Adeon Hawkwood

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  1. Quote:
    Originally Posted by Cheetatron View Post
    -Give macros the same "recharging in your tray" effect that the powers attached to them have
    This would be very nice (as well as the ability to use a power icon for a macro icon) however it's not something I think we'll every see.
  2. Quote:
    Originally Posted by Garent View Post
    If Moonbeem says what secondary they're using, I can give advice on how to get the most damage out of it.
    They mentioned it in their initial post (hint: their forum handle is a misspelling of on of it's powers).
  3. A lot of Masterminds have a weak spot between about level 18 (when their first pets drop to -2) and level 26 (when they get their boss pet). I'm currently going through that with my Demons/Thermal and it does hurt.

    There are a few things you can do to try and help. One option is to take provoke and draw aggro onto yourself (Tanker-minding). This serves to spread damage more evenly over your pets so they are less likely to die to a spike. Additionally, picking up the pet defense aura IO (and the pet resistance one in a few levels) also helps toughen up your pets a bit.
  4. I went for Dark Mastery on my DP/Storm Corruptor because the synergy seemed nice.

    Steamy Mist have Fire/Cold/Energy Resistance so adding Dark Embrace gives you resistance to everything except Psionic.

    Dark Consumption helps a bit with Storms heavy endurance usage (although not as much as Conserve Power)

    Finally Soul Drain works well when combined with Hail of Bullets (and the Dark Mastery version if Soul Drain is much, much better than the Soul Mastery version).
  5. Quote:
    Originally Posted by Moonbeem View Post
    Endo needs. dont see em much anymore
    defense needs. dont see em much anymore
    healing or regeneration needs. dont see em much anymore
    status protection needs ( aka-clear mind). dont see em much anymore.
    See, now this is just plain wrong. I play squishy characters and I LOVE receiving buffs of pretty much any type. They make me feel all warm and toasty. Then I go out and make the enemies dead.

    For Empathy in particular:
    Adrenalin Boost: Ok, I don't need the recovery to much but +100% recharge is beautiful on any character and the strong regen buff helps keep me alive.
    Fortitude: The defense boost is wonderful. I build for defense but I don't have enough to soft cap me in Incarnate content and extra is better anyway to combat debuffs.
    Clear Mind: What squishy character does not want mez protection? Even on my Trappers Clear Mind is nice to close the sleep hole in my own mez protection.
    Recovery Aura: I don't need this most of the time but it is useful against those annoying IDF guys with EMP bullets (hate them so much).
    Regeneration Aura: No matter how many buffs I have, sooner or later I take damage. More regen means I recover from it faster.


    So yes, as others have said. Use your buffs, they are appreciated by anyone who has any sense. If in doubt, find a nice Blaster buff him up and then laugh maniacally as he tears through everything in his path.

    Once you've done that, rejoice in the fact that so few people need healing and focus on blasting your foes. Yes, Defender damage is about half that of a dedicated damage character but so what? Damage is damage, it doesn't matter whether an enemy is defeated with X powerful attacks or 2X weak attacks. The important thing is that they are defeated.
  6. Quote:
    Originally Posted by Lukros View Post
    I am not out here attacking anyone... just don't see how being able to buff ourselves is game-breaking... but apparently I have hit a nerve with a few of you...
    For what it's worth I agree with you in regard to the shield powers and at least some of the other single target power (although I disagree with regard to Speed Boost and the mez portection powers). I think it would be a good way to help even out the solo capability of the different buff/debuff sets without really impacting team balance. However, it's a minority opinion around these parts so I've pretty much given up arguing for it.
  7. What, exactly is your goal here? Are you looking for advice regarding full on IO Set builds or something more along the lines of a Frankenslotting build?
  8. Quote:
    Originally Posted by Diellan_ View Post
    I just checked and everything after Triage Beacon isn't loading. Bah.
    For what it's worth it seems to be that anything with a pet that was created in I16 or later is not working (not 100% sure about the issue, it might be earlier).

    Proliferations that used an existing Pets got ported fine (for example in Cold Domination for Controllers is fine) but new pets are not getting linked. Here's a list of affected powersets I've spotted:
    Electrical Melee for Scrappers
    Electrical Melee for Tankers
    Traps for Defenders
    Archery for Corruptors
    Demon Summoning for Masterminds
  9. Quote:
    Originally Posted by Zombie Man View Post
    Which ones? They're linked for me. And the link works.

    [image redacted to save space]
    Scroll down. Caltrops and Triage Beacon are linked (since those are the same as the Corruptor versions), but the other powers use Defender specific Pseudo Pets and those are not linked.

  10. Quote:
    Originally Posted by Lukros View Post
    Anyone know a definite answer to if the upcoming AoE aspect of the buffs affect us?
    It has been confirmed that the AoE buffs will not affect the caster.
  11. Adeon Hawkwood

    /Pain MM?

    Quote:
    Originally Posted by Jibikao View Post
    But I think a lot of MMs take leaderships because they don't plan on attacking on their own and it really fits the theme.
    The main reason I find to take Leadership on an MM is for Tactics. I tend to slightly prefer Maneuvers over Assault for the pre-requisite (and will take both if I have room) but at the end of the day Tactics is the critical one.

    With the upcoming change to MMs in Incarnate Trials the importance of Tactics decreases a bit but it's still pretty important while working on your level shifts and it's always useful in regular content for ensuring that your lower ranked minions can consistently hit.
  12. Quote:
    Originally Posted by Diellan_ View Post
    Title says it all. As of today, City of Data is updated to 2010.201105250125.1.0.
    Awesome, thank you very much.

    I do have a bug report for you, however. For some of the newer pseudo-pet based powers the link to the pseudo-pet is still missing from the main power. In particular Traps for Defenders:
    http://tomax.cohtitan.com/data/power...der_Buff.Traps

    The Pseudo Pets are in the database, they just aren't getting linked.
  13. Quote:
    Originally Posted by Eiko-chan View Post
    Note that this design allows you to have all your primary, all your secondary, and all your epic powers, plus the two pool picks to get a travel power. This is not an accident.
    That isn't quite true anymore since all of the Epic pools got upgraded to 5 powers. But I agree that was almost certainly the original design intent.
  14. It has always been that way. You get a total of 24 power choices in your build and only have 22 non-pool powers (9 primary, 9 secondary and 4 epic). Therefore you have always had to take at least 2 pool powers to finish your build.

    Fitness becoming inherent didn't change that at all, you have always had to take at least two pool powers (one at or before level 24 and the other at or before 30).

    EDIT: EATs are an exception to this having larger primary/secondary powers sets than regular ATs.
  15. Quote:
    Originally Posted by Venture View Post
    Because people aren't going to go digging for real story arcs amidst mountains of farms. They're not going to spend time trying to get to the content through a ton of non-content. They don't want to deal with "tags" and they shouldn't have to.
    I don't disagree with the assertion that they shouldn't have to. However, I also really, really doubt that the devs are going to do anything about it.

    So with that in mind if someone is planning to spend time going through the arc list in a quixotic attempt to down-rate farm arcs wouldn't it make more sense to spend that effort on something that is both constructive and more likely to actually work?
  16. Quote:
    Originally Posted by _gohan661_ View Post
    I personally think ppl have a right to know if someone in the team is not up to scratch
    Yes they do, which is why we have buff bars and the character info window and the power attributes monitor. Even when everybody had the same power colors relying on the visual effects to tell what your team mates were doing was very unreliable.

    I rarely pay any attention to the graphics of power effects but instead keep an eye on my buff bar and occasionally the buff bars of my teammates to tell how things are going. That is a much more reliable way to tell if teammates are using their powers than trying to spot the visual effects.
  17. Quote:
    Originally Posted by Another_Fan View Post
    Here is another way of looking at it. Don't slot procs at all in it. Slot it for either Acc/slow or Recharge if you need it. Its a control power and even procced out isn't going to do much for your damage output.
    This is pretty much my attitude. Caltrops is ok with no extra slotting but I'd rather slot it for some recharge and slow than damage procs. I use Caltrops to keep enemies out of my, the extra damage it contributes through procs is not particularly useful compared to the damage output from my primary.
  18. Quote:
    Originally Posted by Necrotech_Master View Post
    i think the core of this problem is the fact that the rating system is flawed, the hall of fame requirements are flawed, and the search/filtering interface is flawed
    Agreed. YouTube switched from a 5-star system to a like/dislike system and I, personally feel that this sort of thing works a LOT better.

    Quote:
    if poeple could filter out farms that would help authors find stuff they actually want to play
    I agree. The problem is that the best way to do this would require the devs to legitimize AE farming by having a farm/story setting in the creator (and moderate it's use) and unfortunately I doubt they are willing to do that.
  19. Quote:
    Originally Posted by PoliceWoman View Post
    QUESTION: Is it ethical to 1-star obvious farm arcs in AE without playing them? Why or why not?
    Let me ask you a question, is it unethical to one-star a story arc without playing it simply because it's a story arc?

    While the design intent of the AE was to allow people to tell stories the fact is that farm arcs are here to stay. The devs seem to have reached a point of grudging acceptance of non-exploitative farm arcs and in all honesty it's not something they can stop unless they are willing to remove rewards from AE missions altogether.

    Now you, personally, dislike farm arcs, that's fine it's your right. But going through and down rating them based solely on your dislike serves no purpose whatsoever except to make you feel a bit better. Now the person who wrote the arc is unlikely to care so in that sense you aren't hurting anybody but, still, it's not classy.

    Instead of going through and down rating farm arcs what about instead trying to start a grass-roots effort to make story arcs more accessible? There was, at one point, an effort to [url=http://wiki.cohtitan.com/wiki/Mission_Architect_Tags]setup a standard set of "tags"[/quote] to help define search criteria. Encourage people to find story arcs, play them, rate them and then send the author a tell encouraging them to add the [SFMA] tag to their description? Yes, it's a solution to a problem that shouldn't exist in the first place but unless the devs are willing to implement a "story/non-story" tag as part of the official description and actually enforce it's use this sort of effort is probably the best way to try and make it easier to separate the farms from the stories.
  20. So I was mucking about with the Incarnate Power Customization last night and it got me thinking. Incarnate power customization works by letting you recolor ALL of the Judgement and Destiny powers regardless of which ones you have. It seems to me that that would be a practical solution for at least some of the pool customization issues (such as what happens with dual builds). Simply allow a character to set customization for all power pools and all epic pools for their AT regardless of which ones they are actually using.
  21. At level 24 the primary change going from a Wolf Spider to a Crab Spider is that you want to swap your Wolf Spider attacks for Crap Spider attacks. So the simple advice would be to look at your current Wolf Spider attack powers and replace them with the equivalent Crab powers.

    Doing it from scratch at level 24 you have 14 powers so I would take the following):

    1: Channelgun
    1: Crab Spider Armor Upgrade
    2: Long Fang
    4: Combat Training: Defensive
    6: Travel Power pre-requisite
    8: Supression
    10: Tactical Training: Maneuvers
    12: Venom Grenade (take the one from the Crab Spider set, not the Wolf Version)
    14: Travel Power
    16: Tactical Training: Assault
    18: ???
    20: Tactical Training: Leadership
    22: Mental Training
    24: Fortification

    The level 18 power is a bit of a wild card. From the Crab Spider powers you can take either Arm Lash or Frag Grenade if you want more AoE (I prefer Frag but if you hate knockback you might prefer Lash) or Aim if you like it. It's also good point to take a power form the Leadership pool if that's your thing or alternatively dip into the Wolf Spider attacks for Heavy Burst if you want more AoE and don't mind the redraw.
  22. Quote:
    Originally Posted by _Tux__EU View Post
    Ah I see thanks! So am I right in saying that in those branches, one of the two pets, (For example: The Seer Seeker is untargetable) but the Augur is, can still die? (Seers Radial Superior Ally)
    Correct. There are three pet types in Lore: Boss, Lt, and Support. The Boss and Lt. pets are always tagetable however the support pet is untargetable in the Total Radial Improved Ally and Radial Superior Ally. However the untergetable support pets are prue supprot and have no attack powers.
  23. Quote:
    Originally Posted by Gavistuul View Post
    Actually he makes an interesting argument but TF's are suppose to be done in a manner of a few hours.
    Actually the original design intent for Task Forces was for a group of friends to do them over the course of a few days. The idea of running them in a few hours came once the game was released.
  24. Quote:
    Originally Posted by Selenir View Post
    How do you get to the Beta server? Is it open to all?
    It is open to all at the moment but isn't like that all of the time. Instructions to connect to it:
    http://boards.cityofheroes.com/showthread.php?t=261679
  25. Quote:
    Originally Posted by Crab Nebula View Post
    Things to remember in a pet based build, you really don't used channelgun and longfang that much.
    I disagree, especially on the Trials. Yes, you can mostly rely on your pets and AoEs in normal content but in the long AV fights for the trials you really want some decent single target attacks. Your pets will go squish pretty quickly (since you can't order them out of AoE range) and cycling your AoEs against an AV is less efficient in terms of DPS (not to mention using more endurance).

    I'd also disagree about slotting a taunt set in Omega Maneuver. If you're going to use it you really want it doing damage, the taunt effect is small and fleeting so damage is the way to go.