Zemblanity

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  1. Quote:
    Originally Posted by TwoHeadedBoy View Post
    Also, why "another punch"? I'm pretty sure that both dwarf forms can make an attack chain with just SO's as-is. The reason why I would like to see a Tank-esque Storm Kick mechanic added to both of the t1 Dwarf Stikes (not a new power, just an added functionality) is that human form currently has much higher potential for survivability than Dwarf form on both brands of Kheldian, and this seems like it needs to be counteracted since Dwarf is meant as the 'tank' form.
    With just 3 attacks? White Dwarf needs a lot of recharge to build an attack chain, don't think it's possible with only SOs, and it's definitely a problem while leveling. Regardless, just cycling two ST and an AoE gets repetitive.

    As to survivability, light form lacks any sort of debuff resistance, which could very well become the tank-form's niche.
  2. Quote:
    Originally Posted by Slaunyeh View Post
    Penny takes Malaise's spot in the Vindicators (and takes a hero name)
    Playing her story arc, I always felt Penny should begin her heroic career with Faultline and Fusionette, not be immediately pushed into the big leagues. Plus, the Vindicators are at most an informal group of Freedom Phalanx sidekicks, and Penny barely qualifies (she did receive some training from Sister P, but really...). Why is Penny leaving her former friends behind, anyway? They're much more competent than anyone currently in the FP rooster.

    Quote:
    Mirror Spirit joins the Freedom Phalanx, replacing Sister Psyche.
    She's a member of W.I.S.D.O.M. if I'm not mistaken, she wouldn't just switch groups without a very strong reason. Besides, I don't think she's popular enough, she's just... there...

    Quote:
    Ms. Liberty could join the Freedom Phalanx, but I think I'd rather keep her as leader of the Vindicators.
    I think the Vindicators should be disbanded. They're hardly a group at all if no one could account for the actions of Malaise during the SSAs. Ms. Liberty has her hands full, tho, she inherited Statesman's estate, her mother's Freedom Corps and still has to keep a tight rein over the increasingly aggressive Longbow army.

    Quote:
    Have a story revolving around Hero 1's cleansing and redemption and have him take over Statesman's spot on the Freedom Phalanx.
    According to most sources, he's british, and so is his girlfriend Lady Jade. Why would he stay in a dying city? Even if he did, he'd probably take over Vanguard or the Dawn Patrol, not the remnants of the Freedom Phalanx.

    Quote:
    Have Positron stay the heck away from leadership of the FP. He's the guy who builds stuff in the basement, he is not the inspiring leader type.
    I can imagine the headlines...

    TNP Today: ... In a triumph of the middling, a nod to mediocrity, and with gorge rising, it gives me great nausea to announce Raymond Keyes - Positron, himself - as the new leader of the Freedom Phalanx.
    Paragon City Free Press: ... This lapdog of the marketting interests is as dull as he is unremarkable...
    Asian Paragon: ...as lackluster as he is soporific.
    Paragon Inquisitor: ... This reversion to the mean...
    Paragon Bugle: ...this rebuke to the exemplary...
    WSPDR: ...gives hope to the millions unfavored by the exceptional...
    The Paragon Tattler: ... Ray Keyes: not the worst, not the best, just what we're stuck with.

    Personally, I'm hoping for Warwitch to take over, but only after cleaning house abit
  3. Ohh, I love these threads

    Quote:
    Originally Posted by Waylorn View Post
    Electrical Blast and Energy Blast - hardly seeing anyone playing these.
    The problem with electric is two-fold, an all or nothing secondary effect and the lack of a Tier 3 single target blast. Give Tesla Cage damage on par with Cosmic Burst from Radiation Blast, and at least damage-wise it'd be comparable to the other sets. Energy Blast's solution is pretty obvious, with its versibility and the fact that it accesses the Tier 3 attack by lvl 6, if it had knockdown instead of knockback in the AoE cone and spread-ball Energy would be one of the most popular sets in the game, even if numerically mediocre.

    Quote:
    Force Field - this is odd: it just adds def, some def and another bit of def to everyone that's already softcapped. Really useful just in low-mid lvls. Have no idea how to make it more yummy or something.
    I do, Minimal FX on the defense toggle bubble! If on top of that it proliferated to Corruptors you'd have a mob of people assaulting the login screen to create the first DP/"SR" in the game.

    Quote:
    Battle Axe/War Mace/Broad Sword/Katana - these stay on the same boat: they're not bad, they're simply...meh. New weapon sets just have more gimmicks, more interesting mechanics, more appeal than just whack-a-fu. Probably they just need something special, if not unique, to appeal peeps. Dual blades, for example, is not a wonderful set, but it feels unique in its way. Claws is another example of uniqueness in swift attacks and a nice mix of ranged and melee.
    A set needs to be both "strong and pretty" (tm) to be popular. EA was pretty, but not strong, so it sucked until they made it strong. All of the above sets are strong, they're just not pretty (apart from Katana), so they suck until they're made pretty. They desperately need alternate animations, like mentioned a zillion times in the other thread.

    Quote:
    Regeneration - good for pvp. whait, who said lolpvp? This one lost its uniqueness with the, albeit needed, old big nerf. Playing it nowadays in normal/high content is just asking for a hard beating. Needs something more than a bit of s/l res.
    Melee doesn't want it? Proliferate it to blasters! Making it available as a blaster secondary would be fantastic, and since everyone says it's crap it would fit right in with the other secondary blaster sets

    Quote:
    Ice Melee - Uhm. Well, I just never ever played this one, so it may be an hidden treasure, lol. Seriously, a bit of touch may be needed, especially in the DPS department.
    I don't like it when melee sets mix swords and mallets and elemental punches and such. Stone melee and Fire melee suffer from the same problem (IMO), no consistency in its animations. Giving an alternate "non-sword" animation to sword/mallet attacks, plus alternate "sword" animation to non-sword attacks would be enough for me to play it (well, fire, I don't like ice, but whatever).

    Quote:
    Ninja and Mercenaries - Need some work to be on par with other MM sets. Some survivability tool for ninjas and attack cycles revamp, especially for the tier2 henchies, for mercs. Oh, and shorten the laughable recharge on serum, at least.
    I just want to say one word to you. Just one word. Customization.

    Quote:
    I know it's a big pile of work, but I think it's needed to give more difference and variety to the playerbase.
    Yay! I nominate Waylorn to the Freedom Phalanx leadership!
  4. Quote:
    Originally Posted by Samuel_Tow View Post
    For all the praise I've heaped on Rick Dakan's original writing, the canon character names SUCK. There are several groups of characters with nearly the same name with slight variations on the words, and it's becoming impossible to track, like Hero One, Hero 1, Hero I, Hero True or whatever and the Miss/Mrs./Ms./Missus Liberty and so forth. I'd sooner have two characters with a crappy name than what is effectively the Parallel Illusions.
    I think it fits, actually, that the child of an active hero would want to take her parent's alias. I know I would. Since the FBSA register doesn't allow for two heroes to share a name, Ms. L and Hero 1 did the smart thing and changed a few letters.

    Just a thought.
  5. There are two characters with very similar names.

    Hero One is the guy who led the Omega Team during the Rikti Invasion in 2001, former leader of the UK-based Dawn Patrol, wielder of the Excalibur, and currently in the game as the Honoree. He's said to have a platonic relation with Lady Jane.

    Then there's Hero 1, the former's father, said to have been instrumental during the Cold War in the 80's to prevent a nuclear holocaust. Valentine Tips claim he had a fling with Lady Grey, (though she doesn't act like Hero One's mother). Presumed to be either dead or retired.

    So Hero 1 had at least one child, and could have had more. Hero One is a mystery, though he's depicted as an adult, and could have fathered one himself. Both are an oddity amongst the game's NPCs due to the fact that their secret identities are purposely kept from the players. Me, I think Hero 1 (senior) was/is Patrick Duncan.
  6. Science.

    And I very much wish they added the Alien origin as well, particularly on Peacebringers (at least Warshades get the Science origin, PBs are stuck with Natural). Why Manticore refers to a flying, shapeshifting quantum-monster as a Natural hero without any powers is beyond me.
  7. Quote:
    Originally Posted by Bionut911 View Post
    Although it does blatantly point out that peacebringers don't quite live up to their counterparts (according to popular belief) it's an interesting story. I really like it

    It might not be exactly what I'm looking for to put into this project, but it's a great read none the less!
    Thanks, but, hmm, bear in mind that I wrote this before the light-form changes. I think it's safe to say Peacebringers are a bit tougher now
  8. Awhile back, I wrote a little piece of fiction for Seminova following the Roy Cooling affair, delving on the question of whether every bonded Peacebringer should be afforded the priviledges of a hero (namely Medi-Portals), regardless of their actual performance on the field. I don't know if it interests you, but here's the link if it does.

    http://boards.coh.com/showthread.php?t=251130&langid=5
  9. The opener forgot Death From Below and Drowning In Blood. And yes, by my estimation they're going to run out of heroes to kill and zones to nuke around Issue 27 - End of Days (tm).
  10. Quote:
    Originally Posted by BrandX View Post
    For the EM comment..I've actually reuested that many times! Lots of attacks in elemental sets, I think could use MA style attacks, but come equipped with MA style animations!

    Glowie foot that delivers an EC or a Glowie Fist that delivers a CK.

    Can do the same with ELM, Storm Kick style animation but it delivers the electrical shock with it.
    I say it's about time the devs start listening to your requests.

    Thunder kick with an actual thunder attached... yes please!
  11. Quote:
    Originally Posted by Zyphoid View Post
    I know I would pay 800 points for a Broad sword animations set, because that would turn broad sword into a NEW set to me. I don't care that the mechanics would be the same, it would LOOK different.
    Pretty much this. 100% in favor of new animations and better power customization over new niche sets.

    Examples of things that would completely revamp a set for me:

    - Beam Rifle (Blaster primary) - Eyebeam animations instead of a rifle
    - Energy Manipulation (Blaster secondary) - Martial Arts animations instead of pompoms
    - Thugs (Mastermind primary) - Professionals in black suits or trenchcoats instead of punks
    - Illusion Control (Controller primary) - Head animation for Spectral Wounds, Phantom army creates copies of the character, Phantom creates copies of the character
    - Forcefields (Defender primary) - Minimal FX option for the bubbles
    - Stone Armor (Tanker primary) - Thin metal plating instead of stone slabs
    - Claws and Spines (Scrapper primaries) - Dual Weapons animations, energy or psychic claws/spines (appearance only)
    - Blood Widow / Night Widow - Dual Weapons animations, energy or psychic claws (appearance only)
    - Arachnos Hunter - Dual Pistols instead of combat rifle
    - Kheldians - Minimal FX option for Nova and Dwarf (retain your costume even if shapeshifted)
  12. Quote:
    Originally Posted by Samuel_Tow View Post
    What worries me is that from people's descriptions, this particular event seems VERY easy to fail. Like I said before, I enjoy it when the "good" path is harder, but I draw a very thick line between "difficulty" and "chance to fail." A difficult task is one that prevents me from continuing. An easily failable task is one which always allows me to continue, but prevents me from retrying it. Considering MMOs lack the quicksave/quickload feature, that actually is a concern.

    Suffice it to say that I don't want a repeat of Tina's old 10-minute mission.

    I'm hoping it won't be as bad as I feat it might be, but anything people define as a "challenge" raises instant red flags for me.
    Don't raise that flag yet, we're throwing around the word "challenge" when it's mostly catching us unaware and unprepared. We (and the mission designer, I assume) are working under the notion that a lvl 50 incarnate is going to be playing with raised difficult settings, which of course clashes poorly with unexpected timers. Without spoiling it too much for you, a reasonably slotted character playing at base difficulty (with bosses turned off) will not have any problems with that mission
  13. How many of you had the urge to create a character named Major Tom after playing this
  14. Quote:
    Originally Posted by Samuel_Tow View Post
    Well, that's not encouraging. I enjoy having the right choice be harder to pull off, of course I do, but having it come with the danger of failing utterly is... Not nearly as pleasant. I believe I know who you're talking about since I did run part of the first arc on Test, but I really do hate failable objectives as a general thing. This has less to do with storytelling, although it's still related, and more to do with the fact that I just hate lose conditions.
    In this particular case, I welcome the challenge. The choice, and let me reiterate the word choice, to be irrational and take on a greater challenge is really worth it here, not because we get better drops or extra xp, but because the final outcome is better if we never compromise. There's a big difference between heroes and profissionals, who are ruled by logic and would never jeopardize the whole to save a few. Heroes are different, they would risk it all to save a single life, no matter the odds. And sometimes they succeed.

    It is precisely because the players are expected to fail in that situation that victory was so sweet - unlike WWD, Dark Astoria definitely gave the impression that things could have gone alot worse if it wasn't for us.
  15. I'm hoping for the powers from Mender Ramiel's arc, useable only once - you'd have to "buy" it again once spent, creating some sort of perpectual incentive to repeat incarnate content.
  16. I've always had a thing for tales like Neverending Story / Alice in Wonderland / A Connecticut Yankee in King Arthur's Court / The Song of Albion / Flash Gordon, where the main protagonist is just a normal person suddenly suddenly brought to a fantastic world full of crazy adventures. With a little creativity, I guess you can pretty much twist the game to your favorite type of adventure (novel, movie, comic, whatever suits you), as long as the lore and the NPCs you "interact" with are left a little vague and distant. For instance, I picture the Praetorian tutorial opening with the sound of a high-pitched voice inside the PC's head, shouting "Rusty, Rusty!! Please wake up! Rusty!!" - Warden Path follows.
  17. Quote:
    Originally Posted by Hopeling View Post
    Have you played through DA yet? It had a lot of the same feeling, to me. Not only do you go up against impossible danger and succeed, you have the option to refuse to compromise while doing so. Sorry, no, I'm not helping the bad guys, even if it makes the next mission more difficult. In the face of ridiculous odds, I will still do the right thing, and I will succeed anyway.

    (I tried to make that as non-spoiler as I possibly could, it shouldn't really give anything away.)
    I did the exact same thing, and it was wonderful that they included the option to be irrational at a certain point in the story and try to save *both* hostages. Needless to say, the first time I tried that it didn't work well at all
  18. There's a big different between someone with meta-human abilities and a super-hero. Cadao said it best. No matter the odds, super-heroes always save the day. If they don't, they're just loons who like to dress in tights. Yes, Manticore, I'm talking about you -_-
  19. Quote:
    Originally Posted by EvilGeko View Post
    If they were to do this, I would like it if it looked like:
    • Make access to the system a Tier 9 reward (either sub for a long time or pay a lot either up front or over time)
    • The Tier 9 reward would give access to the Alpha slot and shard drops
    • After that permanent access to the rest of the system would be 2400 points ($30)
    This makes sense. I'd divide the unlocking of non-alpha slots, though, where you'd have to purchase access to each slot individually, plus Dark Astoria and the individual purchase for access to each i-trial. Something like

    - Tier 9 reward - Unlocks Alpha Slot (shard system only)
    - Dark Astoria - Available on the store for 1200 points (also unlocks i-threads)
    - Interface, Judgement, Destiny, Lore - Available on the store for 600 points each (total 2400 points)
    - I-trials - Available on the store for 800 points each (total 5600 points)

    Admittedly, it'd be very expensive to unlock even for Tier 9 VIPs (9200 points so far...), and a potential money pit if the devs keep adding new trials and i-slots, but it'd solve the problem of Premium players currently being locked out of most new content releases, since it's almost always incarnate-related.

    Now, if you're only planning to play a few a year or so, VIP subscription would still be the best option, but some players are in it for the long haul, and I'm sure Paragon Studios wouldn't mind getting a massive bump in their income even if it would remove some incentive to subscribe in the future (they can always come up with more reasons to reward subscribers, like including new SSAs, powersets, power customization, costumes, pets, etc in the VIP package).
  20. Hi, Dr. Aeon.

    There's a relatively simple mechanic found in Synapse's Task Force, where the team leader is given a one-shot temporary item that mezzes the Clockwork King for a while, the "Clockwork Immobilizer MkIV", making the fight much easier.

    In theory, assuming the scaling number of EBs per team-member becomes feasible, a team of players would suddenly be forced to contend with multiple EBs instead of just one, with only one shot from their temp power to aid them. This would allow for interesting scenarios where the mission designer could significantly increase the difficulty of a fight without compromising its soloability (after all, the temp power works fine, as long as there's only one EB to defeat).

    Barring that idea, network lag could be made to scale with each team-member, which would also raise the challenge of a fight
  21. So if 200 people donate 50$ each, does that mean that in 8 months we'll see a brand new Ranged/Armor AT in the Paragon Store?

    Sign me up
  22. On principle, the idea behind the SSAs isn't bad, because the PCs don't always have to be the main characters in a story. I actually welcome a departure from the me, myself and I mentality. Luke didn't bring down the Deathstar by himself, there were other pilots out there too, including Han, Biggs and Wedge. Its all a matter of perspective, that the camera chooses to zoom on the player even though he's not the star of the show. That said, there's a big different between playing a secondary role and being inexplicably relegated to spectator whenever the story demands auto-failure.

    Regardless, the problem is taste and execution, apart from it being short, overpriced and stingy on rewards, there's nothing outright broken with the SSA model. The most recent non-SSA content released (Laura Lockhart's story arc) is plagued by the exact same problems that Melancton, Samuel_Tow, SlipRiptide and myself have ranted to exhaustion.

    In short, IMO, the problem is the writing itself, the "hold still while the bad guys do their thing... ok, you can move now" crap. Whether that happens on an SSA or regular, PC-focused content is irrelevant.
  23. MT - How do you delete a post anyway?
  24. Quote:
    Originally Posted by Chyron HR View Post
    So now Miss Liberty (a "character" who never appeared prior to this) and Malaise are part of the conspiracy as well? Because everyone associated Malaise with Jack E, amirite?
    You are indeed "rite". Surprised?

    Here's a list of surviving Eight members and their creators:

    - Statesman - Jack Emmert -----------------> Dead
    - Sister Psyche - Jack Emmert -------------> Dead

    - Positron - Matt Miller
    - Synapse - Phil Zeleski
    - Manticore - Sean Fish
    - Citadel - ???
    - Numina - Belle
    - Back Alley Brawler - Christopher Bruce

    Others:

    - Blue Steel - Blue Steel
    - Castle - Floyd Grubb
    - Mercedes Sheldon - John Hegner
    - Sunstorm - Jonathan Courney
    - Miss Liberty - Jack Emmert ---------------> Dead
    - Malaise - Jack Emmert --------------------> Dead

    This sounds like petty revenge to me, which should not be involving the players.

    Anyway, I don't care about your "conspiracy", Jack Emmert means nothing to me since I don't personally know him. I do like his characters, though, particularly Sister Psyche, and they deserved better than the endings they got (Warwitch got a much better death scene in the comics, for example). And Miss Liberty is indeed a game character, albeit a minor one. She showed up in Mender Tesseract's arc, in the Freedom Phalanx novel and was mentioned several times in the official chronology lore.

    Edit: Fixed according to GG advice.
  25. Quote:
    Originally Posted by Slaunyeh View Post
    I thought someone (Dr. Aeon?) had been quoted to say that she would be removed as part of i23, and that they had left her in the trial to not spoil the surprise.

    I may misremember though.
    You don't misremember it.

    Quote:
    Originally Posted by Positron View Post
    Just to be clear:

    The actual removal of Statesman from the game content will come at a later date. It's a big effort that is better tied into a full issue release due to the number of bugs and edge-cases it can cause.
    However, Positron didn't specifically state that the devs would be removing Sister Psyche from the game, only that they would be changing the game to remove Statesman in a future issue, which we all assume is i23. Considering i23 is probably at least six months away, it's possible that whatever takes place in SSA #2 will make this talk redundant (after all, Sister Psyche was a fairly popular character, and "comic-book" death isn't very reliable).