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Posts
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Joined
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3 x lvl 50 Def IOs => 105.3 % according to Mids' for a MM's PFF
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I would sincerely love this option.
I like NR, but I already have developed another nice way of getting around.
I really like the NR animations etc. Pairing the NR animations with my current powers would be a wonderful option -
I would pay $10 again for the ability to detach the animations from the NR power.
Can I get an Amen?
And another $10 more to be able to remove the standing ninja stance.
Hallelujah brothers and sisters (and other)!
Could we get that as an additional pack?
BABs, how much coding can your crew get done for $20? Will my twenty be a big enough budget to get it done?
I can wait as long as until tomorrow night for you guys to finish. -
I've been trying but failing to add this to my Mids' so I can play with it a little in some future builds.
But I am not having any luck.
What's the trick? -
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Effing awesome in mish power.
beautiful
great fun
thank you
If you make any adjustments, lose the arm over face stance when standing. -
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Can we have the new costume parts and weapons for AE?
I have been working on an arc based on the Outlaws of the Marsh and could use some more Asian themed costumes and weapons besides all the Japanese ones. -
Drops 'feel' normal to me.
Verified w/ dropstats teh last couple weeks. -
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Thank you for your replies.
This is what I thought was the case, but it's nice to have some verification.
I am running my farmer @ +1 x8 but I think I could go up a notch or two, but I know that would slow me down somewhat. So I figured I should check and see if there was any reason to go up another notch or two.
I started @ -1 x8 but that just made me feel dirty (and not in a good way).
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Does the lvl of the mobs have any effect on drop rate?
Or is the rank of the mob all that matters?
Just for drops, not for inf or xp. -
I run several WP brutes and haven't noticed any problems yet. Not saying that problems aren't there, but I haven't noticed any. Every thing seems pretty normal to me.
ymmv -
unslotted DM/WP lvl 23 0 x3
slotted EM / WP lvl 50 +1 x6 -
Thank you devs some more and again btw
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Heartfelt thanks for fixing the problem devs.
And for the lesson in programming. -
Quote:This isnt my current, but what I am moving too once I get my current into Mids' so I can see what I need to buy vs what I already have.Do you mind putting your build down here so I can see it please.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Yan 50: Level 50 Natural Brute
Primary Power Set: Energy Melee
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Energy Punch -- HO:Nucle(A), C'ngImp-Acc/Dmg:50(27), C'ngImp-Dmg/Rchg:50(42), C'ngImp-Acc/Dmg/Rchg:50(42), Mako-Acc/EndRdx/Rchg:50(45), F'dSmite-Acc/EndRdx/Rchg:40(45)
Level 1: High Pain Tolerance -- Heal-I:50(A), Numna-Heal/EndRdx:50(39), Numna-Heal:50(40), ImpArm-ResDam:40(40), ImpArm-ResDam/EndRdx:40(40), ResDam-I:50(42)
Level 2: Bone Smasher -- HO:Nucle(A), C'ngImp-Acc/Dmg:50(3), C'ngImp-Dmg/Rchg:50(3), C'ngImp-Acc/Dmg/Rchg:50(25), Mako-Acc/EndRdx/Rchg:50(39), F'dSmite-Acc/EndRdx/Rchg:40(39)
Level 4: Fast Healing -- Numna-Heal/EndRdx:50(A), Mrcl-Heal:40(5), Numna-Heal:50(5), RgnTis-Regen+:30(11), Mrcl-Rcvry+:40(11), Numna-Regen/Rcvry+:50(37)
Level 6: Mind Over Body -- HO:Ribo(A), HO:Ribo(7), HO:Ribo(7), S'fstPrt-ResDam/Def+:30(43)
Level 8: Hasten -- RechRdx(A), RechRdx(9), RechRdx(9)
Level 10: Indomitable Will -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(45), EndRdx-I:50(46)
Level 12: Whirling Hands -- Armgdn-Acc/Rchg:50(A), Armgdn-Acc/Dmg/Rchg:50(13), Armgdn-Dmg/Rchg:50(13), Armgdn-Dmg:50(15), Armgdn-Dam%:50(15), Amaze-ToHitDeb%:50(37)
Level 14: Super Speed -- Winter-ResSlow:50(A)
Level 16: Rise to the Challenge -- HO:Golgi(A), HO:Golgi(17), Heal-I:50(17), ToHitDeb-I:50(29), ToHitDeb-I:50(31), HO:Enzym(34)
Level 18: Total Focus -- HO:Endo(A), HO:Perox(19), HO:Endo(19), C'ngImp-Dmg/Rchg:50(23), C'ngImp-Acc/Dmg/Rchg:50(23), Mako-Dmg/Rchg:50(29)
Level 20: Quick Recovery -- EndMod-I:50(A), Efficacy-EndMod/Rchg:50(21), Efficacy-EndMod:50(21)
Level 22: Hurdle -- Jump-I:50(A)
Level 24: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(25)
Level 26: Stamina -- EndMod-I:50(A), EndMod-I:50(27)
Level 28: Heightened Senses -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(43), HO:Cyto(46)
Level 30: Build Up -- HO:Membr(A), HO:Membr(31), HO:Membr(31)
Level 32: Energy Transfer -- Hectmb-Dam%:50(A), Hectmb-Dmg/EndRdx:50(33), Hectmb-Acc/Rchg:50(33), Hectmb-Acc/Dmg/Rchg:50(33), Hectmb-Dmg/Rchg:50(34), Mako-Acc/Dmg/EndRdx/Rchg:50(34)
Level 35: Stun -- Amaze-Acc/Rchg:50(A), Amaze-Acc/Stun/Rchg:50(36), Amaze-Stun/Rchg:50(36), Amaze-EndRdx/Stun:50(36), Amaze-Stun:50(37), Mako-Acc/EndRdx/Rchg:50(43)
Level 38: Strength of Will -- ResDam-I:50(A)
Level 41: Gloom -- EndRdx-I:50(A)
Level 44: Darkest Night -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitDeb/Rchg:50(46), DarkWD-ToHitdeb/Rchg/EndRdx:50(48), DarkWD-Rchg/EndRdx:50(48), DarkWD-ToHitDeb/EndRdx:50(48), DampS-ToHitDeb/Rchg/EndRdx:50(50)
Level 47: Boxing -- Mako-Acc/Dmg/EndRdx/Rchg:50(A)
Level 49: Tough -- HO:Ribo(A), HO:Ribo(50), HO:Ribo(50)
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Level 1: Brawl -- C'ngImp-Acc/Dmg/Rchg:50(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Fury
------------
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How many people here noticed something was wrong with drops right away?
I noticed in my very 1st mish after adjusting my power colors.
I see in the other threads about the problem folks could tell that something was wrong as they went about their normal play routines. The problem was great enough that it didn't take data crunching minutiae to see it. It was fairly drastic drop off compared to previous drop levels.
Perhaps people who don't play that often didn't notice it as quickly. -
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Quote:I'll guess.I just wanted to let you know you can probably stop recording data, a fix for this should be making its way to the training room fairly soon. Your drop analysis there, when this patch hits the training room, would be very useful. Thanks for everyone's diligence, and believe it or not the bug had nothing to do with team size, what map you were on, whether you were in taskforce mode or not or anything else mentioned in this thread.
Regards,
Synapse
Was it related to the reduction of AE rewards? -
Three Gville papers
level +1 (x8 players) AV
Defeat Fiction Purple 4-4-3 and guards
Defeat Mesanis and guards
Defeat Rain Purple 8-7-7 and guards
Code:this part:---------------------------------- Archie Gremlin's Drop Stats v0.3.1 http://www.glasspaw.com/dropstats/ ---------------------------------- Type DropRate Drops Expected Mobs -------------------------------------------------------- Pool A 1.02% 4 6-18 391 minion equivalents Salvage 3.21% 12 20-41 374 minion equivalents -------------------------------------------------------- (Table excludes mobs of unknown rank and their drops.) (1 in 20 runs will be outside the expected range.) 301 rewarding mobs defeated 48 bosses and elite bosses 34 lieutenants 179 minions 40 rewarding mobs of unknown rank Fiction Purple 4-4-3 (1) Mesanis (1) Rain Purple 8-7-7 (1) Behemoth Overlord (20) failed heuristic rank check Gunslinger (17) failed heuristic rank check 2 pets and 0 greys 307 inf/debt rewards 1467480 inf 287305 debt 19025 prestige 7 Pool A recipes (Mob Defeats) 3 uncommon and rare recipes Aegis: Resistance (Recipe) Air Burst: Acc/Dam (Recipe) Springfoot: Jump (Recipe) 4 common recipes 15 salvage 1 rare 3 uncommon 11 common 6 single origin enhancements 150 inspirations (5 tier 3, 53 tier 2, 92 tier 1, 0 special) 0 other drops
(Table excludes mobs of unknown rank and their drops.)
means that the table is not quite accurate? -
Fun PVP toon for less than 500mil infamy?
Is it possible? If so, please tell me about it.
By fun I mean one that can survive in zone and actually make some kills.