A REAL Illusion Troller Guide


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Posted

OK, umm, still losing sleep over my last Ill guide. OK, this time it's serious.

Seeing as the last time what happened when slotting, I'm going to leave that out.

Spectral Wounds

Your first power in the set, and a nice one too. This has High DMG which is very weird for a Controller but your enemy heals if you leave them too long. Personally I use this as my main offensive power. There's no reason not to take this.

Rating: 4/5

Blind

Your first mez in the set. It's pretty good too. It lasts for a decent time before slotting. It also has a chance to mez other enemies which is nice. Like Spectral Wounds, I see no reason not to take this.

Rating: 4/5

Deceive

Ahhh this one. Well this is really personal opnion. If you a CoX version of Jedi Mind Trick, this is it. It allows them to attack other enemies, which is useful for getting Minions and stuff to attack AVs. Unfortunately, Bosses+ won't get the effect, so Minions and Lts you can only use it on. Also, you won't get any XP for a enemy defeated using Deceive, so don't do it when a AVs on low health! Overall, it's personal opnion. Some think it's a waste of time. Well personally it will be useful in low levels but high levels you'll leave it out. I took it and used it in low levels, I don't use it any more, but it's still on my build for fun if I want to deceive a Hellion.

Rating: 3/5

Flash

Another down to personal opnion. I took this at first but respec'd it out, it wasn't good enough for me. It didn't have good enough ACC really. And I didn't really want to waste slots on it, so I dumped it. But some people have found it useful. Down to opnion again.

Rating: 2.5/5

Superior Invisibility

Yet another one down to personal opnion. I took it to ghost mishes. It doesn't really have any other use than that. If you don't want to do stuff like ghosting missions, then you don't need it.

Rating: 2.5/5

Group Invisibility

Meh at this. Who wants their whole team invisied? Just leave it out.

Rating: 0/5

Phantom Army

TAKE THIS! It's one of the best powers in the game. I mean, c'mon, 3 invincible damage dealers. What more could you want!? That's all I'm going to say. Great power. Just take it.

Rating: 5/5

Spectral Terror

This is a additonal mezzer, useful if Blind and Flash aren't enough. I use it quite often as it's pretty good. But some builds live without it. So, yeah, I think you should take it. Unless you have a uber build of course.

Rating: 4/5

Phantasm

Last tier in the set and very useful IMO. Not as good as PA, but really helps. It's not invincible, but it doesn't have a ending time. Decent damage. Yeah, take it and love it.

Rating: 4/5

OK, that's it...have fun playing Ill trollers...hope you found the serious guide to Ill trollers useful...


 

Posted

It is still a bit... Uninformative. does not say what the powers does. Flash is what again? PbAoE, AoE, toggle etc...


 

Posted

[ QUOTE ]
It is still a bit... Uninformative. does not say what the powers does. Flash is what again? PbAoE, AoE, toggle etc...

[/ QUOTE ]

I'll leave what the powers actually do to the player; this is just a guide about how good they are, should you take them, etc.

If you really do want to know what they do, you can just search ParagonWiki. This is purely about how good they are. Editing to put ratings in.


 

Posted

Flash should be 4/5...5/5 if you put some damage in it.


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Posted

[ QUOTE ]
Flash should be 4/5...5/5 if you put some damage in it.

[/ QUOTE ]

Like I said on the actual post, it's down to personal opnion - I didn't like it, that's why I gave it that rating.


 

Posted

This is obviously an opinion and unfortunately I disagree with some of your ratings. Having just got my illusion troller to 50, I thought I'd rate the powers also.

Spectral Wounds

Rating: 4/5, Agree, very good power.

Blind

Rating: 4/5, think you over rate this a tad, had it to start with but specced out.

Deceive

Rating: 3/5, Disagree, awesome power 5/5. Can be used to decieve anything, I can deceive AV's, Mnsters, bosses, everthing. Sure it can stop you getting some XP, but not all, you only don't get XP for the hits they do, all your other hits count towards your XP tally.

Flash

Rating: 2.5/5, not sure about this one, have tried again, specced out and never found a need for.

Superior Invisibility

Rating: 2.5/5, disagree, great power 5/5. Not just a useful ghosting power. Can give good defense (takes some nice sets) and also peace of mind getting to those tricky mission doors, especially in new zones.

Group Invisibility

Rating: 0/5, Not sure 2/5, I have it and use it (except on tank). Gives a nice defense bonus to team mates (and can also be slotted with nice sets).

Phantom Army

Rating: 5/5, Agreed! Fantastic power, the more time this is up the better.

Spectral Terror

Rating: 4/5, Agree, not much more I can say. Keeps mobs at bay nicely.

Phantasm

Rating: 4/5, Agree, nice pet to have, great damage. The summoned decoy of itself is also a nice ability.

That's my 2 Inf worth on what I see as a really good trolly set.


 

Posted

Also[ QUOTE ]
Deceive

Ahhh this one. Well this is really personal opnion. If you a CoX version of Jedi Mind Trick, this is it. It allows them to attack other enemies, which is useful for getting Minions and stuff to attack AVs. Unfortunately, Bosses+ won't get the effect, so Minions and Lts you can only use it on

[/ QUOTE ] Is 100% untrue. You can confuse bosses, EBs and even AVs it just takes a few attempts. EB and AVs usually needs to be weakened for it to work but it is doable.


 

Posted

[ QUOTE ]
Blind

Your first mez in the set. It's pretty good too. It lasts for a decent time before slotting. It also has a chance to mez other enemies which is nice. Like Spectral Wounds, I see no reason not to take this.

Rating: 4/5


[/ QUOTE ]

Only a minor point, but with Blind being Illusion's only single target hold, and one of few powers that lets you deal damage to a specific target (Sure the fire and forget pets are nice but sometimes trhey just won't hit who you want them too in a big crowd) I'd say it deserves it's 5/5 and should be noted as pretty much essential.

Just my 2 inf


 

Posted

Please, try not to post guides on the silly forums, some poor inexperienced player; like yourself, might stumble across it and use it (lets hope that doesnt happen).

A lack of total descriptive infomation, pro's & con's as well as no advice on how to play or partner Illusion Control. Just not good, i hope you dont have one. ^-^


 

Posted

[ QUOTE ]
Please, try not to post guides on the silly forums, some poor inexperienced player; like yourself, might stumble across it and use it (lets hope that doesnt happen).

A lack of total descriptive infomation, pro's & con's as well as no advice on how to play or partner Illusion Control. Just not good, i hope you dont have one. ^-^

[/ QUOTE ]

Lol, ^ This

Another Brilliant Guide IM


 

Posted

[ QUOTE ]
Please, try not to post guides on the silly forums, some poor inexperienced player; like yourself, might stumble across it and use it (lets hope that doesnt happen).

A lack of total descriptive infomation, pro's & con's as well as no advice on how to play or partner Illusion Control. Just not good, i hope you dont have one. ^-^

[/ QUOTE ]

Excuse me?

Did you even read the post?


 

Posted

Arch - Classic.


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Posted

[ QUOTE ]
[ QUOTE ]
Please, try not to post guides on the silly forums, some poor inexperienced player; like yourself, might stumble across it and use it (lets hope that doesnt happen).

A lack of total descriptive infomation, pro's & con's as well as no advice on how to play or partner Illusion Control. Just not good, i hope you dont have one. ^-^

[/ QUOTE ]

Excuse me?

Did you even read the post?

[/ QUOTE ]
You mention briefly if the powers are good but give little detail at all to what they do or how they can be used, that in my mind makes this a bad guide.

You're giving no tangible information that will aid someone when it comes to actual gameplay.

In my opinion you should at least let people know the basics of the powers, you don't even mention that PA aren't Perma for instance or that the damage is illusory.


 

Posted

Overall Slotting advice is needed, otherwise its not a guide, and just an opinion on powers. Which in this case isnt backed up with evidence, for instant the recharge of Group Invisibility can be brought down to perma, allowing a whole team to ghost missions at once, without needed recall. so it has its uses.

Decieve. You information is VER VERY wrong, and unfortunatly for you, its people that post "guides" with incorrect confuse information which leads to the confuse hate, which in turn leads to those of us who knows how much of an effective tool it is hating you.

With critters and confuse, your XP deduction runs on a bizzare curve where, on a fundamental level your never gaining less than twice as much XP as you deserve.

For instance critter deals 70% damage, you should get 30% of the XP, but you get 60%. You only deal 5%, yo get 10%!

Obviously its best in the middle of the scale than at the extremes, which on a blaanced team it should be. Also its worth noting that if you mezed a critter near an AV and they managed to survive and deal damage to the AV, they would deal such a miniscule amount of damage that youd likely not even loose a point of XP.

Now, onto your other incorrect decieve info. Decieve can hit everything. It has a Magnitude, just like all other Mez powers. (Mag 3, same as you hold) so 2 applications on a boss, and youve got him. 3-4 applications on an AV not running Purple Triangles of Doom (PToD) will usually get that AV, with some exceptions.

even GMs can be confused, given enough stacking of magnitudes.

This power is extremely good. as a 100% damage mitigation (hold/stun/sleep/fear/dead) which is Hard (i.e they cant be knocked out of it) (hold/stun) and improves team output. Your damage/time and XP/Time should very rarely be negativel;y affected by the use of this power.

Now, once again, PLEASE DO NOT POST YOUR USELESS GUIDES HERE. The only truely informative part of your guide, which wasnt just base don "I tried it and liked it/loathed it" was WRONG.

As I said after your last illusion troller guide, a new player could see it, read it, and believe it, chances are a new player wont read the ctriscism, and exect that if somebody has posted a guide, atleast their basic facts are right on how the powers work. And as such never read down to the critique and correction that pretty much every post has made of your newest guide.

The only benefit is that it seems for once you havn't blatently copies somebodies elses words.


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Originally Posted by VoodooGirl View Post
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Posted

excellent guide can we have more please.


 

Posted

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excellent guide can we have more please.

[/ QUOTE ]

it wont understand your sarcasm!


Quote:
Originally Posted by VoodooGirl View Post
[*]Watching out for the Spinning Disco Portal of D00M!*

 

Posted

[ QUOTE ]
Did you even read the post?

[/ QUOTE ]

I wish this was the case, late night boredom can be a regretful thing. . . =(

Mega_Jamie knows his stuff and i totally agree with him, please try and prevent yourself from posting pointless and useless guides; is post count really that important? If that is the case; i'm not even sure my pity will compensate for your ineptitude. =/


 

Posted

I just don't get the title. Why the REAL? I mean, if its an illussion is not real, and if this is mean to be a guide... this is not a REAL guide!!


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Posted

[ QUOTE ]
I'll leave what the powers actually do to the player; this is just a guide about how good they are, should you take them, etc.

If you really do want to know what they do, you can just search ParagonWiki. This is purely about how good they are. Editing to put ratings in.

[/ QUOTE ]

You gave a personal opinion.

I am of the opinion that people shouldn't tell other people what powers they should and shouldn't have and just to add, that people shouldn't tell people how they should play within a guide. Suggestions are fine.

I would say to someone that if they can't find anything good to say about any single power at all then their knowledge is questionable and rather than write a guide they should be reading them.

I also without a shadow of a doubt think the best way to produce a guide is with the assistance of peers to try and get as much useful information from as many different perspectives as possible rather than produce something thats a little bit one sided.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[ QUOTE ]
[ QUOTE ]
Did you even read the post?

[/ QUOTE ]

I wish this was the case, late night boredom can be a regretful thing. . . =(

Mega_Jamie knows his stuff and i totally agree with him, please try and prevent yourself from posting pointless and useless guides; is post count really that important? If that is the case; i'm not even sure my pity will compensate for your ineptitude. =/

[/ QUOTE ]

I didn't make this post for post count.

I didn't make this thread for post count.

I didn't make this forum account for post count.

Got that?


 

Posted

[ QUOTE ]
I didn't make this post for post count.

I didn't make this thread for post count.

I didn't make this forum account for post count.

Got that?

[/ QUOTE ]

Then for everyones sake, do not post your pointless posts/topics in the player guides until you know what you are talking about. This thread offers nothing but us to tell you how rubbish your 'guide' is and to help prevent further confusion & miss-directed 'infomation' for all the helpless new players out there.

Now, go smile at your post count of un-usefulness. I will not bother trying to inform you how pointless and unhelpful this thread is as you do not seem to understand and i will not waste my time doing so.

Have fun. . . xP


 

Posted

At best this is a common-sense/personal flavour of Illusion. At worst it is a junk guide that could really confuse (no pun intended) folks new to Illusion Control. I am certain, however, that you are a unique and special snowflake - this criticism and the following are levelled at the guide, not you (unlike some of the other posts in this thread).

Superior Invisibility is excellent for zone travelling at pre-travel power levels, or PBAoE/short ranged buffs in the thick of a fight without risking aggro (I run an Illusion/Empath that makes great use of the latter). Grant Invisibility can be useful for positioning a team, excepting Tanks.

Deceive, if nothing else, can be excellent temporary aggro mitigation. Stacking Blind and Flash can be extremely useful in LT-heavy mobs.

Powers are not inherently worthless - it is how they are used that matters. A powerset guide bereft of strategy has no context and little value, unfortunately.


 

Posted

Please publish a hardback collection of your guides.


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Posted

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Please publish a hardback collection of your guides.

[/ QUOTE ]

You're late, it's already published...