/Pain MM?
I would assume yes.
50s: Yumi Eryuha-Arch/Energy, Mirria-Thugs/Dark, Meyami Kitsuna-Claws/SR, Celesta Seusen-SS/Invuln, Lady Mirriella-Illusion/Empathy
Arc 503982 "Dimension Xi Epsilon 22-10" Part one of a multi-part arc.
Conduit of Pain does not work (obviously) and pets will not benefit from the recharge buff in Enforced Morale but other than that they work.
Yes they all work, save for the Rez power.
Great thing about Pain + Bodyguard mode, is your spreading all that dmage around to your pets, and Suppress Pain is giving them all big Reg boosts and of course Aura Heals.
Add in World of Pain Res boosts, and IO Res boosts. You have your damage being spread out to pets that are very resistance and reg quickly.
Main: Praetor Imperium Elec/SS/Mu
Assault is a good thing to get as well. It's low number but spread over 8 attack sources it adds up.
The best power to combine with /Pain is Oppressive Gloom (the stun aura from patron). It works wonderful! You have constant +regen and just set your aoe heal on auto. I just run into the crowd and try to stun as many minions as I can. The radius for MM is 12' which is larger than Brute/Stalker's 8' radius.
I run duo Necro/Pain with my friend sometimes and both of us use OP aura. It's fun to stun even bosses!
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
No Mastermind build combination should have to worry about Oppressive Gloom because Body Guard reduces it by 75% anyways. It's the same as how Share Pain's self damage is spread amongst all of the pets, which is probably the best aspect of /Pain with a MM. You don't get to heal yourself after Share Pain, but this is countered by MMs having the largest HP pool and a 400% regeneration rate from Suppress Pain. Pain Corruptors have a different version of Suppress Pain that heals, so when they use Share Pain it can get pretty dicey.
Oppressive Gloom will give you 1 point of damage with all your pets out. But it will not interrupt powers. It stuns Incarnate mobs as well.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Assault is a good thing to get as well. It's low number but spread over 8 attack sources it adds up.
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Some made up numbers for demonstration:
Suppose one character does 100 units of damage, and takes assault, for a 15% damage increase. That character is now doing 115 units of damage.
Now suppose a mastermind has 5 pets that do 20 units of damage each, for a total of 100 damage. That character also takes assault, so the pets deal a total of (20 X 1.15 X 5) 115 units of damage. It doesn't matter that lots of individual entities are dealing that damage.
Of course none of this considers other damage improvements such as enhancements. Masterminds actually get comparably less from assault than most other ATs, since the bonus they get is relatively little and they already provide a damage bonus to pets through supremacy.
Dark Armor/Stone Melee Tank Guide [I12]
Of course none of this considers other damage improvements such as enhancements. Masterminds actually get comparably less from assault than most other ATs, since the bonus they get is relatively little and they already provide a damage bonus to pets through supremacy.
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But I think a lot of MMs take leaderships because they don't plan on attacking on their own and it really fits the theme. When I made my first MM, the term "Leadership" really stands out. You figure... you are a Master and you provide Leadership to the pets (little did I know that MM's Assault value is quite low. LOL).
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Arc #40529 : The Furies of the Earth
I agree that leadership feels thematic for MMs and that's probably one reason why it's so popular. And I'm not saying it's a bad pool for MMs; both maneuvers and tactics are very useful for a lot of builds. I just think assault is often overrated for them. The notion that a MM "feels" like a team just because their damage is split amongst multiple entities does not make assault a better pick for one. It's simply decent; a way to squeeze out a little more damage and buff the (actual) team when you're not solo.
Dark Armor/Stone Melee Tank Guide [I12]
Suppose one character does 100 units of damage, and takes assault, for a 15% damage increase. That character is now doing 115 units of damage.
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Now suppose a mastermind has 5 pets that do 20 units of damage each, for a total of 100 damage. That character also takes assault, so the pets deal a total of (20 X 1.15 X 5) 115 units of damage. It doesn't matter that lots of individual entities are dealing that damage.
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Well, it goes without saying you should slot all your pet summoning powers for damage, up to the ED limits. But that's only three powers. If you want more damage, what ELSE are you going to put in your build that is so important you can't fit assault in? I doubt you can find a personal attack power that actually competes with 15% of the base damage of ALL of your fully equipped and upgraded pets put together, especially with an endurance cost as light as assault. And even if that attack power existed, why not get it AND assault?
But I think a lot of MMs take leaderships because they don't plan on attacking on their own and it really fits the theme.
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With the upcoming change to MMs in Incarnate Trials the importance of Tactics decreases a bit but it's still pretty important while working on your level shifts and it's always useful in regular content for ensuring that your lower ranked minions can consistently hit.
The main reason I find to take Leadership on an MM is for Tactics. I tend to slightly prefer Maneuvers over Assault for the pre-requisite (and will take both if I have room) but at the end of the day Tactics is the critical one.
With the upcoming change to MMs in Incarnate Trials the importance of Tactics decreases a bit but it's still pretty important while working on your level shifts and it's always useful in regular content for ensuring that your lower ranked minions can consistently hit. |
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
jsut a quick easy question...
Do the powers from the /Pain set that work on friendlies work on all MM pets? powers like "Painbringer"?
ty!