BR/EN, BM/MM or ?
Here is an BR/EM build i coocked up, what do you think?
around 50 recharge +hasten
just under softcap ranged defence without toggles (54% with toggles and 44% energy/neg)
241% regen
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Blaster
Primary Power Set: Beam Rifle
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Single Shot
- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (3) Thunderstrike - Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Endurance
- (5) Thunderstrike - Accuracy/Damage/Recharge
- (7) Thunderstrike - Damage/Endurance/Recharge
- (A) Explosive Strike - Damage/Knockback
- (43) Explosive Strike - Accuracy/Knockback
- (46) Explosive Strike - Chance for Smashing Damage
- (A) Thunderstrike - Accuracy/Damage
- (7) Thunderstrike - Damage/Endurance
- (9) Thunderstrike - Damage/Recharge
- (9) Thunderstrike - Accuracy/Damage/Recharge
- (11) Thunderstrike - Accuracy/Damage/Endurance
- (11) Thunderstrike - Damage/Endurance/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (33) Recharge Reduction IO
- (40) Positron's Blast - Damage/Endurance
- (40) Positron's Blast - Damage/Recharge
- (42) Positron's Blast - Damage/Range
- (42) Positron's Blast - Accuracy/Damage/Endurance
- (A) Thunderstrike - Accuracy/Damage
- (17) Thunderstrike - Damage/Endurance
- (19) Thunderstrike - Damage/Recharge
- (19) Thunderstrike - Accuracy/Damage/Recharge
- (21) Thunderstrike - Accuracy/Damage/Endurance
- (21) Thunderstrike - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (A) Recharge Reduction IO
- (33) Recharge Reduction IO
- (A) Thunderstrike - Accuracy/Damage
- (13) Thunderstrike - Damage/Endurance
- (13) Thunderstrike - Damage/Recharge
- (15) Thunderstrike - Accuracy/Damage/Endurance
- (15) Thunderstrike - Accuracy/Damage/Recharge
- (17) Thunderstrike - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (34) Luck of the Gambler - Defense
- (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (36) Blessing of the Zephyr - Knockback Reduction (4 points)
- (37) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense
- (A) Thunderstrike - Accuracy/Damage
- (23) Thunderstrike - Damage/Endurance
- (23) Thunderstrike - Damage/Recharge
- (25) Thunderstrike - Accuracy/Damage/Recharge
- (25) Thunderstrike - Accuracy/Damage/Endurance
- (27) Thunderstrike - Damage/Endurance/Recharge
- (A) Mako's Bite - Accuracy/Damage
- (43) Mako's Bite - Damage/Endurance
- (45) Mako's Bite - Damage/Recharge
- (45) Mako's Bite - Accuracy/Endurance/Recharge
- (45) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (46) Mako's Bite - Chance of Damage(Lethal)
- (A) Steadfast Protection - Resistance/+Def 3%
- (27) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Ragnarok - Damage
- (29) Ragnarok - Damage/Recharge
- (31) Ragnarok - Accuracy/Damage/Recharge
- (31) Ragnarok - Accuracy/Recharge
- (31) Ragnarok - Damage/Endurance
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (37) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense
- (A) Recharge Reduction IO
- (34) Recharge Reduction IO
- (A) Recharge Reduction IO
- (A) Recharge Reduction IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
Level 2: Swift
- (A) Empty
- (A) Numina's Convalescence - Heal/Endurance
- (37) Numina's Convalescence - Heal/Endurance/Recharge
- (39) Numina's Convalescence - Endurance/Recharge
- (39) Numina's Convalescence - Heal
- (48) Numina's Convalescence - +Regeneration/+Recovery
- (50) Numina's Convalescence - Heal/Recharge
- (A) Empty
- (A) Performance Shifter - Chance for +End
- (40) Performance Shifter - EndMod
- (50) Endurance Modification IO
- (A) Mako's Bite - Accuracy/Damage
- (34) Mako's Bite - Damage/Endurance
- (43) Mako's Bite - Damage/Recharge
- (46) Mako's Bite - Accuracy/Endurance/Recharge
- (48) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (50) Mako's Bite - Chance of Damage(Lethal)
Level 1: Sprint
- (A) Empty
- (A) Empty
Just came back and am looking to build a blaster for pure ranged gameplay. I have a fire/mm at 50 and like softcapping range and hoverblasting. In particular I preferred to play my fire/mm as an almost pure ST blaster with a build that is range softcapped without running any toggles (stops chain mezzing which I hate with a passion).
I created a MIDS of br/en that is range softcapped without toggles but also keeping the two cones (skipping end nuke). I can keep two AOE's, maybe i should skip the first cone and keep the nuke but i don't know.
Also is boost range really good for this combo? I hate redraw but can live with clicking conserve power and boost range every 30 seconds.
For ST damage will the BR/EN be as good as fire/mm? I will probably miss drain psyche but then again it will be nice not to have to joust in and out of melee, and if i understand correctly, disintegration debuffs regen by around -100 or so?
Also does power boost affect disintigration in any way?
I am also thinking about BR/DEV, has /dev been changed for the better so it is more comparable to sets with buildup for sustained DPS? I read somewhere that the turret now has faster or uninterruptable cast-time. Caltrops I have always loved...