Snow Globe

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  1. Quote:
    Originally Posted by DumpleBerry View Post
    Still there, but updated where appropriate. Most noticeably for hero capes at 20.
    Actually the villains got a new contact as of Issue 21.

    http://wiki.cohtitan.com/wiki/Mr._Rodney
  2. Quote:
    For all powers: Increases Healing by 45% and Accuracy by 33%. One half of these bonuses ignore the effects of enhancement diminishing returns. This power also applies a Level Shift.
    The only problem is that it is giving no healing OR accuracy bonus at all. None. Heal with a single generic level 50 IO is buffed at 42.4%, which is the IO alone. Same goes for every power that takes accuracy.

    It is giving the level shift.

    This is on a Rad/Rad defender, VIP account.
  3. Well, I can speak for [Power:Vigor Total Core Revamp]. It is only giving the level shift, not any heal, not any acc bonus.
  4. Quote:
    Originally Posted by Kheldarn View Post
    Looks like 30 is the total number.
    Yep, 30 is my count too.
  5. Quote:
    Originally Posted by Zombie Man View Post
    Map with bombs marked: tinyurl.com/UGtrial
  6. Quote:
    Originally Posted by Psychoti View Post
    http://boards.cityofheroes.com/showt...42#post3986742

    That may just be on Beta, but I think it's the same on Live. Not positive.
    That was my observation from the live servers. No +Acc, no +heal.
  7. Quote:
    Originally Posted by Agent White View Post
    Might just be something I didn't notice before, but when I hopped on tonight I hit up the merit vendors and found 2 new options. People can now purchase the Auction house and Invention System 30 day licenses for 180 Reward Merits.

    Obviously means nothing to VIPs, but something handy for Prems and Freems that don't want to drop the cash.
    Premium Players can only earn Reward merits after getting 8 Paragon Reward Tokens (approximately $75-$90 after tier 2), which also unlocks the lifetime Auction house.

    If it is to allow 30 days of being able to get large inspirations for 30 days, well that is a perk that you can get for completing tier 8.
  8. Quote:
    Originally Posted by blackbird71 View Post
    Nov 13th and still no points (or transfer token for that matter). If they're trying to win my subscription back, they are definitely going about it the wrong way!

    All I can figure is that since I chose to deactivate my account, even though it is paid up through Nov 28th, they shut down all of the VIP rewards for my account. This looks like just more sloppy bookeeping. Until the 28th, I'm still a paying customer (whether I want to be or not), and I expect to be treated as such. All of these continuing mistakes are inexcusable.
    And that would be the reason why tying the rewards to billing would be a mistake.

    Quote:
    Originally Posted by all_hell View Post
    Are we still waiting on October tokens?
    Or have we started waiting on November tokens?
    As near as I figure out, start counting the Paragon Rewards from the end of September. So:

    Sep 28 to around Oct 28 (more or less) : 1 token
    October XX (when you got the last reward token for having a monthly subscription) to the same day in November : 1 token.

    We haven't got the October token yet.

    The black-box method we got for this is pretty much a game of "telephone" where the players are telling the Community Team we're upset, the Community Team is passing that along to the producers, but the message isn't arriving to the billing team, the customer support team, or the programming team intact.

    From an outside perspective, it is looking like there is a lot of finger-pointing to other groups saying that "it is someone else's responsibility" and no one is willing (or able) to FIX the problem.
  9. VoodooGirl, you might need to add a warning that Desdemona can't be teleported. This is especially true with the new Destiny Incandescence power. It is possible to teleport the entire league away from Desdemona and fail the trial.
  10. Quote:
    Originally Posted by Grey Pilgrim View Post
    For the first line, yes, yes there is a difference. You're not thinking about how the billing works for your 1st of the month idea (or maybe I'm just misreading you).
    I want to take billing completely out of the equation. It serves no purpose being in the equation. It would mean that everyone (NCsoft, Paragon Studios, Customer Support, Community Team, and Players) knows when the perks are awarded. If they aren't awarded something can be done in a blanket fashion to correct the issue. Tying the perks to any billing cycle is a recipe for disaster.
  11. Quote:
    Originally Posted by Kahzi View Post
    I'd love to see a section added for what you CAN'T do on the "other" side (e.g. rogues in paragon). The only one I know of yet is sewer missions, but if there is more...?
    As a rogue:
    • You can't do the blue side Death From Below.
    • You can't do the blue side Cathedral of Pain (you can't enter hero bases).
    • You can't do missions for normal hero contacts.
    • You can't do hero flashbacks.

    As a vigilante:
    • You can't do the red side Death From Below.
    • You can't do the red side Cathedral of Pain (you can't enter villain bases).
    • You can't do missions for normal villain contacts.
    • You can't do villain flashbacks.
  12. Quote:
    Originally Posted by Nihilii View Post
    Could you elaborate on that? I seem to remember I always got a temp when picking up a crate.
    He meant a crate in Lambda drops the temp power on a random person on the team. All Keyes crates go to the person that clicks the glowies.

    You can hand off all temps in any of the incarnate trials.
  13. Snow Globe

    Seed of Hamidon

    Got Azrhiaz the badges.
  14. Snow Globe

    Seed of Hamidon

    Quote:
    Originally Posted by Baba_Kanoosh View Post
    What? The Triumph I knew would have filled this thread up with a list of Giant slayers.
    Ask me in-game if you want to attack the Seed. I've formed a team for it for Arcanaville. I'm sure Tamaki or any number of other players, if available, would do the same.
  15. Quote:
    Originally Posted by Oliphantino View Post
    for me to continue to do rogue alignment missions (as a rogue), do i really have to be on the villain side of the universe to do this?
    Simple answer: Yes.

    All tips that offer villain or rogue status are in the villain zones. All tips that offer hero or vigilante status are in the hero zones.

    Quote:
    Originally Posted by Oliphantino View Post
    the other question is that i could not find any way to get a contact to do missions on the hero side... my first guess is that this is only possible as a full hero... or is there a mechanism i'm missing?
    As a Rogue you can start most hero task forces (provided you have met their requirements), otherwise teaming and tips are your only options for missions hero-side until you go full hero.

    Quote:
    Originally Posted by Oliphantino View Post
    can i still do missions on the villain side as a rogue?
    Yes, as a rogue, you can still do any and all villain content.
  16. Quote:
    Originally Posted by Electric-Knight View Post
    If any development team were so out of sync to ignore actual bug problems reported in betas
    I know at least one QA person on the beta server following up the UI bug (and a market interface bug) within minutes of me saying something on the Beta Testers channel on the Beta Server.

    Trust me they aren't ignoring bug problems. They might not be saying much and the people responsible for the timetables might be overzealous, but they aren't ignoring the problems.
  17. Quote:
    Originally Posted by Nalrok_AthZim View Post
    I ran with a league and the leader wouldn't shut the hell up about "OH GOD THIS IS TOO EASY, WTF WHY DID THEY NERF IT SO HARD, THIS IS JUST ANOTHER ITF, SCREW THE DEVS" while the rest of the league was too happy with the new run to tell her to put a freaking sock in it.

    Seriously, devs, you hit the ball out of the park with this one. No more wasted hour and a half dying at the hands of a green death pulse.
    I could see them upping the damage a bit, but overall I think Keyes will be run a LOT more. Even though I'm 2 for 2 getting Uncommons from it since the last patch.

    Quote:
    Originally Posted by Vice_Virtuoso View Post
    That was me leading that league (on Emerald Thunder). For the record, the majority of those who had a voiced opinion in that league agreed with me -- you and maybe one other person were the only ones happy with it.
    The developers don't think the majority of players like Keyes as it was:
    Quote:
    Originally Posted by Positron View Post
    Now to give you some perspective on why such a change was proposed in the first place, we simply were not seeing enough people completing the newer developed content for the system. Players seemed to be content in running BAFs and Lambdas to the exclusion of everything else. Our metrics don't tell us why this is the case, but you the players have spoken about it. The first two trials are more fun and take a shorter time to complete than Keyes or Underground. Even by increasing the number of Emp Merits the longer Trials give, it still did not spur the playerbase as a whole into running that content.
  18. Quote:
    Originally Posted by Olantern View Post
    It wouldn't surprise me to learn that player feedback of any kind is given absolutely no weight whatsoever because so much of it is so whiny, unreasonbably demanding, and negative.
    The problem is that they have to look at all the feedback, both positive and negative. To put it another way:
    Quote:
    Originally Posted by Samuel Goldwyn
    I don't want any yes-men around me. I want everybody to tell me the truth even if it costs them their jobs.
    If they focus only on the positive and ignore the negative they get the current mess that is the Keyes Trial. They launch the content, then wonder why people are abandoning it in droves compared with other content. Well the developers didn't initially listen to the criticisms. Instead they chose to try to increase the rewards. That failed to work as well.

    Quote:
    Originally Posted by Olantern View Post
    That is, when players point out something as a real problem, the devs ignore that feedback because everything else they do is greeted by players with the same amount of vitriol.
    Paragon Studios, despite its faults, do not ignore feedback. They might not respond to negative feedback (a mistake), but most of the times they do take it into consideration.

    Quote:
    Originally Posted by Olantern View Post
    I have no problem with players reporting major issues, but I (and, I suspect, the devs and community team) am annoyed by the refrain we've heard constantly from the players lately that "the devs are stupid" and "the devs don't care" and "it's all the ebil marketing soots fault lolz."
    The developers do care. There are some bureaucratic issues (perks should be easy to understand & communicated to their paying customers), the marketing team needs to go back to the drawing board, and the people that are making the market should be replaced but the development team are not stupid by any means.

    Quote:
    Originally Posted by Olantern View Post
    However, I think it would go a fair ways toward placating the increasingly angry player base if they were told in no uncertain terms that players do not take part in development or set priorities.
    I completely understand this. However, when some suggestions are made to help with those priorities, they shouldn't be ignored.

    Quote:
    Originally Posted by Olantern View Post
    Mechanisms like betas are designed for mechanical stress testing, not so players can have input on the game's published form. This is a fundamental truth that very, very few people seem to grasp.
    Yeah, even the developers... Who ask for subjective and objective feedback. Clearly you do not understand what an important role both positive and negative feedback play in the development process of any major undertaking, not just an MMO.

    Here is an interesting article that might help you get some insight into how to properly deal with negative impact.

    http://mackcollier.com/study-responding-to-negative/

    The main points:
    1. Respond as quickly as possible.
    2. Be thankful, polite, and respectful of your customers EVEN IF you think they are DEAD WRONG.
    3. If your customers have inaccurate information, feel free to correct them.
    4. Tell the customers how you are going to address their complaints, and what the next steps are.
    5. Give customers a way to stay in touch with you, and invite further feedback.
    I'll point out that the Online Customer Relations Team are doing their best to handle feedback in this manner. They don't always succeed, but they are trying.

    The original survey results are here:

    http://www.mediapost.com/publications/article/146630/

    It has a tidbit that the OCR team and Customer Support need to understand:

    Quote:
    However, one of the top frustrations consumers had when shopping online was a lack of consistent information from retailers. Specifically, 22% of consumers were frustrated by information that was inconsistent between the retailer's website and customer service agents.
    Remind you of the VIP perks discussions?
  19. Quote:
    Originally Posted by Mr_Eian View Post
    not to mention dumbing down Keyes to a preschool level. Isn't one of the badges called "Loves a Challenge"? There was nothing about Keyes which was un-achievable with a PUG.
    After two months, Triumph has been unable to get Loves a Challenge a second time. With these changes, we'll have a fair chance to do it. The pulse damage might as well not exist now.

    However, in the previous state, Keyes was simply not being run enough and players were staying away from it in droves.

    Sorry you liked the previous version, but Keyes had to change in order for players to run it. On the other hand I fully expect there to be a nerf to the rewards on Keyes.

    Quote:
    Originally Posted by Mr_Eian View Post
    I hope you don't mess with the Underground since it would seem that's the only challenging thing left in the game for now.
    Underground will likely need to be changed because people will not be running it. Underground is not worth my time to run. It is not worth my time to PUG it.