I would recommend that a player slot Maneuvers more heavily than CJ is not it's defense value, but it's endurance cost. It's a .39 EPS toggle (most armor toggles are .26 EPS) so if you're going to run it for the defense you need a couple of slots--for instance a Def/End and Def/End/Rchg from a defense set--to make sure it has sufficient end reduction.

That's the main reason I try to stay away from using Maneuvers with sets like Ice, Shields, and Invul that can soft-cap fairly easily without it. It can be a cheaper alternative that using set bonuses for defense, but you do have to slot it a bit to get the most use out of it.


My Characters

Knight Court--A CoH Story Complete 2/3/2012