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Outdoor maps are some of the most annoying maps I've seen, especially when it comes to finding a specific object or one particular enemy to defeat.
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Quote:Like I said, you can already do the whole "edit costume" thing with the AE tablet. From anywhere that isn't an instanced map like bases or missions.Eh. I don't know. Unless I'm misunderstanding you. But going in and playing with (but not being able to apply the changes from) the costume creator from "anywhere" just seems like a bit more hassle. (And no, it's not like slotting IOs over SOs, etc. - unless you routinely "slot" IOs but have to go somewhere else for them to take effect.)
The one specific issue I'd have with it, of course, is that the costume creator interface takes up the entire screen. In the tailor, you're in a safe zone (barring someone doing something stupid to grief people.) If you just stop somewhere you "think" is safe, you can still get killed - and you won't see what's going on until you exit.
Now, if you're just looking for more tailor access? Throw a "Tailor terminal" in the SG base. That, I'd go for - along with a WW terminal and the like. -
I'd love to have the ability to use more than two powersets on a character, specifically because some secondaries offer no protection. For example, I wanted to make a sort of natural-themed merc that utilizes tools and weapons. So I had a problem. I could go weaponset/defense, but then that's just one weapon he uses, which doesn't do justice to his concept. I could go weaponset/devices, but then he has no protection. Could also go devices/defense, but then how does he do damage?
People can already make powerful broken enemies. Doubt this'd change things much. -
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Quote:y so srs?Well, I don't get accused of hating everything for nothing, after all. I've had people overestimate my age by a factor of three from just Internet communication. I'm told it's because I sound like an angry old man.
Really, though, what I hate here is how forced the comedy is here. A friend of mine once said there's a difference between humour and comedy, and the Duray joke is so deep into comedy it crosses over into parody. Self-parody, in fact, which is just demeaning to the game.
Fusion and Jane Temblor are strong enough characters on their own to carry both the narrative and the humour without help. Yes, their slacker attitudes do go some ways towards diminishing the tragedy, but that's kind of the point. We are seeing people's lives being destroyed, refugees hiding in the sewers, an entire city destroyed, and these two jerks are making fun of it and bickering like children. It adds insult to injury, and makes defeating them that much more satisfying.
It has the potential to be a very strong story, but we just couldn't resist spoiling it with corny in-jokes, because hot-diggity-dog! City of Heroes is just a silly goofy little game. It cannot possibly be taken seriously, so why bother trying when we can take the piss out of own game? It's cheap humour, it's not funny and it's insulting to what is otherwise a very solid story, and one of the few left in the game which are both well-written and well-enacted.
We don't need this parody, and all it does is detract from the experience. -
Pretty sure you can do that exact same thing with the AE tablet, JAG.
And I'll support this. Not a big deal to me, but no harm can come from it. -
Quote:Calm down.I hate that BAF cutscene so much that it probably raises my blood pressure 10 points every time I see it. It is one of the most annoying things in this game. Usually we can't even all get loaded in the front door when someone triggers what feels like ten minutes of cutscene featuring a close-up of Mayhem's rack. Big whoop-de-do, nor do I care about two robots lecturing me on some boneheaded strategy that a three-year-old could see through. This close-up of Mayhem's goods may be great with male players, but does nary a thing for me.
Please move this abomination somewheres later in the trial, such as was done with the Lambda one. -
I prefer them written the way they are currently. Reading it as "I'm sad" kind of weirded me out. And either way, it's forced on you how your character feels.
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I've been having this problem for the longest time. I'll go to use Rain of Arrows or Caltrops, then when I go to select a spot the targeting icon will hang up on something that's not there and won't allow me to fire the power off. It'll happen on flat surfaces, slanted areas, anywhere.
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Quote:Definitely not how it is on Virtue, for the most part. Anytime I go there I find ERP, drama llamas, ridiculous RP that'd be better suited in another setting, or gods standing around comparing e-peens with other gods. Not often I find folks just hanging out and doing typical bar stuff.I will point out that on Union, Pocket D starts at around 8pm in the evening. Pocket D is used as 'down time'. Basically a place where heroes and villains go after a days work of doing heroic or villainous things to just relax.
It's also uses for other social purposes, like Mercenaries/Rogues looking to see if anyone needs any work done. Heroes looking to get information out of a villain whose had just that little bit too much to drink on what their next big plan is. New heroes looking to find their place in the hero scene.
While it is just drinking and socialising, there's a lot that can be had through just that via 'networking' as some Business executives like to call it. -
Pocket D's a pretty lousy place to RP, anyway. It really has no future and it's past is mostly unnecessary drama and ERP.
I imagine that guy'd get pissed come Christmas time when folks start asking for BNY runs. -
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Quote:How would summoning a storm of swords be natural?Maybe he wants a natural based theme? I wouldn't mind a wall/storm of swords like effect for my sword-themed toons, even if it's stacking more lethal on.
I don't really see weapons getting treated in the Judgement slot, due to the fact that they'd have to make a specific power for every weapon set in the game. One for katana, broadsword, dual blades, mace, axe, dual pistols, rifle, and bow. Nearly an entire powerset worth of powers.
As to the OP, being able to color our Judgement powers opens them up to a wide variety of concepts. I know people that plan on taking the dark one, coloring it gray, and playing it out as a smoke grenade being thrown at their feet, for instance. So they aren't necessarily restricted to Fire/Cold/Elec/Dark characters. -
Spamming /e tantrum and /e frustrated near people is always hilarious, just because of how ridiculous it looks. Doing /e pushup, and /e jackhammer on a player's dead body always manages to get a laugh out of the team when on a mission.
For more srs use of emotes, I always make sure to use a costume change emote appropriate to the character. Fire characters have evil laugh, more heroic ones salute, etc. I also ensure to bind emotes that I could see my character doing often, such as saluting his allies or reading a book when I'm afk. They also manage to provide more depth when one RPs, since your character is actually doing what you're emoting as oppose to just standing there. -
Happens with every big issue. Nothing new.
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Always assumed the captions were just someone random contact telling us how to run the trials so that players new to them wouldn't be entirely confused as to what to do. Didn't really thing anyone specific was behind it.
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Aside from your unnecessary endgame bashing, I agree. It's a bit annoying that classic isn't classic.
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I like 'em so far, but I don't like how the images make the city look so empty. When I was zoning into Skyway, the loading screen depicted it as a massive ghost town, for example. I know there aren't that many NPC civilians in the city at all, but it's a little depressing to have the loading screens reinforce just how devoid of non-criminal life it is.