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*Shrug* I don't really see the issue w/ i20 and iThreads...
There was a good number of people who complained that Mender Remeil's arc was too hard to solo- iTrials give those people a team-based way of unlocking their Alpha Slots. Some people don't like doing raids/farms, so they can solo up their shards/inf and eventually unlock Incarnate Slots 2-5.
Think about it this way: if the devs gave us iTrials and iThreads, but the iShards got you swag much faster (or only a little slower, since people were sure to have stockpiles of shards), then no one would do the trials.
I think everything is as it should be: running MR's arch unlocks the Alpha Slot faster than running trials (I would also intuitively suggest that running TFs will get up to T2 Alphas slotted faster, too), and running trials unlocks and equips Slots 2-5 faster than running TFs.
I would also guess that whatever currency the devs introduce next (I'm guessing there are 2-3 more types of currency, based on how they split up Slots 6-9,10) will "essentially make threads obsolete", and will require completely different types of content (maybe even PvP ) to slot most efficiently. A logical choice for "dev direction" would be to have many different ways of unlocking everything (exemping, TFs, PvP, solo, raids, etc), which each group being really fast at unlocking certain Incarnate Slots and being pretty slow at unlocking others. Because, let's be honest (and as we can observe from the forums) offering anything other than each players' favorite type of content will result in complaints. -
Dechs beat me to most of my suggestions, but I'll throw in my votes regardless:
Necro/Therm - Fire shields cover your zombies biggest weakness, Forge can buff your Grave Knights, Lich has support, all pets have self heals to complement your heals. Overall awesomeness.
Mercs/Storm - Bunch your mobs up with Hurricane, debuff them with FR, let your pets AoE/mez them to death. Lightning Storm, Hurricane, and Gale will keep mobs from smashing in your pets' faces. Remember the 3 P's: procs, procs, and procs
Demons/?? - I haven't played enough Demons, but I'd guess (just looking at the sets) it would go best with Therm (stacked resistances/heals)
Thugs/Dark - Instead of buffing defenses, /Dark will focus on debuffing ToHit. Your pets will essentially be softcapped, but you'll also have two heals (yours and Dark Servant's), stuns, fears, and -resists on mobs.
Ninja/Storm - I will preach the Gospel of Ninja/Storm on these forums until I'm blue in the face! Unlike my other suggestions, ninja/storm will make *you* the powerhouse (as opposed to your pets). Depending on your EPP/APP, you can choose to softcap to ranged, S/L/E, or essentially softcap to either of these and get 60% resistance. Either way, use Gale/LS/FR to keep your foes off their toes, and let your pets go to town.
Fyi, Hurricane debuffs range, so you could even stand still with Hurricane and the mobs will keep trying to run up to you, so your pets will always be able to attack whatever, whenever. -
Quote:It's not always a TF in general, but usually a tough mob.'
How many of the TF/SFs have reverse AoE? I'm just curious.
Enemies with Dark Melee (one of those Council AVs, for example), as well as Romulus in the final mission uses soul drain (or a copy of it) that buffs damage and to-hit based on how many people are around them.
One of the Nictus in the last mish of ITF summons Lesser/Greater Unbound Nicti based on how many bodies are around it (I'm not sure about this one)
Ghost Widow from the last mission of Statesman's Task Force has a cone heal that's based on how many she hits.
Those were technically mostly PBAoEs and AoEs, but you get the idea. There are more I think, but those are the only threats high enough to consider desummoning pets off the top of my head. -
Hmm... this thread makes me sad-face...
No wonder my ninja/storm MM has only gotten 2 uncommon reward tables... the rest common... given that I mostly use Snow Storm, School of Sharks, and (pseudo)pets...
I won't give up, though! Logging in ASAP and Herd-icaning the entire map! I'm determined to get a Rare table! (I might even use Gale ) -
Quote:Is it just me or do people who play overpowered stuff in general clamor for being even more OP, or nerfing everyone else, since I20?
First it was softcapped defense toons complaining about defense supposedly being shafted in incarnate content, the other day a bots/traps MM complaining that he couldn't solo a particular AV, then an illusion controller whining that PA wasn't the I win button it always is everywhere else against escapees, then a kinetic complaining judgement powers make it hard for him to get FS off, now another kin asking for a buff...
Sure seems like tons of people who flock to easy mode FOTYs are now unhappy because they aren't that special snowflake anymore.
Some will see this is as a pointless and cheap flamebait, I'm sure, and maybe they are right to an extent ; but I shake my head in disbelief more and more as these topics keep popping up one after another. No rant would be complete with a random ill-suited analogy - this kind of stuff just seems to me like some random guy coming in Haïti and complaining that his 401k won't allow him to buy a third house. Do yourself a favor - play a peacebringer, have some perspective.
lol QFT. I actually clicked on this message expecting the OP to talk about how Overpowered Kin was compared to the other buff sets, and how his popularity on teams, TFs, AV, GM fights was so great that he felt sad every time he switched over to his Stalker -
Quote:Let me take a guess at what happened:Let me give you a little more details. During the fighting, I took a break and wandered around to see if we missed something. While I was gone they have gotten Nictus down to 25%. We also had problems with Nictus clouds/entities. I put my MM pets on Nictus to help shut him down and I pushed him back up to 75% and I was using ranged attacks. My pets were on the stairs shooting up to Nictus where he had been transformed by the Well.
Since you were obviously on the team, you could not have had more than 7 melee toons on the team. You probably had less than that. Let's say you have 4 melees, 3 ranged, and you on the team (guessing).
The Nictus have a reverse-AoE heal, so if it used it on the melee group, it would have healed itself by 4 times its heal amount. The ranged toons were probably spread out, so if it healed off any of them, it would only heal by as little as one times its heal amount, and as much as 3 times its heal amount.
On the other hand, if it attacked you and your pets (who were attacking the Nictus directly, so getting more aggro from it), it would heal by up to 7 times its heal amount (your 6 pets and yourself), amounting to the same amount of healing as if the entire time (without you) stood in one place together and fought the Nictus (note that that would be a very bad team).
If we pretend that the Nictus healing amount is 1000 HP, then you and your pets allow the Nictus to heal itself (and the other AVs around it) for 7000 every few seconds (as opposed to only 4000 or 1000 in the examples above, both of which can easily be overcome by a full team).
I suggest doing as I do on the last mission of the ITF: desummon all your pets except for one (for Mercs I'd suggest Commando, though I use one Jounin as a ninja MM) and focus more on using your secondary. -
What do you consider DPS? Raw damage output, or do you believe -regen add to your DPS? If it's the later, I'd assume fire/rad corr would be a contender for most DPS...
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If you're really only concerned w/ 1-20 and the story behind Praetoria, I'd suggest an energy/regen stalker. Oh, right: we have KM now... I'd suggest an NRG or KM/regen stalker.
I'm sure everyone and their auntie will bash me for saying it, but at such a low level, the usual "issues" with stalkers (as far as solo goes, the only issues is that they have a lower hp cap than scrappers) don't really have any effect, and as a stalker you'll have the option of insta-killing problem enemies or simply stealthing to the end of missions. On my stalker, I was able to run through both the Resistance and Loyalists arcs in one playthrough. -
Quote:Yeah, your time zone will be important, metatron: if it's 6:30pm on the West Coast, you'll catch the influx of late-night gamers (read: us college students) logging on at 9:30pm on the East Coast. Either way, 10am-8:30pm is a wide margin.. with that range, even if you don't get any US players you'll still get the after-dinner European players in the afternoon.generally speaking my only play window is 10AM - 8:30PM or so, regardless if I am soloing or grouping.
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Everything is "soloable", give you spend multiple months to get a Very Rare on just Shards alone...
No, seriously, though: though you can't (feasibly) unlock the Incarnate slots (other than Alpha) solo, depending on what server you're on, walking into Pocket D and broadcasting "lf trial" will usually net you an invite within seconds. -
Quote:Are you sure about this? I remember that change (and remember hoping it meant /kin was being ported to MMs), but IIRC, the change was to prevent MM pets from receiving Recharge benefits from *outside* buffs, like AM or Speed Boost..No no no! MM pet do NOT benafit from recharge of any kind! You can slot them for Mez if you want (I would not) but slotting Rec only makes the MMs [Spec Ops] power recharge faster. It has NO effect on the Spec Ops powers.
Can someone verify this? Otherwise, It'll be a pain for me to go test it =\ -
Woah... this thread is still going... Well, may as well share some things I know about Mercs
Most of the complainers against mercs have common ground: 1) Kamikaze Medic, 2) Recharge timers on Spec Ops, 3) Serum
1) What I found that helps is changing your Attack Macro from "everyone attack in Aggressive mode" to "everyone attack in Defensive mode, except for the Medic, who will follow on Defensive". If you do this, then the Medic wait a few seconds before attacking (all I need before the mob is dead on my mercs/storm... not quite enough for mercs/TA), but will still heal your other pets, keeping everyone alive. Unfortunately, the Medic won't heal if he's on Passive.
2) Slot your Spec Ops' mezzes with Recharge to make them use it more often. It's easy- use either Soulbound, or (if you'd rather your Commando use it), use To-Hit Debuff sets w/ Recharge (Dampening Spirits especially)
3) Take it if you've got the space. While you *could* use it as a situational power, chances are, in any situation you're in that couldn't be overcome without Serum, you're better off just running than trying to salvage a win with Serum. Instead, use it as often as it's up- it'll make your Commando a happy (addicted) camper. When the crash comes, give him a blue and he'll keep chugging along.
Another thing that may help is pairing Mercs with /resistance shield secondaries (therm, pain). Remember, the softcap isn't everything, regardless of what forum-goers tell you.
Hope this all helps -
Quote:The procs won't show up in your personal combat attributes window, but at least the Soulbound BU proc will appear in the affected pet's combat attribute window. I confirmed this through my Soulbound Proc testing almost a year ago.Hey guys, you won't see it in your normal combat attributes window.
To see procs in pets at work, monitor:
"pet healing delivered"
Achilles, Lady Grey and Soulbound BU are confirmed.
(credit goes to Dante for this invaluable testing method)
-Morty
I can't speak for the other procs, however (though, clearly, Lady Grey and Achilles' Heel won't show up in the pet's combat attributes...) -
I couldn't help but notice a trend on the boards... and for whatever reason, this particular instance brought me to say something about it:
Every time someone comes up and says "Hey guys, can I be different? Is this combo any good?" the mass response is "No, that sucks... go roll a Bots/Traps or a Thugs/Dark or you will suck."
It's all quite counter-productive to both learning experiences and the ability for someone to discover an unheard of combo that's surprising much better than what's currently top tier. (That, or I'm taking it personally because everyone downplays my main, ninja/storm )
Anyway, back to the OP:
Since you want to go /Thermal (it seems) I'll give my two cents:
Thermal gives resistance shields, so it would be an okay choice for both Bots and Mercs since it will stack with their natural resistances. It might be even better on Bots because the Protector Bots' bubbles will layer the defense with the resistance. I would be wary of going Thugs/Thermal: they have little to no natural resistance, and only about average defense (without an outside source from the MM). Either way, Primary/Therm will play pretty much the same no matter what for the first few levels.
Later on, however, Thermal becomes much more offensive, once you have access to Forge, Heat Exhaustion, and Melt Armor. Another problem with a late Ranged Primary/Thermal is that /Therm has nothing to keep the mobs from walking up and smacking your pets in the face. With thugs, bots, and mercs, you won't get as much mileage out of Forge as possible, because your T3 pets are the main damage dealers in each of the sets, but you can potentially get the recharge of Forge down to keep it on two pets (if you want your Arsonist to die faster, I guess you could put it on him for more damage...)
Of all the choices you offered, I'd say I'd rank them bots/therm > mercs/therm > thugs/therm, but to be honest you may find the Melee Primaries more sturdy (and more damaging!) with therm- I can't speak for Demon/Therm (though they'll have ridiculous Fire resistance), but I know for a fact that Jounin and Grave Knights become magical with Forge on them, and the Oni's Rain of Fire tears through a mob whose Armor has been Melted. -
What's probably happening is you're typing something that looks like:
"/bind bindkey action$$ otheraction"
The game will read this as "bind action to this key, and after the binding is done, do the other action"
Have someone else verify this: I know this is a problem I've had with macros, but I'm not 100% sure the same issue comes with key binding. -
Stygian Circle, clearly... everything before lvl22 and after is like night and day
All you ever need to be able to do is kill *one* enemy and you will never die. Ever. (Well, you *could* die, if you forget to use Eclipse, but then again, you have Stygian Return..)
...I'll just say it- the "best power ever" is "being a Warshade". -
I hate to answer an honest question like this, but considering you're thinking about making a MM at all, any combination will be a solo beast on only SOs, especially at +0/x1. Just think of MMs as being part of a full team where your teammates actually listen to you and fight at your pace.
If I had to rank the MM primaries on damage (based on fighting small mobs):
Ninjas
Zombies
Bots
Thugs(?)
Demon(?)
Merc
If I had to rank the secondaries on defense (that is, damage mitigation):
Dark Miasma
Traps
Storm Summoning
Thermal Radiation
Force Field(?)
Pain Domination(?)
Poison
Trick Arrow
Obviously, this list is biased towards active sets (FF is only as high as it is so I'll avoid getting flamed, I personally hate the set). (?)s indicate that even within my own logic I find the order possibly questionable.
You may read this and think, "Wow, so if ninjas are best at offense and DM is best at defense, I should roll a Ninja/Dark!" This would be a perfectly soloable combo, but it might not be the best combination for you, since Ninja are mostly single target until lvl32. Maybe you'll find Merc/Storm a better match for you.
Long story short, all combinations are great, but some require more work/skill/slotting than others. You can be lazy when it comes to updating your slots on Traps, but Poison or Trick Arrow will suffer seriously unless you keep your enhancements green. -
I did something similar myself a while ago (never got the toon past lvl20 though, sadly)
The best I came up with was a Stone/Anything Brute (I went with /Inv)
Heavy Mallet - Hectacomb (melee)
Fault - Absolute (stun)
Seismic Smash - Unbreakable (hold)
Hurl Boulder - Apocalypse (range)
Tremor - Armageddon (PbAoE)
From there, choose almost any PPP to pick up another three sets
For example: Mu Mastery
Electrifying Fences - Gravitational (immob)
Ball of Lightning - Ragnarok (AoE)
Summon Striker - Soulbound (Pet)
Alternatively, you could choose Earth Mastery
Salt Crystals - Fortunata (Sleep)
Stalagmites - Ragnarok (Aoe)
Stone Prison - Gravitational (immob)
Either way, you'll easily break the rule of 5 a thousand times over, and you'll be forced into a few (not many, surprisingly) bad slotting choices (Seismic Smash is the worst offender), but you'll get 8/10 Purples with a good AT.
Fortunatas are similar, but thanks to Aura of Confusion, they can slot Coercive (confuse), for a total of 9/10 Purples. Unfortunately, you still will have to choose between the Pet purple and the Sleep purple based on your APP/PPP. -
Dark/NRG Defender that uses Black Hole every other mob, Energy Torrent on every enemy.
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Quote:Exactly how long was this break? The average skill of nearly all players continuously increases, and with the introduction of Alignment Merits, you'll see many more people with high end builds capable of outperforming casual builds (not to insult your build, which I haven't even seen, just speaking generally).I've been a long time casual player and i'm just coming back off a long break. In short i've never really been one for TFs and the general higher end of the scale. I've started doing TFs with my friends now that the incarnate system is here but i cant help but feel a bit lackluster.
To get to the point does anyone have any advice on how to MMs to a good place for TFs and the likes?
Currently playing thugs/poison but I welcome any information as a whole on MMs as they are my favourite AT also any set pairings people feel are best suited to that kind of content and why?
Thanks in advance.
As for said needed wisdom, I approach teaming w/ MMs as pretending to be a very sturdy Defender: I keep all but two of my pets in BodyGuard mode and focus more on buffing/debuffing. This works out nicely for you as /poison, since you'll have the powers to make +4 bosses purr like -5 kittens
Also, a tactic that I learned not too long ago for dealing with speed runs? Put your pets on Passive/Stay. They will stand at the entrance until you slow down somewhere a certain distance from them. I've found this to be very useful on LRSF speed runs, especially the first mission. This tactic is even better if you pick up Grant Invisibility. -
Quote:How did you go about doing this?I split my pets into two teams so I always have three fighting and three on Bodyguard. It works well I think
I sometimes try this as well, but the only way I could think of doing it was by naming three pets a certain way (eg, all begin w/ the letters "Ca"...), but I sometimes don't like restricting my pet names... -
Quote:That happens sometimes: your demons were probably still being affected by some sort of debuff, so the AI thought it was still being attacked, and tried to retaliate. I'm not sure if it's WAI, but it's kind of like how when you're fighting bosses that spawn minions (like FrostFire), you run away, the timer runs out for the spawned minions and die, but the boss registers that as you killing them and aggros you again.I had a prime example last night on my demons/thermal. Had a bad crowded corner and got 3 groups of longbow with 4 wardens, one immediate runner had a demon chasing it and I got a 4th group with another warden. I head for the hills and call my pets after me. Once I'm quite a ways back in the map I stop and keep spamming the follow command. Now, at this point my living pets are no longer taking damage at all but are a bit scattered. Some get to me, when the rest arrive the first ones run off down the hall to attack the longbow even though they're set to defensive and no one is taking damage. I call all the pets with follow again, they come back and the ones standing by me take off down the hall. This pattern repeats a good 4 times over 30 seconds or so after everyone stopped taking damage. We aren't talking 30 feet down the hall here, I mean across the room, up the stairs at the corner, down the hall around the corner and then down the hall there before they would obey the "follow" command I gave as soon as they started moving. Pretty ridiculous.
Anyway, the best way to stop them from running back after the mobs all over the place is to use Follow/Passive (or, the shortcut command Heel, but I always use Advanced and Individual controls). After a few seconds of them cooling their jets, you can put them back on Defensive. -
Quote:I'm pretty sure that the devs intended for MMs to be the "tanks" of CoV.You think you can simply say "Wrong" and that be that? How about some evidence to back up your theory?
Say, perhaps the fact that MMs were designed without bodyguard mode.
Or maybe that none of their attacks carry any value of taunt.
I'm sorry, but you're the wrong one here. There are no "tanks" of redside. Make all the hollow comparisons to blueside ATs you want, but redside was designed around sharing aggro.
Now, when I say "tank", I don't mean "Tankers", the City of Heroes Archetype with taunt auras, defensive primaries and melee secondaries. I mean something more along the lines of "meat shield".
If we think about the game purely on SOs (yes, IO game will change this greatly, but the game is balanced on SOs, plus villains were designed at the same time as the IO system, so the developers couldn't have known the long-term effects of such a system), If you have a team of 8 versus a mob size meant for 8, then the most dangerous time frame will be the alpha strike from the enemies.
With lower buff/healing numbers coming from MMs/corrs, and lower hp/resist/defense coming from brutes, brutes were really closer to DD, like scrappers with more HP.
MMs, however, had an endless supply of pets, and buff powers to keep them alive through the alpha strike, with no risk to any other player. MMs were probably expected to risk the life of a minion for a second or two, at which point the dominators would start dominating and the brutes could pull bits of aggro off the MM, stalkers take out hard targets, corrs blast/heal, etc etc.
As evidence (I have no proof, since the oldest posts on these boards only goes to 2008...), I show that pet upgrades used to be single-target and not AoE. Clearly, MMs were meant to lose pets on the fly and continuously replace them as the battles spanned out.
Of course, in reality, brutes became the tanks (this time, I can actually mean "tankers"), and MMs were given AoE upgrades to help with startup time at the beginning of missions (back when pets didn't go through instances). *shrug* my MM has no problem tanking for ITFs (besides Rommie at the end, who cheats )
A few other things: historically speaking, MMs were primarily given BG mode not b/c they were supposed to be tanking/not tanking, but rather b/c people kept complaining about ambushes that specifically target the player (those were nearly certain-death back in the day). Also, though Brutes have "Gauntlet", it's actually only single target, so if you find yourself chasing around runners, it's because you were too busy beating up on his friend to PunchVoke him. -
Just a slight alteration: Scorpion is only giving S/L def, but the rest of the build works towards positional def.
You may get more mileage from Soul Mastery: With the same slotting, replace Scorpion Shield with Dark Embrace, 5 slots of Aegis, 1 slot of Steadfast Protection -KB proc. You will lose 2.5% ranged def, but will gain 4.6 % or so AoE def, 43% S/L resist, 23.6 dark/toxic resist. Very tasty layered defenses
Power Boost can be replaced with anything: Oppressive Gloom for mez (slot 1 Acc/Stun IO), Soul Tentacles for positioning (slot one Acc/Imm/Rech IO), or Nightfall for -ToHit (-5.63 unslotted already makes up for the lost Ranged def, slot 1 Recharge IO).
I've never gotten anything out of Power Boost on my MM, but YMMV. If it's worth it, keep it. -
It will mostly depend on what your final build goals are.
I personally prefer for my pets to last longer, but not do as much damage, so my personal choice would be Acc/Def/Hold Softcapped Pets are wondrous things, especially after you knock down the mobs' To-Hit and recharge. The Acc bonus is higher than the -Def bonus for Musculature as well, so there's really no benefit there. Slotting the VR Acc bonus will also let you pull out an Acc enhancement to substitute some proc or another.
Of course, many people who post after me will likely disagree w/ me, since Musculature is all the rage these days (though I went with Cardiac for my boost of choice).