Ynaught

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  1. [ QUOTE ]
    Am I the only one that didn't like the video? I actually found it difficult to watch all the way through.

    Someone has to swim against the stream I suppose...

    [/ QUOTE ]

    Nope, you're not the only one. I didn't think the video was bad, just not funny.
  2. Ynaught

    Switching Sides

    [ QUOTE ]
    Yeah, make all ATs avaialable to both sides when creating your character. Done.

    [/ QUOTE ]

    This.

    This is all I want, honestly. I think the villain AT's are pretty dang fun to play. Too bad I absolutely detest the villain content.

    A lot of players will say that the villain content is the better of the two sides, but it's all a matter of taste. I dislike it and therefore don't want to play it. I want to play Brutes and MM's and Doms, but I just can't stand the content.

    I try and play villains from time to time, but after a mission or two I just get burned out and switch to a hero and play for a while.

    Giving us the ability to make whatever AT we want on whatever side we want would be such a boon to me. For the people who want to keep things unique to each side, make it so that when you want to create the epics, Khelds would HAVE to start as heroes, SoA's would HAVE to start as villains. Side switching would allow them to eventually get to the other side, but that'd be later in their career.

    Will it ever happen? I hope so.

    Gimme my SMASH heroside, please.
  3. <QR>

    I started to read through the thread and I got to I think it was page 7 before it hit me. I can have Superspeed without taking Flurry or Hasten now!

    I'm usually one of they types of players who has an attack on auto, so Hasten for me, especially since it's no longer perma-able (well, it is, but... it ain't cheap) is a waste of a power. And with sets like Shields, Ninjitsu and SR, I need to have my mez protection on auto, so trying to remember to click Hasten is a pain for me.

    But now, yahoo! I can have Super Speed and take Combat Jump to get around a little bit better. Or Recall Friend and Fly. Or just Super Speed and Teleport.

    I'm still a ways off from getting my 60 month, I just got 54 yesterday, but it's gonna be so sweet to mix and match a little for added flavor on a lot of my characters.

    Thank you Devs!
  4. [ QUOTE ]
    [ QUOTE ]
    For some reason, in all my time playing this, I've never once been here in december. Can you give multiple gifts? or just one per character?

    [/ QUOTE ]

    same here but ive only been playing the game for about 1 and 1/2. missed out on last years winter event.
    so is it best to team up with others to check all the presents/potential spawns? like during the halloween event teaming for door spawns

    [/ QUOTE ]

    If I'm remembering correctly, in order to get a Winter Lord to spawn you need to be on a team of at least 5 people. More of course will be better. You can be split up throughout the zone as well, you don't need to all be there when you open a present.

    Anyway, unlike the Halloween event, you can spawn a Winter Lord in any zone, regardless of your level. Do you have a team of 8 lvl 50's trying to spawn the WL in AP? It'll work.

    Also, the Winter Lord and all other spawns summoned from opening presents are on a timer, 4 minutes if I remember right. Although, I think if your are engaged in fighting them, they will stick around longer. Their timer "could" be aggro based, so as long as they are aggro'd on someone, thier timer may not begin counting down. [u]This is entirely speculation on my part however.[u]

    All this is based of my prior experiences with the winter event. They may have changed some things this year, so I could be entirely off base since I wasn't able to test the event when they put it on test a few months ago.
  5. [ QUOTE ]
    [ QUOTE ]
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    [ QUOTE ]
    This holiday themed enhancement set is a Universal Travel Power enhancement set that will work in all travel powers and is only available during the winter event

    [/ QUOTE ]

    Only during the Winter event? How are these gained? random drops activated during the event? Purchasable with merits? Candy canes?

    [/ QUOTE ]

    Well, last year, they had a Jingle Jet temp jetpack, good for 30 days, purchased with Candy Canes.

    TitanWiki

    --------------------
    Rule #1: Have Fun!
    Rule #2: If you're violating Rule #1, do something else!

    [/ QUOTE ]

    right, but that was a temp power. Enhancements are permanent and offer set bonuses. From the wiki:

    [ QUOTE ]
    Winter's Gift is a Universal Travel enhancement set in the Invention System. It is available in the 10-50 level range.

    There are three enhancements in this set:

    Winter's Gift: Run Speed, Jump, Flight Speed, Range,
    Winter's Gift: Run Speed, Jump, Flight Speed, Range/End, and
    Winter's Gift: Slow Resistance (20%) .
    Only one of each of these types of enhancements may be slotted per power.


    The following set bonuses apply when slotting more than one of the enhancements in this set into a single power:

    Two enhancements increases Cold Resistance by 5%.
    Three enhancements improves your Movement by 6%.

    [/ QUOTE ]

    just curious "how" to aquire them.

    [/ QUOTE ]

    I believe that someone said when they tested the Winter Event on test a couple months ago that these recipes are indeed purchased with Candy Canes, 30 canes a pop I believe was the 'price'.

    I could be wrong of course and I can't seem to find any of the posts about the Winter Event testing. I guess we'll see Soon™ enough.

    <edit> Beaten to the punch by BigMoneyHustla. I type slow, so not unexpected.
  6. [ QUOTE ]
    Who says that the architect is going to be the ONLY feature?

    [/ QUOTE ]

    Uhh, Positron?

    From the article...

    [ QUOTE ]
    Boomtown: Will Issue 14 include the Mission Architect only or will it also include other new features?

    Matt Miller: Mission Architect is a strong enough feature that it can, and should, stand on it’s own for an issue. We are very excited to see what the players come up with!

    [/ QUOTE ]

    Granted, there will likely be something else in the issue other than Architect, be it some new costume options, new IO recipes or whatnot. I do think though that the issue will be Mission Architect "exclusive" for the most part. I doubt there will be any new content (I.E. missions, story arcs, contacts, or TF's) and I think this is what people are pseudo-complaining about. I do hope they can get at least some Powerset Proliferation in i14, but I'm not counting on it.
  7. <QR>

    Shields look ok. The amount of different shields BABs has put in make it a set I'll at least look at.

    Pain Domination, meh. Don't misunderstand me, it looks fine and the powers I've seen in it sound pretty interesting to be on the receiving end of. It's just that it's villain side only so that's the biggest letdown, but even if it were hero side, I doubt I'd play it. I don't do well with click heavy buff/debuff sets.

    The power sets themselves seem very well done, just not my cup of tea, though I may have to try a Shield tank at some point.
  8. I didn't think about that. However, once this is live it would make sense that it would start counting the time from that point forward, yes?

    I have so blasted many alts spread across every sever, there is no way I play them ALL in a day.

    Or a week.

    Or a month.

    Or some even in a year.

    Or more.

    ... I really AM an altaholic.











    AND PROUD OF IT!!!
  9. Looks interesting. Can't wait to see what some of my old forgotten characters will get when/if I ever log them back on.
  10. <QR>

    I don't do TF's very often, but this change means I'll be doing them even less so now. People will just start doing them with close friends and SG mates. PuG TF's were bad enough as it was, now they'll be much worse.

    If this was put in to DISCOURAGE farmers, I'd have to say it's had the opposite effect. I don't farm now, but now I'm seriously going to look into what TF's might be good for finding a farmable mission in. I don't really care about arcane salvage drops, but they would be a plus. I just want mass killing, err... arrests in an environment where I'm not bothering other people.

    Thanks for the change Devs.
  11. [ QUOTE ]
    I hate travelling and dislike crowds -- not a great combination. Makes me a bit anti-social.

    [/ QUOTE ]

    Sounds like me IRL. Odd that I pick up an MMO that makes me travel to heck and back.

    Maybe it's because of this intraweb thing, if the people here start to get on my nerves, I can literally turn them off.
  12. [ QUOTE ]
    I was in-game for a bit this afternoon and noticed that they are now so unobtrusive that if someone doesn't know what to look for or what channels to include in their chat windows, they will miss the announcements.

    [/ QUOTE ]

    Yup, I have to say that the new "alerts" are so unnoticible now that as far as I know, unless I'm in the zone the invasion is happening in, I don't know they ARE happening.

    I exited 3 seperate missions earlier today to find the zone was under invasion. Never saw the alert until I scrolled back through all the text to see it. And I KNEW about this change beforehand and made a tab specifically for the System messages that the new alerts fall under. Even with that, all the messages that fall under the "system" chat made it so I didn't see the message when it originally appeared.

    I know most of the complaining was about the alerts being in the Admin channel and being totally unblockable. At least then I knew about the invasions.

    Oh well, all things change.
  13. [ QUOTE ]
    [ QUOTE ]
    I'm going to second this. I would love to have more character slots. I like having my villains and heroes on the same server because I like the people I play with there, Blue and Red side.

    [/ QUOTE ]

    Thirded!

    Servers form their own little communities, and having played since just after launch...I don't wanna leave mine, and I have tons more alt ideas I'd like to run there under my current set of vet rewards.

    Perhaps something to put in conjunction with any new powersets that may be released? *shrug*

    [/ QUOTE ]

    Fourthed!

    And no, I don't have a lisp. I do have my main server filled though and the thought of deleting any of these characters hasn't crossed my mind.

    Much.

    Anyhoo, since we will be getting transfers I can at least 'save' some of my lesser played characters by moving them to a different sever. But I would like to keep them where they are as I enjoy the server they are on.

    More slots as a vet reward would be awesome. The ability to buy additional slots while not as good as free, would still be pretty cool.

    /signed
  14. <QR>

    I can't say that I was heavily into RV to begin with but now that the heavies have been nerfed this much, well, I have other things I can do with my time anyway. PvP isn't my cup of tea, but because of the badges in RV I at least gave it a shot. The heavies allowed me to actually accomplish some progress on the pillbox badges.

    Oh well, I knew I'd never be able to get every badge in the game for various reasons, time being the biggest factor. Now I can cross the rest of those RV badges off my list of ones to get.

    So, thanks, I guess.
  15. I agree with Dasher. If the content in the new RWZ is something that can be done WITHOUT FORCING villains and heroes to team up (this includes the high level TF), then this is something to look forward to. If it's going to be forced then yeah, there will be some folks that won't do this at all, and I wouldn't blame them.

    I can see the Devs making the TF forced co-op, but I hope they don't.

    So I will ask the Devs this...

    Leave it so that it just takes a team of 8 to do the new Rikti TF and recruiting someone from the opposing side is OPTIONAL and we're all good. Making it mandatory for there to be mixed teams may cause problems.

    Not with the AT's themselves, I think there will be some awesome combinations between both sides, but maybe with the players themselves. This is a game that has a significant amount of roleplayers and I can see some of them having problems teaming with the opposite side, from a roleplaying stance.

    More options are always better, so don't restrict options when it comes to something as big as this.

    And on a side note, Villains will finally get to enter a hazard zone, something quite a few people have mentioned they've wanted to do for a long time.

    Solo Brutes and Masterminds running around obliterating large numbers of NPC's.

    Small teams of Corrs/Doms/MMs and Brutes doing the same thing.

    Stalkers not being able to do much at all.

    Bring on i10 I say.
  16. [ QUOTE ]
    Multiple empowerment stations will stack the buffs that are offered (by design). If we made the buffs as good as players "expect" right out the gate, they'd be WAY too good when stacked.

    [/ QUOTE ]

    This has been said a few times before me and I would hope a few times after me...

    Simply make the buffs stronger and don't let them stack. Problem solved.

    Now, if there was a way to make the buffs last longer than 15 minutes...

    I mean seriously, I just got the very first Empowerment station for my small SG base today and spent 6 pieces of salvage to increase my fly speed. Well, the blasted thing was gone before I made it to my mission. (I'd entered my base in CaD and had to go to Nerva for my mish, and no base teleporters) Just a fly speed buff so I wasn't too upset.

    At least until I realized that if I'd gotten any other type of buff, it would have been gone before I'd have had a chance to use it. Maybe make these free (no end use) toggles so we can turn them on when we need them and not waste them.

    Yeah, it'd mean a LOT more coding and what-not, but right now as I see these Empowerment stations, they just seem like a waste.
  17. [ QUOTE ]
    [ QUOTE ]
    So Insights SAY +25% _Accuracy_ but what they mean is +25% (or not even that, but whatever) _To_Hit_Buff_.

    [/ QUOTE ]

    An interesting theory is that lucks *are* "+25% defense" relative to base 50% tohit. Perhaps in the distant past, all critter types had base 50% tohit (and they do again). Lucks date to that time when a player popped a luck, he was reducing net tohit by 25% for all attackers; +12.5 percentage points DEF = "+25% defense" colloquially. Given other things I've seen and heard, this is not a bad theory.

    Insights, though; good luck coming up with a theory there.

    [/ QUOTE ]

    I have a question after reading through these posts. I won't even pretend to know how all the math works in this game, but this post from Arcanaville made a little warning light go off in my head. (Granted, the light could simply have been a "brain is overheating" warning, but I still would like to know for sure from some people who know more about this than I do. )

    OK, here we go...

    I just created a sample Super Reflexes Scrapper using the City of Heroes Character builder by Sherk Silver. I took every single SR power and 3 slotted them for defense (at least the ones that can be slotted for defense), even level SO's. Now it lists the defense totals for Melee, Ranged (both at 27.3%) and AoE (46.8%) attacks against this character. Elude adds (at least I'm assuming it stacks) another 70.2% defense to Melee, Range and AoE.

    Now after all the long windedness, here is my question. Is it possible that the defense numbers without Elude (27.3% and 46.8%) are based on Arcanaville's theory here? Could it be possible that SR defense numbers are based on the To-Hit numbers and not actually making the attacks against SR miss 27.3% of the time, but actually only 13.7% (rounded up) of the time? And if this is the case, where does that leave the often cited "1 defense is more or less equal to 2 resistance"?

    But if defense as a whole is based on the percentage it takes away from the critters base to-hit, doesn't that mean that basically every single defensive power in the game is actually only doing half what we think it is?

    I admit that I could be completely off base about this as I've never played a SR Scrapper, though I do have one sitting ready to be played since I heard about the new Defense Scaling in I7.

    I apologize if all I'm doing is being an uninformed n00b causing fear and spreading DOOM! where it didn't belong.
  18. I have a wild thought here.

    What if Incarnates are NOT a new Epic AT but rather what our level 50 characters can become?

    Think about it. Positron said in an interview here (under the question "What do you mean by “fat loot”?")

    [ QUOTE ]
    In the next update, Issue 8, we will have a new system that gives us the ability to make your level 50 characters better. That means we’ve abandoned the idea of raising the level cap to 60 for now and instead will give you the option to make your level 50s better, then better again and then even better. That process will last a lot longer than additional 10 levels, which just create a new problem: What to do after hitting level 60?

    [/ QUOTE ]

    We all know that Statesman is an Incarnate Tanker and Lord Recluse is an Incarnate Mastermind. Well, unless they are going to introduce 10 new AT's to the game, my idea of our level 50's BECOMING Incarnates themselves, seems to make at least a little bit of sense.

    Sort of.

    To me anyway.



    (Wow, just realized this was a long dead thread. Been reading and following so many links I lost track. Sorry for raising the dead.)
  19. Let me attempt to respond to your post as best I can.

    [ QUOTE ]
    the test server has alot of scruse losse

    [/ QUOTE ]

    I believe you are saying that the current version of Issue 7 on the Test server has some bugs still. This is why it's still on test, so these bugs can be found and corrected before Issue 7 is made available on the live servers.

    [ QUOTE ]
    and i thoght you can get accses to any arctype for hero< +

    [/ QUOTE ]

    As for being able to access "any" archtype... I'm not entirely sure what you mean by this. If your account is CoH only, then you can only play CoH. Same if your account is CoV only. Test is no different.

    Now, if your account has both games then you can make any of the non-epic (Kheldian) AT's. If you have a lvl 50 character on a Live server, you'd need to copy than lvl 50 to test to open up the Khelds there.

    If you are saying that you thought that Issue 7 would allow you to play any of the AT's either on Heroes or Villains, then no, that isn't going to happen anytime soon. (though I wish it would) The Villain AT's for now are only available to be played on CoV, the same way the Hero AT's can only be played on CoH. I don't believe the Devs said anything that would make us think otherwise, but I can't say for certain.

    Hope this answers your questions.
  20. I apologize if this idea has been presented before. (it's tough searching for general ideas sometimes) I think this could possibly bring some equality to both CoH and CoV.

    Why not simply (not that it would be easy) add Patron pools to CoH and Ancillary pools to CoV?

    Look at it this way. You have a villain who has spent enough time in the Rogue Isles and has seen just how underhanded Arachnos can be. There is no way they would want to be tied with Arachnos in anyway so they look around for more power and come across what could end up being the ancillary pool powers, only rethought for Villains.

    Same idea for Heroes, only this time the hero has seen the strength and dedication of the Freedom Phalanx and would like to go down the path of one of the Phalanx members. Sure you'd only be able to have 4 of them, but imagine being able to pick from the Positron Patron pool, or Manticore, or Sister Psyche.

    Yes, the Hero Patron pools would take some time to develop, and even figuring out what powers could be 'rehashed' for villains would take some time as well.

    In the end though, both Heroes and Villains would have even more options open to them and no one could complain about being forced into anything.

    Just a thought.
  21. [ QUOTE ]
    With Enhancement Diversification comes a benefit for ALL City of Heroes powers.

    Every power, across the board, is getting a 13.33% reduction in its Endurance cost.

    [/ QUOTE ]

    Wow, thanks. A 13.33% decrease in end use by our powers.

    So answer me this...

    If our powers cost less end AFTER this "enhancement diversification" joke, why would we bother DIVERSIFYING our slotting by putting in end reducts? No reason to. So by throwing us this "bone", you are breaking your own system.

    Makes sense to me, considering nothing was broken before and you decided to break it in order to come up for a fix that wasn't needed until you broke it.

    Yeah, perfect sense.
  22. I made a post about this very thing a few pages back but it got lost in the shuffle apparently. So I will repost some of it here.

    [ QUOTE ]
    I don't know if this thought has crossed the Devs minds or some of the die hard anti PL'ers minds before but this is just my feeling on the whole PL/no PL situation.

    I have a friend who has played this game since June of last year. He plays almost as much as I do, but is more serious in his leveling approach. (IE, he doesn't switch to an alt every hour or so like me ) As a result, he has SEVERAL toons at lvl 50, 7 of them.

    He has done all the TF's and trials (excluding the ones in the Shadow Shard) at least once, maybe not with the same character, but he has done them. By the time he had his 2nd lvl 50, he was getting tired of starting up new characters and having to go through the boring low levels again. He starts having more fun with the game once you get a travel power, around lvl 14 for most.

    So, he got a 2nd account and started PL'ing alts up to bypass some of the low level drudgery.

    Now for the big question. If PL'ing is so bad and makes it so the people who do PL hit 50 faster and then leave the game sooner, why is my friend still here playing the game and actually keeping his second account around giving MORE money back to the game?

    I mean, he's hit 50 with 7 different characters! He's seen and done most of the content yet he's still here playing. Does it really matter if he PL'd to a level he felt comfortable playing at if he is still actually here PAYING FOR and PLAYING the game?

    [/ QUOTE ]

    If you are as dedicated to this game as my friend, but want to get to a certain point in the game for it to be FUN, what's the harm in it if you are still involved with the game. It's not like he's hacking the game or stealing someone elses account time. He plays the way he wants to play. And he pays to do it.

    As far as the argument of "PL'ers making lousy teammates", since my friend has PLAYED so much, he makes a VERY good teammate. He knows what to do and when to do it. He knows when he's in over his head and will get the appropriate amount of help needed to finish a mission.

    While not eveyone is as dedicated as my friend, (some more-so, others not-so much) why ruin anyones fun for the sake of doing away with something some people call "evil".

    What is better, the devil we know (PL'ing) or the devil we don't know (possible future nerfs that end up killing this game)?

    I say keep the PL'ing, if only to keep SOME of the people interested in the game.
  23. I don't know if this thought has crossed the Devs minds or some of the die hard anti PL'ers minds before but this is just my feeling on the whole PL/no PL situation.

    I have a friend who has played this game since June of last year. He plays almost as much as I do, but is more serious in his leveling approach. (IE, he doesn't switch to an alt every hour or so like me ) As a result, he has SEVERAL toons at lvl 50, 7 of them.

    He has done all the TF's and trials (excluding the ones in the Shadow Shard) at least once, maybe not with the same character, but he has done them. By the time he had his 2nd lvl 50, he was getting tired of starting up new characters and having to go through the boring low levels again. He starts having more fun with the game once you get a travel power, around lvl 14 for most.

    So, he got a 2nd account and started PL'ing alts up to bypass some of the low level drudgery.

    Now for the big question. If PL'ing is so bad and makes it so the people who do PL hit 50 faster and then leave the game sooner, why is my friend still here playing the game and actually keeping his second account around giving MORE money back to the game?

    I mean, he's hit 50 with 7 different characters! He's seen and done most of the content yet he's still here playing. Does it really matter if he PL'd to a level he felt comfortable playing at if he is still actually here PAYING FOR and PLAYING the game?

    All these attempts to stop PL'ing are having a very negative effect on players, even the ones who don't like PL. I'll explain what I mean.

    Imagine if they did away with PL completely. Imagine if the only way you could play together with other people is if you were the same level as each other, because even a 1 level difference is a sort of PL for the lower level people. So that does away with the entire Sidekick system.

    Now imagine you have a tight-knit SG and play together every chance you get but one of you is away from the game due to work, school, illness or vacation. They come back and see that most of the SG has leveled past him and is now just 2 levels ahead of him. He tries to join up with them but can't because of the no PL/more than a level difference policy.

    I can't say that said player would quit on the spot, but they wouldn't be happy in the least. And maybe that turns into a desire to play less, which means his SG gets further out of reach and pretty soon he's in pick up groups trying to level and having a hard time doing that.

    MMO's are a community, or so I thought. Yes, communities have people with varying opinions and that is a good thing. The Devs make the rules we have to play by, just like the lawmakers of a community make laws.

    But I have to say that the day that my local lawmakers pass a law saying that people can longer move ahead quickly, that everyone has to grow at the same level, is a black day in the life of everyone.

    There are those who are above average, that given the opportunity SHOULD be allowed to move ahead quicker.

    Would anyone hold back a child who in the 1st grade can read, write and do math at a 4th grade level? Would they tell them, "Sorry, you're only in the 1st grade, you can't move up to 4th grade just because you CAN do the things they are doing" ?

    That child could become frustrated and lose interest, quit and throw away skills that could benefit many others in time.

    All I'm trying to get at (all be it by the long route ) is that if PL is taken away entirely, some people WILL stop playing. And even if those people only add up to a relatively small percentage, say 5%, it's now just gotten 5% harder to find someone to fill a space on a TF or an AV mission.

    It's a trickle down effect. Sure, you may initially lose only 5% of the people playing, but eventually that number could grow. That 5% may have friends and when their friends leave, they may leave. Then you have an even harder time putting teams together which frustrates even more people and maybe some of them leave...

    It's a viscious cycle.

    Can all PL'ing be stopped? Sure it can.

    Should PL'ing be stopped? No, I don't think it should.

    These are just my opinions of course. The whole thing about a child being held back is extreme, but it is an example of what COULD happen.

    I do know however, that if my friend were unable to PL his new characters to a point where he can have FUN with them, he will quit. And if he goes, I'll probably not be too far behind.

    Not because I can't get PL'd and not because I'm would no longer be having fun playing the game without him, but because this game represents a way for me to keep in touch with my friends and if they are not here, I'm wasting my time and money.