Agent White

Legend
  • Posts

    2519
  • Joined

  1. and one more update from Arbiter Hawk
    Quote:
    Originally Posted by Arbiter Hawk View Post
    Hi again, all. I'm stopping in to clarify my post from before. Please note that these are the current plans for Dark Astoria rewards, but they are subject to change once we start receiving data from Beta testing.

    Defeating critters in Dark Astoria, whether street sweeping or the critters inside DA missions, will give you both Physical and Psychic Incarnate XP, and chances to get threads on each defeat. Completing the one-off Repeatable Missions available in the zone will allow you to gain Threads. Completing the Incarnate Story arcs will allow you to obtain Incarnate Components, Incarnate Merits, or Threads, with some amount of time-gating per reward per arc. Incarnate Story arcs can also be flashbacked via Ouroboros, allowing you to repeat them at your own pace (and allowing you to re-earn rewards after your cooldown on that choice has elapsed).

    I hope that this helps shed some light on the great extent to which solo and small team progress through the Incarnate system will be possible in Death Incarnate.
    So there you have it. You can street sweep to just unlock slots and earn threads for components, the 'radio' (IE repeatable) missions grant threads, and the story arc grants salvage and merits and gets to be repeatable via Flashback system.

    Pretty snazzy. Pretty much what a lot of people were asking for, nice reasonable pace. And you can still just hit the trial queue for a combined bigger rewards.

    Looks great. Only a shame it's probably 4-6 months away.
  2. Quote:
    Originally Posted by Zwillinger View Post
    You guys do know we record each and every show, right? It's archived so you can watch it at any time.
    What strange future do you come from where technology is used for convenience?!
  3. Quote:
    Originally Posted by Melancton View Post


    Will he at least be getting a pair of pants?
    He'll get more glowy runes.


    Like a codpiece.
  4. I kind of get the idea that the zone isn't going to look like an empty city and a really large undead inhabited graveyard as the whole place is going to be twisted and warped by Mot's awakening presence.

    More or less, the graveyard is going to 'infect' the rest of the zone. Maybe like First Ward only more brutal :3
  5. Quote:
    Originally Posted by Frostbiter View Post
    Marshall Blitz in the hero-side SSA 3 consistently kills me at least twice while I'm running around trying to make him kill-able. He has two-shot me through 3 purple inspirations several times.
    yeah i've died at least once each time I've gone in. The first time will my controller I didn't know he immediately aggroed you, so my invis was useless.

    The second time with my Mastermind, all my pets wanted to whack him instead of the generators, and he *really* chews up the necromancy pets.

    One thing I did notice though is that, while Blitz hits like a tank, he's actually kind of slow, so my best advice is if he starts getting into melee range just run to the other side of the map and wail on the generator opposite him, he'll take a bit of time to get to you.
  6. The fog filled DA will still be around via Flashback. The zone isn't being removed so much as relocated.

    I'll admit, it is a little sad to see the CoH Silent Hill going away but I also haven't seen what the revamped version is going to look like. From the preview slides (that we UStreamers couldn't see) someone made a comment along the lines of "Mot must be a god of death metal", so I'm thinking something GWAR/Dethklok (lol) inspired, lots of skulls and spikes and twisted towers. The constant night will be nice.

    Kinda curious if the twisted war walls will show in Talos since, y'know, they're the borders.
  7. Quote:
    Originally Posted by Kitsune9tails View Post
    Eh, no harm in wanting solo-only content.

    In terms of bragging rights, it would be cool to earn a badge or something by being able to take down Statesman or Lord Recluse mano-a-mano with no possibility of outside help.

    I just don't see how it could be balanced.

    I suppose you don't have to balance it. If your build can take him down, great, if not, oh well.

    Similarly, there could be solo-only missions where you have to do something other than have sheer firepower: defend missions, escorts, stealth missions, etc.
    I wouldn't mind a few solo only missions, maybe 1 for each AT type or Origin (per side of the pond of course). Some unique lore and a badge or something.

    But yeah, in general, the rest of the game's design is fine, being able to play solo or in small teams.
  8. The SSAs are completely soloable.

    And it was just announced there will be a revamp of Dark Astoria in the upcoming Issue 22 that will turn it into an incarnate level zone, complete with mission arcs and mobs that drop incarnate salvage, so you won't have to run iTrials to earn incarnate stuff.
  9. That's fine honestly, more time to fill out the other powers, Judgement and Destiny still have a lot of different possibilities, and I'm sure Lore could be filled out some more too. Heck, with the DA revamp it wouldn't surprise me to see Banished Pantheon and Tsoo added to the Lore slot
  10. Quote:
    Originally Posted by Jibikao View Post
    Well, issue 22 still sounds far away. When is issue 21.5 coming out? Is it already out? lol I haven't checked any of the new itrial yet.
    For the most part, 21.5 is live. The new iTrial is still waiting to get turned on though as they're still tweaking it in beta. Since the trial was supposed to be the centerpiece of 21.5 they kind of downplayed it.
  11. Quote:
    Originally Posted by DreadShinobi View Post
    /ah (/auctionhouse)

    Craft in your base (or have the invention accolade work table) and exit thru the blue portal to get spit back out in the same zone you were in.
    Ok didn't know about the auctionhouse command, that's handy.

    But the rest, the accolade is a PIA to get and not everyone has a SG to use, so this consumable is still useful for the general public.
  12. Something like a 'town portal' power, let's me open up a portal to pop to a town zone, *but* let's me pop back to where I was. The long range teleports and ouroboros portals are nice, but I still end up having to trek all the way back to the hazard zone to finish what I was doing (Big example: First Ward. I either run all the way back to Talos/Cap to unload stuff at auction and/or invent stuff, spend way too long mailing things to myself, or bite the bullet and just sell it)

    Wouldn't mind that as a consumable. a buck for, what 5-10 charges?
  13. Quote:
    Originally Posted by Golden Girl View Post
    Therw was also another small thing that might be important - when talking about Ouroboros very briefly at the start of the Lore panel, Positron mentioned the Myterious Letter Writer, and said "we haven't forgotten about him" - the "him" part being the potentially important thing.
    Does make you wonder, since Ouroboros is technically already a Nemesis plot.
  14. Quote:
    Originally Posted by Golden Girl View Post
    But 50+3s with their T4s will still flood the place - it's the only zone with Incarnate enemies for the to fight.
    Right, the zone will be taking into account incarnates but I think for purposes of missions it will be from a starting point of 'Freshly 50' instead of designed for those people incarnated out to the gills.

    Actually kind of makes you wonder if Mot himself won't be the zone event, like the seed of Hamidon was with First Ward. Giant skyscraper size monster poking around.

    Then again, the Seed barely gets taken out as it is, maybe another one wouldn't be such a hot idea >>
  15. Quote:
    Originally Posted by Golden Girl View Post
    But there are also missions to run to, which would give faster IXP - by making the non-Trial path require Thread sto be used to make IXP, it'd be one way of slowing it down - although I still think that there'll be some IXP in the DA revamp.
    Even with missions to be run so you can get 4x/8x experience, I still don't see it being equivalent to trials on an hour for hour basis.

    And I don't think they plan to make *every* aspect of incarnate progress glacially slow for the solo path. iXP is solely used for unlocking slots, which by themselves do nothing. I think the main slow down we'll be seeing is with the incarnate components and empyreal merits. I'm really not expecting e-merits to drop more than say, one a day. Astrals and threads, or at least threads, might have a comparable rate, slower but not '1 a day' slow (not to mention that week to week you can always supplement with an Astral and 10 threads off the SSAs).
  16. Quote:
    Originally Posted by Zwillinger View Post
    As long as it takes me to find the time to do it .

    I'll forward you my Outlook calender.

    No, not really
    You could just forward me the .ppt files
  17. Quote:
    Originally Posted by Golden Girl View Post
    A lack of IXP - or reduced IXP - is one of the ways to slow down the solo progress - although they seem to be looking at time-gating Empyreans right now as a method of slowing the non-Trial path.
    Just being a zone slows down the progress versus the trial. Street sweeping for an hour is very likely not going to give you the same progress as an hour in a trial.
  18. Quote:
    Originally Posted by Johnny_Butane View Post
    What?
    The enemies in the zone only go up to level 54, according to the keynote opening speech.

    In typical 'solo numbers', that's going to be a cakewalk for T4 Incarnates unless the 54 enemies get shifts themselves like in the newer trials.


    .
    And? I don't think the zone is really being made for people that have already maxed themselves out. This is the non-trial path for building your incarnates, as in, you've unlocked your Alpha Slot with Mender Ramiel, where do you go next? Either run trials or go to Dark Astoria and start earning threads and iXP and components to slot abilities.

    There'll probably be stuff for maxed out incarnates to run too. Though I'm a little curious how the repeatable missions and such will handle level shifts given they don't factor into your threat/security level.

    Still though, it's intended as an alternate place to work on building your incarnates, not as a new challenge for your maxed out pleebs.
  19. Next few weeks? >>

    Not to be a naysayer, and I really do appreciate the effort, but how long does it take to take about 6 power point presentations, 'print' them as pdfs and upload them? >>

    Still, thank you.
  20. it would be very baffling if they did not give iXP for any mobs in DA2.0. Frankly I'm not sure why they would want to not give it out, since iXP is the basis of unlocking everything. Being in a zone environment and smaller missions is going to cut back on the amount piling onto players as with trials where they throw EBs and AVs at you.

    And VIP gating it like First Ward would just mean freems and preems could enter the zone without being able to do any contact content, it wouldn't (and shouldn't) mean strictly VIP only access.
  21. So, basically, several of us were right.

    The new incarnate slots will start coming out when the devs actually figure out what they do XD
  22. Quote:
    Originally Posted by Forbin_Project View Post

    Allowing people to team defeats the purpose of it being a solo path. If people want to team up and do Incarnate content they can do the trials which were intended to be done with team mates.
    Intended to be done with leagues, even the smallest iTrial still has a minimum start size of 8. When people say the 'solo' incarnate path they're generally referring to a path that *can* be done solo, not one that's enforced as solo only. It's a misnomer to call it a solo path because it does allow for teaming, but it's also just easier to call it the solo path instead of the solo/small teams path. We could probably use the 'non-trial' path too, if it would please your anal retentive self.

    The devs obviously understand what is meant since they didn't just design a bunch of single person only missions, they made a whole zone that sounds like it's going to fall in with the rest of the game's design, the ability to play by yourself or team up with 1-7 other people in a single team and street sweep or run missions. This is exactly what people were asking for.

    So yes, you're 'right', it's not a solo path. But it's a path that it's possible to solo on, and that's all a lot of us wanted.


    Also kitsune, I'd suspect the 51-54 enemies are just a leftover mechanic, since the incarnate system didn't exist before we could hit 50. I think it becomes just an instance of being able to outlevel us for terms of game balance. Now as for why they don't change them all over to 50+X, I'd say in part it's a matter of "it's not broken, so don't try to fix it", but likely also that level shifts are an incarnate thing, so handing out a level shift means the critter is incarnate. So, normal pleebs get to be up to 54, incarnate baddies get level shifted. That's my guess anyway
  23. Quote:
    Originally Posted by Golden Girl View Post
    If they don't, then all those Banished Pantheon who wander out onto Talos Island at night will be level 50
    Then I guess it's safe to say the next Hazard zone will be Talos revamped as Mot's horde pushes outward
  24. Quote:
    Originally Posted by Golden Girl View Post
    Tyrant has it - he took it as well as the power of Zeus.
    Source? As far as I've read, Cole and Richter found the Well like in Prime, only Richter ended up dead. No definite word he came out wielding both powers. The devs simply said 'someone' in Praetoria has it. I think if it was Tyrant I don't see why they'd bother keeping it secret