Should I play the Incarnate game?
The only Incarnate Enhancements I care about getting are the Very Rare, cream of the crop ones. I understand I think that along the way I collect the lower level ones, but my point is that I will be comparing the value of the power of the Very Rare Incarnates with the slog/grind required to get them. If getting the Very Rare ones cant be justified, then I dont want anything less.
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Although, if you tend to level characters to 50 and then shelve them, that says to me that you play for the journey more than the destination, which makes it sound odd that you only care about total completion of the system.
Doing a Successful BAF and Lambda each day will give a very rare component in 15 days. That is 30 successful runs in about 2 weeks. Therefore, you can get the very rare components in just 2 months of completing both trials every day. Now you need just 8 rares, 8 uncommons, and a bunch of commons. If you can't get 8 rares to drop by doing just trials, then you should be close or at least have enough uncommons to craft the rares. Some people will be able to craft their very rares in less than a month because the RNG is good to them. However, the minimum amount of time to get all 4 very rare slots assuming rares and very rares never drop is 2 months.
I would suggest the first two rare slots you get is the rare Lore and rare Destiny slot due to the Incarnate shift. Then you can bother with getting the rest to very rare.
The first step in being sane is to admit that you are insane.
You don't have to get them in order? The Alpha first?
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This, I think, is going to kill it for you. The Very Rares are hard to justify in terms of return on effort invested, no matter what kind of player you are. For about the same effort it takes to get a Very Rare in 1 slot, you could have Rares in every slot (and have almost the same benefit).
Although, if you tend to level characters to 50 and then shelve them, that says to me that you play for the journey more than the destination, which makes it sound odd that you only care about total completion of the system. |
Also, if I got this right, 3 of the 5 Incarnate Slots can give you a level shift. Does this mean that you can actually be a 50+3?
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Is it true that you can create and slot a Rare Incarnate, and later use that Rare to get you to the Very Rare? That you typically slot and use your intermediate Incarnates along the way?
Also, if I got this right, 3 of the 5 Incarnate Slots can give you a level shift. Does this mean that you can actually be a 50+3? |
You need a Common ability to build an Uncommon, an Uncommon to build a Rare, and two Rares to build a Very Rare, so you can use the one you have while you work on the next one.
The level shifts from Lore and Destiny only work while you're in an Incarnate Trial, but the Alpha shift works anywhere.
Doing a Successful BAF and Lambda each day will give a very rare component in 15 days. That is 30 successful runs in about 2 weeks.
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How would I do these 2 missions successfully every day when I only play 10AM-6:30PM EST? Are you suggesting that I can PUG it and generally NOT face mission failure, or do you know of good SGs that are active during the day instead of during the eve that I should look into joining on Freedom server?
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For what it's worth I only PuG and now have a character with t3s in every slot, t4 in alpha (got the alpha before i20), and well on my way to two more t4s. Most of my failed runs took place on the first day i20 was live (they're usually successful now). I'm in the UK, so weekday playtime for me is 1pm->7pm EST. The character in question is on Freedom (though I've been able to get some trial progress for my main on Victory too, but I'm not sure how long that'll last).
I wouldn't fancy trying to progress very far into the incarnate stuff through soloing though.
(note to clarify: I join PuGs advertising on globals and pocket D broadcast, I haven't used the automated lfg much since the first day as it tends to only half-fill the raid, which greatly reduces the chance of success)
If you plan on playing solo content, then you might as well kiss very rares goodbye. There should be others in the same boat that play before 6:30 PM.
The first step in being sane is to admit that you are insane.
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If you plan on playing solo content, then you might as well kiss very rares goodbye. There should be others in the same boat that play before 6:30 PM.
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So part of my question to you guys is, *can* I find people to successfully do these missions with on Freedom between 10AM and 6:30PM Mon-Fri? If so, specifically *how* do I find these people? If your advice is to find an SG that operates at these imes, then I ask you to suggest to me specific SGs that do so I can check them out.
Thanks.
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Is doing the BAF and Lambda the only effective ways to gain Incarnates, or is it worth doing other missions?
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Everything is "soloable", give you spend multiple months to get a Very Rare on just Shards alone...
No, seriously, though: though you can't (feasibly) unlock the Incarnate slots (other than Alpha) solo, depending on what server you're on, walking into Pocket D and broadcasting "lf trial" will usually net you an invite within seconds.
The solo path has been calculated to be very long and expensive. I believe it's on the order of 1.6 billion influence per Very Rare and 2.7 years of playing daily and converting shards to threads to get Very Rares in the four I20 slots.
You can looks at some numbers in Dispari's guide.
Is doing the BAF and Lambda the only effective ways to gain Incarnates, or is it worth doing other missions?
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For the other slots BAF and Lambda are the only effective ways to get them in a reasonable time frame. You could probably get to commons or even uncommons in a semi-reasonable time frame without doing the trials but getting to rare/very rare without them is impractical at best.
As others have touched on the trials aren't particularly hard they do, however, require a degree of coordination. If you pre-form a league you stand a very high chance of success.
If you can't find someone forming a trial in RWZ or Pocket D on Freedom during the day, then you have to have bad luck at finding them. Others are in the same situation so I would be surprised if you can't find someone.
The first step in being sane is to admit that you are insane.
The LFG system makes it very easy to PuG these trials. None of that "global channel" nonsense. Just flag that you're looking for a run, and you'll be popped in automagically.
If you want to get your ALPHA first, you need to do some research. First, you unlock it doing a somewhat-tough-to-solo arc, or just get in on one of the raids. Then, there's 4 types of "enhancements' you can place into the alpha "Slot". To make a basic one requires you to either do 3 tasks, or collect and convert enough shards to make the components.
The STF/LRSF, KahnTF/BSF, ITF, LGTF, and CoP all offer components. These are guaranteed to appear in a pop-up window at the end of each task (you however forgo merits in choosing components). The Hamidon raid has an option for 4 shards, which can be crafted into a component of your choice. You can also get a certain component with 150 vanguard merits at a vanguard workstation.
It should be noted that, especially if you defeat most of the critters in each TF instead of stealthing, you can gain a very good number of shards to convert into components. Anecdotally, I had my uncommon after ONE DAY by pretty much running 3 TFs and a ritki ship raid. So you should be able to slot your Alpha without too large of a time investment, a few days at most if you can stand running at least one TF a day and maybe run a few other missions to collect extra shards.
The difference between a Common and Ultra Rare alpha isn't a lot. A common Alpha will give you 33% of an attribute across each of your powers. At ultra rare, it's... still 33%. However, it usually has 4-5 extra enhancement effects tacked on (For instance, Nerve starts out with Acc, but gives hold duration, confuse duration, defense, taunt durration and flight speed at the UR level), and MOST of the enhancement value surpasses ED. Rare and Ultra rare also give you the Level Shift, which is probably what will benefit you most.
And since each level of an Incarnate tree is crafted using the levels below it (the ultra-rare requiring two rares!), you're going to be repeating your work a lot and crafting/converting a lot of shards and components. But again, i got my ultra-rare shortly after they came out, and i'm not a hardcore player. I just had shards saved up...
-STEELE =)
Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)
I would like to mention that the trials are actually quite easily succeeded in a pug, baf especially but hell its just plan hard to fail that one.
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Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
Now with the Incarnate System, there may be a reason for me to play these characters post 50. The Incarnate powers certainly look interesting. However, the costs in terms of hours of required gaming seem staggering, way beyond the amount of oomph you get. |
it's really not that difficult, if you wanna do it, then do it. if you find yourself not playing your 50s then don't do it.
but not doing it because it's a grind is complete and utter stupidity since the majority of things in this game(and for that matter MMOs) are grinds. they're only bad grinds if you allow them to be. the trials aren't by any stretch of the imagination hard(Its gotten to the point were I honestly can't decide if the devs can't make hard content or have their hands tied in doing so) and they'll only get easier with time. the time sink is very very low when you compare it to any other grind it game.
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
The LFG system makes it very easy to PuG these trials. None of that "global channel" nonsense. Just flag that you're looking for a run, and you'll be popped in automagically.
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This is mostly because the automated system tends to only half-fill the league, and until everyone's a bit more kitted out with incarnate powers a half-full league is a lot less likely to succeed than a full league (especially if it's a PuG).
because taking a toon from 1-50 requires much less time and attention.
it's really not that difficult, if you wanna do it, then do it. if you find yourself not playing your 50s then don't do it. but not doing it because it's a grind is complete and utter stupidity since the majority of things in this game(and for that matter MMOs) are grinds. they're only bad grinds if you allow them to be. the trials aren't by any stretch of the imagination hard(Its gotten to the point were I honestly can't decide if the devs can't make hard content or have their hands tied in doing so) and they'll only get easier with time. the time sink is very very low when you compare it to any other grind it game. |
I guess I better admit that if I don't enjoy Incarnate content, it's my fault because I'm stupid.
Does anyone know this guy IRL and can kick him in the nuts for me?
Thanks.
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What are the top global chat channels to find Lambda and BAF teams forming?
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I have been playing his game for - well, since it was in beta, many, many years ago. I don't PvP. What I do is I pick a character idea, flesh it out, design it up in MIDS, and run it from level 1 to 50. At level 50 I shelve it and go on to the next. This is what I call serial altitis.
Now with the Incarnate System, there may be a reason for me to play these characters post 50. The Incarnate powers certainly look interesting. However, the costs in terms of hours of required gaming seem staggering, way beyond the amount of oomph you get.
Let me frame my situation, and then if you people could chime in with your opinions of whether you think that the Incarnate System would be a good pursuit FOR ME specifically.
I am a self-employed computers consultant, so I have a lot of free time. I spend each and every night with my wife, starting around 8:30PM EST. I can probably put around 10-15 hours into City weekly, mostly Mon-Fri, somewhere between 10AM and 6:30PM EST.
I have nearly unlimited INF from playing more than 20 previous characters to 50. (Well, not unlimited, two purple sets I bought made a big dent in my savings, as did a Gladiator Def IO).
I tend to solo primarily. I am a cautious player, preferring to be methodical and careful rather than take risks. I play it safe - I don't need to brag about the 'challenges' I have faced, I believe that a success at a 'weenie' challenge is valuable and that failure at a tough challenge is a waste of time. In fact, I make it a point to solo banks at -1, to ensure successful completion of the mission rewards.
I also don't collect badges, unless it somehow makes the character more powerful in a justifiable way (like some of the accolades.)
My current character I have just gotten to 50 is an Elec/SR Stalker. He has a base Def of 59% (For some of those 64% to hit baddies I heard about.)
The only Incarnate Enhancements I care about getting are the Very Rare, cream of the crop ones. I understand I think that along the way I collect the lower level ones, but my point is that I will be comparing the value of the power of the Very Rare Incarnates with the slog/grind required to get them. If getting the Very Rare ones cant be justified, then I dont want anything less.
I also tend to hate random rewards, especially ones that are so rare that you could conceivably do a lot of work and simply through some crap luck have it be for nothing. For example, when given the option, I would rather use more Merits on a specific Recipe rather than a lower number of Merits on a random roll that *might* give me what I am looking for.
Finally, as the above indicates, I don't want to do a mission in which we have a significant chance of failure and NO reward for our effort, simply because the devs have made it ludicrously hard. If I spend 2-3 hours on a mission, I *expect* the reward we are chasing to be more than likely (if we are not being stupid). Otherwise, it's just a random roll in disguise.
I also don't want to be spending the next twelve months trying to complete the Alpha slot. With the time I put in the game that I referenced above, I would like to be able to complete and slot a top tier Incarnate Enhancement at least every 4-6 weeks. Minimally. 3-4 weeks would be much better. 1-2 weeks would be ideal.
I am not now in a SG/VG, although I am up for it. I just don't find people on the servers when I play (10AM-6:30PM EST, Mon-Fri.) IF all other things were equal, I would probably prefer to solo to gain Incarnates simply because when ou solo other people problems and mistakes dont so much become a problem, but if I have to, I can play nice and team, especially if I find a good group of dependable and skilled folks.
Can I participate in the incarnate system? Or is this system only for people who either play night and weekends with tons of friends, or alternatively, don't mind slogging through months and months of grind? Because I am neither of the above.
The incarnate stuff sounds cool, but it almost sounds like it is a copycat WoW grind to get them.
Do I have a real chance to participate in the Incarnate system and still have fun, as I have outlined above?
Thanks.
PS. I REALLY REALLY want a lot of accurate feedback on this question. Since I have been playing this game since launch, I am obviously a HUGE fan. Please let me know if this isn't the right forum for this post, if posting this post in a different forum would be more effective and productive. So far as I can see, we don't have yet a dedicated Incarnate sub forum. Thanks again.
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