New "Vigor" Alpha slot power


Adeon Hawkwood

 

Posted

Can anyone confirm if Vigor Core Boost will significantly improve all the healing powers of the Regen secondary set for Scrappers?

Description: "For all powers: Increase Healing and Accuracy by 33%"


 

Posted

Isn't Vigor broken right now? Doesn't give any healing bonus at all?


 

Posted

Quote:
Originally Posted by Fritzy View Post
Can anyone confirm if Vigor Core Boost will significantly improve all the healing powers of the Regen secondary set for Scrappers?

Description: "For all powers: Increase Healing and Accuracy by 33%"
Well I'll ignore for the moment the possibility of it being broken (I'm not aware of a bug but none of my characters currently have Vigor).

Given that, the answer is that it won't give a huge bonus at that level but if you build up the tree then it will. The tier 2 Alpha slot abilities provide a 33% boost of which one-third ignores ED. Now as a regen scrapper I would assume you're already ED capped for heal in most of your powers. Given that the total increase in your healing enhancement will be about 14.3%. Taking Reconstruction as an example, this will increase the number of hit points regained by about 48.

Now if you build further up the tree to the Vigor Core Paragon level then it will grant 45% of which two-thirds ignores ED resulting in an enhancement increase of about 32.25% and a bonus to Reconstruction of about 108 hit points.

That being said unless you are feeling a strong need for the accuracy and/or endurance granted by Vigor you might want to consider a Spiritual Alpha instead since that will increase the healing granted by your powers but also decrease their recharge time so that you can use them more often.


 

Posted

I don't know anything about it currently being bugged or whatnot, so I can't really comment on that. However, basically, the way it works is that Alpha abilities act as an enhancement of their relevant type into any power that can take an enhancement of that type. Hence the Healing boost in the Spiritual and Vigor trees should affect the +Regen of any +Regen power that can take Heal enhancements. If it's not, then that's indeed a bug.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Well I'll ignore for the moment the possibility of it being broken (I'm not aware of a bug but none of my characters currently have Vigor).

Given that, the answer is that it won't give a huge bonus at that level but if you build up the tree then it will. The tier 2 Alpha slot abilities provide a 33% boost of which one-third ignores ED. Now as a regen scrapper I would assume you're already ED capped for heal in most of your powers. Given that the total increase in your healing enhancement will be about 14.3%. Taking Reconstruction as an example, this will increase the number of hit points regained by about 48.

Now if you build further up the tree to the Vigor Core Paragon level then it will grant 45% of which two-thirds ignores ED resulting in an enhancement increase of about 32.25% and a bonus to Reconstruction of about 108 hit points.

That being said unless you are feeling a strong need for the accuracy and/or endurance granted by Vigor you might want to consider a Spiritual Alpha instead since that will increase the healing granted by your powers but also decrease their recharge time so that you can use them more often.
Good feedback. Thank you.

Edited to add: boost is for a 2005 pre-ED Spines/Regen Scrapper that was recently reworked and outfitted with IO's and sets and is at the soft cap for all the regen powers.

More info: Although Regen is very good for longish fights, it is lacking for good defense when absorbing alpha blows and mass assault. I'm looking for a way to improve the defense from the initial blows of bosses and EB's.


 

Posted

Quote:
Originally Posted by Fritzy View Post
More info: Although Regen is very good for longish fights, it is lacking for good defense when absorbing alpha blows and mass assault. I'm looking for a way to improve the defense from the initial blows of bosses and EB's.
Unfortunately the Alpha slot won't be a huge help there. It provides enhancement to powers you already have and since most of your powers provide healing or regeneration it's not a huge benefit to preventing initial damage. You could in theory take Cardiac or Resilient to boost the resistance from Resilience and Moment of Glory but the former power won't show much improvement and the latter already hard caps you. A better option is to look for other sources of defense, notably:
1. Pool Powers (Weave, Combat Jumping, Maneuvers)
2. IO sets with defense bonuses
3. Barrier Destiny
4. Inspirations


 

Posted

Quote:
Originally Posted by Psychoti View Post
http://boards.cityofheroes.com/showt...42#post3986742

That may just be on Beta, but I think it's the same on Live. Not positive.
That was my observation from the live servers. No +Acc, no +heal.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Vigor is bugged? Aww.

I wanted to put that on my Superdine Troll brute, even if it wasn't mechanically superior to his build :<



Home server: Victory
Characters on: Victory & Virtue
My first 50(0)! 18/11/11
@Oneirohero

 

Posted

I can't speak for every Vigor power, however I can confirm that Vigor Total Radial Revamp does work. I just tested it and my Healing Aura does 263 points of healing with Vigor equipped and 237 points with it unequipped. The tooltips on my enhancement screen also show all attributes (Heal, End Red, Acc, and Confuse) as being increased.


Champion 50s (blueside): Marc Bridge, Nicole Bridge, Fred Blaze, Colleen Storms, Sun's Chariot, Moon's Huntress, Point of Pride
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AE arc: Spirit Plane Invasion, #29282, @Honbrid

 

Posted

Well, I can speak for [Power:Vigor Total Core Revamp]. It is only giving the level shift, not any heal, not any acc bonus.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Thanks for all the responses. Good stuff!

Guess I'll just let the Spiny fight within her limitations and not waste resources trying to make her into something she wasn't meant to be.

A boost from the time and player proven Spiritual tree seems the better course of action for now.