Full Ice/Kin Guide & Build,
It's good to want to help new players with guides, but I think you need to be a little more careful when trying to explain what powers do. For example:
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lvl 1 Chilblain: An immobilization power that puts your target in an icy trap deals moderate DoT damage (cold) and has a fast recharge. Pretty usless compared to block of ice in my opinion
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It's not meant to replace Block of Ice, it's an immob! It's actually useful for several reasons: (1) it sets up containment (which strangely you don't mention at all in your guide) (2) it does decent damage at low lvls (especially with containment) (3) immobs are actually useful all the way until you fight AVs (Ghost Widow anyone?).
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lvl 1 Block Of Ice: You can freeze a single target in a block of ice. The target is frozen solid, helpless, and cannot be attacked. all affected targets will be slowed and take moderate cold damage
Recharge: Moderate
Damage: Moderate
This is better then chilblain, but will be hardly used in big teams.
Rating:
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What??? I guess you mean "can" be attacked? Unless you're on a pure farming build, single-target holds are still the bread of butter of controllers, so I would rate this much higher.
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lvl 2 Frostbite:Immobilizes a group in icey traps, dealing minor cold DoT damage. This is where your first AoE hold comes in, How ever this power will be no use if u plan on taking ice slick at later level as they wont be falling down while held.. but i always tend to chose this over ice slick.
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It's not a hold, it's an immob. And it's not incompatible with taking Ice Slick, you just don't use them on the same group at once...
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lvl 6 Arctic Air: Looks pretty, and you're surrounded in a fog, you can slot this power with confuse, fear or movement, i like to go for confuse for the easy cheap purple set, that gives a nice +4% recovery and +10 rech. this however deals no damage
Rating:
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Ermmm OK, pretty and all, might want to be more specific about what it does: major -rechg, strong -movt, Mag 3 confuse, -stealth.
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lvl 8 Shiver: A nice move that slows movement and recharge of foes, this is a cone power so hits the lets say 3 enemies infront of you, but not to the verry side. a verry good power if you plan on doing PvP, or going up again AV's etc, a nice power over all
Recharge: slow
Rating:
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Good power, although you might consider only one of Arctic Air or this. For a kin I would probably stick with AA since you will be in melee quite often.
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lvl12 Ice Slick: A location Knockdown AoE power, causes most foes to well fall obviously :P their movement is also slowed, this power is next to pointless if you have frostbite, but can be essential if you dont!
Recharge: slow
Rating:
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See above. Great power. Never skip.
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lvl 18 Flash Freeze: Most people judge this power WAY too quickly, to actually see its full potential, i always pick this power for 2 main reasons:
1) if you're in a fairly large team, and you attack one mob consisting of lets say 12 villains, while another mob is close by and will probably be aggro'd on, then you can use this power so that mob sleeps and takes no notice of you killing th main mob untill attacked
2) Like arctic air easy and cheap purple set that gives a nice +4 recovery and +10% recharge
However if you pick up this power think its the equivilant of flashfire or stalgmites, you're in for a surprise, as the foes put to sleep will wake if attacked.
Recharge:Slow
Damage:Minor
Rating:
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Why would you think it's a stun, if it's a sleep???
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lvl 26 Glacier:
One of my favourite its like block of ice, only an AoE hold, equivilant to cinders and volcanic gasess in the fire and stone controller sets, if it wasn't for the recharge could be on of the best powers in the set i always have this, even if it is a conflict with ice slick, the slow recharge makes up for it, as you dont have it for every mob
Recharge: Very Long
Rating:
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The closest to this power is actually Flash since they are both PbAoEs (while Cinders is ranged and VG is a location-based AoE). And why is this "in conflict" with Ice Slick???
Too tired to keep going...
Anyway, nice guide I guess...
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
Why would you think it's a stun, if it's a sleep???
Many people at first hand think this.
What??? I guess you mean "can" be attacked?
I ment YOU cannot be attacked
It's not a hold, it's an immob. And it's not incompatible with taking Ice Slick, you just don't use them on the same group at once...
Lol i havn't had coffee so didn't notice the little mistake.. and it IS incompatible with ice slik if you plan on using them on same group, and tbh from what I'VE seen most people either chose the knockdown or immob
if you pick up this power think its the equivilant of flashfire or stalgmites, you're in for a surprise, as the foes put to sleep will wake if attacked.
Why would you think its a stun if its a sleep?
Remember this guide is for people who don't know much about the ice or kin set, so maybe they no much about stone or fire, and think that this is a stun set. sheesh talk about scrutinizing every word
And why is this "in conflict" with Ice Slick???
I was talkign if you plan on laying ice slick while using this power, that would be rather daft and pointless..
Too tired to keep going...
Please do.
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2) Like arctic air easy and cheap purple set that gives a nice +4 recovery and +10% recharge
However if you pick up this power think its the equivilant of flashfire or stalgmites, you're in for a surprise, as the foes put to sleep will wake if attacked.
Recharge:Slow
Damage:Minor
Rating:
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Why would you think it's a stun, if it's a sleep???
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This tells me that: not only can the above guide be misinterpreted through its wording, but also that people can read things wrong, even when it is worded fairly well to a careful reader.
I would of suggested that Dior isn't saying it's a stun. It's just that sleeps are unlike stuns. Attacks can break a sleep but not a disorient.
Dior's starting of a guide here for constructive criticism before the guide section is probably the most sensible way. Especially as some of it was lost and had to be rewritten. I don't see it as a guide for Ice with any secondary or as a guide for Kin with any primary and so people only need to know what matters. The build can be intentionally meant to play a certain way and therefore only certain powers matter. Great effort.
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2) Like arctic air easy and cheap purple set that gives a nice +4 recovery and +10% recharge
However if you pick up this power think its the equivilant of flashfire or stalgmites, you're in for a surprise, as the foes put to sleep will wake if attacked.
Recharge:Slow
Damage:Minor
Rating:
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Why would you think it's a stun, if it's a sleep???
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This tells me that: not only can the above guide be misinterpreted through its wording, but also that people can read things wrong, even when it is worded fairly well to a careful reader.
I would of suggested that Dior isn't saying it's a stun. It's just that sleeps are unlike stuns. Attacks can break a sleep but not a disorient. Exactly what i ment
Dior's starting of a guide here for constructive criticism before the guide section is probably the most sensible way. Especially as some of it was lost and had to be rewritten. I don't see it as a guide for Ice with any secondary or as a guide for Kin with any primary and so people only need to know what matters. The build can be intentionally meant to play a certain way and therefore only certain powers matter. Great effort.
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Hmm, can't say I agree with you on quite a few points in this guide but oh well.
Continuning where Okton left off:
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lvl 16 Increased Density:
A nice team friendly power, and most people will love you for this. frees an ally from sleep hold or stun affects and leaves him resistant to these for a while
Recharge: Fast
Rating:
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Increase Density doesn't protect you from Sleeps. Worth mentioning it gives you Repel and Teleport resistance though.
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Lvl 2 Siphon Power:
I never actually used this power after picking it up, but if you want to avoid getting both chilblain and block of ice you pretty much have to get it, Its a nice +20% Dmg buff to you and teammates with in range, but once you get FS at lvl 38, you'll barly use it.
Recharge:slow
Rating:
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It may get used a great deal post Fulcrum Shift but it is absolutely great against AVs for flooring their damage.
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lvl 35 Transference:
SEXY power :P again TEAM FRIENDLY and you never need to worry about carry'ng an end inspiration with you again,with 3 rech IO's you can get its rech down to 8/9 seconds.
One of my favourite powers in the kin set.
Recharge:slow
Rating:
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No. With 3 recharge IOs you can get the recharge down to 15 seconds. With bonuses, Hasten, Siphon Speeds etc yeah you can get it to recharge even faster.
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lvl 32 Fulcrum Shift:
Final, and favourited move of the set Have to be in melee range for this power to work, wich is abit meh but anyway a cap at 15 foes, or 12 or 13 foes, i honestly can't remember, but who cares its a +20% for every foe hit DMG buff to you and allys around you for 45 seconds, and a -20% dmg buff to you're foes, this power is a must have in my eyes.
Recharge: long
Rating:
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No. It's a max number of 10 mobs which will be affected. You get a 40% dmg buff from your initial target and 20% from whatever extra mobs have been affected.
You don't have to be in melee for it to work but yes if you want the full benefit yes you do.
SingStar:
"Extremists LOVE to fish to get us annoyed so we break the forum rules."
CRACK68:
"The origin of life wasn't planned either, should all life be declared a bug and wiped out?"
Lionsbane:
"You know me.Ever the realist"
And now to poke a bit o' fun at ol' Mr. Okton
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lvl 26 Glacier:
One of my favourite its like block of ice, only an AoE hold, equivilant to cinders and volcanic gasess in the fire and stone controller sets, if it wasn't for the recharge could be on of the best powers in the set i always have this, even if it is a conflict with ice slick, the slow recharge makes up for it, as you dont have it for every mob
Recharge: Very Long
Rating:
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The closest to this power is actually Flash since they are both PbAoEs (while Cinders is ranged and VG is a location-based AoE). And why is this "in conflict" with Ice Slick???
Too tired to keep going...
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Wake up man! Since when is Cinders ranged?
SingStar:
"Extremists LOVE to fish to get us annoyed so we break the forum rules."
CRACK68:
"The origin of life wasn't planned either, should all life be declared a bug and wiped out?"
Lionsbane:
"You know me.Ever the realist"
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Wake up man! Since when is Cinders ranged?
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Whoops, my bad... I dropped it so long ago that I still have the Flashfire animation in mind
Anyway, my comments were not meant to be derogatory to the OP, but to be constructive. I was either pointing out factual mistakes (some of which have since been edited, but not all: "The target is frozen solid, helpless, and cannot be attacked" about Block of Ice for example) or where imo the suggestions are not necessarily very good (like saying Ice Slick is "pointless" if you already have Frostbite). You could also say a few things about how the sets synergise well (e.g. stacking slows) or some good power combinations (like using an AoE sleep before Fulcrum) and maybe explain some basic concepts (like mezzes, or containment). I'm not saying every guide needs to be filled with numbers, but you should try to be precise, especially if this is geared towards new players. Saying that if you take a sleep power you might be surprised that it's not a stun is like saying you'll be disappointed if you take SJ and find out you cannot fly...
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
It's always helpful and useful to get a power specific guide and this will probably be an excellent one once it's polished up a bit.
I have noticed that you have mentioned the buff aspects in respect of kinetics, but a lot of these powers have useful debuffs of foes too.You have mentioned transfusion and -regen so that's helpful. Siphon speed will slow the target.I believe Siphon power might weaken the foe (not certain as I need a refresher on the set as not played mine in ages ).
Because of the debuffs some powers which you may think can be dropped are not necessarily worthless when you pick up something like fulcrum shift.
If you can note down these secondary aspects of the powers the guide will be more informative and thus much more useful.
Thanks for the effort and look forward to the final version.
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lvl 32 Fulcrum Shift:
Final, and favourited move of the set Have to be in melee range for this power to work, wich is abit meh but anyway a cap at 15 foes, or 12 or 13 foes, i honestly can't remember, but who cares its a +20% for every foe hit DMG buff to you and allys around you for 45 seconds, and a -20% dmg buff to you're foes, this power is a must have in my eyes.
Recharge: long
Rating:
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No. It's a max number of 10 mobs which will be affected. You get a 40% dmg buff from your initial target and 20% from whatever extra mobs have been affected.
You don't have to be in melee for it to work but yes if you want the full benefit yes you do.
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Also you get it at 38, not 32. Archy, wake up man
bah humbug! *runs off to check every Carni post for minute mistakes!*
SingStar:
"Extremists LOVE to fish to get us annoyed so we break the forum rules."
CRACK68:
"The origin of life wasn't planned either, should all life be declared a bug and wiped out?"
Lionsbane:
"You know me.Ever the realist"
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bah humbug! *runs off to check every Carni post for minute mistakes!*
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Minute?
There's huge gaping ones all over the place in some of mine. Okton. MaX & Standoff usually get me on em.
So you see everyone whos tried fixing my post made their own mistakes, thanks for the constructive critism it IS my first build, and my original guide that was saved i couldn't find so had to re write this of the top of my head, non the less i've recognised my mistakes, and next time if i make some sort of guide i'll be more carefull, thanks.
Saying that if you take a sleep power you might be surprised that it's not a stun is like saying you'll be disappointed if you take SJ and find out you cannot fly...
I completely disagree with you on that one, MANY PEOPLE who don't know this set THINK that Flash freeze is a stun, and therfore are dissapointed once they realise its a sleep, as they don't read on to find out its a sleep before they take the power, however how is someone taking SuperJump gonna think its a fly?!?!
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I completely disagree with you on that one, MANY PEOPLE who don't know this set THINK that Flash freeze is a stun, and therfore are dissapointed once they realise its a sleep, as they don't read on to find out its a sleep before they take the power, however how is someone taking SuperJump gonna think its a fly?!?!
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Nowhere in the power description does it say it's a stun. The power says: "Ranged (Targeted AoE), Minor DMG(Cold/Lethal), Foe Sleep". It's not like all controller primaries have an AoE stun anyway, so why should people expect Flash Freeze to be one??? I was being somewhat facetious about SJ and Fly since they are both travel powers, right? (just like stuns and sleeps are both mezzes)
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
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I completely disagree with you on that one, MANY PEOPLE who don't know this set THINK that Flash freeze is a stun, and therfore are dissapointed once they realise its a sleep, as they don't read on to find out its a sleep before they take the power, however how is someone taking SuperJump gonna think its a fly?!?!
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Nowhere in the power description does it say it's a stun. The power says: "Ranged (Targeted AoE), Minor DMG(Cold/Lethal), Foe Sleep". It's not like all controller primaries have an AoE stun anyway, so why should people expect Flash Freeze to be one??? I was being somewhat facetious about SJ and Fly since they are both travel powers, right? (just like stuns and sleeps are both mezzes)
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I do understand what you're saying but i don't see why if i included what i said in my build its SUCH A HORRIFICLY bad thing to do?
After all the proof reading is done and its always better if someone or many others to do it (I ain't ever seen a guide thats gone straight into the guide section that needn't of done with it). Will you be updating it and then when thats solid slipping it into the guide section?
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Yep i hope so, i will post a new one, the updated one sometime on the weekend, and will hope to get the thumbs up from you guys ^^
Best way. *Applauds*
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
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I do understand what you're saying but i don't see why if i included what i said in my build its SUCH A HORRIFICLY bad thing to do?
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I'm not saying it's horrific, I just think it might be clearer if you say "it's a sleep" and explain what a sleep is That's why I think it's always useful for controller guides to say a few words about mezzes especially for new players. For example what's the difference between an immob and a hold? which ones set up containment? the concept of mez magnitude, etc. Anyway, just some ideas to help your guide, take whatever you want from them
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
Anyone get the feeling he read about the powers on the enhancement screen whilst he was being power lvled to 50?
1 damage in the hold????
Also his fire/kin build has classic "FARMER" written all over it,obviously if he fought more bosses he would slot out his hold,siphon power,etc.
Explains how he got all his recipes too.
My advice is to actually "PLAY" a char to lvl 50 by actually teaming,trying content,doing TF,fighting AV,etc and then come back and write a few guides.
Until then wait for the PHARM forum to appear on here.
PS This post is directed to the original poster
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Anyone get the feeling he read about the powers on the enhancement screen whilst he was being power lvled to 50?
1 damage in the hold????
Also his fire/kin build has classic "FARMER" written all over it,obviously if he fought more bosses he would slot out his hold,siphon power,etc.
Explains how he got all his recipes too.
My advice is to actually "PLAY" a char to lvl 50 by actually teaming,trying content,doing TF,fighting AV,etc and then come back and write a few guides.
Until then wait for the PHARM forum to appear on here.
PS This post is directed to the original poster
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A) ITS SHE
B) useless post, if you don't have anything NICE to say or constructive leave it out freak.
C) i posted my EXPIREINCE and thoughst with Ice and Kinetics.
D) I SAID that my fire/kins BUILD WAS FOR FARMING, as the tital said.
See you don't know much about what you're talking about as my fire/kins build IS for farmers, and everyone who read it managed to figure that out, not that the tital gave it away.
Hey all Seeing as i have a love for Controllers and have an overall of 6 50 trollers i decided to give a guide and a build at the end to one of my favourite, fun and rare/unique combo's.
Just before you look down and see such a long offputing thread and about to click the back button, DONT stay and read what else have you got to do there at work all alone at your desk i've also put quite abit of effort into this so plain meanie comments are just well.. well MEAN!:P
The Ice/Kinetics Controller
Throughout this guide i will give you a step by step explanation of each power on the Ice and Kinentics set and then MY person rating on each power, and also in what different situation it is usefull for.
So where do we start?
Primary set: ICE
lvl 1 Chilblain: An immobilization power that puts your target in an icy trap deals moderate DoT damage (cold) and has a fast recharge. Pretty usless compared to block of ice in my opinion
Rating:
lvl 1 Block Of Ice: You can freeze a single target in a block of ice. The target is frozen solid, helpless, and cannot be attacked. all affected targets will be slowed and take moderate cold damage
Recharge: Moderate
Damage: Moderate
This is better then chilblain, but will be hardly used in big teams.
Rating:
lvl 2 Frostbite:Immobilizes a group in icey traps, dealing minor cold DoT damage. This is where your first AoE Immob comes in, How ever this power will be no use if u plan on taking ice slick at later level as they wont be falling down while held.. but i always tend to chose this over ice slick.
Damage: Minor DoT
Recharge: Moderate
Rating: (Would have 4, but this power is not always chosen.)
lvl 6 Arctic Air: Looks pretty, and you're surrounded in a fog, you can slot this power with confuse, fear or movement, i like to go for confuse for the easy cheap purple set, that gives a nice +4% recovery and +10 rech. this however deals no damage
Rating:
lvl 8 Shiver: A nice move that slows movement and recharge of foes, this is a cone power so hits the lets say 3 enemies infront of you, but not to the verry side. a verry good power if you plan on doing PvP, or going up again AV's etc, a nice power over all
Recharge: slow
Rating:
lvl12 Ice Slick: A location Knockdown AoE power, causes most foes to well fall obviously :P their movement is also slowed, this power is next to pointless if you have frostbite, but can be essential if you dont!
Recharge: slow
Rating:
lvl 18 Flash Freeze: Most people judge this power WAY too quickly, to actually see its full potential, i always pick this power for 2 main reasons:
1) if you're in a fairly large team, and you attack one mob consisting of lets say 12 villains, while another mob is close by and will probably be aggro'd on, then you can use this power so that mob sleeps and takes no notice of you killing th main mob untill attacked
2) Like arctic air easy and cheap purple set that gives a nice +4 recovery and +10% recharge
However if you pick up this power think its the equivilant of flashfire or stalgmites, you're in for a surprise, as the foes put to sleep will wake if attacked.
Recharge:Slow
Damage:Minor
Rating:
lvl 26 Glacier:
One of my favourite its like block of ice, only an AoE hold, equivilant to cinders and volcanic gasess in the fire and stone controller sets, if it wasn't for the recharge could be on of the best powers in the set i always have this, even if it is a conflict with ice slick, the slow recharge makes up for it, as you dont have it for every mob
Recharge: Very Long
Rating:
lvl 32 Jack Frost: Like every controller set, except mind, this is what you've all been waiting for, lets face it teh L33T PETS :P I love jack frost as its powers also have -speed and -recharge on attacked enemies, if slotted correctly then it will produce some pweeety sweet damage, and can make solo'ng no longer painful!
Recharge: Very Long
Rating:
Thats it for the ice primarys, and theres just a few simply things you should keep in mind:
Try every power out, and every combo out, NO ONE tells you what you will enjoy, and no one can tell you whats better ice slick or the AoE immobs, so try both out untill you find the one that suits you!
Now for the secondary:
Kinetics!
Not only is kinetics a verry team friendly secondary, but its also one of the most popular along with storm summoning you're almost gauranteed to enjoy dashing around with this set, so let me try and explain to you the basic concept of this set:
Lvl 1 Transfusion: You have to get this power, but i would chose this anyway, its a verry nice, self heal power that can reach +460 well slotted at 50, not only is it team friendly and good for soloing, you'll also quickly find out how usefull it is for its -regen with AV's and PvP! you do however have to be quite close in melee range to get the heal.
Recharge: Moderate
Rating:
Lvl 2 Siphon Power:
I never actually used this power after picking it up, but if you want to avoid getting both chilblain and block of ice you pretty much have to get it, Its a nice +20% Dmg buff to you and teammates with in range, but once you get FS at lvl 38, you'll barly use it.
Recharge:slow
Rating:
Repel:
Lolz0rs Ruins the Kinetic set in my honest opinion, its such a lovely set, this power just you know hardley ANYONE i know has EVER had a keen view of this power, and i absolutly hate it :P cas not only does it repel all the foes away from you, while all the team members will get peed off at you, each foe it hits, more of your end is taken off, the only way i can positivly look at this is if you're about to die and must get the mobs of you, you hit this power on, wich in that case is OK!
Recharge: Slow
Ratings:
lvl 10 Siphon Speed:
You'll love this one, with 2 rech IO's and you'll have it stacked at cap very nice + 20% rech to self, and + speed, you'll consitantly use this in PvP to slow the person you're fighting's rech and movement down, its also nice to get quickly around missions without having your end eaten away by Travel Powers also doesn't come off if stunned, so nice all around!
Recharge:long
Rating:
lvl 16 Increased Density:
A nice team friendly power, and most people will love you for this. frees an ally from sleep hold or stun affects and leaves him resistant to these for a while
Recharge: Fast
Rating:
lvl 20 Speed Boost:
Lurverly Team friendly, helps with their end and speed problems, it's also very team friendly, but is no use for 1 on 1 pvp (i'm saying 1 on 1 because somepeople do team pvp)
However most people get this power at lvl 22 so they don't miss stamina at lvl 20, some people will complain about getting Speed Boost'd but thats a small minority, mostly in cave or small mobility maps.
Recharge: Fast
Rating:
lvl 28 Inertial Reduction:
The kinetic version of SJ, nice, again i keep using this word, team friendly, most people respec into this at lvl 28,so they dont burn 2 powers to get a travel power you pretty much do have it perma non slotted
Recharge:Long 1 min
Duration:1 min
Rating:
lvl 35 Transference:
SEXY power :P again TEAM FRIENDLY and you never need to worry about carry'ng an end inspiration with you again, with 3 rech IO's you can get its rech down to 8/9 seconds.
One of my favourite powers in the kin set.
Recharge:slow
Rating:
lvl 32 Fulcrum Shift:
Final, and favourited move of the set Have to be in melee range for this power to work, wich is abit meh but anyway a cap at 15 foes, or 12 or 13 foes, i honestly can't remember, but who cares its a +20% for every foe hit DMG buff to you and allys around you for 45 seconds, and a -20% dmg buff to you're foes, this power is a must have in my eyes.
Recharge: long
Rating:
So there you have it, my opinion and experience i've had with the ice and kinetics set, i had on an old accoutn a lvl 50 ice/kin and now on main account a lvl 44 ice/kin, i've got 2 lvl 50 fire/kins so in total i think that add up to 194 lvls of kinetics experience , and 94 lvls of expierence with ice, anyway it took me a while to come up with this guide but i'm just giving all of you my knowledge on this set.
Now i want to post up my Ice/Kins build that i am gonna use, yes its quite similair to one of my fire/kins or to a farmers build, but this isn't necessarily a farming build! its just a build i think i'll enjoy the MOST.
Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php
Arctic Liq: Level 50 Magic Controller
Primary Power Set: Ice Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Block of Ice <ul type="square">[*] (A) Damage Increase IO: Level 50[/list]Level 1: Transfusion <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance: Level 50[*] (3) Doctored Wounds - Endurance/Recharge: Level 50[*] (3) Doctored Wounds - Heal/Recharge: Level 50[*] (5) Doctored Wounds - Heal/Endurance/Recharge: Level 50[*] (5) Doctored Wounds - Heal: Level 50[/list]Level 2: Frostbite <ul type="square">[*] (A) Gravitational Anchor - Immobilize: Level 50[*] (7) Gravitational Anchor - Immobilize/Recharge: Level 50[*] (7) Gravitational Anchor - Accuracy/Immobilize/Recharge: Level 50[*] (9) Gravitational Anchor - Accuracy/Recharge: Level 50[*] (9) Gravitational Anchor - Immobilize/Endurance: Level 50[*] (11) Gravitational Anchor - Chance for Hold: Level 50[/list]Level 4: Siphon Power <ul type="square">[*] (A) Accuracy IO: Level 50[/list]Level 6: Swift <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 8: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (11) Recharge Reduction IO: Level 50[*] (13) Recharge Reduction IO: Level 50[/list]Level 10: Siphon Speed <ul type="square">[*] (A) Tempered Readiness - Accuracy/Slow: Level 50[*] (13) Tempered Readiness - Damage/Slow: Level 50[*] (15) Tempered Readiness - Accuracy/Endurance: Level 50[*] (15) Tempered Readiness - Range/Slow: Level 50[*] (17) Tempered Readiness - Endurance/Recharge/Slow: Level 50[/list]Level 12: Shiver <ul type="square">[*] (A) Tempered Readiness - Accuracy/Slow: Level 50[*] (17) Tempered Readiness - Damage/Slow: Level 50[*] (19) Tempered Readiness - Accuracy/Endurance: Level 50[*] (19) Tempered Readiness - Range/Slow: Level 50[*] (21) Tempered Readiness - Endurance/Recharge/Slow: Level 50[/list]Level 14: Super Speed <ul type="square">[*] (A) Celerity - RunSpeed: Level 50[/list]Level 16: Health <ul type="square">[*] (A) Healing IO: Level 50[/list]Level 18: Arctic Air <ul type="square">[*] (A) Coercive Persuasion - Confused: Level 50[*] (27) Coercive Persuasion - Confused/Recharge: Level 50[*] (33) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50[*] (33) Coercive Persuasion - Accuracy/Recharge: Level 50[*] (33) Coercive Persuasion - Confused/Endurance: Level 50[*] (34) Coercive Persuasion - Contagious Confusion: Level 50[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO: Level 50[*] (21) Endurance Modification IO: Level 50[*] (23) Endurance Modification IO: Level 50[/list]Level 22: Flash Freeze <ul type="square">[*] (A) Fortunata Hypnosis - Sleep: Level 50[*] (23) Fortunata Hypnosis - Sleep/Recharge: Level 50[*] (25) Fortunata Hypnosis - Accuracy/Sleep/Recharge: Level 50[*] (25) Fortunata Hypnosis - Accuracy/Recharge: Level 50[*] (27) Fortunata Hypnosis - Sleep/Endurance: Level 50[/list]Level 24: Speed Boost <ul type="square">[*] (A) Endurance Modification IO: Level 50[/list]Level 26: Kick <ul type="square">[*] (A) Force Feedback - Chance for +Recharge: Level 50[/list]Level 28: Tough <ul type="square">[*] (A) Impervious Skin - Resistance/Endurance: Level 30[*] (29) Impervious Skin - Resistance/Recharge: Level 30[*] (29) Impervious Skin - Endurance/Recharge: Level 30[*] (31) Impervious Skin - Resistance/Endurance/Recharge: Level 30[*] (31) Impervious Skin - Status Resistance: Level 30[*] (31) Titanium Coating - Resistance: Level 50[/list]Level 30: Glacier <ul type="square">[*] (A) Unbreakable Constraint - Hold: Level 50[*] (34) Unbreakable Constraint - Hold/Recharge: Level 50[*] (34) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50[*] (36) Unbreakable Constraint - Accuracy/Recharge: Level 50[*] (36) Unbreakable Constraint - Endurance/Hold: Level 50[/list]Level 32: Jack Frost <ul type="square">[*] (A) Soulbound Allegiance - Damage: Level 50[*] (36) Soulbound Allegiance - Damage/Recharge: Level 50[*] (37) Soulbound Allegiance - Accuracy/Damage/Recharge: Level 50[*] (37) Soulbound Allegiance - Accuracy/Recharge: Level 50[*] (37) Soulbound Allegiance - Damage/Endurance: Level 50[/list]Level 35: Transference <ul type="square">[*] (A) Efficacy Adaptor - EndMod: Level 50[*] (39) Efficacy Adaptor - EndMod/Recharge: Level 50[*] (39) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50[*] (39) Efficacy Adaptor - Accuracy/Recharge: Level 50[*] (40) Efficacy Adaptor - EndMod/Accuracy: Level 50[*] (40) Efficacy Adaptor - EndMod/Endurance: Level 50[/list]Level 38: Fulcrum Shift <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (40) Recharge Reduction IO: Level 50[*] (42) Recharge Reduction IO: Level 50[*] (42) Accuracy IO: Level 50[*] (42) Accuracy IO: Level 50[/list]Level 41: Fire Ball <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage: Level 50[*] (43) Positron's Blast - Damage/Endurance: Level 50[*] (43) Positron's Blast - Damage/Recharge: Level 50[*] (43) Positron's Blast - Damage/Range: Level 50[*] (45) Positron's Blast - Accuracy/Damage/Endurance: Level 50[/list]Level 44: Fire Shield <ul type="square">[*] (A) Impervious Skin - Resistance/Endurance: Level 30[*] (45) Impervious Skin - Resistance/Recharge: Level 30[*] (45) Impervious Skin - Endurance/Recharge: Level 30[*] (46) Impervious Skin - Resistance/Endurance/Recharge: Level 30[*] (46) Impervious Skin - Status Resistance: Level 30[*] (46) Titanium Coating - Resistance/Endurance: Level 50[/list]Level 47: Weave <ul type="square">[*] (A) Red Fortune - Defense/Endurance: Level 50[*] (48) Red Fortune - Defense/Recharge: Level 50[*] (48) Red Fortune - Endurance/Recharge: Level 50[*] (48) Red Fortune - Defense/Endurance/Recharge: Level 50[*] (50) Red Fortune - Defense: Level 50[*] (50) Karma - Knockback Protection: Level 30[/list]Level 49: Assault <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (50) Endurance Reduction IO: Level 50[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Containment
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+12.5% DamageBuff[*]+5% Defense(Ranged)[*]+1.8% Max Endurance[*]+54% Enhancement(Accuracy)[*]+4% Enhancement(Confused)[*]+4% Enhancement(Heal)[*]+78.8% Enhancement(RechargeTime)[*]+3% Enhancement(Slow)[*]+72.5 (7.13%) HitPoints[*]+Knockback (Mag -4)[*]+MezResist(Confused) (Mag 15%)[*]+MezResist(Held) (Mag 19.4%)[*]+MezResist(Immobilize) (Mag 17.2%)[*]+MezResist(Sleep) (Mag 19.4%)[*]+MezResist(Stun) (Mag 15%)[*]+MezResist(Terrorized) (Mag 17.2%)[*]+23% Recovery[*]+26% Regeneration[*]+11.7% Resistance(Fire)[*]+11.7% Resistance(Cold)[*]+5% Resistance(Toxic)[*]+4% Debt Protection[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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</pre><hr />
Before anyone says anything about price of build i have already got every single one of the Recipes and turned into enhancments ready to be slotted into Arctic Liq in 6 lvl's time, they're stored across some of my 50's.
I've spent about 1 and a half hours Re-Writing all of this thread, as it has dissapeared from my word document file.
I will now shut up and let you have a turn to say your opinion on this..
/Em Bow
Jasmine x