Airhammer

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  1. Airhammer

    Why A Blaster?

    I disagree with the premise that all a blaster does is bring damage. That really depends on the blaster, the build and the player.

    My NRG/NRG brings mitigation through knockback.

    My Elec/Elec can totally drain a +2 mob of endurance, He has three single target holds so he can very quickly take any boss out of a fight.

    My Rad/MM has some pretty good debuffs with Irradiate and Neutron Bomb.

    Ive got everything.. and IMO nothing is as fun or as satisfying as a well played blaster.
  2. That hot feet slotted with just Obliteration is going to be very good at draining your end down to nothin.
  3. Quote:
    Originally Posted by Gemini_2099 View Post
    So is the fitness pool being replaced with something new?
    As far as we know right now, no it is not.
  4. I thought i saw some floating around on the boards but I cannot find it. Is it official yet ??
  5. I will be looking at all my builds regarding this change. The thought of doing 48 respecs really scares me though. i already know that I will respec most of my tanks and brutes. The scrappers I could care less. The Blasters might get that extra utility power I skipped. The controllers will all at least pick up recall friend for pet movement. The dominators probably the same. I will look at the leadership pool for corruptors and defenders that dont have it already. Some toons I wont even respec, but I will know very shortly exactly what I am going to do.
  6. Uts pretty much going to be your main source of damage until you get pets.. and even afterwards.
  7. Quote:
    Originally Posted by Moonshires View Post
    Considering before IOs and the market existed, the only thing that you could really spend INF on was costume changes and SOs, and once you were fully SO'd out, you didn't need anything else, people were building up INF for years and years.
    Truth before IO and the market I think at least every 50 I had ( which would have been 12 0r so at the time ) was sitting on 25-30 million influence each.
  8. I hate posts like this. There are lots of great combos across AT's and depending on how you play,what you play, and how the character is built they can all have a level of great effectiveness
  9. Quote:
    Originally Posted by Nemu_ View Post
    ice/fire is good if you can build up some defense bonuses with IOs.

    Ice/Stone is also a popular choice for the non-IO crowd due to the extra mitigation that fault brings. It also feels very smashy if you don't mind the mallets and the lack of AoE.
    Stone has an AoE its called Tremor.
  10. Airhammer

    Ice and Why?

    Ive done the ITF on my Ice Tank many times and never had a problem.
  11. Yes you can sap, especially if you take the Mu Master PPP for Power Sink or the Primal Power Pool for Power Boost.
  12. Airhammer

    Why A Blaster?

    My issue is that EVERY AT can bring value to a team and IMO it is unfortunate that some will throw away the contribution a well played blaster will bring to a team based on some number crunching, misgivings, trepidation and misinformation regarding the Blaster AT.
  13. Airhammer

    Ice/Cold tips?

    I skipped Shiver as well but with the new Inherent Fitness pool coming soon I will pick it back up.
  14. Airhammer

    Why A Blaster?

    The reality is very simple. Playing a blaster isnt for everyone. Roll one and see if you like it.

    If you have fun playing them do so.. If not find something you do love playing and play that..
  15. Airhammer

    Why A Blaster?

    Quote:
    Originally Posted by Seraphael View Post
    Blasters aren't broken, other ATs are overpowered.

    As outlined above; Blaster powers both could and should be buffed without losing the glass-cannon approach, much less making the AT overpowered.

    I'd be very keen to see some metrics on how the AT performs these days. Any chance of the powers that be/developers follow the Blaster forum and take time to respond?
    Blaster have had several buffs over their lifetime. They have had buffs to total hit points. They have had a huge change in defiance that allows them to ATTACK WHILE MEZZED something that NO other AT can do. They also build up damage through defiance as well by attacking. None of these things existed at the beginning of the game. Also which someone else mentioned blasters no longer have their defensive toggles shut off when mezzed.

    Blasters are the kings of ranged damage and they actually do pretty good in melee.

    I do not have ONE of my blaster built with defense IO sets.. NOT A ONE and yet I do plenty fine on teams and I do quite well solo, even though I rarely solo on ANY toon because I find the most fun playing with people and making new friends.

    There are also so many ways to build blasters its not even funny. Some have very good mititgation tools. Some excel at AoE. Some Excel at Melee. Some excel at Range. Some have holds and stuns in their powersets.

    Do you need to develop a different playstyle for a blaster.. sure.. but IMO no more so than a controller or a defender or corruptor etc etc.
  16. Airhammer

    Why A Blaster?

    Quote:
    Originally Posted by Another_Fan View Post
    Then either blasters are broken or the other ATs are overpowered. And seeing as you want to get into the motivations behind why people take positions in this argument, really if you can't participate in a debate without saying that the people who disagree with you are crying, I find that the people that say there is nothing wrong with blasters fall into several broad categories, those that don't know what they are talking about, those that do know but are more worried about nerfs to the ATs they are enjoying, and finally people that don't want to face the fact that they put a colossal amount of effort into what was a mistake (looks at my retired psi/ment blaster(first and last time I build for theme))


    Maybe you should scroll up and look at some of my earlier posts sir..

    What I am saying is this.. What I have found after several years of playing this game is this.. Many peopel blasters were not their FIRST character. They played something like scrapper or tank first. Then they want to try blasters and its like a total culture shock. They didnt know how many NOC actually mezzed or how they mezzed. They never really had to watch their Health Bar closely. Thus many of them tend to declare that the AT is not fun OR that there is something seriously wrong with it because it this OTHER at is better..

    Ive played almost EVERYTHING this game has to offer to a high level. I have about 45 level 50's and counting that have been PLAYED to level 50. The only thing I have not played is a Warshade, Stalker and a Widow to 50.. Thats it..

    Each AT has its own strengths and weaknesses to be sure. Persoanlly I hate scrappers I find them utterly boring. I prefer the diversity and the utility of my blaster builds.

    To suggest that Blasters are broken is ludicrious IMO because they are FAR better off now than they EVER have been.

    I believe that people really need to learn how to PLAY a blaster which is why I said they cannot MINDLESSLY ( without thought, reason or intelligence ) play as they might do on another AT.
  17. Airhammer

    Why A Blaster?

    Quote:
    Originally Posted by chyll View Post

    i think the point/result of the conversation is for those that embrace the blaster at and learn it there just isn't the issue that is perceived by some to be there. To one extent or another this is true for all ats. Blasters are just far out there on their limb - giggling like maniacs and making the rest of the ats nervous - having fun. Just leave us be, and all will be well.
    qft !!!!!!
  18. Airhammer

    Why A Blaster?

    You know why people cry blasters are broken ? because they cannot mindless do what they do on their other AT's
  19. Airhammer

    Why A Blaster?

    Quote:
    Originally Posted by Another_Fan View Post
    Lets take the case of Malta and that fire/electric that was mentioned up thread, you have a gunslinger, a sapper, assorted other enemies. The gunslinger freezes you, the sapper goes to town. Just for the sake of argument, say the sapper is your prime target and you manage to take him down, this can be done in about 4 seconds using single target attacks that are covered by defiance. At that point you still have 25 seconds of single targeting the gunslinger while he and the rest of the spawn, go to town on you. Good luck with that.

    Every character has some sort of kryptonite, defense based armors have +to hit and -def, resistance based armors have -res, controllers have bosses that need a double shot to be held, stalkers have ambushes and anything that can see through their stealth everyone has the Rularu. Blasters have everyone's kyrptonite.
    Um..... Build Up. Aim BOOOOOOOOOOOOOM problem solved..
  20. Airhammer

    Why A Blaster?

    I wish people would stop assuming hat every blaster just drops dead at the first hint of damage.
  21. I would simply like to see the KB from Solar Flare removed...
  22. Airhammer

    Why A Blaster?

    You can definitely build defense into a blaster with IO sets. I dont. Two reasons. One in all honesty in a lot of build I have seen I have seen people hamper damage or accuracy or slot things I would NEVER slot to get some defense. Now im not against that, its just not for me. And since my first character was a blaster I have learned a lot of little tricks of the trade to survive which includes using my inspirations.

    Second I just KNOW they are gonna do something that affects defense.. PLus IMO range can be a very powerful defense.

    Thirdly the ultimatre defense is a defeated foe. A defeated foe cannot hurt me. Therefore I tend to focus on defeating foes ASAP and to that end I focus on Hitting (Accuracy) Hitting often ( recharge ) and hitting as often as long as possible ( end reduction ). My IO bonuses therefore tend to focus on gllobal recharge and accuracy.

    I find this works for me YMMV...

    You can play a blaster SO many different ways..
  23. Airhammer

    Why A Blaster?

    Quote:
    Originally Posted by StratoNexus View Post
    Ironically, when I play my Fire/Fire blaster, I do often hear kins saying they can't get Fulcrum Shift off because the enemies die too fast (and I think, "Then we don't need FS now, do we?"). I often consciously slow down my kill speed on teams in order to let things like FS and Spine Burst happen, not because I think it will make us faster, but because I think it will make the other players have more fun (and it is also fun for me to stand in the center of a mob with Hot Feet ticking and then watching the Rain of Arrows fall around me killing all of our enemy).

    After all, when you FS buff that Tanker who then Foot Stomps, you don't stand back and say, "OMG! I rawk so hard and my buffs are so uber and its ALLLLL thanks to ME cuz FooT Stomp is crap without FS and I could face these spawns solo too!!!!"
    I was on a farm map with my Fire/Mental Blaster with a Fire/Kin Controller. There were two mobs really close to each other. I told the Fire/Kin.// Ill take the one on the left, you take the one on the right. Everyone else in the group were lowbit SG members he was PL'in. I went in.. EMP PULSE help my mob.. Drain Psyche to help end recovery.. Fireball, Psy Shcokwave, Inferno.. Dead Mob.. Ate a Blue.. turned to the right and FINISHED OFF his Mob...

    Fire/kin said to me.. WOW I gotta get one of those..

    Dont tell ma Currupturs overall can outdamage blasters.. I have several Corruptors and while there are certain builds that can by and large they do not. I have defenders that can outdamage certain blasters.. but if I build a better blaster it will outdamage that defender every single time.

    Blasters also have one huge advantage.. Build with Build Up and Aim have a constant self buff to spike their damage.
  24. Airhammer

    Why A Blaster?

    This is the problem with the blaster AT as I see it.

    Many people start playing the game as a scrapper or a tank or some other melee toon. The login the character screen and see an AT that has good hit points and high damage and has good resists and they play that. Then after a while of playing those they start playing blasters. And they feel pretty good.. right up until you hit the late 20's and early 30's where mez starts showing up.. Then they are totally shocked by how many foes mez because they NEVER noticed it before..

    Now their blaster sucks and they cant handle the late game blah blah blah..

    Ive played almost everything in this game and I can tell you this. Blasters are the AT I always tell NEW players to play.. I believe it teaches you HOW to play the game.

    You learn very quickly what foes do what and how. Who stuns. who holds, who drains end etc etc

    You learn positioning. How to break line of sight. How to use distance and cover and hover to YOUR advantage.

    You learn how to manage your OWN aggro instead of relying on others to do it for you.

    You learn TIMING which is crucial.. When to attack.. WHO to attack.. When to go ALL OUT and when to be the surgeon and remove specific foes from the battelfield quickly.

    Im not going to get into all the data because I really dont bother with working up attack chains and focusing on DPS.. Sure I am somewhat aware of it.. but its not my focus.. The question I have is can I do my JOB as a blaster which is to deeat foes quickly and I cna assure you after playing numerous blasters as well as almost every other AT in the game to 50 that blaster do perfectly well at the higher levels.

    There are several misnomers here that I find annoying however. Blasters CAN attack when mezzed. Defiance allows ANY blaster to attack with their first two attacks from their primary and the first attack from their secondary when mezzed. That means at least TWO attacks and something THREE depending on secondary for your blaster even when mezzed... The corruptor and the defender CANNOT do this..

    Even if you are mezzed.. there is this little thing called a BREAK FREE people.. USE THEM..

    I do not have ONE.. not ONE of these new high defense builds.. Yet I have played all these to 50

    Airhammer-Energy/Energy. Great Mitigation from knockdown and with at least Two Damage Range HO's in EVERY attack. Hover, Powe Push and Boost Range you will rarely get close enough to hurt me. ANd if you do there is a nice Energy Punch. Bonesmasher combo waiting for you.

    Sureshot- Arch/Devices Specializes is utilizing stealth and insane Accuracy and to Hit Buff to take targets down quickly. The combo of Rain of Arrows. Explosive Arrow and Fistfull or Arrow with THREE damage range HO's make a very quick attack chain. Plus having utility arrow like stun arrow are a big help.

    Salvo-AR/NRG-Also uses range and wide cone attacks to his advantage as well as hover to keep a distance. Full Auto is a smaller crashless nuke that is up every thirty second combines with the LRM rocket from the Mutions pool he can make your day hell.

    Taiyoken-Rad/Mental- I dont even know where to start. Range Single target.. Check.. AoE check.. PbAoE check.. Defense debuffs.. check.. Regen my health and stamina with Drain Psyche.. Check.. Build Up Aim.. Irddiate. Psy Shockwave Atomic Blast... trip to the Zig...

    Taser Eec/Elec- The Blaptroller... Ranged Damage.. check.. Melee Damage.. check.. THREE single target holds with the Elec Epic Pool.. Check.. End Drain foes and keep them there.. check..

    FyrePsyde- Fire/Mental... Not even gonna tallk about this one.. I have run farms with Fire/Kin controllers that have made them say DAMN i need to get one of those..

    and I have a Rad/Fire I have at 32. I also had an Ice/ice at level 35 but i deleted it.. fun but I wanted an Ice/Cold deender instead..

    My advicee to you is MAKE ONE.. PLAY IT and see if it is FUN.. dont let people scare you off from playing something...
  25. Airhammer

    Why A Blaster?

    Dude do yourself a favor.. make a blaster and see how you like it. There is so much stuff that is full of wrong in this post its not even funny.