Cold/Ice or Traps/Sonic for end game?


3dent

 

Posted

Got two at 50 but can only afford to deck one of them out. Wondering which of them will be most wanted for new hard content and how Cold and Traps compare to new sets like Time.

Cold/Ice: Great AOE (for a defender), good debuffs, can softcap to range (melee/aoe at 35). Actually feels like a semi controller with all the slows. After I came back I read /ice attacks have been nerfed (not as fast animating as before), is this right?

Traps/Sonic: Great ST (for a defender), easy to softcap, room for massive recharge slotting. Not liking the sonic animations tbh. But the -res with 2-3 mortars (achilles) is around 60-90 -res. Add sonic attacks on that and it goes well over 120-150 depending on chain. I tried to solo a pylon but it nukes my FFG, not sure if i was doing something wrong.


 

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Tough call, I have a well IOd Cold/Ice and a couple of Trapper Defenders at 50 (neither paired with /Sonic though), one of which is well IOd. I rate both of those as 5 stars out of 5 for end game. The Trapper has more tools for self-preservation, but we're talking about a fairly minor variance. As you noted, the Trapper will be easy to soft-cap def, allowing for a lot of recharge bonuses and/or procs.


Global = Hedgefund (or some derivation thereof)

 

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If I had to pick one I'd go with the Cold. It's a tad more mobile and will be able to adapt to different teams/encounters a little easier. Both really would be excellent though. I wouldn't worry much about the Ice blast thing. When I heard about it I logged into my old Ice/Cold and didn't see much of a noticeable difference; its still an excellent set.


 

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It's down to personal fun/preference. Toss a coin if you gotta, either will be awesome.


 

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Hmm... If you mean I-Trials, then softcap is higher there. Honestly, I can't quite see a squishy having 59% def without too much sacrifice in their buffs and attacks.


 

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Quote:
Originally Posted by 3dent View Post
Hmm... If you mean I-Trials, then softcap is higher there. Honestly, I can't quite see a squishy having 59% def without too much sacrifice in their buffs and attacks.
My trapper is less than one small insp away from the iTrial softcap, and if I wanted to sacrifice my +rech, I'm moderately certain I could build to that cap... and since maneuvers and other team def buffs are common, it's rare that I need the insp.

On the larger trials, I'm more often way over-defended, but I can also solo a crate or containment thing if necessary with a purple or two on hand if my initial volley of traps and AOEs doesn't get it under control. The only irritating thing is staying in the FFG's range and having it need to be recast at bad times.

Also, being able to use the seeker drones to take alpha strikes is fantastic.

That said, I love cold, and it's also fantastic in the end game. After I finish my Therm, I'm going to work on my cold defender. So, really, pick whichever you enjoy more, or flip a coin.