Aliana Blue

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  1. Quote:
    Originally Posted by Venture View Post
    This list of "maps that could be exploited to begin with" would be "all of them".
    je_saist is a master of digging. You don't even have to hand him a shovel, he just goes at it every time he opens his mouth.

    "Why did you make maps that could be exploited to begin with." It's likely he still hasn't understood what the changes are, after nearly 200 posts.
  2. Quote:
    Originally Posted by je_saist View Post
    That right there said you didn't have anything else to say. Really, sorry. But you had nothing else to say. Thanks for trying though, have a cookie.
    Thanks for the cookie! Next time try getting past the first phrase of the posts. Reading does the body good.

    We'll leave the part about understanding what is posted for after you manage such momentous feat. Baby steps.

    I don't have a cookie to offer you, but I heard someone posted somewhere in the forums about upgrading to Windows 7. Off you go, the public needs you!
  3. I have a theory...

    Try locking the mission level range to 10-10 and see if you get full XP that way.
  4. Quote:
    Originally Posted by Clouded View Post
    I'd be pissed if they removed the EXP from AE, that's a terrible idea. I'm no RPer and I use AE quite often.
    I very much doubt the devs will remove all rewards from AE any time soon. It seems like some people want the rewards removed so that they can say "ah, I told you so!" when nobody uses it, as if it validated their reasoning that AE is used only for powerleveling farms.

    Fact is, given a game with two systems, one of which offers rewards and one of which doesn't, the players will choose the one that does. "The way it was meant to be used" and all that is a load of horseshit, the system is there to create story arcs in the game, and the game includes rewards. There's nothing wrong with wanting rewards when playing, no matter what those who for whatever reason want the AE dead say.
  5. Quote:
    Originally Posted by Roderick View Post
    He said that the fix is going live with or shortly after Issue 17. That means that the fix will b live before Going Rogue.
    Emphasis mine. I'm pointing out that it should most definitely do (so far fixes like this have a tendency of lingering for a very long time). And the custom selections XP hasn't been addressed yet.
  6. Quote:
    Originally Posted by je_saist View Post
    There are a few rather large issues with this statement Aliana Blue.
    No, not really.

    Quote:
    One of those presumes that there is a single solution that will make all players happy. The reality of development is that the developers probably will not be able to please all the players with the changes. They will, however, seek to please as many players as possible.
    I don't expect a single solution that will make all players happy, I'm not even sure why you think I presume that. I expect a solution that the developers will agree is a good long-term strategy. A.k.a., not a stopgap.

    Quote:
    Another issues is the presumption that a permanent fix is possible. Given the nature of the game itself, the changing nature of content over each level, as well as the ever growing addition of content to the AE system, means that a permanent fix is not possible. Just take a quick look at the known AE exploits so far. Pretty much each time the developers nail down one known exploit, somebody else comes up with yet another way to work the system. Some of these new exploits have depended on new content being added into the AE system. Ergo, it stands to reason that as the developers continue to add content, somebody will look for ways to abuse that content.
    I'm talking, again, specifically about the issues that have been named as stopgap solutions. That is, solutions that are not good and are overly heavy and in need of a more specific and detailed fix that the developers haven't had time to create and implement. It has nothing to do with new additions to AE.

    Quote:
    Ergo... a permanent fix by Going Rogue, or any other date, is practically impossible.
    Call it long term strategy if fix doesn't do it for you, but the idea is that these stopgaps, which are far too heavy handed and not very specific, should not be there when Going Rogue comes. I haven't said anything about new exploits not being addressed, I've specifically talked about the quick fixes. These can be permanently hammered down with a change in the system that, sure, may need specific tweaks later on. Same way powersets are tweaked from time to time, but the powerset system remains.

    Example: Selecting custom powers can reduce the XP of a mob to zero if you unselect a key power. Possible solution: Have each power selected give an individual weight to the final XP (so that just missing the lowest attack may not remove all XP if the rest of the powerset of the custom is selected). Final solution? Yes. Sure, later on someone may find a specific combination that makes weak critters that give lots of XP, that can be fixed by addressing those individual powers and not just hammering everything.

    This is just an example, since this isn't the thread to make suggestions for something the devs have probably hashed out to death already internally. Point is: You can do a change in the system that will be pretty final even if it may require small specific tweaks later on.

    Quote:
    The developers rely on feedback from various beta tests to identify and deal with most possible types of exploits, but an all encompassing solution that can deal with everything AE can do, or could do... is very unlikely.
    You don't need to tell me that, specially as I've never asked for such a chimera. I'm asking for specific systems that don't rely on these heavy handed stopgaps. That is, exactly what Doc Aeon said:

    "This was a stopgap fix that we had to put out until we could come up with a more permanent solution."

    And what I'm saying is: this "more permanent solution" should be there before or when GR hits.

    Clear now?
  7. Doc, you guys have probably already figured this out, but the stopgap solutions that are currently in (namely the custom-power-selection XP reduction and now the allies/etc. one) should really get hammered down to a permanent, less harsh solution when Going Rogue actually hits. Not shortly thereafter or soon enough after it.

    GR is likely going to produce an influx of players (or so we hope), not so much new as people who've gone on a break and may be lured back in by the new shinies. If GR is going to work as the three stage content in Praetoria/Move to Paragon or the Isles/Back for more, there's going to be a good population of newly leveled alts who could get back into the AE buildings if the system is actually ship-shape and settled down, without these stopgap solutions.

    GR could very well revitalize AE, if the latter is ready when the former hits that is.
  8. All my arcs have been nuked by this.

    - Jumping in Feet First has two allies and one destructible object in the last mission. Given that it's a low level (1-9) arc, where I carefully picked the map sizes so that the level progress for a level 1 or 2 is very smooth from mission to mission (no fighting greens because you leveled already and the map's too big, big enough to make sure you ding between missions - meaning progressively longer maps), nibbling at the XP on the longest mission is going to be quite a bummer for lowbies.
    - Invasion of the Bikini-Clad Samurai Vampiresses from Outer Space: Allies, destructible objects, allied battles in all maps...
    - Of Mentors and Legacy: Several release hostage objectives (one map has 6 XP-eating objectives!), three allies in the last map... Sigh.

    Dunno about you, but I'm not going to change any of them for now. We'll see where this goes.
  9. #1589, Of Mentors and Legacy, should fit your bill I think. 35-50, heroic, story focused, and plays better in team settings. Delivery isn't too cheery though, but not gritty and definitely no downer. Bonus points for being easy to fit into stories, as it has enough open endedness.
  10. Quote:
    Originally Posted by Joe_Schmoe View Post
    One thing that freaked many people out was getting Jump Kick, Combat Jumping, and Acrobatics. Some complained cause I didn't have a travel power. Others had no idea you could even DO that.
    I've been known to take Hover and Air Superiority together, just because the two handed hammer down animation while floating looks awesome (and Fly doesn't quite do it due to end cost and inertia).

    As far as wackiness, Ice/Fire blapper with no Stamina and near-capped defenses /flex.

    Team Teleport 6-slotted on a scrapper, back when ED didn't exist (So. Much. Fun.)

    Can't think of anything else noteworthy, other than soloing the ITF with a DM/Inv scrapper (without resorting to the non-fluffy Rommy trick, all AVs at once!). Lost the record of most AVs defeated at once (Khaaaaaaaaaaaaaaaaan! I mean, Nihiliiiiiiiiiiiiiiiiiiiiiiiiiiii! )
  11. Quote:
    Originally Posted by Venture View Post
    Arc #61013, "The Invasion of the Bikini-Clad Samurai Vampiresses From Outer Space"
    tl;dr: 5 stars. Nits: "just a bunch of stuff that happened" (but comedic), some problematic ambushes
    Thanks for the review! I'm going to have to put bios for the stock mobs I guess, I left them as default as a wink and a nod to Ed's penchant for re-using stock footage and stealing random props from television studios (same reason as to why there's so many random mobs in Act III), but apparently my audience wants bios everywhere!

    I can tone down the ambushes too, other than line delivery they're not really that vital, though I like to have a couple of rough spots in my arcs to make the player use them inspirations. Act II is the biggest offender in this respect only because medium+ is the best way to give the Hydra Tentacles a chance to spawn (which, when it works, seems to be the most effective gag in the arc; I mean, if someone sends you as feedback "I got tentacle ***** in mission 2 because I couldn't stop laughing " you know you're doing something right.) Hydra tentacles are not spawning lately, I've poked Doc Aeon about it but while he said he'll look into it, I'm guessing he's got more pressing matters at the moment

    Quote:
    VERDICT: Hilarious, recommended.
    ^_^
  12. Aliana Blue

    200kb

    Quote:
    Originally Posted by PoliceWoman View Post
    This is a fun game! Here's mine:

    #67335 Teen Phalanx Forever! 95.01%
    #374002 Two Tickets to Westerly 40.33%
    #260284 A Warrior's Journey - The Flower Knight Task Force 99.90%
    #1388 Celebrity Kidnapping 87.50%
    #1379 Axis and Allies 97.65%
    #338380 Talos Vice 79.37%
    #298290 Papers and Paychecks 91.90%
    #363366 Attack of the 50 Foot Villain 78.81%
    (unpublished) Destroyer of Worlds 34.07%
    (unpublished) Mistaken Identity 55.41%
    #61013 The Invasion of the Bikini-Clad Samurai Vampiresses from Outer Space! 95.68%
    #1345 Jumping in Feet First 56.83%
    #1589 Of Mentors and Legacy 75.58%
    (Unpublished) Dimension U-1192 65.14%
    (Unpublished) The Golden Deva 53.20%

    Hm, not really skirting the file limit in general. And none really need any more stuff. Well, adding a couple of vampiresses with different powersets may add a bit to the variety, which is good, but that's about it.
  13. Quote:
    Originally Posted by Aura_Familia View Post
    You'll have to forgive me, as I never saw what was so fun about fighting giant monsters that aren't part of accolade requirements, OUT OF AE, let alone in it.
    The same thing that's fun about fighting 7 AVs at once in a test mode MA mission that gives no rewards whatsoever. Some of us simply find it fun to see if we can actually do it.

    Someone, somewhere, will make a mission for their SG that involves something from their backstory, a GM, a monkey, and a handful of custom mobs. And they'll love it.
  14. Hows your recharge in Veng/Fallout?

    >:-)
  15. Since most of the ones I was going to suggest are here, a perusal of my votes yields:

    The Extadine Lab: 2595
    Nuclear in 90: The Fusionette Task Force: 58363

    I'll also second the One Million Eyes arc, it's really good
  16. It's an odd question. Several of my character stories could be in "canon" without much difficulty, simply because they do not really alter the status quo much. Same for the arcs I have in AE: one of them is purposely written as a starter character arc, levels 1-9, whereas the other two are simply stories that happen, with their own start and conclussion and thus not really canon-altering at all.

    If I could shoehorn something into canon, that'd be my MA/EnA Stalker, Fate Hunter. She's a servant of the Goddess Fortuna, and her purpose in life (she's just one in a long line of servants) is to be the stone in the shoe of anyone who believes they have a destiny or a mission ahead of them. Basically, she's there to serve as a test for others to prove themselves: The Freakshow failed to stop her when it came to save their teacher (Westin's arc <3), on the other hand Amanda Vines managed her broadcast because Arachnos relied on Fate Hunter instead of doing things themselves, and so on and so forth. She decides at a whim who is to be backstabbed by her, or who gets their butts kicked. Or not. She's not the toughest cookie in the jar, after all, Fortuna doesn't necessarily want to impose impossible challenges.

    So, Fate Hunter would make an excellent recurring antagonist for Praetorian arcs. If I had more AE slots, I'd likely use her that way.
  17. Eh, I have so many alts waiting in the queue to be played that waiting until July or whenever to get the GR complete pack won't be an issue. Me likes discount months!
  18. I'll be on holidays until the 21st of February doing a grand tour of the South Island, accessing the net spottily through non-3G GPRS mobile internet on a 4G Eee PC which can't possibly run CoH.

    Meaning: Likelyhood of a grand launch/announcement over the next couple of weeks: High. You're welcome everyone.
  19. Quote:
    Originally Posted by TroyHickman View Post
    Aliana, those are FANTASTIC! I cannot thank you enough. There's a ton of stuff there I can use. I especially dug the close-ups on the Bone Appetits. Creeptastic! I owe you one. A big Hick-Prize to you for going above and beyond.

    Out of curiosity, did you run this solo? It seemed like a lot of baddies for one hero.
    +3/x8/Bosses/NoAvs. I figured you'd want big battles for the screenies

    Some of your mobs were quite tough! The Elec armor baddies in particular were pretty harsh on my Elec/ scrapper (thank goodness for Shield Charge), I faceplanted a total of three times, which all things considered I think is a pretty good going

    (I ran like the coward I am from the stealthy mobs after a couple of encounters, hah! ).
  20. Quote:
    Originally Posted by Zyphoid View Post
    I know this is a consumer world, and there is no real brand loyalty to most, but many of us did stay loyal.
    This may be a bit Pavlovian, but sometimes I wonder if this isn't, in some small part, the fault of those that "stayed loyal" (I didn't, I took a long break between issues 5 and 10, and another longish one later on). Let me explain:

    I think Cryptic learned the wrong lessons from City of Heroes. If you look at it, it started with a very "standard" MMOG development cycle. Initial release, issues with extra content, probably a lot of work involved in them. After the initial peak of suscribers, the numbers went down noticeably, but afterwards were pretty stable.

    Enter City of Villains. Again, a large spike in sales and extra income, then the suscriptions stabilized. They did a ROI analysis and decided to put CoH/V on life support for a while and move on to greener pastures. But, to their surprise... The numbers stayed. Little new "woah!" content and noticeably less effort to support the game, but the suscriptions stayed.

    So the equation was simple: Box release + skeleton crew = (Big bucks, quick ROI). Why bother making free content and work hard to put improvements in the game? Their previous experience told them it wasn't that important, after all.

    In CO they're testing just how much they can get away with THAT. Then, since they already have the initial box release money (plus those that got suckered into the long suscriptions), why not throw Microtransactions into the mix? After all, what happens to the suscriber numbers in between box releases isn't very important, when you're spending very little money on maintaining it and the main investment/return is all around the boxed sets. And everyone's doing it anyway. Faster expansions? Hardly surprising, it's all about getting those shiny new boxes and looking at the money roll in.
  21. Here you go, I took a bunch, feel free to pick and choose!

    http://www.walkiry.com/CoH/Pants%20a...nal/index.html

    The full size's a bit under 3840x1024 because I play windowed. Just click through the gallery, and click on any screenie you like to get the full sized one
  22. Quote:
    Originally Posted by BlueBattler View Post
    I really like this advice.

    Now I wanna see CK show in the Lady Grey TF and tell Penny, "Hey, hope these heroes and villains are around the next time Daddy Yen gets kidnapped by the Lost. Me and my Clockwork Crew are going to be chillin' in Praetoria!"
    Penny: Rikti! Rikti everywhere! Help!

    Rikti Soldier: Imperative order: Silence! Your powers: Essential. Your voice: Irritating!

    Penny (thinking): Gosh, what are they doing, what do they want!

    Penny activated the Telepathic Broadcast power.

    Penny: Help! Ohmygosh help! Please Clockwork King, help! A bunch of Rikti have kidnapped me and...

    Female Voice: Sorry, the mind you are trying to reach is not available. This is typically a temporary issue, please try again in a few minutes. If you continue to experience problems, please refer to the nearest Life Fulfillment center. Thank you for using the Mother Mayhem's Psychic Friend Network. We are in your thoughts, protecting you from yourself.

    Penny: ...
  23. I'll get you some massive 3840x1024 screenshots today with my flashiest toons
  24. I know! They should get into the CO forums and PM as many players as possible offering them a chance to beta test Going Rogue.

    It's brilliant!

    ...

    Why are you looking at me like that?