Zombie Man

Ebil-o FTL June-21 & Feb-22-2010
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  1. Zombie Man

    Vidoc on MMorpg

    Quote:
    Originally Posted by GuyPerfect View Post
    Hey, guess Back Alley Brawler's back in the Freedom Phalanx now!

    Oops.
    Really.

    Hey, Positron. Remember when you asked how we ever got the idea that BAB was a member of the Freedom Phalanx? The answer then is as it is now: From you and the other Devs.

    But, besides that poke with a stick... thanks for the Vidoc.
  2. Zombie Man

    Timers in UI

    Quote:
    Originally Posted by RogerWilco View Post
    How do you get the smaller map window?
    Scaling the UI, or, Make Windows Big or Small!

    /windowscale map .8
  3. Here's what they look like.

    (Use higher resolution and fullscreen for best effect)


    The Celestial Costume set is still in the Reward Screen, it has not been removed.


    See also this thread starting here.
    Head > Face > Fire & Ice 1 | 2 (at bottom of list)
    Head > Hats > Hat > Fire & Ice - Fire | Ice (difference is aura - near bottom of list)

    Upper Body: Tights > Fire & Ice 1 | 2 (alphabetically)
    Upper Body: Shoulders > Fire & Ice 1 | 2 (crystals) > Fire | Ice (overlay) (in middle of list)
    Upper Body: Chest Detail > Fire & Ice > Fire | Ice (overlay) (in middle of list)
    Upper Body: Gloves > Fire & Ice 1 | 2 | 3 (crystal) > Fire | Ice (overlay) (in middle of list)
    Upper Body: Belt > Fire & Ice > Fire | Ice (overlay) (in middle of list)

    Upper Body: Robotic Arm 3 > Right Arm > Fire & Ice 1 | 2 | 3 (monochromatic crystal)

    Lower Body > Tights > Pants > Fire & Ice 1 | 2 (alphabetical)
    Lower Body > Tights > Boots > Fire & Ice 1 | 2 | 3 > Fire | Ice (overlay) (in middle of list)
    Lower Body > Tights > Tail > Phoenix

    Back Detail > Wings > Phoenix
    Back Detail > Backpack > Fire & Ice 1 (crystal)
    Back Detail > Backpack > Fire & Ice 2 (caldera {volcano})
    Back Detail > Backpack > Waterfall Single | Double

    Mace under Weapons > Mace, Arachnos Mace, Titan Weapons
    Fire & Ice Sword and Elemental Sword under Weapons > Dual, Broadsword, Titan Weapons, Ninja Blade, Katana
    [Incidentally: Bioplasma Aura, Halo>Naughty Aura, and Path>Blazing Aura match closest to Fire & Ice's fire auras, while the closest match for the hat's Ice aura would be Smoldering, Toxic Vapor, or Cryogenic]


  4. Quote:
    Originally Posted by Codewalker View Post
    Looks like 2170, which includes the TPN nerfs among other things. Not sure if the DC bug is fixed though.
    Must be. The changes to the costume creator mentioned in that patch is now Live.


    Quote:
    Originally Posted by Zybron1 View Post
    The Fire and Ice costume set is in the Tier 9 VIP rewards now. I don't have enough tokens to see if they are unlockable, but presumably so, since they are there.
    It is! I've unlocked it.

    Here's what it looks like.

    (use highest resolution and fullscreen for best effect)
  5. Titan Weapons pack: 240 PP for 4 skins (orig. 0 PP during initial introduction of Titan Weapons)

    SSA #1-4: 800 PP (1600 PP if bought separately)

    Barbarian Costume Set: 300 PP (orig. 400 PP)


    Nothing 'new'.
  6. Even if it were an exploit, and thus, bypassing the patch notes; it still goes against the stated principle that they would announce the closing of the exploit after it goes live.

    If this was an intended change, then Paragon Studios dropped the ball *again* in the Patch Notes process and violated their own stated operating procedure.
  7. Zombie Man

    Sooo....Coyotes.

    It's a Coyote... that can leap a building... therefore, your argument is invalid.
  8. Quote:
    Originally Posted by Lulipop View Post
    Wat?

    Ustream, Conventions, Beta Forums, Beta/Test servers, and patch notes not enough?

    I'll do this for you OP, since I'm feeling generous, how about I sneak into all the NCsoft Offices...
    Hey, this is my hiding place!
  9. Quote:
    Originally Posted by ThePill View Post
    Have you seen the forthcoming Tier 9 Fire and Ice set?
    Yah, check this out. Especially 1:35
  10. Zombie Man

    IO question

    Quote:
    Originally Posted by Robotech_Master View Post
    A while back, the store offered an Attuned version of LotG, which acted like L50 IOs at L50 but L25 IOs at L22-25, and offered the fringe benefit of keeping bonuses intact all the way down
    Just to be clear: All level-attuned IOs work that way as you level up.

    However, when you exemplar down, they are at their natural level with regard to your natural level and then the exemplar scaling affects them.

    See here.
  11. Quote:
    Originally Posted by AkuTenshiiZero View Post
    Because nobody has asked within recent memory, and searching "toon" will get me nowhere.
    And most terms have easy-to follow roots. "Proc" was just short for "procedure", describing a line of code which triggers and executes when certain parameters are met, and that term can easily be traced from WoW to everything else.
    Quote:
    Originally Posted by Ultimus View Post
    The term toon first emerged in late 2001 early 2002 in a game called Everquest. I played Ultima Online from when it first came out (Which was the "first" MMORPG, see the quotations) and that was never used there.

    When Everquest came out it emerged as what paved the way for all the other MMORPG's out there. There were several terms flying around at the time:
    Yes, blame Everquest.

    Positron and several other original developers came from EverQuest, so it would be natural for them to use their terminology. If any players use the word 'toon,' it's because we've seen our Devs use it first.

    I would imagine that moving from text-based MUDS to animated avatars led to calling the animation a 'toon' because it was a cartoon... an animated character. Actually the use of "avatar" should be the word flagged as a bit too highfalutin' and strange.

    And with regard to 'proc' it did *not* come from WoW. People forget that CoH came out before WoW and there were other MMOs before both CoH and WoW. It came from EverQuest. See here.
  12. Zombie Man

    Sooo....Coyotes.

    My guess: Since they developed the four legged rig for canines, they're looking for ways to leverage it to justify development resources: Vanity pets; travel powers; eye beam projectiles...
  13. Zombie Man

    Sooo....Coyotes.

    Quote:
    Originally Posted by mousedroid View Post
    So you don't know either, huh?
    Not a clue.
  14. Maceters would be an excellent primary.

    A maceter is a blasting mace, like the Arachnos Mace or the Carnival of Light Staves... you blast with it and you knock people upside the head with it... no redraw issues.

    So basically.... CLOWNS!!!!!
  15. Quote:
    Originally Posted by Aura_Familia View Post
    fixed?
    fixed, yeah. thanks!

    (goes to edit..)
  16. Zombie Man

    Sooo....Coyotes.

    Quote:
    Originally Posted by mousedroid View Post
    Can someone educate me why we are getting a "coyote" travel power?
    For great awesomeness.
  17. Quote:
    Originally Posted by DJ_Shecky View Post
    I know that we were getting a monthly Dev letter/State of the game letter for a portion of last year, but like always, it has stopped.
    Second Measure apologized for not writing that monthly report in... the weekly Devs to players live chat.

    Oh, irony.
  18. Quote:
    Originally Posted by Ogi View Post
    I'm a VIP but I only see beta forums for issue 21 which is the current issue and I22 is the one in beta or am I completely missing the actual beta forums?
    I22 is not in Beta yet.

    Additions to the game up to I22 get lumped under I21+. So, they're Beta-ing now things that will be released before I22.

    Also, Market releases really don't fall under Issues. So, there will always be a continual Beta testing of things put up on the Market.

    When I22 hits Beta, they'll add I22 forums and start deprecating the I21 forums.
  19. Quote:
    Originally Posted by TheJazMan View Post
    I noticed many of these other games update and inform the player base of what is in store for the near future. CoX has been my only game for a while but I started straying...I still....hope to stay here but I digress. These other communities get news about what's coming out ; why don't we? Where are the dev letters or state of game address? It would be nice to see the game head in a fresh direction as it is rather repetitive.

    From Dev communications, I know that coming to the market (and some of these will also be available with in-game merits) are:
    • Carnival of Light Costume Set
    • Coyote Travel Power
    • Super Packs
    • Dark Wolf Vanity Pet
    • ATOs and their upgradeable Superior forms from Catalysts
    • Elemental Order Costume Set
    • Enhancement Converters
    • Cherub Vanity Pet (OK, this one was a leak)

    Incidentally, I knew the release dates of the Winter and New Years Packs before they went live.

    I know the next Tier 9 VIP rewards is the Fire and Ice Costume Sets (that's with an 's')

    I know that the Spring Fling (Valentine) Event will be the same as previous years but this time they added Valentine Tips that's very story driven and a lorist's squeam (squee + dream).

    I know the next Signature Story Arc has a major plot point and will come out next week.

    I know that Issue 22 Beta will start within a week or two and it will have a revamped Dark Astoria as a co-op Incarnate zone geared for solo-advancement. And that it will complete all the Dark Sets for Controllers, Corruptors and Doms.

    I know that Staff Melee is coming some time after Issue 22.

    I know what bugs are actively being pursued (Known issues list)

    I know what patches will be coming to Live weeks ahead of time.

    I know that the major story arc of Praetoria is coming to a close and a new one concerning the Battalion will be beginning.

    I know that there will be a Retro Sci-Fi costume set sometime in the future.

    I know that future costume sets will be made more equitably with same or very similar pieces for both male and female models with appropriate exceptions to the rule.

    I have access to a huge chunk of most mechanical stats and formula the game uses (try getting *that* from the devs of other games).

    I know the real names of many of the Devs and can engage them in one-on-one PM conversation (which I only use in the most extreme cases... I don't want to abuse that access lest I lose it). And still many of the Devs will respond to anyone, even a name they don't recognize from the forums (try doing *that* with the devs of other games).




    And judging by this thread, I now know just how much you know. No wait, I already knew that, too.



    i
  20. Quote:
    Originally Posted by Tyger42 View Post
    So, just out of curiosity...which blogger peed in your cheerios?
    All of them. Bloggers hate cereal because if they could construct cereal, they'd do it right!
  21. From Beta Patch Notes:

    Quote:
    The Hitpoints and Regeneration boosts provided by Vigor Core Paragon should now properly ignore 2/3s of diminishing returns on enhancement values.
  22. Any task that gives a big reward at its completion is an invitation to get it over with as fast as possible so as to get that big reward.

    The Katie Hannon TF was the first big example of that when the reward from all TFs were equal: One random Rare Recipe. And since KHTF was the easiest to speed through (before SpeEden was discovered), it was sped through.

    Now that Merits and reward tables makes the big reward at the end proportional to the average length of time to do the TF, or, makes the reward random; well then, every TF or Trial is now a candidate for speeding.

    That's a step up from just one being the targeted speed object, but it's still a bad reward mechanic. And that's not opinion. Objectively, holding out a big reward until final completion is a bad reward mechanic if you don't have ways to brake speeding through *all* of the TFs and Trials. Otherwise, human nature being what it is, players will rush to the biggest reward for the least time-effort.

    I've been lobbying the Powers folks, and they've said they're mulling it over, to change the reward system by lowering the final reward and raising the drop rates during the tasks. But that hasn't happened yet except in small ways, such as the mid-trial rewards recently added to some of the iTrials.


    But, if you don't want a Speed ITF, look for 'steamroll' or 'kill-all' or 'shardtastic' ITFs. The ITF is a drop bonanza because of all the Bosses and EBs and, at least on Virtue, there are still plenty of kill-all ITFs which are not speed versions.