Fire/Psy/Fire Teaming build and playing tips
Ok guys here is my latest attempt at a build what do people think, will i be able to SF/TF and solo with this build well?
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Psy Fire: Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Fighting
Ancillary Pool: Fire Mastery
Villain Profile:
Level 1: Char
- (A) Unbreakable Constraint - Hold
- (3) Unbreakable Constraint - Hold/Recharge
- (5) Unbreakable Constraint - Accuracy/Hold/Recharge
- (13) Unbreakable Constraint - Accuracy/Recharge
- (19) Unbreakable Constraint - Endurance/Hold
- (A) Endurance Reduction IO
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (5) Kinetic Combat - Damage/Recharge
- (9) Kinetic Combat - Damage/Endurance/Recharge
- (13) Crushing Impact - Accuracy/Damage
- (A) Gravitational Anchor - Immobilize
- (7) Gravitational Anchor - Immobilize/Endurance
- (7) Gravitational Anchor - Chance for Hold
- (19) Gravitational Anchor - Immobilize/Recharge
- (21) Gravitational Anchor - Accuracy/Recharge
- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
- (15) Recharge Reduction IO
- (A) Empty
- (A) Apocalypse - Damage
- (11) Apocalypse - Damage/Recharge
- (11) Apocalypse - Accuracy/Damage/Recharge
- (17) Apocalypse - Accuracy/Recharge
- (37) Apocalypse - Damage/Endurance
- (A) Interrupt Reduction IO
- (A) Absolute Amazement - Chance for ToHit Debuff
- (15) Absolute Amazement - Stun/Recharge
- (17) Absolute Amazement - Accuracy/Stun/Recharge
- (43) Absolute Amazement - Accuracy/Recharge
- (43) Absolute Amazement - Endurance/Stun
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (21) Numina's Convalescence - Heal
- (A) Performance Shifter - Chance for +End
- (42) Performance Shifter - EndMod
- (A) Touch of the Nictus - Healing
- (23) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (23) Touch of the Nictus - Accuracy/Healing
- (37) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (37) Touch of the Nictus - Accuracy/Endurance/Recharge
- (39) Touch of the Nictus - Chance for Negative Energy Damage
- (A) Armageddon - Damage
- (25) Armageddon - Damage/Recharge
- (25) Armageddon - Accuracy/Damage/Recharge
- (34) Armageddon - Accuracy/Recharge
- (34) Armageddon - Damage/Endurance
- (42) Endurance Reduction IO
- (A) Kinetic Combat - Accuracy/Damage
- (27) Kinetic Combat - Damage/Endurance
- (27) Kinetic Combat - Damage/Recharge
- (29) Kinetic Combat - Damage/Endurance/Recharge
- (A) Steadfast Protection - Knockback Protection
- (29) Steadfast Protection - Resistance/+Def 3%
- (31) Steadfast Protection - Resistance/Endurance
- (A) Basilisk's Gaze - Endurance/Recharge/Hold
- (31) Basilisk's Gaze - Accuracy/Recharge
- (31) Basilisk's Gaze - Accuracy/Hold
- (34) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (42) Lockdown - Chance for +2 Mag Hold
- (A) Call to Arms - Accuracy/Damage
- (33) Call to Arms - Accuracy/Damage/Recharge
- (33) Call to Arms - Endurance/Damage/Recharge
- (33) Call to Arms - Accuracy/Recharge
- (A) Interrupt Reduction IO
- (36) Interrupt Reduction IO
- (36) Numina's Convalescence - Heal/Recharge
- (36) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (A) Ragnarok - Chance for Knockdown
- (43) Ragnarok - Damage
- (45) Ragnarok - Damage/Recharge
- (46) Ragnarok - Accuracy/Damage/Recharge
- (46) Ragnarok - Accuracy/Recharge
- (50) Ragnarok - Damage/Endurance
- (A) Reactive Armor - Resistance
- (45) Reactive Armor - Resistance/Endurance/Recharge
- (45) Reactive Armor - Resistance/Recharge
- (46) Reactive Armor - Resistance/Endurance
- (A) Positron's Blast - Chance of Damage(Energy)
- (48) Positron's Blast - Accuracy/Damage/Endurance
- (48) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Recharge
- (50) Positron's Blast - Damage/Endurance
- (50) Positron's Blast - Damage/Range
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
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@Mr Wallace - Here is what i'd go for m8, i wouldint bother even trying to get much def on a Fire/Psi dominator as you won't get much which is worth having and in doing so you'll most likely hinder alot of other set bonuses such as - Rech & Acc -. I've created a build which i'll be using for farming however the build will be good for general teaming also. I've mainly concentrated on Rech set bonuses, so i now have perma hasten and perma domination.
Also i wouldint bother getting Med power pool as drain pysche is 3 sec of from being perma so every group you go into you'll most likely have drain pysche up which means ull be healing about 50hp every second.
Finally when i19 hits and fitness becomes an inherit i'd most likely be swapping the fitness pool to Leadership and taking the maneuvers and tactics and possibly vengence, this is good for farming but can be good for general teaming and doin SF's aswell.
Posted my build below so you can take a peak....
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Fire Mastery
Villain Profile:
Level 1: Char
- (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (21) Basilisk's Gaze - Accuracy/Hold
- (36) Basilisk's Gaze - Recharge/Hold
- (37) Basilisk's Gaze - Endurance/Recharge/Hold
- (A) Empty
- (A) Gravitational Anchor - Immobilize/Endurance
- (3) Gravitational Anchor - Immobilize
- (3) Gravitational Anchor - Immobilize/Recharge
- (5) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (5) Gravitational Anchor - Accuracy/Recharge
- (37) Gravitational Anchor - Chance for Hold
- (A) Crushing Impact - Accuracy/Damage/Endurance
- (43) Crushing Impact - Accuracy/Damage
- (46) Crushing Impact - Damage/Recharge
- (46) Crushing Impact - Damage/Endurance/Recharge
- (50) Crushing Impact - Accuracy/Damage/Recharge
- (A) Recharge Reduction IO
- (7) Recharge Reduction IO
- (7) Recharge Reduction IO
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (9) Obliteration - Damage
- (9) Obliteration - Accuracy/Recharge
- (11) Obliteration - Damage/Recharge
- (11) Obliteration - Accuracy/Damage/Recharge
- (21) Obliteration - Chance for Smashing Damage
- (A) Jumping IO
- (A) Absolute Amazement - Endurance/Stun
- (13) Absolute Amazement - Stun
- (13) Absolute Amazement - Stun/Recharge
- (15) Absolute Amazement - Accuracy/Stun/Recharge
- (15) Absolute Amazement - Accuracy/Recharge
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Positron's Blast - Accuracy/Damage/Endurance
- (17) Positron's Blast - Damage/Endurance
- (17) Positron's Blast - Accuracy/Damage
- (19) Positron's Blast - Damage/Recharge
- (19) Positron's Blast - Damage/Range
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (50) Miracle - +Recovery
- (A) Endurance Modification IO
- (A) Efficacy Adaptor - EndMod/Accuracy
- (23) Efficacy Adaptor - EndMod
- (23) Efficacy Adaptor - EndMod/Recharge
- (34) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (34) Efficacy Adaptor - Accuracy/Recharge
- (36) Efficacy Adaptor - EndMod/Endurance
- (A) Unbreakable Constraint - Endurance/Hold
- (25) Unbreakable Constraint - Hold
- (25) Unbreakable Constraint - Hold/Recharge
- (27) Unbreakable Constraint - Accuracy/Hold/Recharge
- (27) Unbreakable Constraint - Accuracy/Recharge
- (A) Damage Increase IO
- (A) Impervious Skin - Resistance/Endurance
- (29) Impervious Skin - Resistance/Recharge
- (29) Impervious Skin - Endurance/Recharge
- (33) Impervious Skin - Resistance/Endurance/Recharge
- (34) Impervious Skin - Status Resistance
- (A) Red Fortune - Defense
- (31) Red Fortune - Endurance
- (31) Red Fortune - Defense/Endurance
- (31) Red Fortune - Defense/Endurance/Recharge
- (33) Red Fortune - Endurance/Recharge
- (33) Luck of the Gambler - Recharge Speed
- (A) Expedient Reinforcement - Endurance/Damage/Recharge
- (37) Expedient Reinforcement - Accuracy/Recharge
- (40) Expedient Reinforcement - Accuracy/Damage
- (40) Expedient Reinforcement - Damage/Endurance
- (43) Expedient Reinforcement - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (36) Kismet - Accuracy +6%
- (A) Armageddon - Damage/Endurance
- (39) Armageddon - Damage
- (39) Armageddon - Damage/Recharge
- (39) Armageddon - Accuracy/Damage/Recharge
- (40) Armageddon - Accuracy/Recharge
- (48) Armageddon - Chance for Fire Damage
- (A) Ragnarok - Damage/Endurance
- (42) Ragnarok - Damage
- (42) Ragnarok - Accuracy/Damage/Recharge
- (42) Ragnarok - Accuracy/Recharge
- (43) Ragnarok - Damage/Recharge
- (A) Positron's Blast - Accuracy/Damage/Endurance
- (45) Positron's Blast - Accuracy/Damage
- (45) Positron's Blast - Damage/Endurance
- (45) Positron's Blast - Damage/Recharge
- (46) Positron's Blast - Damage/Range
- (A) Steadfast Protection - Resistance/+Def 3%
- (48) Steadfast Protection - Resistance/Endurance
- (48) Steadfast Protection - Knockback Protection
- (50) Resist Damage IO
- (A) Recharge Reduction IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Set Bonus
+10.5% DamageBuff(Smashing)
+10.5% DamageBuff(Lethal)
+10.5% DamageBuff(Fire)
+10.5% DamageBuff(Cold)
+10.5% DamageBuff(Energy)
+10.5% DamageBuff(Negative)
+10.5% DamageBuff(Toxic)
+10.5% DamageBuff(Psionic)
+4.88% Defense(Smashing)
+4.88% Defense(Lethal)
+3% Defense(Fire)
+3% Defense(Cold)
+5.5% Defense(Energy)
+5.5% Defense(Negative)
+3% Defense(Psionic)
+6.75% Defense(Melee)
+4.25% Defense(Ranged)
+3% Defense(AoE)
+109% Enhancement(Accuracy)
+116.3% Enhancement(RechargeTime)
+53.4 HP (5.25%) HitPoints
+Knockback (Mag -8)
+Knockup (Mag -8)
+MezResist(Confused) 10%
+MezResist(Held) 10%
+MezResist(Immobilize) 14.4%
+MezResist(Sleep) 12.2%
+MezResist(Stun) 12.2%
+MezResist(Terrorized) 10%
+30% (0.5 End/sec) Recovery
+20% (0.85 HP/sec) Regeneration
+17% Resistance(Fire)
+17% Resistance(Cold)
+10% Resistance(Toxic)
+2% XPDebtProtection
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Hope This Helps M8
@KHAN
Well used your build for the SF day and it worked great for all the SF from BOB to LRSF lots of fun. However, I would say that Drain Psyche is not that much use when your team kill the mobs before you can get to them Damn that Sgt and his Nukes.
I wouldn't slot Drain Psyche with end mod, the base value is more than enough. Focus on healing to boost the regen of the power, I'd go with 5 doctored wounds and a single acc IO.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
Thanks Fiery, I have swaped the sloting of Drain Psyche to 5 Touch of the Nictus to help the healing and Acc, I flet that as my recharge is leting me triple stack Dominations I could afford to drop 5%.
Thanks for the tip.
That hot feet slotted with just Obliteration is going to be very good at draining your end down to nothin.
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
Hi Air yer found that so swaped it the Obliteration into Psy Scream and put the Armageddons into Hotfeet works a treat stam is now no problem at all and damage and recharge is massive.
Hi all I have rolled a Fire/Psy/Fire Dom for teaming fun not looking to use him for farming (my fire/kin and brutes have that covered). I was wondering if anyone has a suggested build for achieving perma dom that can solo most content and be an asset on SF/TF teams even when exempted down as I love my SFs and TFs at all lvs. Just not sure were to go with the build, I know I need +80 on my recharge without hasten to achive perma dom , but should I look to buff up my def , hit the soft cap and should I leave fire cages till after lv 20??? I have tried a few builds and they just look a bit gimped and lacking attacks and or def/res?
I have a budget of 2bil, and most of the purple sets already but all the builds I have found seem to be geared towards farming and I know form my fire/kin that while he can farm like a monster, out of AE hes not so shiny. So any help or tips would be great.
Thanks all