200kb


Aliana Blue

 

Posted

Anyone knowcwhen the filesiza is jumping to 200kb?*

I've juat started writing a new arc, and I'd like to use lots of customs in it. I anticipate struggling to whittle it down to fit in the new filesize when it's here.*

Is anyone else planning on making much larger arcs, or expanding any of their current ones to make use of the extra space?

Eco


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

I think that is happening with the GR release and not before.

As for arcs I may revisit, Trademark Infringement for certain. I originally had to trim down the Wannabe group and roll the hero characters into it to get a nice mix (though on occasion you still can get a lower count mix).

Death to Disco! is also close to being maxed out even though it is only two missions. Since that was the case, I only had one minion, Lt. and boss in the Rockers which is an allied group that only appears in battles. After a lot of feedback, I moved all the Rockers to minions because most of the time people only got to see the minion from the group making it kinda blandish. The problem with this is when groups play the arc the Rockers will often lose since they have no boss on their side. Not a big deal, but I will be expanding that group too when I can.

As for my other arcs, it is doubtful I would want to change anything in them, except there are a few spots in my arc's briefing where I could use another 100 characters. I am not sure however if the bump to 200k means more space for text in each section.


WN


Check out one of my most recent arcs:
457506 - A Very Special Episode - An abandoned TV, a missing kid's TV show host and more
416951 - The Ms. Manners Task Force - More wacky villains, Wannabes. things in poor taste

or one of my other arcs including two 2010 Player's Choice Winners and an2009 Official AE Awards Nominee for Best Original Story

 

Posted

Oh I have so many changes I want to make that are just not possible without a jump in available filesize. Drakule could always use new followers, and I'm constantly bumping up against the limit anyhow. I've had to edit down the flavor text of pretty much all of my arcs. I'd love to be able to go back and fill in all of those little system messages and add a couple more clues to some of my arcs.


 

Posted

My Nagan arcs not only could use a few more characters, but also some more details and dialog clues that got left on the cutting room floor.

Plus I'd like to make use of the new options listed in the i17 Overview, finally being able to set a "Return to Exit" objective without faking it all the time with creative boss placement or having an actual "Escort to Glowy" objective.


 

Posted

Are they revisiting the text limits as well? I don't really have a problem with the 3000 souvenir limit or the 1000 briefing / startclue / endclue limits (past that lies Walloftext Country), but the 300char limit on in-mission clues is a bit annoying sometimes.

In an effort to "show, don't tell", I had to put some significant backstory / exposition in my arcs into (de)briefings, since I couldn't have the player 'discover' them during the mission itself due to those limits... the begin/end clues were typically reserved for "here's a dossier on X" or "captive / end boss / super sekrit documents said Y" stuff. In my opinion adding such optional details can add a lot to an arc, but they're better as optional clues instead of shoving them down everyone's throat; here's hoping it'll be possible with the new limits. It could also be that I'm just too wordy.

As for the actual 100k limit, both of my arcs are over 97%... 'The Coldest of Wars' would benefit some from more crazy soviet robots (actually, ALL arcs would benefit some from more crazy soviet robots! ) and I actually hit the cap in 'To Dream of Nothing' by having a ton of details and clues... I had to cut a few of them, which in turn made the plot a bit harder to follow.

(trying to squeeze everything into 100k is a somewhat amusing 'minigame'/challenge... that said, I won't shed any tears for it when we move to 200k!)


-- Z.


 

Posted

#4643 "Blowback" 68.14%
#4829 "Chains of Blood" 80.88%
#126582 "Two Households Alike" 99.87%
#253990 "Why We Fight" 99.14%
#253991 "Splintered Shields" 83.59%
#283197 "Psychophage" 94.87%
#356477 "The Christmas We Get" 43.86%

"The Christmas We Get' and "Splintered Shields" are probably the best arcs I've written to date, with "Two Households Alike" close behind. "Psychophage" is easily the worst, as it was deliberately written to be bad.

I'm not sure if it's even possible to hit the file size limit on text alone with no custom mobs; if you even try you'll hit the "tl;dr" wall first. "Households" could probably be improved by removing some of its custom mobs. None of these arcs could be improved by adding any. Neither will anyone else's arcs, as custom mobs are nothing but window dressing. I can think of a few features that might warrant an increase in the limit but we're not getting any of those and even if we did people would only use the space for more customs anyway. The new limit isn't going to improve any existing arcs and will probably make a lot of them much, much worse.


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"

 

Posted

Only one of my arcs is bumping its head on the ceiling, but the size increase would certainly be more than welcome. One scene in particular was originally planned to have the villainous protagonist being chased by heroes across Paragon City. I felt it was kind of lame that in the canon missions villains can visit Paragon, only for every corner to be filled with Longbow. I doubt I would "retcon" that in though, instead I'll probably just make a remake of the arc if I ever get round to that.

I'd also like to see an increase in the in-mission clues. It doesn't have to be WALLOFTEXT huge like the intro and closing clues, but bigger than the meager scrap we have to deal with now.


A Penny For Your Thoughts #348691 <- Dev's Choice'd by Dr. Aeon!
Submit your MA arc for review & my arcs thread

 

Posted

Firstly, I have a post-it note stuck to my monitor written just after posting this thread that says "V 'NO!' within 10 p's"

But you've got a point in regards to bloat, Venture. I do play arcs that i think could do with editing some. I'm not sure I agree about the customs, however. For me, one of the best things about the MA is the wide (and sometimes wild) variety of custom mobs (especially named ones) that we can see.

And on the subject of increasing the text limits for clues etc, if they did that then i could reduce the number of Bosses in the final map of The Echo from its slightly (ahem) large current 15.

I think having the villains monologue delivered in ten tranches would be enough.

Eco.


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

Quote:
Originally Posted by Venture View Post
Neither will anyone else's arcs, as custom mobs are nothing but window dressing. I can think of a few features that might warrant an increase in the limit but we're not getting any of those and even if we did people would only use the space for more customs anyway. The new limit isn't going to improve any existing arcs and will probably make a lot of them much, much worse.
This is one point where we will always disagree. A properly designed custom group can make for a really nice challenge.


 

Posted

Quote:
This is one point where we will always disagree. A properly designed custom group can make for a really nice challenge.
I designed the customs in "Psychophage" to kill people, specifically to kill teams, and they're still not a challenge to anyone who knows what they are doing. (The customs did, however, stop the goofs who provoked me into making them cold. )

The game is too easy. Unless you go to outrageous extremes (e.g. maps full of AVs or GMs) nothing is a challenge (and that won't stop some people either). There isn't even any upside to doing so. The "reward" for trying to kill the player and succeeding is he doesn't finish the arc, doesn't read your story and probably downrates your work. If you fail, you most likely still aggravate him and lose rating. You can cover the entire range of difficulty with stock mobs in any case. (I loved a comment made in the AE Tonight review of "Splintered Shields" from one of the guys the reviewers had teamed with to the effect of "we start out fighting Longbow, then Arachnos jumps in, two of the most horrible groups to fight, and now Malta! I LOVE THIS ARC!")

Obviously you don't want your missions to be complete snoozefests but the sad truth is that in this game there's not a whole lot you can do about that, at least not without potentially alienating the majority of your players. The only viable reasons for the use of custom mobs are story reasons.


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"

 

Posted

Quote:
Originally Posted by Venture View Post
I designed the customs in "Psychophage" to kill people, specifically to kill teams, and they're still not a challenge to anyone who knows what they are doing. (The customs did, however, stop the goofs who provoked me into making them cold. )

The game is too easy. Unless you go to outrageous extremes (e.g. maps full of AVs or GMs) nothing is a challenge (and that won't stop some people either). There isn't even any upside to doing so. The "reward" for trying to kill the player and succeeding is he doesn't finish the arc, doesn't read your story and probably downrates your work. If you fail, you most likely still aggravate him and lose rating. You can cover the entire range of difficulty with stock mobs in any case. (I loved a comment made in the AE Tonight review of "Splintered Shields" from one of the guys the reviewers had teamed with to the effect of "we start out fighting Longbow, then Arachnos jumps in, two of the most horrible groups to fight, and now Malta! I LOVE THIS ARC!")

Obviously you don't want your missions to be complete snoozefests but the sad truth is that in this game there's not a whole lot you can do about that, at least not without potentially alienating the majority of your players. The only viable reasons for the use of custom mobs are story reasons.
I don't want to insinuate that by "challenge" I mean trying to kill people outright. And obviously, with a team pretty much anything is a total cakewalk. But a carefully balanced custom group can provide a decent challenge for a solo player without being murderous. I've seen it happen. I can count the number of times on one hand, but I've seen it.

Of course, there should always be a story reason for the custom group. Otherwise it's pretty much "YO DAWG CHECK OUT THIS SUPER HARD/COOL LOOKING CUSTOM GROUP I MADE, MAN".


 

Posted

Quote:
Originally Posted by Venture View Post
#4643 "Blowback" 68.14%
#4829 "Chains of Blood" 80.88%
#126582 "Two Households Alike" 99.87%
#253990 "Why We Fight" 99.14%
#253991 "Splintered Shields" 83.59%
#283197 "Psychophage" 94.87%
#356477 "The Christmas We Get" 43.86%
This is a fun game! Here's mine:

#67335 Teen Phalanx Forever! 95.01%
#374002 Two Tickets to Westerly 40.33%
#260284 A Warrior's Journey - The Flower Knight Task Force 99.90%
#1388 Celebrity Kidnapping 87.50%
#1379 Axis and Allies 97.65%
#338380 Talos Vice 79.37%
#298290 Papers and Paychecks 91.90%
#363366 Attack of the 50 Foot Villain 78.81%
(unpublished) Destroyer of Worlds 34.07%
(unpublished) Mistaken Identity 55.41%


Flower Knight and Axis and Allies are the only ones I really have pushing the limit; both rely heavily on custom models due to being set in a different time period. Otherwise I tend to prefer using existing models for sake of saving space and instant recognition from players.

If the arc space doubled to 200kb tomorrow, I'd probably add a couple custom models to Flower Knight, mainly to provide unique models for the patron AVs. Axis is currently my "most likely to get the boot if I get an idea for a new arc" so probably wouldn't get reworked again.


@PW - Police Woman (50 AR/dev blaster on Liberty)
TALOS - PW war journal - alternate contact tree using MA story arcs
=VICE= "Give me Liberty, or give me debt!"

 

Posted

Quote:
Originally Posted by Venture View Post
I'm not sure if it's even possible to hit the file size limit on text alone with no custom mobs; if you even try you'll hit the "tl;dr" wall first. "Households" could probably be improved by removing some of its custom mobs. None of these arcs could be improved by adding any. Neither will anyone else's arcs, as custom mobs are nothing but window dressing. I can think of a few features that might warrant an increase in the limit but we're not getting any of those and even if we did people would only use the space for more customs anyway. The new limit isn't going to improve any existing arcs and will probably make a lot of them much, much worse.


 

Posted

You know what, I'll post my filesizes too.

#51357 Rise of the Drakule: 85.79%
#84543 Return of the Revenge of the Son of Drakule Part 2: First Blood: 93.05%
#257242 Drakule Armageddon 5: This Time, It's Personal!: 99.98%
#340316 Drakule vs. The Werewolf Bikers From Hell: 99.92%
#177930 Fighting Freedom: 99.39%
#257226 'Tis Nobler in the Mind: 99.76%
#379065 Holding Down the Fort: 65.10%

So, does this mean I win the game?


 

Posted

I came back after a year away overjoyed to have 100kb.

I had had to make some SERIOUS cuts to my arcs to get them to fit. Now, I was able to round out the custom enemies, and, in particular, add in unique characters for named bosses. All three arcs are in the 96-99% range.

With more space? More enemies! In particular, being able to use more unique enemies would mean I wouldn't need to poach existing enemies and have broader level ranges.


Which is one reason I disagree about customs being window dressing:
They add a distinct visual style, which can communicate a lot of interest in this mission, vs. 'ok, these are CoT but green. And they, uh, want the secret to Coke.'

Unique and different powersets.

Broader level range. An all-custom mission means anyone can play. Using specific mobs means you are generally limited to 10-30 level ranges (or even less if you want X mob and Y mob, and many combos of mobs that are simply not possible).


Anyway... I'd love 200k!


 

Posted

Quote:
Broader level range. An all-custom mission means anyone can play
Dead false. Customs will make mincemeat out of most low-level builds.


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"

 

Posted

Quote:
Originally Posted by Venture View Post
Dead false. Customs will make mincemeat out of most low-level builds.
Yeah, even a level 1 custom minion on standard will have 2-6 attacks, with the ones with low numbers of attacks getting defenses, when almost every enemy at that level has maybe a pistol and brawl and that's it.


 

Posted

Until I17 when you can pick and choose powers more precisely without killing XP, though granted.

More reasonably, customs are reliable from about, oh, 15-54, depending.


 

Posted

Quote:
More reasonably, customs are reliable from about, oh, 15-54, depending.
I wouldn't sic custom mobs on anyone below SO level (22)...the one arc I wrote that floored at 21 I eventually changed to 25 partially for that reason.

I'm not expecting i17 to do very much about power selection vs. XP. They're not going to roll it all the way back to the way it was.


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"

 

Posted

Well, supposedly they are improving it, so it remains to be seen how much they improve it.

I'd like, for example, the ability to have ninjitsu and drop Hide, add a few things, and end up about the same. Or have a ranged/melee set and drop the 'throwing knives' from melee.


 

Posted

Quote:
Originally Posted by LaserJesus View Post
And obviously, with a team pretty much anything is a total cakewalk.
This is mildly incorrect. Some enemies and groups become far worse when the arc is played as a large group due to the way they stack. Especially since the MA lacks "one per spawn" rules. Actually makes things sort of interesting.


 

Posted

Quote:
Originally Posted by Zamuel View Post
This is mildly incorrect. Some enemies and groups become far worse when the arc is played as a large group due to the way they stack. Especially since the MA lacks "one per spawn" rules. Actually makes things sort of interesting.
That's a pretty rare occurrence though.


 

Posted

Quote:
That's a pretty rare occurrence though.
Unless done deliberately.


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"

 

Posted

Quote:
Originally Posted by PoliceWoman View Post
This is a fun game! Here's mine:

#67335 Teen Phalanx Forever! 95.01%
#374002 Two Tickets to Westerly 40.33%
#260284 A Warrior's Journey - The Flower Knight Task Force 99.90%
#1388 Celebrity Kidnapping 87.50%
#1379 Axis and Allies 97.65%
#338380 Talos Vice 79.37%
#298290 Papers and Paychecks 91.90%
#363366 Attack of the 50 Foot Villain 78.81%
(unpublished) Destroyer of Worlds 34.07%
(unpublished) Mistaken Identity 55.41%
#61013 The Invasion of the Bikini-Clad Samurai Vampiresses from Outer Space! 95.68%
#1345 Jumping in Feet First 56.83%
#1589 Of Mentors and Legacy 75.58%
(Unpublished) Dimension U-1192 65.14%
(Unpublished) The Golden Deva 53.20%

Hm, not really skirting the file limit in general. And none really need any more stuff. Well, adding a couple of vampiresses with different powersets may add a bit to the variety, which is good, but that's about it.


Players' Choice Awards: Best Dual-Origin Level Range Arc!

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