American_Angel

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  1. Quote:
    Originally Posted by CosmicThunderer View Post
    Got on last night to take a look and i was so ready to go this morning i took off two days for this and deleted like ten toons and now it says toon slots that are open are unavailable which i am sooooo hoping will be fixed soon. For the hour i looked around last night it looked amazing.
    If those are purchased or vet reward slots, they are probably down because hte store is down.
  2. Quote:
    Originally Posted by Bionic_Flea View Post
    Cathedral of Pain is active once again and must be run through the SG computer.

    Not much for base building but at least it gives folks another reason to use the base and gives the hero SG computer a purpose beyond cosmetic.
    This is true. Are the items of power removed from it? From what I understand, it's been completely reworked, right?
  3. Quote:
    Originally Posted by American_Angel View Post
    Wish I could aford GR, but things are tight with me recently disabled

    A friend had to renew my account this month!

    Questions:

    1) They tend to hide base changes without announcing them, has anyone noticed any?

    2) The Wentwroths thing...if I read that correctly, that 4 billion I had in my window is now gone???! My character alrady was maxed out on what he could carry. (finally done patching, can log in to check)




    If all items are returned, does that mean if I bought an IO, slotted it, but the seller has not claimed the money yet, my IO disappears???

    Also, what if my character is maxed out on influence that he carries? What happens to the refund???? Is it history?

    ALSO:
    Are the free server transfers also live now? ( I know the store is down atm)
  4. Has anyone noticed if they snuck anything for us into the new issue? I know it's doubtful, but anything is possible.

    ISSUE 19: Fortress of Solitude

    Has a nice ring to it....
  5. Wish I could aford GR, but things are tight with me recently disabled

    A friend had to renew my account this month!

    Questions:

    1) They tend to hide base changes without announcing them, has anyone noticed any?

    2) The Wentwroths thing...if I read that correctly, that 4 billion I had in my window is now gone???! My character alrady was maxed out on what he could carry. (finally done patching, can log in to check)



    Quote:
    Wentworth’s Consignment House and the Black Market now share inventories. Capitalism at its best.
    • All outstanding Buy and Sell orders will be cancelled as part of the market merge. All items and bids will be refunded and stored in the auction inventory. Listing fees for unsold items will be refunded.
    If all items are returned, does that mean if I bought an IO, slotted it, but the seller has not claimed the money yet, my IO disappears???

    Also, what if my character is maxed out on influence that he carries? What happens to the refund???? Is it history?
  6. Quote:
    Originally Posted by Aquila_NA View Post
    7) Remove AE from Atlas Park, Galaxy City and Mercy Island. 'Nuff said.

    8) Lastly (I know, its longer than I intended, sorry)
    Architect Entertainment is a company created by Dr. Thaddeus Aeon AQSA, with Crey Industries funding.
    A known Arch Villain and Subordinate of Recluse running the show with another Arch Villain and her evil MegaCorporation holding the purse strings is not a recipe for anything good for Paragon City. Positron is enamored of the technology but has doubts about all of the data being collected by the wrong people. Still, he shrugs this off, saying that he has faith in the Heroes of Paragon City and that he believes that the benefits outweigh the risk. What benefits? I can only guess that's the extra EXPerience that Heroes can gain.
    What about the downside of Heroes spending time in simulations when they could be fighting REAL CRIME? And don't forget: "The fact that the whole thing is a scheme to benefit me and further my needs and goals should not be counted against me by posterity." ~ Dr. Aeon
    TL/ I know, but here's the point: All the time that Heroes OR Villains spend in AE is time that they aren't doing their JOB. Don't people NOTICE this? Is a Hero that's spending all his time playing video games as worthy of public respect as one who's out on the streets protecting the innocent? No. Therefore, CHARGE INF each time a character enters an MA mission.
    #7
    I can agree with removing the one from Atlas, but not from the other zones. Atlas is one of the highest populated zones already, so removing it would reduce lag and chat spam there.

    However, there are actually lowbie missions in MA/AE and those lowbies need to be able to reach the missions. So I'm not for removing from Galaxy City. At all.

    #8
    No freaking way.
    Most AE Arcs now only give 88% experience. To nerf it further would be wrong. Totally wrong...unless...the influence charged goes to a global bank account for the creator of the mission.

    Actually, now that I think it through, let the creator designate whether he earns Influence of Prrestige through his arcs when people play them. That would allow all these solo SGs to build things up a little faster.

    However...
    The system is already nerfed to the point that about 97% of the people that use MA are doing it to farm. Let's be honest here...arcs are so buried that people no longer waste their time trying to find them. The 3% that do play arcs instead of farming are likely the people here on the MA Forums, testing or such.

    The nerfs have made MA a huge disappointment...not the farmers. Oh sure, I can understand removing exploints. But to simply nerf exp and other things just because of farming? I don't see the devs nerfing exp in the BM farm, or demon farm of family farm or such.

    I really don't care...
    ...if some mission designers are putting together farms I don't really care if people are farming at all. What I care about is that the MA system came out as a starting point to build up into something better, and since it's release, it has had it's abilities reduced instead of enhanced.

    And we still cannot designate arcs for SG members only, a feature that would be totally awesome.
  7. American_Angel

    Functional bases

    Creating a fully functional, solo SG is easy. I could start one today, and have it fully functional in a week or two. The most time consuming part would be getting all the beacons.

    And I could do this with only one character in the SG.

    But you can always use prestige exchange to get the ball rolling as well.
  8. Quote:
    Originally Posted by QuiJon View Post
    Now even though you say you wont be responding anymore, i got to thinking upon reading this, but frankly in this game, how *****!NG bad do you and your friends suck if a "AE Baby" is causing you to team wipe over and over? I mean seriously when i am teaming with other 50s, half the team could be sitting around with their thumbs up their butts and we still do just fine.

    Just a thought since i have seen this claim over and over. When i use the AE to level one of my toons, im running +2/8 man team fighting with 1 brute. When outside of the AE, I am soloing the wall mobs in the roman zone with a mind/psi dom easily. And yet over and over i hear these claims of "AE BABYZ KILL'D MY TEAM!!!1!" and i just cant help but think, maybe your team sucked to begin with and the ae baby is simply a convient excuse. As such i wouldnt be to quick to ask it to be stopped, otherwise people might finally just realize that there are sucky players out there when no other excuses exist.
    Now this I do not agree with.

    Having a teammate agro half the zone can get everyone wiped easily, but that doesn't mean an entire team sucks. Having experience, but bad player playing an important role on a team can result in team wipes...but that doesn't mean the whole team sucks...or that any of the others suck.

    For example, if the healers don't know how to properly heal, a whole team can end up wiped. But a skilled healer can prevent most deaths, except those of stupidity (such as a teammate leaving range of the healer).

    A tank can hold agro, or he can not even take taunt and rely on his AOE to taunt...which isn't good enough. This can result in team wipes. A good tank can prevent a team wipe, so long as he is kept alive.

    The point is, one player can cause major issues, so saying entire teams suck just shows your utter lack of experience.
  9. Quote:
    Originally Posted by IonMatrix View Post
    Ok it seems I have the attention of a few note worthy individuals. Yes we have all ran into that special someone who gets the team killed. We take a quick look and see "oh? this is an AE baby"? All im trying to get at is that I have SEEN with my own eyes what AE can do to newer players.

    I have heard hundreds of complaints thus far from my fellow players who are just plain sick and tired of running into these new AE 50s and getting smashed for it. By the way, it may seem whiney or moany or whatever, but its just not me who watches their team mates get trashed repeatedly do to a new AE pwrlvd 50 or there abouts. So just realize I am not alone in this guys and gals I'm "not" alone.

    I wont bother posting any more I have said what I have had to say. Good day.
    Hmmn. Before I begin, I should say, this is as far as I read, so if my response has been said by someone else, my apologies are extended.

    ON AE EXP:
    Increase it to normal levels. Nerfing the exp has killed the tool for many, many people. Who cares about the farming other than the devs and very few players with bugs up their britches?

    We're in the middle of Summer Break, still 3 weeks left of it. Many of the AE Babies are kids whose parents are only willing to pay for the subscription during the summer. They'll be gone in a few weeks.

    We went through the same thing last year, and will go through it every single year this game is available.

    You actually make a valid point about the lack of experience these players have, but put yourself in their shoes. They have 2 months per year to enjoy the game to its fullest. I don't mind if they PL, Farm or whatever.

    I'M A VETERAN PLAYER... (and a bit of a tangeant)
    I was one of the original Beta Testers of this game and have played almost constantly since launch. I remember the grind it was to get from 1 to 20 back then, when things were really hard.

    I have a few 50s, and some on multiple servers. My main IS on every server, though sometimes with varying ATs. On blueside, I know pretty much all there is to know. My main on Freedom has completed nearly every mission, and only has 3 TFs left to complete them all.

    I have totally mastered Wentworths...to the point where I can easily make 2 billion influence within a couple days. I have the influence maxed out on multiple toons.

    I have a top 25 SG that I run on Freedom. It has the full sized secure plot. Prestige is never an issue for the SG.

    I have mastered the base design system to the point that each year I do a complete makeover, putting together incredible designs that are mind blowing to people.

    About the only thing (on blueside) I have not mastered is PVP, which I have no interest in.

    Now I point all that out to make a point...I farm. Yes...that's right. I have farmed multiple toons to 50...not all of my toons are farmed, but a few are. And in most cases, I will allow my other toons to farm up to level 22, when they just start to become useful.

    But I also have SLOWBIES that I play. These are characters that I take the time to complete every mission available from every contact at each level. I turn off EXP Gain periodically to make sure they do not outlevel their arcs and contacts. In short, I play them the way they were intended to play.

    When I play a tank, farmed or not, I slot him properly and choose his powers the way a tank should be built (for example, I ALWAY take taunt, because that is what a tank does if he's a team player). A good tank uses taunt to save teammates be holding agro, switching targets to keep that agro and to keep mobs off teammates. He relies on the heals of the team to keep him from dying because he understands it is far easier for a healer to focus on ONE TARGET than a whole team worth of targets.

    I always use two builds on my toons...one for soloing and one set up for Task Forces of all levels, which is team play, except in Ouroboros.

    I say all this because I want you to understand, I have knowledge of the game, probably moreso than you even have. And you know what? At first, the AE Babies bugged the heck out of me. But then, last year, I realized most of them would be gone when Summer Break ended. And that brought me a bit of understanding.

    NERFING AE IS NOT THE ANSWER
    When AE first came out, it was a dream come true. Here, we were presented with a system that allowed us to design our own arcs for people to enjoy.

    But the Devs have berfed it so much that I rarely even use it now. No one wants to earn reduced experience, so the rating system is totally unfair. No one can get a top rating with new arcs now, because the rating system was unfair to begin with. They imported the beta testor ratings into the live version, which gave those designers unfair advantages.

    When AE first came out, we were told by the Devs that the system would be expanding regularly so that we would be able to do more and more. Instead, it has contracted to the point where the thing is almost useless. What's the point in designing arcs if no one will play them???

    And, my friend, it isn't the AE Babies fault that it has been nerfed, not entirely. It's the people like you that whine about the PLers...you are the one here insisting on yet more nerfs.

    In short...I vote this one down :P
  10. Quote:
    Originally Posted by Rigel_Kent View Post
    If someone sends you a list of characters they'd possibly sue over, like the lists Marvel and DC sent NC back in 2004
    Is that list published anywhere? Because there are some pretty obscure characters in both companies that if not on the list, most people won't remember...for example, the 3D Man from Marvel.

    I would love to see that list.

    ALSO:
    Is there a place to check for expired copyright-trademarks? 15 years ago I worked in the comics field for independent companies, and one of them went out of business. I would love to see if all of those characters are still held.
  11. Is there a guide that explains MA arc building and how to NOT suffer experience loss?

    For example, I have a mission where the boss is at 88% exp...there must be a way of making it as good as a regular arc...so where do I find the guide?

    Thanks in advance!
  12. Quote:
    Originally Posted by Vicros View Post
    Ok..my intro is complete..kinda. But anyway, Im new to CoH/CoV, as of this writing i am downloading the latest patch(s), i ordered online and downloaded the Mac Client. But on to my questions..

    1. I am coming from WoW ( very bored with that game ) and was always the tank. In every instance i was the tank...i am freaking sick of being the tank...I am looking to be DPS on this game, with at least my first char. Any tips on what sets to use? Im still very noobish..right now as i havent even played the game yet, but i have Paragon wiki pulled and am reading but i would also like to hear some tips straight from u guys who are active right now..so with that said..thanks for your patience and im a fast learner...
    I'm going to go a different route than the others. While Blasters are certainly the damage dealers, for a new players that is use to playing a melee tank, they can be frustrating. Their areas of effect agros mobs, so blasters die a lot in groups.

    If you do go blaster, I suggest Archer attack, because in the higher levels they do incredible damage.

    BUT...

    As a first timer use to melee, I suggest a Blueside Martial Arts/Regeneration Scrapper. These guys have a self heal (2 of them), a hit point boost and resistance to PSI, which is a big plus. They can be a little tough in the lower levers (as are most builds) but the start to open up around level 22.

    However, if you want pure damage dealers at level 50, I highly recommend a Fire/Kinetic Controller. When slotted right, these guys can kill 8-12 mobs in under 3 seconds. It's a build that is hard to play in the lower levels, but if you take speed boost as soon as it's available, you will easily find groups to help you level.

    A NOTE ON SERVERS
    I recommend Freedom (which is the busiest) or Virtue (which is the second busiest and a roleplay server). The otehrs are populated, but not nearly as much as those two.

    And join a GOOD supergroup. A good one will teach you the game. For learning, I've found the groups on Virtue are very helpful. I play on Freedom mostly, but I have my main character on all the servers.

    A NOTE ON MAKING TOO MANY TOONS:
    Many people get bored with a toon and so they make a new one. By all means, experiment. But know that most toons don't actually become a lot of fun until their main power is unlocked at level 32.

    So when it feels like a grind...try sticking with it. You may find out you like the toon later. And with experience, you'll learn how best to "slot" a toon so that it truly is the best it can be.

    -@AmericanAngel-Pete
  13. Quote:
    Originally Posted by xXHalfSliceXx View Post
    Ok so between the recent update, Updating my Sound Driver, and i found a device that somehow the Driver was not installed. It fixed the lag. THanks for the help!
    May I ask what the device was? Maybe that's causing my issues as well.
  14. To solve the "thick" doorways issue, you could use larger rooms and make your own doors.

    I would love to see an enterprise replica in a base...complete with the bridge and turbolift, etc.

    EDIT:
    Just thought of something. You could use "burried" logo glass or wall banners to make the sliding doors, though they would have to be at least partially open. The banners can be hung backward to show no patterns.
  15. American_Angel

    Deleting SG

    If you are determined to get rid of it, I'll give you 100 million influence for it.

    I would rather make use of it then throw it away.
  16. I think the idea of a totally new system is an awesome one...

    ...but it is very unlikely. We cannot even get existing items added to the existing system. There's no way we can convince them to develop a whole new system altogether.

    However...

    ...there is another way we could see things get done. They could release an SDK so that we could, as players, work on developing "plugins" for the game.

    For example, if they do not wish to do the work on the bases, let us do the work. Some of us on CoX have programming and 3D skills. If we had an SDK to work with, we could actually add many items to the system, subject to approval (of course).

    I have Fusion 2, 3D Studio 2010 and more to work with myself.

    What would this SDK include? The ability to take all existing items from the various missions (like an arachnos set) and create packets to add to the existing editor.

    If the community gets involved, we could see the bases develop into something entirely useful.

    Shoot, I wouldn't mind getting the chance to totally rework the system, but I think that would be pushing it.
  17. American_Angel

    GR Question...

    Guess I have to wait then. That sucks.

    Frankly, I don't think it's worth more than $30.
  18. American_Angel

    GR Question...

    Does the Prepurchase of Going Rogue for $30 come with 30 days of game time?

    I ask because, if it does I can buy it now, if not, I have to pay my subscription fees instead.
  19. Sorry, Devs, this issue has not been addressed so this thread isn't going away unless...of course...you bring a hammer down...which would show us all a good reason to move on to another game.

    With the announcement of Issue 18, upon looking at it, I am totally disgusted. Why'?

    Because the whole issue is just to role out Unified Auction Houses in conjunction with Going Rogue (you can bet GR was pushed back so they could be released together too).

    Are we supposed to care that we can fight dopplegangers in AE when the system's experience is so nerfed no one wishes to play our arcs anymore? Whoopie-do!

    But what's really ticking me off is Issue 18 has so little meat to it that they COULD have put in a couple improvements to BASES in the very same issue...with very little effort (such as adding an arachnos set, for example)...yet still we are totally ignored.

    TOTALLY IGNORED

    It's yet another slap in the face, fellow base builders.

    When treated like this, what will we likely do when DC Universe is released and they add bases?

    Numerous times, the Devs have stated that they are amazed by what our faction has done with bases. But, after being continually ignored, if another quality option presents itself, do the Devs risk losing the faction entirely?

    I, along with other base builders, love this game. But even I have my limits...as I'm sure many other base builders are feeling also. So when another opportunity presents itself, will some or most of our faction move on?

    That is the question the DEVs need to ask themselves. Are they willing to risk losing us by alienating us to the community? While we are forced to sit on the back of the bus, nearly everyone else gets more attention...even the PVPers (yes, I said it...if you disagree, just look at the PVP IO Sets...that's called getting at least some attention).

    This issue has become a serious one, Devs. It needs to be addresses, while we base Builders are still in the mood to talk. Don't wait until you've offended us so badly that nothing will keep us here.

    It's time to sit at the table and open negotiations.

    My Suggestion:
    Let our community choose three representatives to talk in a private thread with you Devs. Work on a structured plan, with some immediate issues addressed.

    For example, we know that all of our needs will not be met in a day. But how much are we willing to settle for immediately and over time?

    EVEN if you commit to adding a few things now, and a couple things each issue, it's more than we'll gotten otherwise.

    Better yet, give us a poll between issues and let us vote on things to add from a list to give them priority. YOU can assemble the list of 5-10 items! I know this forum has a poll system.

    Come on guys...give us something positive here. A response at least!
  20. And, btw, what is the point of adding things to AE now that they've nerfed it so badly that it's not even worth playing anymore?

    I understand the moves against farming, and I like that the AV farms were nerfed...however, reducing experience overall for maps (for example I have a map that is story-based that is at 88% XP) just makes it so no one wants to play our unique creations.

    In fact, the most use I get from AE is buying inspirations between door missions now. So much potential, now a waste of time.
  21. So far Issue 18 is looking like a boring issue. The truth is, the unified auction houses would go live with the release of GR anyway...this issue is likely the reason GR was pushed back to a month later (again).

    Frankly, I see issues like this and I have to wonder why Bases continue to be ignored.
  22. Quote:
    Originally Posted by Ten__ View Post
    For documentation, it's -project eucoh that works. Unfortunately I still was too late for yesterday's task force, but at least now I know the right switch for the next time the updater fails to connect.

    Thanks!

    10
    Thank you for adding that. Our EU players have need to know it
  23. Quote:
    Originally Posted by White Hot Flash View Post
    Because if they didn't give people the heads up that they needed to take care of their affairs now in the market they'd risk losing things, and then you'd make another thread screaming about losing something and not being told in advance.

    Perhaps they also expect people to be able to read and find out information on the forums, cause they have two threads explaining everything in more detail than they could put in a pop up.
    Don't get rude with me, young whipper-snapper.
  24. Then why even annouce it to the regular population at all? It would have been bette to just announce it on the GR Beta server.