Advice on AV Powersets?
spawn 2nd AV as ambush @ 1/4 hp of 1st
Hmm... a good idea but it didn't quite work. I tried it and 8 AVs spawned. Seems to be dictated by team size. Any other thoughts? I've pretty much narrowed down the powersets for two AVs, but I can't seem to spawn them close together reliably.
Use a map that only allows two "back" options. Those tend to have a small back area, so they'll probably be in the same room. Then use /WP or /SR as your "natural" tanker sets, for +perception.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
I'm trying to make an AV encounter that's intended to be on the challenging side (basically, as hard as it can be). It's part of a plotline, so the powersets are somewhat restricted. Any of the Psi/Mental sets or Fire sets will do.
Ideally, I'd like to have both Fire and Mental elements to this AV. Baring that, is it possible to have two specific AVs guaranteed to be spawned near enough together to be difficult to fight individually? In that case, I could split the Mental and Fire components into 2 AVs and also include any of the natural-looking tanker or melee sets.
Any advice would be appreciated. I'm trying to make an encounter that'd be hard for an IO'd Invul or Shield tank.