HELP: Why is this group giving 50% Rewards?


Aliana Blue

 

Posted

I have been running each of my arcs since the patch to see which have been impacted (Death to Disco! and Trademark Infringement are impacted) and which have not (Golden Age Secret of the Paragon Society was not).

Last night I ran A Hero in Need...is a Friend Indeed! and happened upon an issue that I can't explain. Overall the arc is fine except that the group in the first mission is giving about 50% of the exp that it should be giving.

The group in question is named Circle of Thorns and is in fact made up of all Dev created CoT that have not even been recolored. The reason this group exists is that when I changed the arc from 5-10 to 5-14 level range it introduced Spectral Demons and Spectral Knights. These two CoT are introduced at level 12 which made them part of the normal CoT mix with the arc set to 5-14 and in my opinion made the group too tough. As a solution I created a "custom" CoT group named Circle of Thorns that had all the normal CoTs minus the Spectral baddies. The group that is left has all ranks and covers the 5-14 range fully. Here is a screen shot: Custom Group Details

I can see no reason why this group should be providing less exp. Of course, I thought of the patch changes, but none of the things that would reduce exp exist in this mission. Details are in this screen shot: Mission Details

Can anyone see why this group/mission would be giving less than full exp? Any help is appreciated.


WN


Check out one of my most recent arcs:
457506 - A Very Special Episode - An abandoned TV, a missing kid's TV show host and more
416951 - The Ms. Manners Task Force - More wacky villains, Wannabes. things in poor taste

or one of my other arcs including two 2010 Player's Choice Winners and an2009 Official AE Awards Nominee for Best Original Story

 

Posted

I looked at your screenshots and I agree that it looks like your custom enemy group ought to award normal rewards.

Is it possible that the character you are testing on has Patrol exp? For reasons I don't fully understand, Patrol exp does not count inside AE, and this could make it appear like you are earning half the exp inside an AE mission that you are outside, when actually you're earning normal exp in the mission, and double exp outside. (Sorry if this seems like a dumb question.)


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Posted

Quote:
Originally Posted by PoliceWoman View Post
I looked at your screenshots and I agree that it looks like your custom enemy group ought to award normal rewards.

Is it possible that the character you are testing on has Patrol exp? For reasons I don't fully understand, Patrol exp does not count inside AE, and this could make it appear like you are earning half the exp inside an AE mission that you are outside, when actually you're earning normal exp in the mission, and double exp outside. (Sorry if this seems like a dumb question.)
I don't think Patrol Exp is the issue. I was using Miss Jersey who is 50 and the numbers for even level minions in the same arc are:

M1: CoT "Custom" group - 1182
M2: Council - 2362

WN


Check out one of my most recent arcs:
457506 - A Very Special Episode - An abandoned TV, a missing kid's TV show host and more
416951 - The Ms. Manners Task Force - More wacky villains, Wannabes. things in poor taste

or one of my other arcs including two 2010 Player's Choice Winners and an2009 Official AE Awards Nominee for Best Original Story

 

Posted

I have a theory...

Try locking the mission level range to 10-10 and see if you get full XP that way.


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Posted

I caught part of this discussion in the MA Arc Finder channel last night, and my theory is this:

A level 14 mission will spawn level 14s and level 15s. There are no level 15 bosses available in your group, so at that level the system treats your group as incomplete. Try adding a level 15+ boss, or just replace the bosses with "random boss."

If this is the first time you have tested the arc with a character above level 13, that's probably why your arc "suddenly" broke.


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Posted

Quote:
Originally Posted by Eva Destruction View Post
I caught part of this discussion in the MA Arc Finder channel last night, and my theory is this:

A level 14 mission will spawn level 14s and level 15s. There are no level 15 bosses available in your group, so at that level the system treats your group as incomplete. Try adding a level 15+ boss, or just replace the bosses with "random boss."

If this is the first time you have tested the arc with a character above level 13, that's probably why your arc "suddenly" broke.
I will check that out. I have played this arc dozens of times with all sorts of levels (part of the 40+ hours of working on the arc). it is possible I or no one else noticed this before, but with the exp changes in the patch they jumped out.

WN


Check out one of my most recent arcs:
457506 - A Very Special Episode - An abandoned TV, a missing kid's TV show host and more
416951 - The Ms. Manners Task Force - More wacky villains, Wannabes. things in poor taste

or one of my other arcs including two 2010 Player's Choice Winners and an2009 Official AE Awards Nominee for Best Original Story

 

Posted

Eva nailed it! I added another boss which was for level 15-24 and the group started giving full exp. They should document this since expecting a group for a 5-14 mission to have to contain baddies of each rank at least a level over the mission's level is not stated as required anywhere that I know . Thanks a ton Eva and everyone who helped.


WN


Check out one of my most recent arcs:
457506 - A Very Special Episode - An abandoned TV, a missing kid's TV show host and more
416951 - The Ms. Manners Task Force - More wacky villains, Wannabes. things in poor taste

or one of my other arcs including two 2010 Player's Choice Winners and an2009 Official AE Awards Nominee for Best Original Story

 

Posted

Another simple answer to this problem is when importing a group always add a custom minion, Lieut and boss. Since custom mobs are 1-50, you will never have 50% experience problems again.

I ran into the same problem with Carnies. I wanted to create a group without the bosses (particularly Master Illusionist who is a squishy's nightmare solo, tons of damage and you can't fight back half the time). I ended up with a level 1-50 Carnie group.


----------------------------
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Posted

Quote:
Originally Posted by Ultra_Violence View Post
Another simple answer to this problem is when importing a group always add a custom minion, Lieut and boss. Since custom mobs are 1-50, you will never have 50% experience problems again.

I ran into the same problem with Carnies. I wanted to create a group without the bosses (particularly Master Illusionist who is a squishy's nightmare solo, tons of damage and you can't fight back half the time). I ended up with a level 1-50 Carnie group.

The solution is above. Many of my arcs don't (currently) has the luxury of space.


WN


Check out one of my most recent arcs:
457506 - A Very Special Episode - An abandoned TV, a missing kid's TV show host and more
416951 - The Ms. Manners Task Force - More wacky villains, Wannabes. things in poor taste

or one of my other arcs including two 2010 Player's Choice Winners and an2009 Official AE Awards Nominee for Best Original Story