Another_Fan

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  1. Just for some perspective here are some comparison numbers. I used ARCH and FIRE as the alternative sets.

    If you take a look at the comparison of fire blast/flares or aimed shot/snap shot you can clearly see the handicap AR has in any single target situation. AR needs much more recharge to get its chain flowing and even then needs much more end to run it. Even if you can manage it you miss the third really hard hitting attack the others have.

    If you want to go AR I'd recommend /MM as the secondary. It has a nicely shaped cone that fits in well with the others without going nutso about the range and gives you one more type of damage. It also has a long range immobilize that has good damage which will help your single target chain and will let you leverage ignite.





    AR
    ACC DMG ACTIVATE RECH END RNG
    Burst 1.05 1.08 1s 4s 5.2 90ft
    Slug 1.05 1.64 1.67s 8s 8.528 100ft
    Buckshot 1.05 0.91 0.9s 8s 10.192 40ft
    M30 Grenade 1.05 0.9 1.67s 16s 15.184 80ft
    Beanbag 1.05 0.2 0.9s 20s 10.192 60ft
    Sniper Rifle 1.25 2.76 3.67s 12s 14.352 150ft
    Flamethrower 1.3 1.936 2.33s 20s 23.92 40ft
    Ignite 2 - 4s 20s 5.2 40ft
    Full Auto 1.35 2.854 4s 60s 15.6 80ft

    ARCH
    Aimed Shot 1.155 1.32 1.67s 6s 5.2 80ft
    Snap Shot 1.155 0.84 1s 2s 3.536 80ft
    Fistful of Arrows 1.155 0.91 1.17s 8s 8.528 50ft
    Blazing Arrow 1.155 2.585 1.83s 10s 10.192 80ft
    Aim 1 - 1.17s 90s 5.2 -
    Explosive Arrow 1.155 0.9 1.83s 16s 15.184 80ft
    Ranged Shot 1.386 2.76 4.67s 12s 14.352 150ft
    Stunning Shot 1.155 0.25 1.83s 20s 10.192 60ft
    Rain of Arrows 1.6 - 4s 60s 20.799999 90ft

    FIRE
    Fire Blast 1 1.48 1.67s 4s 5.2 80ft
    Flares 1 1.01 1s 2.18s 3.692 80ft
    Fire Ball 1 1.26 1s 16s 15.184 80ft
    Rain of Fire 2 - 2.03s 60s 26 60ft
    Fire Breath 1.2 1.755 2.67s 16s 15.184 40ft
    Aim 1 - 1.17s 90s 5.2 -
    Blaze 1 3.02 1s 10s 10.4 40ft
    Blazing Bolt 1.2 3.48 4.67s 12s 14.352 150ft
    Inferno 1.4 7.548 3s 360s 20.799999 -
  2. Quote:
    Originally Posted by TopDoc View Post
    While your analysis may be true, it doesn't apply to me. I'm a farmer. I have only dabbled in Marketeering. I earn my Inf from farming and selling in order to twink my chars. I have around 20 chars fully twinked with purples and such, and another 25 or so who could benefit from easy IO transfers. If this change was implemented, I'd be able to stop farming and do something else. Maybe leave the game because I've done everything else. I have no vested interest in maintaining the status quo with respect to the Market. So rather than analyzing WHY I am for or against the idea, why not analyze the idea itself as I have. Of course you could always turn around and find some reason why farmers would be against this idea, but then I'd have to question why you are so in favor of it.
    You must enjoy farming immensely if that is why you are still here. Or, have I misinterpreted and its something else ?
  3. Quote:
    Originally Posted by Perfect_Pain View Post
    gift horse?

    I love that analogy

  4. Quote:
    Originally Posted by Aura_Familia View Post
    EDIT: Even without the mail system, I can still pretty much move IOs and inf around CURRENTLY very easily. If enh were unlocked I'd never use the market even NOW with the current lack of a mail system.

    Is that so ? As of late I have been timing how long it takes me to do things with a stopwatch, I also put marks into my chat logs for other things.

    An initial stripper respec , takes me about 10 minutes, subsequent strips take about 8. That is under situations where I don't care what the final build is and I can be completely insane about power picks.

    So to completely strip a character and store the IOs for later use (assumes 5 respecs) takes about 1 hour. This includes things like making the decision on what the IO priorities are, time spent zoning back and forth to jack in galaxy etc.

    Anyway if the goal is to provide supply a store selling recipes at somewhere between 5 and 10 times the a longterm average would accomplish this far more easily, and provide a much needed inf sink.
  5. Quote:
    Originally Posted by Fury Flechette View Post
    So I lied. Took me 7 days not 6 to get to the influence cap. Last 55M actually took an entire day and I sat at 1.945 for a day a half.

    I emptied out one of my characters when I first posted to this thread, and now she's at 2B plus change (note the 2B bid on the LoTG).

    My technique is also a mix of farming and marketing, but mostly just crafting recipes and selling them at a modest mark up. The recipes are acquired either right from the market or from AE.

    As you can see, I trade mostly in stuff that a lot players just throw away.

    Whats really amazing is that someone could clear 2 billion in 7 days selling recipes that don't even trade 4 a day and only a few million a pop at a time.
  6. Quote:
    Originally Posted by macskull View Post
    Or, you could actually, y'know, read TD's post and realize that the point he's trying to make would be that this change would make the game too easy. Enhancements are locked onto a character with a limit of 10 pulled off in any given respec because it's the system's way of tying equipment to a character without actually locking it in. You can get it off the character, but it's time-consuming and arduous - and it's meant to be that way because getting the inf to IO characters as you like is a time sink in this game. Without time sinks, the population becomes bored and wanders off.

    Yes its the same way delivery spoils the taste of restaurant food.

    Oh wait It doesn't.

    Edit:

    Quote:
    Originally Posted by TopDoc View Post
    In Diablo II, you could trade gear freely. I built up some powerful rare low level gear I would give to every char I started and it made the initial levels a cake walk. Sure the low level bonuses are small in that game, but they add up when every single item you have has 5 decent bonuses. Imagine if every character at level 10 got KB protection, Res/Def and Def/TP, and Regen Tissue and Panacea uniques. Add a Miracle unique at 20, up to 5 LotGs at 25, and a Numina at 30. Note that you can do exactly this today, and it just takes a single respec (or freespec) to strip out the really nice stuff. I expect some people actually do play this way. But if everyone could do it, the game would just become too easy.

    Mine do for the most part. The pvps not so much then again I haven't found any need for them, the rest are easy enough to generate/purchase in advance. The only real limiting factor is getting a feel for powersets to see where the character should go.

    I find this fun, other people probably would as well. Yes it would hurt the market but then again it would probably help the rest of the game as people wouldn't feel the need to play as a corporate entity to try the things they want to in the game.
  7. Take a look at the price of positrons blast chance of energy damage. That used to be a very nicely priced item. Now because of the way class C rolls are weighted giving a reasonable supply of the triples its a not so valuable item.

    Small change in supply big impact.

    Now the question is would it be better for the game the game to have it easier to play with toons rather than the market ? Who knows.
  8. Another_Fan

    dual boxing

    Short answer, its incredibly easy. Start an instance of the client. Log in. Repeat until your computer sprouts an arm picks up something heavy and starts hitting you while screaming "ENOUGH" through the speakers.

    If you are running full screen just use alt-tab to switch, if you are running windowed just switch active windows.

    You will also probably want to change your shortcut to something like the following

    "C:\Program Files\City of Heroes\CohUpdater.exe" -maxinactivefps 4

    the switch minimizes the strain idle clients put on your pc.
  9. To actually answer the OPs question


    Its really variable most of the answers above don't factor in the fact that you are doing the equivalent of mucking out the stables to get your inf, so aside from the variable nature just how much do you want to do to make your inf ?

    For example bronze 10-14 roll done at min level.

    Rolling at level 10 there are 149 possible outcomes, of those there 5recipes that have significant value @ level 10.

    Steadfast KB
    Karma KB
    Kismet +acc
    Regen tissue +regen
    BOTZ

    The KB ios have a full chance in the roll, while the kismet , the regen and the botz are weighted at 1/8


    so you have

    8*(steadfast recipe)/1192 + 8*(karma)/1192+botz/1192 + kismet/1192 + regen/1192

    As the expected value of the roll

    The value of the recipes varies on any given day so how much you can get for them depends on how long you are willing to wait. So I will just use the last values I recall.

    Kismet @ 10 = 6 mil
    Steadfast @ 10 = 10 mil
    Karma @ 10 = 10 mil
    Regen @ 10 = 60 mil +
    BOTZ @ 10 =10 mil

    with the cost of a chance at 60 tickets you get an expected return of about 3300 inf/ticket

    if you can sell your salvage for more than 540*3300 or about 1.8 million you break even.

    You also didn't have to do nearly as much work.

    Now if you go the extra step to craft the recipe you can do much better and the break even becomes much higher.


    The question becomes do you have the tickets to roll 100 times or so ? and do you really want to, then do you want to craft and wait a week or two or more to get your return ?
  10. Quote:
    Originally Posted by Lucky666 View Post
    ya devices could use some love but what's wrong with targeting drone and cloaking device?

    Cloaking device can be replaced by an IO that fits in either a travel power or sprint. So its something you can get for free in any set.

    Targeting drone as far as I can see is meant to be a replacement for build up. Its just not comparable.
  11. Quote:
    Originally Posted by thgebull0425 View Post
    Blaster secondaries are really thin, are there any plans that we have heard of that they will be doing something to balance that out.

    For example, if I wanted a more something other than devices let's say to match with Archery or Assault Rifle. Something more natural, but something different than what devices offers or at least another to match, like thrown weapons or something like that.

    For Radiation and Sonic, they don't have a matching secondary power, which the other standard ones do, like fire, ice, nrg and so on.

    I know there have been many suggestions and threads, but really I guess what I am curious about is are there any plans to beef it up.

    Just fixing devices would be a nice start. (looks long and hard at time bomb/cloaking device/targeting drone/Gun Drone)
  12. Quote:
    Originally Posted by EvilRyu View Post
    Blasters dont do enough damage in my opinion to justify the squishieness they get. The lie that range is a blasters defense will just end up getting you killed since everything can out range you even with boost range.

    Yes indeed. Range can be your defense but not until you invest in IO sets to make it so While I love my blasters its very very hard to overlook the flaws in the AT. They are not the damage kings, these days they aren't even the aoe damage kings, its as if you had a scrapper that had no shields and only fought using polearms.
  13. Quote:
    Originally Posted by TopDoc View Post
    Based on my old Drop listing & analysis thread, the purple drop rate is around 1 every 1500 mobs given a normal mix of Minions and Lts.

    There seems to be a tremendous gap between your numbers the others. I farm even con for the speed up and the numbers seem to be closer to the 1/3k level. That would be in the ever popular demon/freak/save warrior clan village farms. The wall also seems to give a similar number but I don't have solid data as it is so hard to book it for private use.

    Has anyone checked that the drop rate is invariant with level differential ?
  14. Another_Fan

    Niches

    Whats amazing is that they exist at all.
  15. Which antivirus program do you use ?

    I had the same problem and several others that I traced back to AVG, and an update to it that caused it to put a bigger hit on the system than normal
  16. Arch/ment/fire

    Quote:
    The build has huge AoE damage, tons of utility, and matched perfectly with my utter lack of respect for any enemies in the game.
  17. Quote:
    Originally Posted by Grouchybeast View Post
    I've been on more than one sub 30 minute ITF (on Defiant) which included a couple of PuG players speed-running for the first time. Sub 40 min is *easily* doable even with a few people new to speed-running on the team. All it requires is a balanced team, an experienced leader who can give clear directions, and players who are willing to follow them.

    This game seriously is just not that difficult to play. Not in the market, and not when doing TFs. It just isn't.

    The ITF currently rewards 26 merits. The target reward level is 3.7 minutes/merit so this works out to a median of 96.2 minutes to run an ITF.

    Hard to say what the breakdown looks like as how the median is computed has never been stated. (every run ? how are failures handled ? by account ? etc). It is pretty safe to say the bulk of the runs take more than an hour.
  18. Quote:
    Originally Posted by Coyote_Seven View Post
    I had no idea there were so many Republicans playing this game.
    Seems to be caricature Republicans. The top hat and monocle are likely mind control devices.
  19. Quote:
    Originally Posted by Grouchybeast View Post
    Maybe it depends on the server. On Defiant it's pretty common to get speed TF runs advertised in the global channel -- in fact, sometimes the assumption is that any TFs looking for members will be speed runs, and the people who want a 'normal' TF are wary about joining without checking first.

    You really have a depressingly low opinion of the players in CoH. TBH, speed-running TFs is even less like rocket surgery than using the market.
    On this I think we may have to define terms. I am pretty certain that Uber's and my definition of speed tfs is at least similar

    Posi 1:20 or less 1 player dual boxing.
    Manticore/Numina 45 minutes or less
    Synapse/sister p 1:30 - 1:45

    I have seen people say the ITF is doable in 26 minutes that is really very impressive I have an idea on a strategy for doing it that fast but it would involve having 4 very good duos or maybe a portable dead guy and a bunch of above average players.

    Many people will advertise they are putting up a speed run but haven't even put together the team or strategy to do the tf reasonably quickly. (My personal experience)

    Anyway the minute most people are running speed tfs and are doing so often enough for it to be an income source, you can expect the rewards of those tfs to get nerfed. Which is why I say by definition most people will never be able to be part of speed crowd for earnings.

    Quote:
    Originally Posted by Ironblade View Post
    EXACTLY.
    There is no "I lost my job.", "I had a long-term illness.", "My car was stolen." There are no external factors to make someone poor.

    My first character was an at and powerset combination that would perform near the bottom of the 1 hour challenge in terms of earnings. Originally when I started marketing I created an alt to do it I found it necessary. If I wanted to buy IOs for my main at reasonable rates, I would need to bid for the recipe and 1 or 2 pieces of salvage that were expensive, this ties up 3 slots for what can be quite a long time. That isn't so much the case anymore tickets/merits have gone a long way to fixing the problems of the market. It is still the case that you have to be willing to break the 4th wall and treat the game not as a superhero rpg, but more as and mish mash of shooter/superhero game/trading game to do well.
  20. Quote:
    Originally Posted by UberGuy View Post
    It's not about it being easy for me. It's about me acknowledging that I haven't done anything special at all.
    And there you go you can do it, so everyone can.

    Now in your case its interesting to see what doesn't qualify as not anything special at all. You have stated you make most of your inf by running speed tfs and selling the proceeds into the market. The vast majority of people are not able to do this and by definition never will be.

    Which brings us to this

    Quote:
    What's more arrogant: to assume one has done something anyone else could do if they were interested in doing it, or to assume one has done something others actually lack the facilities to achieve?
    The poor are poor because they want to be ?
  21. Quote:
    Originally Posted by Ironblade View Post
    They don't need to. What you can't seem to grasp is that anyone with the brains to operate a computer and play this game can get plenty of influence for most purposes. Sure, most people can't rake in enough to purple their toons, but so what? ANYONE can get enough to always be able to afford SO's and for common IO's at higher level.

    We were talking about getting the levels of influence needed to set IO out a character. Many SGs give away SOs and common IOs to their members you don't even need inf to get them. (And if yours doesn't just why are you there ? (Different topic but something I have always wondered)) (Or at least provides something for the inf you are giving up)
  22. Quote:
    Originally Posted by UberGuy View Post
    What sort of software? I believe, firmly, that the in-game market is proably an order of magnitude simpler to understand than a significant amount of the software on my computer, including things most computer users consider staples such as my word processor and even the browser I'm typing this reply in. Sure, if all you want to do is fire them up and type or surf, they're easy enough. But if you screw around with them and change some setting, or install some plug-in, if you aren't computer savvy then good luck figuring out what the hell is wrong when they stop working or start sending you to hotsex.ru.

    I believe this conversation has reduced to "Its easy for me it must be easy for everyone" at this point.
  23. Quote:
    Originally Posted by Spruce View Post
    tl;dr People who refuse to exemp to below their level make me chuckle.

    I leveled from 6 to 20 today in 1 hour, 40 minutes (before, after - beware largeish images). I ran entirely solo at +0/x1 through an AE mission consisting of nothing but spawns consisting of one boss and one minion. I was exemped to level one the entire time, and always fighting even cons. My claws/WP brute ran with High Pain Tolerance and Fast Healing, using Swipe, Strike, Jump Kick, and Brawl for damage. I used no enhancements. In those 100 minutes I killed 278 spawns. The bosses were Luminous Eidolons; the minions were Coralax Green Hybrids.

    The limits given by the chart in the OP suggest 1.1 - 0.06 = 1.04 hours to go from 6 to 20, so my time of 1.66 hours doesn't show much until you extrapolate out the numbers. 278 spawns in 100 minutes means that I can kill 2.78 spawns per minute, or 166.8 per hour. Both the mob types I fought yielded exactly 1.2 times the standard mob xp for their level as given by the wiki at every level from 6 to 19. I assume this is maintained all the way to 50. Since I'm exemped to 1 the whole time, kill speed does not change as I level beyond 6. Therefore, the amount of time required to get to any level can be fairly easily calculated: each spawn is worth the minion xp plus the boss xp for its level, times 1.2. The total xp required divided by this number gives the number of spawns required to level, and this divided by 166.8 gives the number of hours to level. Tersely,
    xp to level / ((minion xp + boss xp) * 1.2) / 166.8 = leveling time in hours.

    Example: At level 20, a minion gives 50 xp and a boss gives 500 xp, so a spawn gives (50 + 500) * 1.2 = 660 xp. Level 21 requires 28000 xp, so I will have to kill 28000 / 660 = 43 spawns, rounding up. This should take me 43 / 166.8 = 0.258 hours. Or,
    28000 / ((50 + 500) * 1.2) / 166.8 = 0.258 hours.

    To get from 30 to 31 should take
    254000 / ((210 + 2100) * 1.2) / 166.8 = 0.556 hours. Incidentally, this is the first level at which this method surpasses the limits given in the OP.

    40 to 41 should take
    1692900 / ((892 + 7582) * 1.2) / 166.8 = 1.001 hours

    and 49 to 50
    4973400 / ((2464 + 14784) * 1.2) / 166.8 = 1.445 hours.

    The entire 1-50 trip, according to my calculations, should require killing 4457 spawns and take less than 27 hours. Honestly, I'm having a hard time believing this can be right, but there it is.

    Notes and considerations:
    • I can't think of a better way to kill things at level 6 than Swipe/Strike/Jump Kick with full fury, but that doesn't mean there isn't one. In particular, JK is less DPE than it "should" be, which might matter at higher levels when free end refills are less frequent. I completely forgot about vet powers, so I don't know if they would have helped or not.
    • Similarly, there may be better mobs to choose than Vahzilok and Coralax. In particular, the Vahzilok bosses must have had some sort of defense ability, because I would see my hit chance drop to around 60% sometimes. If there's a boss with worse defense and a better xp value, this could increase xp rate by quite a bit.
    • Still similarly, a larger map might have been good to minimize downtime during loading screens. The one I used had room for 32 spawns and I ran through it 9 times, meaning 17 loading screens (I didn't leave the last mission before taking the second screenshot; I guess I should have but 100 minutes was just too perfect). Also, a single spawn with several minions in the front of an indoor map would help to rebuild fury quickly after zoning in, but I don't know if this is feasible in a way that increases xp/hour.
    • If there's a way to eliminate minions from the map, that would help too. As is, I don't have the survivability to let them live. Mostly they died in one hit anyway.
    • Over the course of the run, my end recovery looked like:
      55 CaB's * 25 = 1375 end
      13 TaB's * 33.333 = 433.33 end
      100 minutes * 100 = 10,000 end
      14 levels * ~75 = ~1050 end
      So I used around 12,858 endurance, 78% of which came from natural regeneration, 14% from insps, and 8% from dings. I never ran out of end without a blue in my tray, and I could have been slightly more end efficient if I had managed Sprint and Ninja Run better. Thus, the lack of dings at the high levels might hurt me, but probably not more than a few percent.
    • There was one point where I might have died if I hadn't had any greens in my tray. Only happened once though, and it was probably avoidable. So survivability shouldn't be an issue.
    • I ran the mission on a level 44 character and got standard mob xp, not standard * 1.2. I don't know when they stop giving bonus xp, but even if they gave standard xp for all 50 levels the time would still be under 33 hours.
    I am still wondering what the thread was supposed to show, bad logic is bad logic ? It started with calculations that were not properly descriptive, and went on not to consider all the problem space. I'd have to guess it was meant to take a swipe at the question of what is too fast a leveling speed from the AE arguments but who knows for sure.
  24. Quote:
    Originally Posted by UberGuy;2545061

    Some people who play this game may actually lack these aptitudes. I do not believe that it is true of most of them. What I [I
    do[/I] believe is that they are not interested in applying these aptitudes. Perhaps they are not interested in applying them in a game, or perhaps they are not interested in applying them at all. I find it unlikely that most of them fail to apply them because they actually lack them, because I don't meet many people like that here or in real life.

    You work in software development ? Ever try manning the helpdesk to see how the typical user interacts with the product ?
  25. Quote:
    Originally Posted by Fulmens View Post
    You know what I miss from the old boards? I miss my ignore list. I'm learning the same lessons over and over.

    I miss properly formatted guides and links. Just a difference in outlook I suppose.