Ice/Cold tips?
Bear in mind that Infrigidate and Benumb are a single target powers, but you'll want to floor all the targets recharge. A combination of AA and Shiver or AA and Snow Storm will do the trick. Each has its advantages. Shiver, for example, won't be detoggled. Snow Storm has -fly and only requires one application.
I would say avoid Shiver and just use AA + Snow Storm + Sleet to slam the -recharge down. I say this because you will want the -fly to keep flyers in Sleet and Ice Slick, though Sleet + AA will probably be plenty for most mobs anyway.
You going to want to use infrigidate and benumb a lot despite them being single target. Infrigidate for the -Def and Benumb for everything it does.
A lot of my advice on Cold can be found in my guide in my sig.
I skipped Shiver as well but with the new Inherent Fitness pool coming soon I will pick it back up.
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
For thematic reasons, I wanted to bring an Ice Control/Cold Domination controller through Praetoria. So far he's okay, but I sense a lot of potential.
Any tips for the combination of Ice/Cold?
I worry that it might have *too much* recharge debuff. With Shiver, Arctic Air, Infrigidate and Snow Storm, if I understand it correctly any two of those will floor an even con's recharge to the lower cap...and that's before using Benumb. Maybe I can get away with only two of those powers, and since I'm forced to take Infrigidate the other choice seems to be Arctic Air.
Other than that, it seems like a fairly typical, if low-damage, controller build. I was wondering if anyone had experience with the combination to lend me.
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