Adaptionist

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  1. Wondering what power combination works best for single target DPS. Building for capped s/l/e and perhaps psi defence (if going /energy). Will try to blap AV's and possibly GM's solo.

    What power set combo will give the highest ST dps attack chain?

    Fire/elec? Blaze + melee attacks for great DPS? Or is fire/energy better?
    Dark/elec or dark/energy...

    Build cost is no problem (have played many years and have a lot of influence and sets).

    Already have a fire/mm blaster but mm lacks good st attacks...
  2. I am at work with no mids...

    I have a mids build with around 150 recharge (+spiritual) near perma hasten. 260 regen. 45% sl/e defence and 46% psi defence. Using scorpion shield, cj, hover, weave that is power boosted (1 sec shy of perma..cast around every 15 secs along with boost range). Using ranged purple set, immobilize set, and pet (spiders) set, so pretty expensive.

    Questions:

    - I was thinking capped psi defence would be very useful for blaster since lack of status resist and most status is psi. What do you think?

    - What is the best beam rifle attack chain for single target dps? What recharge is neccesary for it?

    If the best ST chain requires low recharge i may have to rethink my build and go with +dmg instead...
  3. Here is an BR/EM build i coocked up, what do you think?

    around 50 recharge +hasten
    just under softcap ranged defence without toggles (54% with toggles and 44% energy/neg)
    241% regen




    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Blaster
    Primary Power Set: Beam Rifle
    Secondary Power Set: Energy Manipulation
    Power Pool: Flight
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Force Mastery

    Hero Profile:
    Level 1: Single Shot
    • (A) Thunderstrike - Accuracy/Damage
    • (3) Thunderstrike - Damage/Endurance
    • (3) Thunderstrike - Damage/Recharge
    • (5) Thunderstrike - Accuracy/Damage/Endurance
    • (5) Thunderstrike - Accuracy/Damage/Recharge
    • (7) Thunderstrike - Damage/Endurance/Recharge
    Level 1: Power Thrust
    • (A) Explosive Strike - Damage/Knockback
    • (43) Explosive Strike - Accuracy/Knockback
    • (46) Explosive Strike - Chance for Smashing Damage
    Level 2: Charged Shot
    • (A) Thunderstrike - Accuracy/Damage
    • (7) Thunderstrike - Damage/Endurance
    • (9) Thunderstrike - Damage/Recharge
    • (9) Thunderstrike - Accuracy/Damage/Recharge
    • (11) Thunderstrike - Accuracy/Damage/Endurance
    • (11) Thunderstrike - Damage/Endurance/Recharge
    Level 4: Cutting Beam
    • (A) Positron's Blast - Accuracy/Damage
    • (33) Recharge Reduction IO
    • (40) Positron's Blast - Damage/Endurance
    • (40) Positron's Blast - Damage/Recharge
    • (42) Positron's Blast - Damage/Range
    • (42) Positron's Blast - Accuracy/Damage/Endurance
    Level 6: Disintegrate
    • (A) Thunderstrike - Accuracy/Damage
    • (17) Thunderstrike - Damage/Endurance
    • (19) Thunderstrike - Damage/Recharge
    • (19) Thunderstrike - Accuracy/Damage/Recharge
    • (21) Thunderstrike - Accuracy/Damage/Endurance
    • (21) Thunderstrike - Damage/Endurance/Recharge
    Level 8: Aim
    • (A) Recharge Reduction IO
    • (39) Recharge Reduction IO
    Level 10: Build Up
    • (A) Recharge Reduction IO
    • (33) Recharge Reduction IO
    Level 12: Lancer Shot
    • (A) Thunderstrike - Accuracy/Damage
    • (13) Thunderstrike - Damage/Endurance
    • (13) Thunderstrike - Damage/Recharge
    • (15) Thunderstrike - Accuracy/Damage/Endurance
    • (15) Thunderstrike - Accuracy/Damage/Recharge
    • (17) Thunderstrike - Damage/Endurance/Recharge
    Level 14: Hover
    • (A) Luck of the Gambler - Recharge Speed
    • (34) Luck of the Gambler - Defense
    • (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 16: Combat Jumping
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (36) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (37) Luck of the Gambler - Recharge Speed
    • (48) Luck of the Gambler - Defense
    Level 18: Penetrating Ray
    • (A) Thunderstrike - Accuracy/Damage
    • (23) Thunderstrike - Damage/Endurance
    • (23) Thunderstrike - Damage/Recharge
    • (25) Thunderstrike - Accuracy/Damage/Recharge
    • (25) Thunderstrike - Accuracy/Damage/Endurance
    • (27) Thunderstrike - Damage/Endurance/Recharge
    Level 20: Boxing
    • (A) Mako's Bite - Accuracy/Damage
    • (43) Mako's Bite - Damage/Endurance
    • (45) Mako's Bite - Damage/Recharge
    • (45) Mako's Bite - Accuracy/Endurance/Recharge
    • (45) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (46) Mako's Bite - Chance of Damage(Lethal)
    Level 22: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (27) Gladiator's Armor - TP Protection +3% Def (All)
    Level 24: Super Speed
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 26: Piercing Beam
    • (A) Ragnarok - Damage
    • (29) Ragnarok - Damage/Recharge
    • (31) Ragnarok - Accuracy/Damage/Recharge
    • (31) Ragnarok - Accuracy/Recharge
    • (31) Ragnarok - Damage/Endurance
    Level 28: Fly
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (37) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 30: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (33) Luck of the Gambler - Defense
    Level 32: Hasten
    • (A) Recharge Reduction IO
    • (34) Recharge Reduction IO
    Level 35: Power Boost
    • (A) Recharge Reduction IO
    Level 38: Boost Range
    • (A) Recharge Reduction IO
    Level 41: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 44: Acrobatics
    • (A) Endurance Reduction IO
    Level 47: Afterburner
    • (A) Luck of the Gambler - Recharge Speed
    Level 49: Personal Force Field
    • (A) Luck of the Gambler - Recharge Speed
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - Heal/Endurance
    • (37) Numina's Convalescence - Heal/Endurance/Recharge
    • (39) Numina's Convalescence - Endurance/Recharge
    • (39) Numina's Convalescence - Heal
    • (48) Numina's Convalescence - +Regeneration/+Recovery
    • (50) Numina's Convalescence - Heal/Recharge
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (40) Performance Shifter - EndMod
    • (50) Endurance Modification IO
    Level 1: Brawl
    • (A) Mako's Bite - Accuracy/Damage
    • (34) Mako's Bite - Damage/Endurance
    • (43) Mako's Bite - Damage/Recharge
    • (46) Mako's Bite - Accuracy/Endurance/Recharge
    • (48) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (50) Mako's Bite - Chance of Damage(Lethal)
    Level 1: Defiance
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
  4. Just came back and am looking to build a blaster for pure ranged gameplay. I have a fire/mm at 50 and like softcapping range and hoverblasting. In particular I preferred to play my fire/mm as an almost pure ST blaster with a build that is range softcapped without running any toggles (stops chain mezzing which I hate with a passion).

    I created a MIDS of br/en that is range softcapped without toggles but also keeping the two cones (skipping end nuke). I can keep two AOE's, maybe i should skip the first cone and keep the nuke but i don't know.

    Also is boost range really good for this combo? I hate redraw but can live with clicking conserve power and boost range every 30 seconds.

    For ST damage will the BR/EN be as good as fire/mm? I will probably miss drain psyche but then again it will be nice not to have to joust in and out of melee, and if i understand correctly, disintegration debuffs regen by around -100 or so?

    Also does power boost affect disintigration in any way?


    I am also thinking about BR/DEV, has /dev been changed for the better so it is more comparable to sets with buildup for sustained DPS? I read somewhere that the turret now has faster or uninterruptable cast-time. Caltrops I have always loved...
  5. Got two at 50 but can only afford to deck one of them out. Wondering which of them will be most wanted for new hard content and how Cold and Traps compare to new sets like Time.

    Cold/Ice: Great AOE (for a defender), good debuffs, can softcap to range (melee/aoe at 35). Actually feels like a semi controller with all the slows. After I came back I read /ice attacks have been nerfed (not as fast animating as before), is this right?

    Traps/Sonic: Great ST (for a defender), easy to softcap, room for massive recharge slotting. Not liking the sonic animations tbh. But the -res with 2-3 mortars (achilles) is around 60-90 -res. Add sonic attacks on that and it goes well over 120-150 depending on chain. I tried to solo a pylon but it nukes my FFG, not sure if i was doing something wrong.
  6. Were you range capped with resist shield?
  7. Thanks for the advice!

    Not sure about going the scorpion shield route as I like to have 65ish resists to s/l/e And no need to go close since all powers are ranged. Looking at your build, I see great defence, but as you say almost no resistance. I am not sure how adding capped s/l/e defrence to ranged defence plays out compared to loosing 40+ resistance. I know defence is a lot stronger than resistance, but am thinking layered defence may be better. Of course u also get a little more recharge too (11.3%) in your build as well as a pet. Is the disruptor worthwile or does it die easily? Infrigidate needs more slotting? Well I only use it before benumb, but maybe i should spam it more?

    I was sick of my tank so I stripped him of sets (including the glad armor +3 def). What I intend to do with it? Well, I want to do a lot of soloing (did 1/8 easily today), ITFS, and duo with the dark/dark defender of my friend. I dont PvP much, and I guess cold defenders dont win much there. The toon is primarily built as a debuffer, that is why i didn't slot the shields. Will go spiritual for more recharge, hence only two rech in powers (will remove the third from hasten too when i get alpha slotted).
  8. has 30+ defence to all and 45 ranged/energy/negative. 165 global recharge.

    Hero Plan by Mids' Hero Designer 1,90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Defender
    Primary Power Set: Cold Domination
    Secondary Power Set: Ice Blast
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Ice Shield
    • (A) Luck of the Gambler - Recharge Speed
    Level 1: Ice Bolt
    • (A) Decimation - Accuracy/Damage
    • (3) Decimation - Damage/Endurance
    • (3) Decimation - Damage/Recharge
    • (5) Decimation - Accuracy/Endurance/Recharge
    • (5) Decimation - Accuracy/Damage/Recharge
    Level 2: Ice Blast
    • (A) Thunderstrike - Accuracy/Damage
    • (7) Thunderstrike - Damage/Endurance
    • (27) Thunderstrike - Damage/Recharge
    • (29) Thunderstrike - Accuracy/Damage/Recharge
    • (29) Thunderstrike - Accuracy/Damage/Endurance
    • (31) Thunderstrike - Damage/Endurance/Recharge
    Level 4: Frost Breath
    • (A) Positron's Blast - Accuracy/Damage/Endurance
    • (7) Positron's Blast - Damage/Range
    • (23) Positron's Blast - Accuracy/Damage
    • (33) Positron's Blast - Damage/Endurance
    • (46) Positron's Blast - Damage/Recharge
    Level 6: Boxing
    • (A) Stupefy - Accuracy/Recharge
    • (36) Stupefy - Endurance/Stun
    • (36) Stupefy - Accuracy/Endurance
    • (40) Stupefy - Accuracy/Stun/Recharge
    • (42) Stupefy - Chance of Knockback
    • (43) Stupefy - Stun/Range
    Level 8: Hasten
    • (A) Recharge Reduction IO
    • (9) Recharge Reduction IO
    • (9) Recharge Reduction IO
    Level 10: Hover
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (11) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (11) Luck of the Gambler - Recharge Speed
    • (19) Luck of the Gambler - Defense
    Level 12: Arctic Fog
    • (A) Luck of the Gambler - Recharge Speed
    • (13) Luck of the Gambler - Defense
    • (13) Reactive Armor - Resistance
    • (15) Reactive Armor - Resistance/Endurance
    • (40) Reactive Armor - Resistance/Recharge
    • (48) Luck of the Gambler - Defense/Endurance
    Level 14: Tough
    • (A) Reactive Armor - Resistance
    • (15) Reactive Armor - Resistance/Endurance
    • (17) Reactive Armor - Resistance/Recharge
    • (19) Steadfast Protection - Resistance/+Def 3%
    • (48) Gladiator's Armor - TP Protection +3% Def (All)
    Level 16: Freeze Ray
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (17) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (21) Basilisk's Gaze - Accuracy/Recharge
    • (34) Basilisk's Gaze - Recharge/Hold
    Level 18: Benumb
    • (A) Accuracy IO
    • (43) Recharge Reduction IO
    • (46) Recharge Reduction IO
    Level 20: Weave
    • (A) Red Fortune - Defense/Endurance
    • (21) Red Fortune - Defense/Recharge
    • (23) Red Fortune - Endurance/Recharge
    • (25) Red Fortune - Defense/Endurance/Recharge
    • (45) Red Fortune - Defense
    • (46) Red Fortune - Endurance
    Level 22: Ice Storm
    • (A) Ragnarok - Damage
    • (31) Ragnarok - Damage/Recharge
    • (31) Ragnarok - Accuracy/Damage/Recharge
    • (33) Ragnarok - Accuracy/Recharge
    • (33) Ragnarok - Damage/Endurance
    Level 24: Fly
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 26: Sleet
    • (A) Shield Breaker - Chance for Lethal Damage
    • (27) Touch of Lady Grey - Chance for Negative Damage
    • (34) Impeded Swiftness - Chance of Damage(Smashing)
    • (34) Recharge Reduction IO
    • (43) Recharge Reduction IO
    • (50) Positron's Blast - Chance of Damage(Energy)
    Level 28: Bitter Ice Blast
    • (A) Apocalypse - Damage/Recharge
    • (36) Apocalypse - Accuracy/Damage/Recharge
    • (37) Apocalypse - Accuracy/Recharge
    • (37) Apocalypse - Damage/Endurance
    • (37) Apocalypse - Chance of Damage(Negative)
    • (42) HamiO:Centriole Exposure
    Level 30: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (42) Luck of the Gambler - Defense
    Level 32: Heat Loss
    • (A) Accuracy IO
    • (48) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 35: Infrigidate
    • (A) Accuracy IO
    Level 38: Blizzard
    • (A) Positron's Blast - Accuracy/Damage
    • (39) Positron's Blast - Damage/Endurance
    • (39) Positron's Blast - Damage/Recharge
    • (39) Positron's Blast - Damage/Range
    • (40) Positron's Blast - Accuracy/Damage/Endurance
    Level 41: Power Sink
    • (A) Empty
    Level 44: Charged Armor
    • (A) Reactive Armor - Resistance
    • (45) Reactive Armor - Resistance/Endurance
    • (45) Reactive Armor - Resistance/Recharge
    Level 47: Assault
    • (A) Endurance Reduction IO
    Level 49: Glacial Shield
    • (A) Luck of the Gambler - Recharge Speed
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Vigilance
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Health
    • (A) Miracle - +Recovery
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (50) Performance Shifter - EndMod
  9. I changed the build a little, now have fireball, firebreath, psy scream, shockwave for aoe (as well as inferno, but dont us it much). Recharge is 150, downtime is 5 secs on DP, so as you say it is not perma, but pretty close. I can build for capped range and energy toggleless, but then will have to skip the cone attacks. This will make jousting DP a little more hazardous tho, and I will have to use blaze/blast/flares (instead of probe) for ST. Against an AV that is timable but in big groups solo not so good (in a team with a tank it is no problem). I am still debating if s/l/e togglebased (10 s/l res) is better than ranged toggleless (also have just under 50 s/l res). I prefer using as few attacks as possible so I can focus more on tactical positioning.

    I have tried the following builds: capped range and AOE, only fireball as AOE(120 recharge)), capped range/energy (150 recharge), capped s/l/e (150 recharge) so I do have some experience. Have done ITF's, Hamidon etc with the different builds. I soloed at +3/5 comfortably (except arachnos and carnies) with the range build.

    Actually the build i feel most comfortable playing is the toggleless ranged/energy capped one. It is probably better suited for fire/energy as Obitus has previously said, but I do like having the ability to debuff regen. Hoverblasting is a lot more laidback than blapping and The cone attacks (while doing more damage to >3 targets) are situationally and positionally dependant. This is not the case with spamming fireball/blaze/blast.

    The best fire/sr scrapper builds do not reach 200 (190 is the highest chain if i remember correctly) dps and only have firesword cirle for example, so reaching 260+ dps (most shield scrappers don't get higher than that) is very competetive in my opinion. Using drain psyche is no more cheating than saturating AAO (which is very situational in general gameplay). Even if /Mental is really good for AOE chaining cones, it is also good for building ranged defence (confuse purple set for example), so the secondary is not a total waste for a ranged build. Energy may be better, but boost range is not critical imo.
  10. I can run blaze/blast/flares seamlessly, so no need for melee attacks (even though i could get a higher dps chain with fire/elec or something). Not sure how much higher dps it is adding melee attacks (can do around 280 dps with buildup/aim, think around 200 without). I know shield scrappers can do 270 or so with their aura saturated. Even if im held or stunned i can chain flares/blast for good dps. Also I am /mental so i can give hard targets -500 regen permanently (have to joust for that tho). I still have to do the pylon test, but i believe i will give the highest dark/shiled scrappers a run for the money. On top of that I have fireball and rain of fire, so AOE output is hard to match by other AT's (except elec/shield which have pretty low st dps). Performance is not erratic in my experience, I rarely die.
  11. Adaptionist

    Mez Sleep Stun

    I also have a build with 45/s/l/e def. I thought most of the mezzes had an energy component and that acrobatics gave enough hold protection for most things? Also when mezzed/held I spam st attacks (and gulp a purple so I am back at cap toggleless).
  12. Until i deleted my AR/En blaster at lv 41 (just SO's), played a fire/sr scrapper to 44, a shield/ss tank to 46, a dark/ss tank to 50, a traps/sonic def to 50 and a cold/ice def to 50, and lastly played a fire/mental blaster to 50.

    After this roundtrip taking some years, my main is now the fire/mental blaster (capped to s/l/e, with 153 recharge).

    The thing is scrapper dmg looks equal or better on paper, but this does not take into account the fact that as a blaster with range, damage is applied faster (range) in most situations. All the time a scrapper spends running up to an opponent, the blaster spends blasting... I think many do not grasp this simple fact. Also I thought my traps/sonic would do equal DPS to a blaster, that is partly true (after a long time ramping up damage) but damage is not instant, and that seems to me to be the true strength of the blaster...Instant damage delivery without delay. Also AOE dmg is far better (with elec/shield scrapper being the exception).

    Slotting for defence and global recharge makes it all even better. A blaster capped for range or s/l/e is plenty survivable for +2/8 for example.
  13. Thanks for the advice. Some questions:

    I am already over cap for s/l def so not sure why i should replace the two common recharge IO's.

    I am not sure what a Centeriole is, and if I don't need extra range in blaze?

    Are you sure I will be fine with only twoslotted stamina (one being PS proc)? Also against one oppenent like an AV?
  14. Just wondering how a build like this would compare with a range capped build or a ranged/aoe capped build? Was thinking s/l/e is better because I go in with drain psyche and risk melee.

    Any areas of improvement?

    Hero Plan by Mids' Hero Designer 1,90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Mental Manipulation
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Flight
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Flares
    • (A) Thunderstrike - Accuracy/Damage
    • (7) Thunderstrike - Damage/Endurance
    • (7) Thunderstrike - Damage/Recharge
    • (9) Thunderstrike - Accuracy/Damage/Recharge
    • (9) Thunderstrike - Accuracy/Damage/Endurance
    • (23) Thunderstrike - Damage/Endurance/Recharge
    Level 1: Subdual
    • (A) Thunderstrike - Accuracy/Damage/Endurance
    • (3) Thunderstrike - Damage/Endurance/Recharge
    • (3) Thunderstrike - Accuracy/Damage
    Level 2: Fire Blast
    • (A) Thunderstrike - Accuracy/Damage
    • (11) Thunderstrike - Damage/Endurance
    • (11) Thunderstrike - Damage/Recharge
    • (13) Thunderstrike - Accuracy/Damage/Recharge
    • (13) Thunderstrike - Accuracy/Damage/Endurance
    • (37) Thunderstrike - Damage/Endurance/Recharge
    Level 4: Fire Ball
    • (A) Ragnarok - Damage
    • (5) Ragnarok - Damage/Recharge
    • (5) Ragnarok - Damage/Endurance
    • (15) Ragnarok - Accuracy/Damage/Recharge
    • (15) Ragnarok - Accuracy/Recharge
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (19) Recharge Reduction IO
    Level 8: Rain of Fire
    • (A) Positron's Blast - Accuracy/Damage/Endurance
    • (19) Positron's Blast - Damage/Endurance
    • (25) Positron's Blast - Accuracy/Damage
    • (34) Positron's Blast - Damage/Recharge
    • (39) Positron's Blast - Damage/Range
    Level 10: Telekinetic Thrust
    • (A) Kinetic Combat - Accuracy/Damage
    • (17) Kinetic Combat - Damage/Endurance
    • (33) Kinetic Combat - Knockdown Bonus
    • (50) Kinetic Combat - Damage/Recharge
    Level 12: Aim
    • (A) Recharge Reduction IO
    • (17) Recharge Reduction IO
    • (27) Rectified Reticle - Increased Perception
    • (45) Rectified Reticle - To Hit Buff
    Level 14: Super Jump
    • (A) Winter's Gift - Slow Resistance (20%)
    Level 16: Concentration
    • (A) Recharge Reduction IO
    • (21) Recharge Reduction IO
    Level 18: Blaze
    • (A) Apocalypse - Damage/Endurance
    • (25) Range IO
    • (37) Apocalypse - Damage/Recharge
    • (40) Apocalypse - Accuracy/Damage/Recharge
    • (40) Apocalypse - Accuracy/Recharge
    • (40) Apocalypse - Chance of Damage(Negative)
    Level 20: Drain Psyche
    • (A) Panacea - Heal/Endurance
    • (21) Panacea - Heal
    • (29) Panacea - Endurance/Recharge
    • (39) Panacea - Hea/Recharge
    • (42) Panacea - Heal/Endurance/Recharge
    • (48) Theft of Essence - Accuracy/Endurance/Recharge
    Level 22: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 24: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (27) Kinetic Combat - Damage/Recharge
    • (29) Kinetic Combat - Damage/Endurance/Recharge
    • (33) Kinetic Combat - Damage/Endurance
    Level 26: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (50) Gladiator's Armor - TP Protection +3% Def (All)
    Level 28: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense/Endurance
    • (33) Luck of the Gambler - Defense
    Level 30: World of Confusion
    • (A) Coercive Persuasion - Confused
    • (31) Coercive Persuasion - Confused/Endurance
    • (31) Coercive Persuasion - Confused/Recharge
    • (36) Coercive Persuasion - Contagious Confusion
    • (36) Coercive Persuasion - Accuracy/Confused/Recharge
    • (50) Coercive Persuasion - Accuracy/Recharge
    Level 32: Hover
    • (A) Luck of the Gambler - Recharge Speed
    • (39) Luck of the Gambler - Defense
    Level 35: Inferno
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (36) Eradication - Damage
    • (37) Eradication - Damage/Recharge
    • (42) Eradication - Accuracy/Damage/Recharge
    Level 38: Psychic Shockwave
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (43) Eradication - Damage
    • (46) Eradication - Damage/Recharge
    • (46) Eradication - Accuracy/Recharge
    Level 41: Web Envelope
    • (A) Gravitational Anchor - Chance for Hold
    • (42) Gravitational Anchor - Immobilize/Endurance
    • (43) Gravitational Anchor - Immobilize
    • (43) Gravitational Anchor - Immobilize/Recharge
    • (46) Gravitational Anchor - Accuracy/Immobilize/Recharge
    Level 44: Scorpion Shield
    • (A) Luck of the Gambler - Recharge Speed
    • (45) Luck of the Gambler - Defense
    • (45) Luck of the Gambler - Defense/Endurance
    Level 47: Fly
    • (A) Empty
    Level 49: Acrobatics
    • (A) Endurance Reduction IO
    ------------
    Level 1: Brawl
    • (A) Kinetic Combat - Accuracy/Damage
    • (23) Kinetic Combat - Damage/Endurance
    • (34) Kinetic Combat - Damage/Recharge
    • (34) Kinetic Combat - Damage/Endurance/Recharge
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Defiance
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Health
    • (A) Miracle - +Recovery
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (48) Performance Shifter - EndMod
    • (48) Endurance Modification IO
  15. Adaptionist

    Fire/Mental I19

    I have taken to reason and left my project of making a st focused ranged/AOE capped blaster. Tried it, found it lacking. Now I am rebuilding for S/L defence, and recharge. Any input on the following build?


    Hero Plan by Mids' Hero Designer 1,90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Mental Manipulation
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Flight
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Flares
    • (A) Decimation - Accuracy/Damage
    • (7) Decimation - Damage/Endurance
    • (7) Decimation - Damage/Recharge
    • (9) Decimation - Accuracy/Endurance/Recharge
    • (9) Decimation - Accuracy/Damage/Recharge
    Level 1: Subdual
    • (A) Enfeebled Operation - Accuracy/Recharge
    • (3) Enfeebled Operation - Endurance/Immobilize
    • (3) Enfeebled Operation - Accuracy/Endurance
    • (5) Enfeebled Operation - Immobilize/Range
    Level 2: Fire Blast
    • (A) Decimation - Accuracy/Damage
    • (11) Decimation - Damage/Endurance
    • (11) Decimation - Damage/Recharge
    • (13) Decimation - Accuracy/Endurance/Recharge
    • (13) Decimation - Accuracy/Damage/Recharge
    Level 4: Fire Ball
    • (A) Positron's Blast - Accuracy/Damage
    • (5) Positron's Blast - Accuracy/Damage/Endurance
    • (15) Positron's Blast - Damage/Endurance
    • (15) Positron's Blast - Damage/Recharge
    • (17) Positron's Blast - Damage/Range
    Level 6: Telekinetic Thrust
    • (A) Kinetic Combat - Accuracy/Damage
    • (19) Kinetic Combat - Damage/Endurance
    • (19) Kinetic Combat - Damage/Recharge
    • (21) Kinetic Combat - Damage/Endurance/Recharge
    Level 8: Fire Breath
    • (A) Ragnarok - Damage
    • (21) Ragnarok - Damage/Recharge
    • (23) Ragnarok - Accuracy/Damage/Recharge
    • (23) Ragnarok - Accuracy/Recharge
    • (25) Ragnarok - Damage/Endurance
    Level 10: Psychic Scream
    • (A) Positron's Blast - Accuracy/Damage
    • (25) Positron's Blast - Damage/Recharge
    • (34) Positron's Blast - Damage/Endurance
    • (34) Positron's Blast - Damage/Range
    • (34) Positron's Blast - Accuracy/Damage/Endurance
    Level 12: Aim
    • (A) Recharge Reduction IO
    • (17) Recharge Reduction IO
    Level 14: Super Jump
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Concentration
    • (A) Recharge Reduction IO
    • (48) Recharge Reduction IO
    Level 18: Blaze
    • (A) Apocalypse - Damage/Endurance
    • (37) Apocalypse - Damage/Recharge
    • (40) Apocalypse - Accuracy/Damage/Recharge
    • (40) Apocalypse - Accuracy/Recharge
    • (40) Apocalypse - Chance of Damage(Negative)
    • (42) Devastation - Damage/Recharge
    Level 20: Drain Psyche
    • (A) Harmonized Healing - Heal/Recharge
    • (39) Miracle - Heal/Recharge
    • (39) Numina's Convalescence - Heal/Recharge
    • (39) Doctored Wounds - Heal/Recharge
    Level 22: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (37) Luck of the Gambler - Defense
    Level 24: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (33) Kinetic Combat - Damage/Endurance
    • (36) Kinetic Combat - Damage/Recharge
    • (37) Kinetic Combat - Damage/Endurance/Recharge
    Level 26: Tough
    • (A) Reactive Armor - Resistance
    • (27) Reactive Armor - Resistance/Endurance
    • (27) Reactive Armor - Resistance/Recharge
    • (31) Reactive Armor - Resistance/Endurance/Recharge
    • (33) Steadfast Protection - Resistance/+Def 3%
    Level 28: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (29) Luck of the Gambler - Defense
    • (29) Luck of the Gambler - Defense/Endurance
    Level 30: Hasten
    • (A) Recharge Reduction IO
    • (31) Recharge Reduction IO
    Level 32: Hover
    • (A) Luck of the Gambler - Recharge Speed
    • (33) Luck of the Gambler - Defense
    Level 35: Rain of Fire
    • (A) Positron's Blast - Accuracy/Damage
    • (42) Positron's Blast - Damage/Endurance
    • (42) Positron's Blast - Damage/Recharge
    • (43) Positron's Blast - Accuracy/Damage/Endurance
    • (43) Positron's Blast - Damage/Range
    Level 38: Psychic Shockwave
    • (A) Armageddon - Damage/Endurance
    • (43) Armageddon - Chance for Fire Damage
    • (46) Armageddon - Damage/Recharge
    • (46) Armageddon - Accuracy/Damage/Recharge
    • (46) Armageddon - Accuracy/Recharge
    Level 41: Snow Storm
    • (A) Endurance Reduction IO
    Level 44: Frozen Armor
    • (A) Luck of the Gambler - Recharge Speed
    • (45) Luck of the Gambler - Defense
    • (45) Luck of the Gambler - Defense/Endurance
    • (45) Luck of the Gambler - Defense/Recharge
    Level 47: Hoarfrost
    • (A) Harmonized Healing - Heal/Recharge
    • (50) Miracle - Heal/Recharge
    • (50) Numina's Convalescence - Heal/Recharge
    • (50) Doctored Wounds - Heal/Recharge
    Level 49: Hibernate
    • (A) Endurance Reduction IO
    ------------
    Level 1: Brawl
    • (A) Kinetic Combat - Accuracy/Damage
    • (31) Kinetic Combat - Damage/Endurance
    • (36) Kinetic Combat - Damage/Recharge
    • (36) Kinetic Combat - Damage/Endurance/Recharge
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Defiance
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Health
    • (A) Miracle - +Recovery
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (48) Performance Shifter - EndMod
    • (48) Endurance Modification IO
  16. On paper Traps/Sonic is better than Cold/Sonic. Perma -1k regen, double mortars for -60-80 resist as well as comparable +def inside the bubble (also status resistance). Speedruns, traps is a little on the slow side most of the time tho.
  17. Thanks for the info! By the way, I currently have Cardiac slotted (needed for AV soloing with current build), and then "just" have 185 global recharge +95 in scream (=280). I have the proc slotted in scream not shriek, but i guess that doesnt really matter? With my current setup is it still the best chain?
  18. Yes, have the proc in shriek, but will the recharge be enough to run shriek/scream gaplessly?
  19. I was wondering, my Traps/Sonic has 185% global recharge (perma hasten). Given i have 95% recharge in the attacks = 280% recharge. Lets say I also go nerve for 40% more recharge (2/3 not affected by ed cap) = +305% recharge. What would be the best attack chain?
  20. Interesting info about the cones, may have to see if i can squeeze them into my build along with fireball. Will skip inferno and get shockwave. A s/l build is no good for soloing AV, GM's and the like tho is it?
  21. Well fire is the highest single target and mental has drain psyche meaning I can solo pretty hard stuff AV's/GM's etc. So it's not just about AOE's. Fireball happens to be the best AOE in fire IMO. I am not a fan of cones on my melee characters...not sure why it should be different for my blaster. I do have two AOE's, Inferno and Rise of the phoenix. Inforno is a mule and Rise is useful. I can fit in ROF without loosing recharge (replace telekinetic thrust and will then have to run manouvers to be capped. That will mean more end drainage too but not sure if its relevant. Nice info about ROF bind. Since I do not have AOE immob I don't think i will take ROF. Would be cool to see your build tho.

    Since i have fireball up every 5 secs i figure I already have pretty good AOE. Also I can keep spamming attacks while not having to worry about positioning for cones.

    Maybe I can make a plain IO team build with all the AOE's where I wont need my defence and recharge and have that as build #2.
  22. I currently use the following build (has 46.5 ranged defence and 44.3 energy/neg). 150 global recharge (with hasten). Can chain Blaze-Blast-Flares seamlessly. Drain psyche is 4.7 seconds (+cast = 6 secs) from being perma. Enough end to chain attacks non stop. My only AOE is fireball but i kinda dont like placing the circle for ROF, also hard to squeeze it in a build like this keeping both recharge and defence the way i want it to be. Probably lots of improvements that can be made (im pretty new to blaster building). Any advice?



    Hero Plan by Mids' Hero Designer 1,90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Mental Manipulation
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Concealment
    Ancillary Pool: Flame Mastery

    Hero Profile:
    Level 1: Flares
    • (A) Thunderstrike - Accuracy/Damage
    • (3) Thunderstrike - Damage/Endurance
    • (3) Thunderstrike - Damage/Recharge
    • (5) Thunderstrike - Accuracy/Damage/Recharge
    • (5) Thunderstrike - Accuracy/Damage/Endurance
    • (7) Thunderstrike - Damage/Endurance/Recharge
    Level 1: Subdual
    • (A) Thunderstrike - Accuracy/Damage
    • (7) Thunderstrike - Damage/Endurance
    • (9) Thunderstrike - Damage/Recharge
    • (9) Thunderstrike - Accuracy/Damage/Recharge
    • (11) Thunderstrike - Accuracy/Damage/Endurance
    • (11) Thunderstrike - Damage/Endurance/Recharge
    Level 2: Fire Blast
    • (A) Thunderstrike - Accuracy/Damage
    • (13) Thunderstrike - Damage/Endurance
    • (13) Thunderstrike - Damage/Recharge
    • (15) Thunderstrike - Accuracy/Damage/Recharge
    • (15) Thunderstrike - Accuracy/Damage/Endurance
    • (17) Thunderstrike - Damage/Endurance/Recharge
    Level 4: Fire Ball
    • (A) Ragnarok - Damage
    • (17) Ragnarok - Damage/Recharge
    • (19) Ragnarok - Accuracy/Damage/Recharge
    • (19) Ragnarok - Accuracy/Recharge
    • (21) Ragnarok - Damage/Endurance
    Level 6: Hover
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (23) Luck of the Gambler - Recharge Speed
    • (23) Luck of the Gambler - Defense
    Level 8: Hasten
    • (A) Recharge Reduction IO
    • (25) Recharge Reduction IO
    Level 10: Boxing
    • (A) Empty
    Level 12: Telekinetic Thrust
    • (A) Mako's Bite - Accuracy/Damage
    • (27) Mako's Bite - Damage/Endurance
    • (27) Mako's Bite - Damage/Recharge
    • (37) Mako's Bite - Accuracy/Endurance/Recharge
    • (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (48) Mako's Bite - Chance of Damage(Lethal)
    Level 14: Tough
    • (A) Reactive Armor - Resistance
    • (34) Reactive Armor - Resistance/Endurance
    • (43) Reactive Armor - Resistance/Recharge
    • (46) Gladiator's Armor - TP Protection +3% Def (All)
    • (50) Steadfast Protection - Resistance/+Def 3%
    Level 16: Concentration
    • (A) Recharge Reduction IO
    • (29) Recharge Reduction IO
    Level 18: Blaze
    • (A) Apocalypse - Chance of Damage(Negative)
    • (29) Apocalypse - Damage/Endurance
    • (31) Apocalypse - Damage/Recharge
    • (31) Apocalypse - Accuracy/Damage/Recharge
    • (31) Apocalypse - Accuracy/Recharge
    Level 20: Drain Psyche
    • (A) Miracle - Heal/Recharge
    • (33) Numina's Convalescence - Heal/Recharge
    • (33) Doctored Wounds - Heal/Recharge
    • (34) Harmonized Healing - Heal/Recharge
    Level 22: Fly
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (36) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 24: Weave
    • (A) Red Fortune - Defense/Endurance
    • (34) Red Fortune - Defense/Recharge
    • (36) Red Fortune - Endurance/Recharge
    • (36) Red Fortune - Defense/Endurance/Recharge
    • (37) Red Fortune - Defense
    • (37) Red Fortune - Endurance
    Level 26: Aim
    • (A) Recharge Reduction IO
    • (39) Recharge Reduction IO
    Level 28: World of Confusion
    • (A) Coercive Persuasion - Confused
    • (39) Coercive Persuasion - Confused/Recharge
    • (39) Coercive Persuasion - Accuracy/Confused/Recharge
    • (40) Coercive Persuasion - Accuracy/Recharge
    • (40) Coercive Persuasion - Confused/Endurance
    • (40) Coercive Persuasion - Contagious Confusion
    Level 30: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    Level 32: Blazing Bolt
    • (A) Sting of the Manticore - Accuracy/Damage
    • (42) Sting of the Manticore - Damage/Endurance
    • (42) Sting of the Manticore - Accuracy/Interrupt/Range
    • (43) Sting of the Manticore - Damage/Endurance/Recharge
    • (50) Sting of the Manticore - Damage/Interrupt/Recharge
    Level 35: Inferno
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (42) Eradication - Damage/Recharge
    • (50) Eradication - Accuracy/Damage/Recharge
    Level 38: Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 41: Char
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (45) Basilisk's Gaze - Accuracy/Recharge
    • (45) Basilisk's Gaze - Recharge/Hold
    • (45) Basilisk's Gaze - Endurance/Recharge/Hold
    Level 44: Fire Shield
    • (A) Reactive Armor - Resistance
    • (46) Reactive Armor - Resistance/Endurance
    • (46) Reactive Armor - Resistance/Recharge
    Level 47: Rise of the Phoenix
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (48) Eradication - Damage/Recharge
    • (48) Eradication - Accuracy/Damage/Recharge
    Level 49: Grant Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Defiance
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Flight Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Miracle - +Recovery
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (25) Endurance Modification IO
    • (33) Endurance Modification IO
  23. What kind of recharge will I need to chain screech/fence by the way? Have 185 in current build. Also to eliminate endurance as an issue, will it be a good solution to slot a performance shifter in electric fence that will trigger (i believe) at 20% on every activation (100% withing 10 secs)?

    Also is the Mu mastery Mu Adapt significant extra dps in a debuff build like traps/sonic? Better than using screch/fence chain, and instead using shriek/screech/shout (+Adept)?
  24. The blaster defiance does not add more than 10-20 percent i believe. Or am I wrong? Also are you including the -80-100 res from chaining sonic attacks?

    Lets say:
    -140 res from sonic chains and double mortar
    30 + dmg from vigilance
    20 + dmg from defender assault
    and of course floored -regen from poison trap

    If i understand correctly +dmg only works for base dmg (unenhanced) so it is in effect halved. Which makes it:

    25% damage from vigilance and assault
    and +140% damage from - resistance stacking
    =165% dmg

    So lets say slotted attacks have on average 70 dps, that would ammount to around 180 dps for the defender would it not?

    In addition the damage from procs will be twice as potent for the defender (caused by -res)

    So with an apocalypse proc in flares I would add on average 33 damage per attack on the blaster vs 70+ damage if slotted in shriek (and part of debuff chain)

    no calculator used here, just an approximation from how I understand the mechanics.
  25. And lastly. If I go mu mastery. For Charged armor and Adpet. Will the Adept contribute well DPS wise and will I be able to keep it alive with FFG, manouvers and the +5 defence from the set in it? I am guessing it adds up to around 31% def to all for the Adept (if it has 0 defence to begin with). I also have enough recharge to have it near perma. I dont know what kind of DPS the Adept does but was thinking it must be pretty stellar when combined with massive -res debuffs from traps and sonic? Also can the adept be controlled or will it behave stupidly attacking random targets etc?

    Or is there a different pet that would perform better?