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Posts
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Joined
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The knockback's not too bad. It does decent damage and seeing I generally find Soldiers a tad lacking on the damage side (at least till I made my 50 respec) I took it.
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Flash should be 4/5...5/5 if you put some damage in it.
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It would be impossible seeing there's no way the mobs would actually be able to fit around Force Bubble.
Second you would die horribly and repeatedly trying to do this singlehandedly.
Third, even if you miraculously actually managed to pull it off it would take you A LOT longer than just actuallly killing mobs as you go.
Fourth, as others have pointed out...you can't just miraculously kill them all in one go because of AoE caps. -
The "not helpful" remark wasnt aimed at you
About the stuns. You don't really need the added stun from Energy Punch and Stun because tank energy melee stuns a helluvalot™
You NEED the leaping pool. Combat Jumping is an absolute must for PvP...especially for a melee toon. You simply need the movement it gives and not to mention the immob protection. Burn is too slow to use in PvP.
Super Jump is also close to be a must + as a Fire tank Acrobatics is a must too or you'll spend the majority of a fight on your back. -
Yikes...not very helpful are you?
Anyways...learn as you go really. You won't be of much use before you get ET and TF at lvl 35 and 38 I'm afraid as those are your only big hitters. Bonesmashers ok but not great.
Fiery Aura:
Make sure you slot your resistances (obvious I know but still).
Skip Temperature Protection.
I would take Blazing Aura and Burn for levelling but skip it for PvP.
Consume...well...depends on playstyle whether you want to keep it for PvP or not.
Energy Melee:
Take Whirling Hands for levelling but skip for PvP.
Energy Punch is pretty bad and I would probably skip it both for PvE and PvP.
Actually never really used Stun (or needed it) so I'm not sure what to say here.
Must haves are. Build Up, Energy Transfer, Total Focus and to a lesser extent Bonesmasher.
Special note: Taunts a musthave for team PvP but obviously not needed if you just wish to duel.
Other than that dip into the leaping, speed and fitness pool.
Hope that was a bit more helpful. -
Been here 40 months (can't believe I've been here for so long )
Think the only things I've not done are:
<ul type="square">[*]The 1st Shadow Shard TF[/list] <ul type="square">[*]Getting a stalker to 50[/list] <ul type="square">[*]Playing a Peacebringer...but never will...soundeffects annoy me too much![/list]
...and ofcourse RP...but the concept of RP just seems hilariously obscure to me. -
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I've canceled my subs till something big happens pvp wise to get me back. Sorry for my attitude but i'm a bit fed up with shannon thinking she knows all, yeah we all know you pwn with your empath who buffs with teleport
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What? Your mum won't pay anymore you mean? -
Kin/Dark my first toon which I hate...only keep him for sentimental value.
Rad/Psi I levelled this for PvP which is the only reason.
Why roll a defender (other than Dark) when you can roll a controller instead? -
Inv/SS (which I basically havent played since i4)
Ice/EM
Ice/Fire
WP/EM -
50's
Ill/Rad
Grav/Emp
Ice/Storm
Mind/Kin
Earth/Kin
Fire/Rad
2 x Fire/Kin
Currently playing:
Fire/TA
Earth/Storm
Plant/Rad
On hiatus:
Ill/Emp -
...and yet you signed on for this: LINKY!
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Empath for villains isnt very... villainous as it were
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Yeah, you should read before posting. http://uk.boards.cityofheroes.com/showfl...c=1#Post1103870
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I think you should write a guide to forumposting. -
Drednaught may use harsh language but he's still right (for the most part anyway ) as was said before. You don't seem to be very interested in taking some criticism.
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bah humbug! *runs off to check every Carni post for minute mistakes!*
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And now to poke a bit o' fun at ol' Mr. Okton
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lvl 26 Glacier:
One of my favourite its like block of ice, only an AoE hold, equivilant to cinders and volcanic gasess in the fire and stone controller sets, if it wasn't for the recharge could be on of the best powers in the set i always have this, even if it is a conflict with ice slick, the slow recharge makes up for it, as you dont have it for every mob
Recharge: Very Long
Rating:
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The closest to this power is actually Flash since they are both PbAoEs (while Cinders is ranged and VG is a location-based AoE). And why is this "in conflict" with Ice Slick???
Too tired to keep going...
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Wake up man! Since when is Cinders ranged? -
Hmm, can't say I agree with you on quite a few points in this guide but oh well.
Continuning where Okton left off:
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lvl 16 Increased Density:
A nice team friendly power, and most people will love you for this. frees an ally from sleep hold or stun affects and leaves him resistant to these for a while
Recharge: Fast
Rating:
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Increase Density doesn't protect you from Sleeps. Worth mentioning it gives you Repel and Teleport resistance though.
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Lvl 2 Siphon Power:
I never actually used this power after picking it up, but if you want to avoid getting both chilblain and block of ice you pretty much have to get it, Its a nice +20% Dmg buff to you and teammates with in range, but once you get FS at lvl 38, you'll barly use it.
Recharge:slow
Rating:
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It may get used a great deal post Fulcrum Shift but it is absolutely great against AVs for flooring their damage.
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lvl 35 Transference:
SEXY power :P again TEAM FRIENDLY and you never need to worry about carry'ng an end inspiration with you again,with 3 rech IO's you can get its rech down to 8/9 seconds.
One of my favourite powers in the kin set.
Recharge:slow
Rating:
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No. With 3 recharge IOs you can get the recharge down to 15 seconds. With bonuses, Hasten, Siphon Speeds etc yeah you can get it to recharge even faster.
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lvl 32 Fulcrum Shift:
Final, and favourited move of the set Have to be in melee range for this power to work, wich is abit meh but anyway a cap at 15 foes, or 12 or 13 foes, i honestly can't remember, but who cares its a +20% for every foe hit DMG buff to you and allys around you for 45 seconds, and a -20% dmg buff to you're foes, this power is a must have in my eyes.
Recharge: long
Rating:
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No. It's a max number of 10 mobs which will be affected. You get a 40% dmg buff from your initial target and 20% from whatever extra mobs have been affected.
You don't have to be in melee for it to work but yes if you want the full benefit yes you do. -
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Hehehe, I know this is a very uncomfortable question, but will the use of inspirations be allowed?
Personally I don't use it, because it's not a true reflection of my build and it's abilities.
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oh dear...here we go again -
They've nerfed/fixed the FF+rech in i12 so you might want to spam it extra hard if you have it in a singletarget attack
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Actually, sod this.
Praf, you've shown yourself to be an arrogant, delusional little tosspot. You'll insult and slag people off, but then start crying when fire gets aimed back at you - no matter how often and how thoroughly your arguments are debunked, you'll desperately cling on to them in the vain hope they'll come true. They won't.
You're going on ignore from this point. Continue to lie and rub yourself off over me, but from now on you're not getting any responses.
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Amen! -
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PS Isnt the Auto Turret getting a fairly major buff anyway? That should compensate for Poison Gas Trap (which will remain a very robust power)
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Heroes get a solid boost, Villains get a big fat nerf.
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Devs hates villains and this major set-breaking nerf is totally a direct consequence of PvP and farming....obviously.