Fire/Psy/Fire Teaming build and playing tips


Airhammer

 

Posted

Hi all I have rolled a Fire/Psy/Fire Dom for teaming fun not looking to use him for farming (my fire/kin and brutes have that covered). I was wondering if anyone has a suggested build for achieving perma dom that can solo most content and be an asset on SF/TF teams even when exempted down as I love my SFs and TFs at all lvs. Just not sure were to go with the build, I know I need +80 on my recharge without hasten to achive perma dom , but should I look to buff up my def , hit the soft cap and should I leave fire cages till after lv 20??? I have tried a few builds and they just look a bit gimped and lacking attacks and or def/res?
I have a budget of 2bil, and most of the purple sets already but all the builds I have found seem to be geared towards farming and I know form my fire/kin that while he can farm like a monster, out of AE he’s not so shiny. So any help or tips would be great.

Thanks all


 

Posted

Ok guys here is my latest attempt at a build what do people think, will i be able to SF/TF and solo with this build well?

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Psy Fire: Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Fighting
Ancillary Pool: Fire Mastery

Villain Profile:
Level 1: Char

  • (A) Unbreakable Constraint - Hold
  • (3) Unbreakable Constraint - Hold/Recharge
  • (5) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (13) Unbreakable Constraint - Accuracy/Recharge
  • (19) Unbreakable Constraint - Endurance/Hold
Level 1: Psionic Dart
  • (A) Endurance Reduction IO
Level 2: Mind Probe
  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (5) Kinetic Combat - Damage/Recharge
  • (9) Kinetic Combat - Damage/Endurance/Recharge
  • (13) Crushing Impact - Accuracy/Damage
Level 4: Fire Cages
  • (A) Gravitational Anchor - Immobilize
  • (7) Gravitational Anchor - Immobilize/Endurance
  • (7) Gravitational Anchor - Chance for Hold
  • (19) Gravitational Anchor - Immobilize/Recharge
  • (21) Gravitational Anchor - Accuracy/Recharge
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (9) Recharge Reduction IO
  • (15) Recharge Reduction IO
Level 8: Hurdle
  • (A) Empty
Level 10: Mental Blast
  • (A) Apocalypse - Damage
  • (11) Apocalypse - Damage/Recharge
  • (11) Apocalypse - Accuracy/Damage/Recharge
  • (17) Apocalypse - Accuracy/Recharge
  • (37) Apocalypse - Damage/Endurance
Level 12: Stimulant
  • (A) Interrupt Reduction IO
Level 14: Flashfire
  • (A) Absolute Amazement - Chance for ToHit Debuff
  • (15) Absolute Amazement - Stun/Recharge
  • (17) Absolute Amazement - Accuracy/Stun/Recharge
  • (43) Absolute Amazement - Accuracy/Recharge
  • (43) Absolute Amazement - Endurance/Stun
Level 16: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 18: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (21) Numina's Convalescence - Heal
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (42) Performance Shifter - EndMod
Level 22: Drain Psyche
  • (A) Touch of the Nictus - Healing
  • (23) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (23) Touch of the Nictus - Accuracy/Healing
  • (37) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (37) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (39) Touch of the Nictus - Chance for Negative Energy Damage
Level 24: Hot Feet
  • (A) Armageddon - Damage
  • (25) Armageddon - Damage/Recharge
  • (25) Armageddon - Accuracy/Damage/Recharge
  • (34) Armageddon - Accuracy/Recharge
  • (34) Armageddon - Damage/Endurance
  • (42) Endurance Reduction IO
Level 26: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (27) Kinetic Combat - Damage/Endurance
  • (27) Kinetic Combat - Damage/Recharge
  • (29) Kinetic Combat - Damage/Endurance/Recharge
Level 28: Tough
  • (A) Steadfast Protection - Knockback Protection
  • (29) Steadfast Protection - Resistance/+Def 3%
  • (31) Steadfast Protection - Resistance/Endurance
Level 30: Cinders
  • (A) Basilisk's Gaze - Endurance/Recharge/Hold
  • (31) Basilisk's Gaze - Accuracy/Recharge
  • (31) Basilisk's Gaze - Accuracy/Hold
  • (34) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (42) Lockdown - Chance for +2 Mag Hold
Level 32: Fire Imps
  • (A) Call to Arms - Accuracy/Damage
  • (33) Call to Arms - Accuracy/Damage/Recharge
  • (33) Call to Arms - Endurance/Damage/Recharge
  • (33) Call to Arms - Accuracy/Recharge
Level 35: Aid Self
  • (A) Interrupt Reduction IO
  • (36) Interrupt Reduction IO
  • (36) Numina's Convalescence - Heal/Recharge
  • (36) Numina's Convalescence - Heal/Endurance/Recharge
Level 38: Psychic Shockwave
  • (A) Obliteration - Damage
  • (39) Obliteration - Accuracy/Recharge
  • (39) Obliteration - Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (40) Obliteration - Chance for Smashing Damage
Level 41: Fire Ball
  • (A) Ragnarok - Chance for Knockdown
  • (43) Ragnarok - Damage
  • (45) Ragnarok - Damage/Recharge
  • (46) Ragnarok - Accuracy/Damage/Recharge
  • (46) Ragnarok - Accuracy/Recharge
  • (50) Ragnarok - Damage/Endurance
Level 44: Fire Shield
  • (A) Reactive Armor - Resistance
  • (45) Reactive Armor - Resistance/Endurance/Recharge
  • (45) Reactive Armor - Resistance/Recharge
  • (46) Reactive Armor - Resistance/Endurance
Level 47: Rain of Fire
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (48) Positron's Blast - Accuracy/Damage/Endurance
  • (48) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Damage/Recharge
  • (50) Positron's Blast - Damage/Endurance
  • (50) Positron's Blast - Damage/Range
Level 49: Weave
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Domination
Level 4: Ninja Run



Code:
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Posted

@Mr Wallace - Here is what i'd go for m8, i wouldint bother even trying to get much def on a Fire/Psi dominator as you won't get much which is worth having and in doing so you'll most likely hinder alot of other set bonuses such as - Rech & Acc -. I've created a build which i'll be using for farming however the build will be good for general teaming also. I've mainly concentrated on Rech set bonuses, so i now have perma hasten and perma domination.

Also i wouldint bother getting Med power pool as drain pysche is 3 sec of from being perma so every group you go into you'll most likely have drain pysche up which means ull be healing about 50hp every second.

Finally when i19 hits and fitness becomes an inherit i'd most likely be swapping the fitness pool to Leadership and taking the maneuvers and tactics and possibly vengence, this is good for farming but can be good for general teaming and doin SF's aswell.

Posted my build below so you can take a peak....

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Fire Mastery

Villain Profile:
Level 1: Char

  • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (21) Basilisk's Gaze - Accuracy/Hold
  • (36) Basilisk's Gaze - Recharge/Hold
  • (37) Basilisk's Gaze - Endurance/Recharge/Hold
Level 1: Psionic Dart
  • (A) Empty
Level 2: Fire Cages
  • (A) Gravitational Anchor - Immobilize/Endurance
  • (3) Gravitational Anchor - Immobilize
  • (3) Gravitational Anchor - Immobilize/Recharge
  • (5) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (5) Gravitational Anchor - Accuracy/Recharge
  • (37) Gravitational Anchor - Chance for Hold
Level 4: Mind Probe
  • (A) Crushing Impact - Accuracy/Damage/Endurance
  • (43) Crushing Impact - Accuracy/Damage
  • (46) Crushing Impact - Damage/Recharge
  • (46) Crushing Impact - Damage/Endurance/Recharge
  • (50) Crushing Impact - Accuracy/Damage/Recharge
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (7) Recharge Reduction IO
  • (7) Recharge Reduction IO
Level 8: Hot Feet
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (9) Obliteration - Damage
  • (9) Obliteration - Accuracy/Recharge
  • (11) Obliteration - Damage/Recharge
  • (11) Obliteration - Accuracy/Damage/Recharge
  • (21) Obliteration - Chance for Smashing Damage
Level 10: Hurdle
  • (A) Jumping IO
Level 12: Flashfire
  • (A) Absolute Amazement - Endurance/Stun
  • (13) Absolute Amazement - Stun
  • (13) Absolute Amazement - Stun/Recharge
  • (15) Absolute Amazement - Accuracy/Stun/Recharge
  • (15) Absolute Amazement - Accuracy/Recharge
Level 14: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Psychic Scream
  • (A) Positron's Blast - Accuracy/Damage/Endurance
  • (17) Positron's Blast - Damage/Endurance
  • (17) Positron's Blast - Accuracy/Damage
  • (19) Positron's Blast - Damage/Recharge
  • (19) Positron's Blast - Damage/Range
Level 18: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (50) Miracle - +Recovery
Level 20: Stamina
  • (A) Endurance Modification IO
Level 22: Drain Psyche
  • (A) Efficacy Adaptor - EndMod/Accuracy
  • (23) Efficacy Adaptor - EndMod
  • (23) Efficacy Adaptor - EndMod/Recharge
  • (34) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (34) Efficacy Adaptor - Accuracy/Recharge
  • (36) Efficacy Adaptor - EndMod/Endurance
Level 24: Cinders
  • (A) Unbreakable Constraint - Endurance/Hold
  • (25) Unbreakable Constraint - Hold
  • (25) Unbreakable Constraint - Hold/Recharge
  • (27) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (27) Unbreakable Constraint - Accuracy/Recharge
Level 26: Kick
  • (A) Damage Increase IO
Level 28: Tough
  • (A) Impervious Skin - Resistance/Endurance
  • (29) Impervious Skin - Resistance/Recharge
  • (29) Impervious Skin - Endurance/Recharge
  • (33) Impervious Skin - Resistance/Endurance/Recharge
  • (34) Impervious Skin - Status Resistance
Level 30: Weave
  • (A) Red Fortune - Defense
  • (31) Red Fortune - Endurance
  • (31) Red Fortune - Defense/Endurance
  • (31) Red Fortune - Defense/Endurance/Recharge
  • (33) Red Fortune - Endurance/Recharge
  • (33) Luck of the Gambler - Recharge Speed
Level 32: Fire Imps
  • (A) Expedient Reinforcement - Endurance/Damage/Recharge
  • (37) Expedient Reinforcement - Accuracy/Recharge
  • (40) Expedient Reinforcement - Accuracy/Damage
  • (40) Expedient Reinforcement - Damage/Endurance
  • (43) Expedient Reinforcement - Accuracy/Damage/Recharge
Level 35: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Kismet - Accuracy +6%
Level 38: Psychic Shockwave
  • (A) Armageddon - Damage/Endurance
  • (39) Armageddon - Damage
  • (39) Armageddon - Damage/Recharge
  • (39) Armageddon - Accuracy/Damage/Recharge
  • (40) Armageddon - Accuracy/Recharge
  • (48) Armageddon - Chance for Fire Damage
Level 41: Fire Ball
  • (A) Ragnarok - Damage/Endurance
  • (42) Ragnarok - Damage
  • (42) Ragnarok - Accuracy/Damage/Recharge
  • (42) Ragnarok - Accuracy/Recharge
  • (43) Ragnarok - Damage/Recharge
Level 44: Rain of Fire
  • (A) Positron's Blast - Accuracy/Damage/Endurance
  • (45) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Damage/Recharge
  • (46) Positron's Blast - Damage/Range
Level 47: Fire Shield
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (48) Steadfast Protection - Resistance/Endurance
  • (48) Steadfast Protection - Knockback Protection
  • (50) Resist Damage IO
Level 49: Psionic Lance
  • (A) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Domination
Level 4: Ninja Run

Set Bonus

+10.5% DamageBuff(Smashing)
+10.5% DamageBuff(Lethal)
+10.5% DamageBuff(Fire)
+10.5% DamageBuff(Cold)
+10.5% DamageBuff(Energy)
+10.5% DamageBuff(Negative)
+10.5% DamageBuff(Toxic)
+10.5% DamageBuff(Psionic)
+4.88% Defense(Smashing)
+4.88% Defense(Lethal)
+3% Defense(Fire)
+3% Defense(Cold)
+5.5% Defense(Energy)
+5.5% Defense(Negative)
+3% Defense(Psionic)
+6.75% Defense(Melee)
+4.25% Defense(Ranged)
+3% Defense(AoE)
+109% Enhancement(Accuracy)
+116.3% Enhancement(RechargeTime)
+53.4 HP (5.25%) HitPoints
+Knockback (Mag -8)
+Knockup (Mag -8)
+MezResist(Confused) 10%
+MezResist(Held) 10%
+MezResist(Immobilize) 14.4%
+MezResist(Sleep) 12.2%
+MezResist(Stun) 12.2%
+MezResist(Terrorized) 10%
+30% (0.5 End/sec) Recovery
+20% (0.85 HP/sec) Regeneration
+17% Resistance(Fire)
+17% Resistance(Cold)
+10% Resistance(Toxic)
+2% XPDebtProtection

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Hope This Helps M8

@KHAN


 

Posted

Well used your build for the SF day and it worked great for all the SF from BOB to LRSF lots of fun. However, I would say that Drain Psyche is not that much use when your team kill the mobs before you can get to them Damn that Sgt and his Nukes.


 

Posted

I wouldn't slot Drain Psyche with end mod, the base value is more than enough. Focus on healing to boost the regen of the power, I'd go with 5 doctored wounds and a single acc IO.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

Thanks Fiery, I have swaped the sloting of Drain Psyche to 5 Touch of the Nictus to help the healing and Acc, I flet that as my recharge is leting me triple stack Dominations I could afford to drop 5%.

Thanks for the tip.


 

Posted

That hot feet slotted with just Obliteration is going to be very good at draining your end down to nothin.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Hi Air yer found that so swaped it the Obliteration into Psy Scream and put the Armageddons into Hotfeet works a treat stam is now no problem at all and damage and recharge is massive.