all_hell

Legend
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  1. Quote:
    Originally Posted by Smurphy View Post
    Why aren't you out playing the game, finding stuff, and selling it on the market for these outrageous prices?
    shhh

    That's MY market niche. I don't make money as fast as I would playing the market. But on the other hand, I get to spend more time smashing.
  2. Quote:
    Originally Posted by The_Bronx View Post
    24: gnihtyreve ot srewsna eht sessessop egassem siht taht dna sdrawkcab yletelpmoc si siht ezilaer uoy erofeb ni daol lliw ouY
    opyt a dnA
  3. all_hell

    FF Question

    3 x lvl 50 Def IOs => 105.3 % according to Mids' for a MM's PFF
  4. I would sincerely love this option.

    I like NR, but I already have developed another nice way of getting around.
    I really like the NR animations etc. Pairing the NR animations with my current powers would be a wonderful option
  5. I would pay $10 again for the ability to detach the animations from the NR power.

    Can I get an Amen?

    And another $10 more to be able to remove the standing ninja stance.

    Hallelujah brothers and sisters (and other)!

    Could we get that as an additional pack?

    BABs, how much coding can your crew get done for $20? Will my twenty be a big enough budget to get it done?
    I can wait as long as until tomorrow night for you guys to finish.
  6. I've been trying but failing to add this to my Mids' so I can play with it a little in some future builds.
    But I am not having any luck.
    What's the trick?
  7. Quote:
    Originally Posted by StratoNexus View Post
    OMG OMG OMG
    Ninja Runs grants FRICTION !!!!!!!
    TY TY TY TY TY TY TY Ty
    Is that why I could run along the side of the wall?
  8. Effing awesome in mish power.

    beautiful

    great fun

    thank you


    If you make any adjustments, lose the arm over face stance when standing.
  9. Quote:
    Originally Posted by Zerlina View Post
    the only thing that could make this more perfect is if it came with a long chinese style robe for my butt kicking martial arts scrapper.
    Yes please.

    More Chinese Wuxia stuff.
  10. Can we have the new costume parts and weapons for AE?

    I have been working on an arc based on the Outlaws of the Marsh and could use some more Asian themed costumes and weapons besides all the Japanese ones.
  11. Drops 'feel' normal to me.
    Verified w/ dropstats teh last couple weeks.
  12. Quote:
    Originally Posted by Dispari View Post
    This has worked for me several times without fail:
    I may be wrong, but I think that BAB was saying that he has a different, more recent version than what was posted to test and that he has already corrected it in the version he's working on.
  13. Thank you for your replies.

    This is what I thought was the case, but it's nice to have some verification.

    I am running my farmer @ +1 x8 but I think I could go up a notch or two, but I know that would slow me down somewhat. So I figured I should check and see if there was any reason to go up another notch or two.

    I started @ -1 x8 but that just made me feel dirty (and not in a good way).
    :}
  14. Does the lvl of the mobs have any effect on drop rate?

    Or is the rank of the mob all that matters?

    Just for drops, not for inf or xp.
  15. spawn 2nd AV as ambush @ 1/4 hp of 1st
  16. I run several WP brutes and haven't noticed any problems yet. Not saying that problems aren't there, but I haven't noticed any. Every thing seems pretty normal to me.
    ymmv
  17. unslotted DM/WP lvl 23 0 x3

    slotted EM / WP lvl 50 +1 x6
  18. Thank you devs some more and again btw
  19. Heartfelt thanks for fixing the problem devs.

    And for the lesson in programming.
  20. Quote:
    Originally Posted by Ghost_Ripper View Post
    Do you mind putting your build down here so I can see it please.
    This isnt my current, but what I am moving too once I get my current into Mids' so I can see what I need to buy vs what I already have.

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Yan 50: Level 50 Natural Brute
    Primary Power Set: Energy Melee
    Secondary Power Set: Willpower
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Energy Punch -- HO:Nucle(A), C'ngImp-Acc/Dmg:50(27), C'ngImp-Dmg/Rchg:50(42), C'ngImp-Acc/Dmg/Rchg:50(42), Mako-Acc/EndRdx/Rchg:50(45), F'dSmite-Acc/EndRdx/Rchg:40(45)
    Level 1: High Pain Tolerance -- Heal-I:50(A), Numna-Heal/EndRdx:50(39), Numna-Heal:50(40), ImpArm-ResDam:40(40), ImpArm-ResDam/EndRdx:40(40), ResDam-I:50(42)
    Level 2: Bone Smasher -- HO:Nucle(A), C'ngImp-Acc/Dmg:50(3), C'ngImp-Dmg/Rchg:50(3), C'ngImp-Acc/Dmg/Rchg:50(25), Mako-Acc/EndRdx/Rchg:50(39), F'dSmite-Acc/EndRdx/Rchg:40(39)
    Level 4: Fast Healing -- Numna-Heal/EndRdx:50(A), Mrcl-Heal:40(5), Numna-Heal:50(5), RgnTis-Regen+:30(11), Mrcl-Rcvry+:40(11), Numna-Regen/Rcvry+:50(37)
    Level 6: Mind Over Body -- HO:Ribo(A), HO:Ribo(7), HO:Ribo(7), S'fstPrt-ResDam/Def+:30(43)
    Level 8: Hasten -- RechRdx(A), RechRdx(9), RechRdx(9)
    Level 10: Indomitable Will -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(45), EndRdx-I:50(46)
    Level 12: Whirling Hands -- Armgdn-Acc/Rchg:50(A), Armgdn-Acc/Dmg/Rchg:50(13), Armgdn-Dmg/Rchg:50(13), Armgdn-Dmg:50(15), Armgdn-Dam%:50(15), Amaze-ToHitDeb%:50(37)
    Level 14: Super Speed -- Winter-ResSlow:50(A)
    Level 16: Rise to the Challenge -- HO:Golgi(A), HO:Golgi(17), Heal-I:50(17), ToHitDeb-I:50(29), ToHitDeb-I:50(31), HO:Enzym(34)
    Level 18: Total Focus -- HO:Endo(A), HO:Perox(19), HO:Endo(19), C'ngImp-Dmg/Rchg:50(23), C'ngImp-Acc/Dmg/Rchg:50(23), Mako-Dmg/Rchg:50(29)
    Level 20: Quick Recovery -- EndMod-I:50(A), Efficacy-EndMod/Rchg:50(21), Efficacy-EndMod:50(21)
    Level 22: Hurdle -- Jump-I:50(A)
    Level 24: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(25)
    Level 26: Stamina -- EndMod-I:50(A), EndMod-I:50(27)
    Level 28: Heightened Senses -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(43), HO:Cyto(46)
    Level 30: Build Up -- HO:Membr(A), HO:Membr(31), HO:Membr(31)
    Level 32: Energy Transfer -- Hectmb-Dam%:50(A), Hectmb-Dmg/EndRdx:50(33), Hectmb-Acc/Rchg:50(33), Hectmb-Acc/Dmg/Rchg:50(33), Hectmb-Dmg/Rchg:50(34), Mako-Acc/Dmg/EndRdx/Rchg:50(34)
    Level 35: Stun -- Amaze-Acc/Rchg:50(A), Amaze-Acc/Stun/Rchg:50(36), Amaze-Stun/Rchg:50(36), Amaze-EndRdx/Stun:50(36), Amaze-Stun:50(37), Mako-Acc/EndRdx/Rchg:50(43)
    Level 38: Strength of Will -- ResDam-I:50(A)
    Level 41: Gloom -- EndRdx-I:50(A)
    Level 44: Darkest Night -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitDeb/Rchg:50(46), DarkWD-ToHitdeb/Rchg/EndRdx:50(48), DarkWD-Rchg/EndRdx:50(48), DarkWD-ToHitDeb/EndRdx:50(48), DampS-ToHitDeb/Rchg/EndRdx:50(50)
    Level 47: Boxing -- Mako-Acc/Dmg/EndRdx/Rchg:50(A)
    Level 49: Tough -- HO:Ribo(A), HO:Ribo(50), HO:Ribo(50)
    ------------
    Level 1: Brawl -- C'ngImp-Acc/Dmg/Rchg:50(A)
    Level 1: Sprint -- Clrty-Stlth:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 1: Fury
    ------------



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1425;701;1402;HEX;|
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  21. How many people here noticed something was wrong with drops right away?
    I noticed in my very 1st mish after adjusting my power colors.
    I see in the other threads about the problem folks could tell that something was wrong as they went about their normal play routines. The problem was great enough that it didn't take data crunching minutiae to see it. It was fairly drastic drop off compared to previous drop levels.

    Perhaps people who don't play that often didn't notice it as quickly.
  22. Quote:
    Originally Posted by Ghost_Ripper View Post
    Do you mind putting your build down here so I can see it please.
    I'll have to make a new copy of it

    on my list todo already
  23. Quote:
    Originally Posted by Synapse View Post
    I just wanted to let you know you can probably stop recording data, a fix for this should be making its way to the training room fairly soon. Your drop analysis there, when this patch hits the training room, would be very useful. Thanks for everyone's diligence, and believe it or not the bug had nothing to do with team size, what map you were on, whether you were in taskforce mode or not or anything else mentioned in this thread.

    Regards,
    Synapse
    I'll guess.

    Was it related to the reduction of AE rewards?
  24. Three Gville papers
    level +1 (x8 players) AV

    Defeat Fiction Purple 4-4-3 and guards
    Defeat Mesanis and guards
    Defeat Rain Purple 8-7-7 and guards

    Code:
    ----------------------------------
    Archie Gremlin's Drop Stats v0.3.1
    http://www.glasspaw.com/dropstats/
    ----------------------------------
    
    Type   DropRate Drops Expected  Mobs
    --------------------------------------------------------
    Pool A    1.02%     4     6-18  391 minion equivalents
    Salvage   3.21%    12    20-41  374 minion equivalents
    --------------------------------------------------------
    (Table excludes mobs of unknown rank and their drops.)
    (1 in 20 runs will be outside the expected range.)
    
    301 rewarding mobs defeated
      48 bosses and elite bosses
      34 lieutenants
      179 minions
      40 rewarding mobs of unknown rank
        Fiction Purple 4-4-3 (1)
        Mesanis (1)
        Rain Purple 8-7-7 (1)
        Behemoth Overlord (20) failed heuristic rank check
        Gunslinger (17) failed heuristic rank check
      2 pets and 0 greys
    
    307 inf/debt rewards
      1467480 inf
      287305 debt
    19025 prestige
    
    7 Pool A recipes (Mob Defeats)
      3 uncommon and rare recipes
        Aegis: Resistance (Recipe)
        Air Burst: Acc/Dam (Recipe)
        Springfoot: Jump (Recipe)
      4 common recipes
    
    15 salvage
      1 rare
      3 uncommon
      11 common
    
    6 single origin enhancements
    150 inspirations (5 tier 3, 53 tier 2, 92 tier 1, 0 special)
    
    0 other drops
    this part:
    (Table excludes mobs of unknown rank and their drops.)
    means that the table is not quite accurate?
  25. Fun PVP toon for less than 500mil infamy?

    Is it possible? If so, please tell me about it.

    By fun I mean one that can survive in zone and actually make some kills.